Commit Graph

62 Commits

Author SHA1 Message Date
Campbell Barton
0c7487d1eb re: edge split with edges only connected to 2 faces (with no other faces around the verts)
turns out old code also had the same bug (just coincidance it was noticed after my change)

now boundry verts are tagged so edges connected to them are not seen is missing a tagged, adjacent edge.

this fixes [#30471]
2012-03-07 03:58:23 +00:00
Campbell Barton
4fe4cfdb88 revert own commit r44684 it broke edges with one vertex on a boundry 2012-03-07 03:46:30 +00:00
Campbell Barton
ef67172587 bmesh edge split - use a faster method of finding isolated split edges. 2012-03-06 20:41:11 +00:00
Campbell Barton
d1937de1d2 fix for own error in edge-rotate keeping edge customdata - this was crashing when rotating multiple edges.
Now create the rotate edge in advance and copy its customdata (before joining the faces).

This commit also fixes an annoyance where tryangulating faces could create duplicate edges.
2012-03-06 19:29:05 +00:00
Campbell Barton
31d2ee9bf7 style cleanup, brackets in else/if, some indentation. 2012-03-06 18:40:15 +00:00
Campbell Barton
7b7214c722 code cleanup - give edge split more helpful var names and replace edgetag macros with static functions. 2012-03-06 17:23:26 +00:00
Campbell Barton
3882f7cde7 quiet some warnings and fix build error with strict casting rules. 2012-03-06 12:51:17 +00:00
Campbell Barton
bd83487dab fix [#30459] BMesh Edge Split Hangs.
edge split result is still not correct in this case but at least avoid eternal loop.

also - dont tag sharp edges with <2 faces for splitting.
2012-03-05 21:17:24 +00:00
Campbell Barton
4b940364a1 edge rotate now keeps edge properties (like seam, crease, bevel weight.. etc) 2012-03-05 01:53:30 +00:00
Campbell Barton
4d84e869a0 Improvements to bmesh edge rotate
On a user level, edge rotate now works better with multiple edges selected, it wont make zero area faces or rotate edges into existing ones.

With a single edge selected - rotate is less strict and will allow ugly resulting faces but still checks on duplicate edges.

API:
* BM_edge_rotate now takes a flag, to optionally...
** check for existing edge
** splice edge (rotate and merge)
** check for degenerate resulting faces (overlapping geometry, zero area)
** beauty - only rotate to a better fit.
... this allows it to still be used as a low level API function since all checks can be skipped.

* BM_edge_rotate() now works a bit different, it find the new edge rotation before joining the faces - exposed by BM_edge_rotate_calc().

* Added api call bmesh_radial_faceloop_find_vert() - Radial Find a Vertex Loop in Face
2012-03-05 00:50:18 +00:00
Campbell Barton
a0ab2eefb9 * rename BM_face_other_loop --> BM_face_other_edge_loop
* optimize BM_face_other_edge_loop to do about half as many iterations for quad heavy meshes, with ngons the gain is much more since searching around the entire ngon when the edge already stores its loop is silly.
 ... also nicer in cases where edge has no face users it avoids a loop on all face corners.
2012-03-04 16:36:31 +00:00
Campbell Barton
76e9f91d1c switch arg order for BM_face_other_* funcs (make face come first), and add nice ascii art for BM_face_other_vert_loop since this stuff is hard to grasp as text. 2012-03-04 16:01:02 +00:00
Campbell Barton
d99888d786 bmesh: add back feature from 2.4x Ctrl+Shift+T subdivides quads in the alternate direction. 2012-03-04 02:18:17 +00:00
Campbell Barton
95670e03a0 style cleanup / comment formatting for bli/bke/bmesh 2012-03-03 20:19:11 +00:00
Campbell Barton
cbc07986b5 bmesh support for rotating multiple edges at once. 2012-03-03 12:49:03 +00:00
Campbell Barton
9c18ade898 bmesh edge rotate
* improve check to see if edge rotate can be done,
  was checking if both edges verts have an edge count of 2, which is really a meaningless test since the verts can have stray edges connected and the result wont work right.
  instead check if the next verts in both faces share a vertex.

