Commit Graph

12565 Commits

Author SHA1 Message Date
Hans Goudey
80530edcae Geometry Nodes: Rename "Plane" primitive to "Grid"
Although "Grid" may not be techincally correct since a grid could be 3D,
it was decided to rename the "Plane" primtive to "Grid". The primitive
node allows subdivisions, so the name is more consistent with the
operator in the 3D view.

Ref T86819

This commit includes a file subversion bump for the versioning.
2021-03-26 13:09:35 -04:00
Ray Molenkamp
f560bc90c7 OSL: add basic OSL shader template
Add a basic OSL shader that shows how inputs
and outputs work and do some simple math with
them.

This template is a happy medium between the
templates we already ship, empty_shader is a
little too bare, and the other templates are
a little "too much" and you end up having to
delete a whole bunch of stuff.

a great starting point for some experimentation!

Differential Revision: https://developer.blender.org/D9933

reviewed by: brecht
2021-03-26 10:27:31 -06:00
William Reynish
dcd90bf188 UI: Remove "Enable physics for:" text in physics properties
The "Enable physics for:" text makes no semantic sense- i.e.
"Enable physics for Fluid". Additionally, the leading text is just not
necessary, this section is just as clear without it.

Differential Revision: https://developer.blender.org/D10537
2021-03-26 12:21:03 -04:00
Yevgeny Makarov
63a6268e83 UI: Use unified format for "Warning" in descriptions
Warnings in tooltips were using inconsistent formatting, some in
parantheses, some not, some in caps, others not, some on new lines,
some not, etc.

This patch uses a consistent new line and no capitals for these cases.

Differential Revision: https://developer.blender.org/D9904
2021-03-26 12:07:50 -04:00
Dalai Felinto
4bb70e0ba5 Geometry-Nodes: Sort the Nodes Categories alphabetically
The exception is still Group and Layout to be consistent with the
other node editors. This could use a separator though.
2021-03-26 14:44:15 +01:00
Charlie Jolly
43455f3857 Geometry Nodes: Add Attribute Clamp Node
This adds a Clamp node for Geometry Nodes Attributes.

Supports both Min-Max and Range clamp modes.

Float, Vector, Color and Int data types supported.

Reviewed By: HooglyBoogly, simonthommes

Differential Revision: https://developer.blender.org/D10526
2021-03-26 10:52:50 +00:00
Sybren A. Stüvel
d982ea9a9e Fix error when an addon has no __init__.py
When an addon has been removed, but its `.pyc` files are still there,
the Python module can still be loaded. However, because `__init__.py` is
missing, it becomes a namespace instead of a module, and its `__file__`
will be set to `None`. As a result, it's impossible to get the mtime
from the file (because there is none).

This should not influence any regularly uninstalled add-on, as that
would just remove the add-on's directory; I ran into the problem when
switching Git branches caused an add-on's Python files to disappear
while keeping the `__pycache__` directory around.
2021-03-26 10:46:26 +01:00
Victor-Louis De Gusseme
dda02a448a Geometry Nodes: Add Attribute Map Range Node
This commit adds a node with a "Map Range" operation for attributes
just like the non-attribute version of the node. However, unlike the
regular version of the node, it also supports operations on vectors.

Differential Revision: https://developer.blender.org/D10344
2021-03-25 23:29:33 -04:00
Sybren A. Stüvel
51b316dbc2 Fix T83390: Remove temporary, for-one-release deprecation hints
Revert "Point users to new location of "Show Group Colors" option",
commit rB6ed6741ee35930bf81fad9a5eb6bb17eea168725.

These deprecation hints were intended for one release only, and thus can
be removed now.
2021-03-25 12:15:28 +01:00
Jacques Lucke
3b0531154e UI: rename node editor sidebar categories
* `Node` -> `Group`
* `Item` -> `Node`

Differential Revision: https://developer.blender.org/D10804
2021-03-25 09:16:03 +01:00
Antonio Vazquez
a8a92cd15a GPencil: New modules for Import and Export
This patch adds support to export and import grease pencil in several formats.

Inlude:

* Export SVG
* Export PDF (always from camera view)

* Import SVG

The import and export only support solid colors and not gradients or textures.

Requires libharu and pugixml.

For importing SVG, the NanoSVG lib is used, but this does not require installation (just a .h file embedded in the project  folder)

Example of PDF export: https://youtu.be/BMm0KeMJsI4

Reviewed By: #grease_pencil, HooglyBoogly

Maniphest Tasks: T83190, T79875, T83191, T83192

Differential Revision: https://developer.blender.org/D10482
2021-03-24 15:28:58 +01:00
Hans Goudey
9f19d01e3c Geometry Nodes: Move mesh primitives to their own category
It makes more sense to avoid mixing the primitives with other mesh
operations. We considered adding a "Mesh" prefix to the names too,
but decided to prioritize improvements to the node search menu instead,
and only consider that if there is an overlapping prefix name for
another data type.
2021-03-23 11:02:38 -04:00
Manuel Castilla
9fb5559a0f Compositor: Display generated inputs in Viewers and Previews
Currently viewers and previews only display node trees that have at least one node with fixed resolution size. When all inputs are generated, nothing is displayed in most cases (RGB Node is displayed as a single pixel on previews). By generated I mean inputs not having resolution on their own, they create content dynamically given an output resolution.

This patch adds support for those cases by using an appropriate preferred resolution on Viewers/Previews which propagates to generated inputs as output resolution. Now:
- Viewers will display generated inputs with scene render resolution.
- Previews will display them with scene aspect ratio.
This is consistent with final render result and respects relative space.

The benefit for the user is being able to compose images without any input source. For example for creating mask images or simple backgrounds.

Reviewed By: Jeroen Bakker

Differential Revision: https://developer.blender.org/D10611
2021-03-23 12:04:51 +01:00
Omar Emara
ec97450ac6 Curves: add taper mode option
Currently, when a taper object is specified, the radius of the spline is
ignored. This patch adds a new option to control how the taper object
affect the effective radius of the spline. The option allow three modes
of operation:

- Override: The old method. The radius of the spline is ignored and
  overridden.
- Multiply: The radius of the spline is multiplied by the taper radius.
- Add: The radius of the spline is added to the taper radius.

Ref D10779
2021-03-23 18:34:46 +11:00
Ankit Meel
2600b27d26 Cleanup/CMake: Fix comment, sort order of options. 2021-03-23 12:11:46 +05:30
Campbell Barton
08151b52a2 Fix error in clip.setup_tracking_scene with cycles
Regression in e9182a0f5d
2021-03-23 16:49:38 +11:00
Campbell Barton
70d2456ff1 Cleanup: unused variables, imports 2021-03-23 16:21:51 +11:00
Campbell Barton
bb78f38bd1 Cleanup: single quotes for Python enums, spelling 2021-03-23 16:08:53 +11:00
Campbell Barton
3117de3a73 Cleanup: import operator class directly for Python operators 2021-03-23 16:08:02 +11:00
Aaron Carlisle
e5b973100d Update RNA to Manual Map 2021-03-22 23:23:47 -04:00
Campbell Barton
80c86e274d Cleanup: move line art panel into properties_objects
No need for a module to define a single panel, since this is an
object panel it can be included with other object panels.

If centralizing line-art properties is needed in the future,
this can be done in a `*_common` module.
2021-03-23 12:41:45 +11:00
Antonio Vazquez
2889d8dca9 GPencil: Move Automerge button position in topbar
This helps to keep animation buttons grouped.
2021-03-22 15:47:59 +01:00
Jacques Lucke
c4c195672d Cleanup: remove unexposed nodes
Those nodes are leftovers from my work on particle nodes and are not needed currently.
They can be added back easily if they become necessary.
2021-03-22 12:23:25 +01:00
Campbell Barton
ccb372d17c Fix regression in bd79691599
The sequencer header needs to be drawn, even if the returned
variables aren't used.
2021-03-22 21:59:55 +11:00
Campbell Barton
14caab7257 Cleanup: check the space type instead of the operators poll function
The poll function may fail for reasons other than the space type,
as this menu is selected based on space-type, check this instead.
2021-03-22 20:12:08 +11:00
Campbell Barton
958e3a8cc1 RNA: use boolean array for transarency masks
There is no need to expose this as multiple properties,
also use `use_` prefix for boolean properties.
2021-03-22 18:04:12 +11:00
Campbell Barton
544b3ab1de Cleanup: clang-format, trailing space
Minor manual tweak to prevent wrapping an array into columns.
2021-03-22 14:25:42 +11:00
Falk David
b19bd3692d Fix T86746: Description missing from Quick Liquid
The description was missing from the Quick Liquid operator.