* add utility function BM_face_other_vert_loop() which gets the next loop in a face.
* add convenience function BM_edge_face_pair() which returns 2 faces for edges that have exactly 2 face users. (saves ugly e->l->radial_next ... in code) and is more readable.
2012-03-03 12:35:37 +00:00
Campbell Barton
9d49fa0e63 style cleanup - spelling corrections & update some incorrect comments. 2012-03-03 11:45:08 +00:00
Campbell Barton
cc8e2d12a7 remove prints committed by accident. 2012-03-02 17:53:39 +00:00
Campbell Barton
7bbf4b7831 style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02 16:05:54 +00:00
Campbell Barton
21280a6386 Code Cleanup - naming consistancy for bmesh struct types 2012-03-02 12:44:34 +00:00
Campbell Barton
622ac0dd16 code cleanup:
replace casts: '((Mesh *)ob->data)->edit_btmesh' with 'BMEdit_FromObject(ob)'

also minor style edits.
2012-03-02 12:09:49 +00:00
Campbell Barton
bc767059cb Code Cleanup: update to mempool, use flag rather then bool args. 2012-03-01 22:59:18 +00:00
Campbell Barton
921a7556fb bmesh - changes to mempool allocations
* double default edge allocation size (double the number of verts/faces).
* CustomData_bmesh_init_pool was using allocsize & chunksize as the same variable. Now use type specific chunk size.
* bmesh copy and editmode conversion now allocate the BMesh mempool size needed for the entire vert/edge/loop/face arrays since its known already.
2012-03-01 22:17:04 +00:00
Campbell Barton
9aafe32147 bmmesh api - use struct rather than int[4] to initialize mesh sizes.
also correct bad assert() in previous commit.
2012-03-01 20:09:17 +00:00
Campbell Barton
522b73a635 bmesh api:
* name bmesh operator func's BMO_slot_buffer_* rather then BMO_slot_* since it wasnt obvious some only dealt with buffer, some both.
* more typechecks and asserts of BMO_ functions (I lost some time calling a map with a buffer function that failed silently).
* small speedup for extrude check - test if the edge is wire _before_ doign a hash lookup.
2012-03-01 17:38:04 +00:00
Campbell Barton
1f473a78b8 Code Cleanup: remove bmesh_radial_loop_next() function,
just access l->radial_next
2012-03-01 17:13:02 +00:00
Campbell Barton
3b8d96820f fix [#30399] bmesh: Extrusions adjacent to mirror plane leave stray edges.
thanks to Antony Riakiotakis for finding the cause.
2012-03-01 16:27:44 +00:00
Campbell Barton
4a5078d6c9 style cleanup
* add extra argument to BMO_slot_map_to_flag() to filter by vert/edge/face
* made BMO_slot_map_* / BMO_slot_buffer_* functions stricter with type checking.
2012-03-01 16:04:37 +00:00
Campbell Barton
216f74880e style cleanup: bmesh - have continue on new line, also avoid unneeded loop in bmo_extrude_face_region_exec() in some cases. 2012-03-01 13:13:08 +00:00
Campbell Barton
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
Campbell Barton
d279fb503d Style Cleanup, no functional changes. 2012-02-28 22:54:09 +00:00
Campbell Barton
e6ca57b929 fix [#30367] Face Fills Crossed
when making a quad from 2 edges - it was comparing the edge lengths to avoid making a bowtie quad. but this doesnt work in all cases, now compare normals instead.
2012-02-28 22:52:09 +00:00
Campbell Barton
d309aa2d9a fix for leak in bmo_edgenet_fill_exec and remove invalid comment. 2012-02-28 20:06:52 +00:00
Campbell Barton
2a7f1af61e Code Cleanup:
- apply some rules for function naming conventions, added to main bmesh doc in bmesh.h.
- remove unused function BM_loops_to_corners().
2012-02-28 19:10:53 +00:00
Campbell Barton
b0a09bfab3 code cleanup:
use bmo_* prefix for operator defs, was confusing with bmesh_* api functions.
2012-02-28 09:48:00 +00:00
Campbell Barton
94f171f2c6 fix [#30374] Can't Fill Triangular Face
the problem was a triangle couldnt be made when there was a quad that used 3 of the verts.

* now check if overlapping face has same length as the one to be created.
* an unrelated fix - the output of a triangle was not being flagged by the bmesh_contextual_create operator.
2012-02-28 07:19:28 +00:00
Campbell Barton
4c3e3e93a9 bmesh minor api edits to be a little more typesafe. 2012-02-27 14:57:09 +00:00
Campbell Barton
e17bf02c2d Code Cleanup:
* made bmesh_structure.h function names more consistant.
* remove unused code in bmesh_structure.c
* removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping).
* tagged  some BMESH_TODO's
2012-02-27 13:47:53 +00:00
Campbell Barton
3ba37b65a3 style cleanup 2012-02-26 22:38:49 +00:00
Campbell Barton
7068fee2dd fix for a bmesh glitch when making a face (Fkey).
On a place, Ctrl+T, Fkey would create a quad overlapping the 2 Tris.

Now this case is checked for in a general way - if the bounds of the face are already filled in with faces (that _only_ use these edges-verts), then dont create the face.

This is an option for the 'edgenet_fill' operator, since creating the face isnt incorrect, just not-what-you-want mostly.

added functions
* BM_edge_share_vert - returns shared vert between 2 edges.
* BM_face_exists_multi, BM_face_exists_multi_edge - check if existing faces fill the edge bounds.
* also add BM_ELEM_INTERNAL_TAG so low level functions can tag without conflicting with higher level functions that also rely on tagging elements.
2012-02-26 21:32:20 +00:00
Campbell Barton
5cfab7f521 bmesh api name change, add _count suffix for BM_*_share functions. 2012-02-26 19:46:12 +00:00
Campbell Barton
03f5758b48 replace BMESH_ERROR with BMESH_ASSERT, most areas it was used are better suited to an assert anyway.
also tag all error cases as UNLIKELY() for better branch prediction.
2012-02-26 16:39:21 +00:00
Campbell Barton
62f9959a8e replace bmesh_error with macro that gives the file/line/func the error happens on. 2012-02-26 14:57:41 +00:00
Campbell Barton
1004b03578 bmesh - remove faces with <3 sides after dissolve/collapse (most tools already did this). 2012-02-26 05:48:12 +00:00
Campbell Barton
ff7ddb1925 change vertex dissolve not to collapse edges when its only connected to 2, rather then joining the faces on either side.
This way. IMHO is more useful since it means you can simplify the geometry between faces without joining them and it distinguishes vertex dissolve more from edge dissolve - which will join both faces still.
2012-02-26 05:04:30 +00:00
Campbell Barton
c65b3b73fd bmesh api cleanup
* better type safety for BM_elem_flag_* and BM_elem_index_* functions.
* add BMElem type to be used where BMFace/Edge/Vert/Loop can be interchanged.
* fix bug in select manifold, found when making functions more strict.
2012-02-25 22:23:40 +00:00
Campbell Barton
98aececc8e bmesh code cleanup
* change BMO_elem_flag_* defines to inline functions.
* BMO_slot_map_insert() is too big for an inline function - un-inline it.
* remove redundant casts.
2012-02-25 20:58:03 +00:00
Campbell Barton
55e68985e7 bmesh api:
* added BM_elem_flag_set, BMO_elem_flag_set. to avoid 'if(...) enable(); else disable();' all over the place.
* added bmesh_operator_api_inline.c, the header file was getting messy.
2012-02-25 19:43:51 +00:00
Campbell Barton
6ca7d82932 code cleanup: white space, spelling & ';;' end of lines. 2012-02-25 16:04:03 +00:00
Campbell Barton
b366813e37 bugfix
* ntreeCompositExecTree accessed 'ntree' before NULL check.
* BM_face_triangulate accessed 'f' before NULL check.

also quiet warning in BKE_text_to_curve() and add a check for BMesh bridge loops so it knows quicker if it can copy loop data or not.
2012-02-25 09:06:17 +00:00