The fix adds the following description:
"Make selected objects liquid"

Reviewed By: sebbas

Maniphest Tasks: T86746

Differential Revision: https://developer.blender.org/D10777
2021-03-20 13:44:36 +01:00
Peter Fog
8b3f5f755e VSE UI: Cleanup scene panel style
- Make properties alligned
 - Add decorate to volume
 - Add heading to Grease Pencil and Transparent

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10663
2021-03-20 01:40:53 +01:00
Peter Fog
3d9ee83d88 VSE: Preview images when moving strip handles
Add option to override current frame whem transforming strip handles.
Option can be found in View menu of VSE preview, or in timeline when
using backdrop.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10424
2021-03-20 01:40:53 +01:00
Peter Fog
913b71bb8b VSE: Add bold and italic option for text strip
Bold and italic fonts can be switched quickly by presing corresponding
button.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D10542
2021-03-20 01:40:53 +01:00
Pablo Vazquez
01f028a677 Theme: Use curved noodles in the nodes editor.
Curved noodles increase readability especially in nodes with multiple input sockets.
2021-03-20 01:12:49 +01:00
Clément Foucault
884f934a85 EEVEE: Lights: Add Volume and diffuse light power slider
This adds 2 new sliders for light objects that modulates the diffuse
light and the volume light intensities.

This also changes the way volume light is computed using point lamp
representation. We use "Point Light Attenuation Without Singularity"
from Cem Yuksel instead of the usual inverse square law.
2021-03-19 21:11:06 +01:00
Hans Goudey
17a5db7303 Geometry Nodes: Add geometry instances data to the spreadsheet
This patch adds data about instances generated by geometry nodes
to the spreadsheet. The transform data is decomposed into position,
rotation, and scale, and there is a name column to display the name
of the instanced object or collection.

This data is implemented specifically for the spreadsheet, because
we're not sure that we want to expose this data as attributes for the
use elsewhere.

Differential Revision: https://developer.blender.org/D10770
2021-03-19 15:30:41 -04:00
Angus Stanton
ae650b016f Fix T86208: copy node group button is inconsistent in geometry nodes
Differential Revision: https://developer.blender.org/D10740
2021-03-19 11:24:27 +01:00
Antonio Vazquez
51c7ff9222 GPencil: Rename Options panel to Settings
This change is to keep consistency with other panels with the same functionality.

Reviewed by @pablovazquez
2021-03-18 17:24:20 +01:00
Philipp Oeser
cddfd11581 Fix T86548: Sculpt: Mask by Color tool not working
Caused by {rB2917f550caa9} which renamed the entry in the toolsystem,
but not the corresponding keymap.

Maniphest Tasks: T86548

Differential Revision: https://developer.blender.org/D10725
2021-03-18 17:10:50 +01:00
Hans Goudey
a41d3c0ebe Geometry Nodes: Rename "Subdivide Smooth" back to "Subdivision Surface"
Following concerns raised in the commit that changed the name initially,
rB2e19509e60b39837, it makes more sense to keep the "Surface" name for
this node because it has a specific meaning that should not be confused
with other types of subdivision.
2021-03-17 14:40:38 -04:00
Hans Goudey
be33d3eccd UI: Tweak labels, descriptions, and panel layout for line art
Changes include:
 - Use `IFACE_` for UI labels set in the modifier panels
 - Use a sub-sub-panel for transparency
 - Fix grammar and spelling mistakes
 - Use more natural user-friendly wording
 - Make descriptions more specific and more useful
 - Don't capitalize "line art" in descriptions (tooltips)

These changes are aimed at making the UI strings more consistent with
the rest of the UI and being more helpful to someone trying to understand
how to use the modifier.

Differential Revision: https://developer.blender.org/D10750
2021-03-17 13:46:41 -04:00
YimingWu
0f1482279c LineArt: better explaination in lineart_line_cut() 2021-03-17 15:21:12 +01:00
Charlie Jolly
266cd7bb82 Nodes: Add support to mute node wires
This patch adds the ability to mute individual wires in the node editor.
This is invoked like the cut links operator but with a new shortcut.

Mute = Ctrl + Alt
Cut = Ctrl

Dragging over wires will toggle the mute state for that wire.
The muted wires are drawn in red with a bar across the center.
Red is used in the nodes context to indicate invalid links, muted links and internal links.

When a wire is muted it exposes the original node buttons which are normally hidden when a wire is connected.

Downstream and upstream links connected using reroute nodes are also muted.

Outside scope of patch:
- Add support for pynodes e.g. Animation Nodes
- Requires minor change to check for muted links using the `is_muted` link property or the `is_linked` socket property.

Maniphest Tasks: T52659

Differential Revision: https://developer.blender.org/D2807
2021-03-17 11:54:16 +00:00
Jeroen Bakker
97defd9cd7 Cryptomatte: Show Name of Object/Material Under The Cursor.
This change shows the object or material name with the cursor when picking for a cryptomatte node.

Reviewed By: Julian Eisel

Differential Revision: https://developer.blender.org/D10705
2021-03-17 08:59:04 +01:00
Pablo Dobarro
e8f6c65b44 UI: Rename Init to Initialize Face Sets in menu
Reviewed By: HooglyBoogly

Differential Revision: https://developer.blender.org/D10741
2021-03-17 02:43:46 +01:00
Hans Goudey
9a56a3865c Geometry Nodes: Add initial version of mesh primitives
This commit includes nodes to build the following primitives:
 - Cone
 - Cylinder
 - Circle
 - Cube
 - UV Sphere
 - Ico Sphere
 - Line
 - Plane/Grid

In general the inputs are the same as the corresponding operators
in the 3D view.

**Line Primitive**
The line primitive has two modes-- adding vertices between two end
points, or adding vertices each at an offset from the start point.
For the former mode, there is a choice between a vertex count
and a distance between each point.

**Plane Primitive**
This commit includes the "Plane" and "Grid" primitives as one node.
Generally primitives are named after the simpler form of the shape they
create (i.e. "Cone" can make some more complex shapes). Also, generally
you want to tweak the number of subdivisions anyway, so defaulting to
plane is not an inconvenience. And generally having fewer redundant
base primitives is better.

**Future Improvements**
A following patch proposes to improve the speed of the cylinder, cone,
and sphere primitives: D10730. Additional possible future improvements
would be adding subdivisions to the cube node and rings to the cone
and cylinder nodes.

Differential Revision: https://developer.blender.org/D10715
2021-03-16 17:35:36 -04:00
YimingWu
3e87d8a431 Grease Pencil: Add LineArt modifier
This adds the LineArt grease pencil modifier.

It takes objects or collections as input and generates various grease
pencil lines from these objects with the help of the active scene
camera. For example it can generate contour lines, intersection lines
and crease lines to name a few.

This is really useful as artists can then use 3D meshes to automatically
generate grease pencil lines for characters, enviroments or other
visualization purposes.

These lines can then be baked and edited as regular grease pencil lines.

Reviewed By: Sebastian Parborg, Antonio Vazquez, Matias Mendiola

Differential Revision: http://developer.blender.org/D8758
2021-03-16 19:59:09 +01:00
Charlie Jolly
e183f2b6a9 Geometry Nodes: Implicit conversion add int to color
Add implicit `int32 to Color4f` conversion. Matches `int32 to float3` conversion logic.

This may not be the most useful conversion but prevents an error in the Attribute Convert node.

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D10686
2021-03-16 18:14:30 +00:00
Richard Antalik
04e1feb830 VSE: Automatic proxy building
Build proxies automatically when added to sequencer timeline and when
switching preview size.

This behavior can be disabled in user preferences.

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D10363
2021-03-16 18:56:44 +01:00
Richard Antalik
91561629cd VSE: Simplify proxy settings
- Remove Full Render size from VSE preview size. Use just 100% instead.
- Add Use Proxies checkbox to control whether proxies are used globally
- Move preview size to top so it is most prominent
- Set default to 100% preview size and use proxies

Reviewed By: sergey, fsiddi

Differential Revision: https://developer.blender.org/D10362
2021-03-16 18:50:32 +01:00
Matias Mendiola
15a4ed3aff Dopesheet Context Menu updates
Dopesheet context menu rearranging to include proper operators for Grease Pencil submode

Before:
{F9828095}

After:
{F9828096}

Reviewed By: antoniov, pablovazquez

Differential Revision: https://developer.blender.org/D10502
2021-03-16 17:26:44 +01:00
Jeroen Bakker
d49e7b82da Compositor: Redesign Cryptomatte node for better usability
In the current implementation, cryptomatte passes are connected to the node
and elements are picked by using the eyedropper tool on a special pick channel.

This design has two disadvantages - both connecting all passes individually
and always having to switch to the picker channel are tedious.

With the new design, the user selects the RenderLayer or Image from which the
Cryptomatte layers are directly loaded (the type of pass is determined by an
enum). This allows the node to automatically detect all relevant passes.

Then, when using the eyedropper tool, the operator looks up the selected
coordinates from the picked Image, Node backdrop or Clip and reads the picked
object directly from the Renderlayer/Image, therefore allowing to pick in any
context (e.g. by clicking on the Combined pass in the Image Viewer). The
sampled color is looked up in the metadata and the actual name is stored
in the cryptomatte node. This also allows to remove a hash by just removing
the name from the matte id.

Technically there is some loss of flexibility because the Cryptomatte pass
inputs can no longer be connected to other nodes, but since any compositing
done on them is likely to break the Cryptomatte system anyways, this isn't
really a concern in practise.

In the future, this would also allow to automatically translate values to names
by looking up the value in the associated metadata of the input, or to get a
better visualization of overlapping areas in the Pick output since we could
blend colors now that the output doesn't have to contain the exact value.

Idea + Original patch: Lucas Stockner
Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D3959
2021-03-16 07:43:17 +01:00