Commit Graph

12860 Commits

Author SHA1 Message Date
Campbell Barton
452cc01932 Cleanup: skip saving selection properties set in the keymap
Having settings such as "extend" saved between executions causes
keymaps that don't include this setting to remember the value
between execution.

No longer store this setting for selection operations & remove
redundant values from the key-maps, see: T90275.
2021-08-25 18:10:56 +10:00
Campbell Barton
a2597f8b83 Keymap: repeat was disabled for Ctrl-Backspace in the text editor 2021-08-25 17:40:55 +10:00
Richard Antalik
70f890b510 VSE: Set default sound and video export format
Use video format for export instead of image sequence. Settings are same
as defined in h264_in_MP4 preset.

Sound default is AAC with 256kbit bitrate.

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D7916
2021-08-25 06:58:43 +02:00
Lukas Tönne
19da434e9c Nodes: Improvements to edge panning in the node editor.
- New operator property to toggle edge panning in the keymap:
  This is disabled by default to avoid edge-panning in cases where it
  gets distracting, such as adding a new node. Only the explicit
  translate operator(s) (GKEY or drag) have this enabled now.

- Restore the initial view rect on edge pan cancel:
  The initial view rect is now stored in the edge pan operator data.
  When an operator with edge panning is cancelled it can now call the
  `UI_view2d_edge_pan_cancel` function to restore the original View2D
  rect.

- Less delay in node editor scrolling:
  Delay is useful when scrolling through long lists, such as in the
  outliner, but makes node scrolling feel sluggish and unresponsive.
  The lower scroll speed here makes a faster response the better option.

- Zoom influence feature:
  Somewhat slower scrolling in UI-space when zoomed out. With the 0.5
  zoom influence factor nodes behave as if zoom factor is halved,
  otherwise it gets too fast when zoomed out. Previously scrolling would
  always be constant-speed in UI space, now it's half-way between UI
  space and node (view) space.
2021-08-24 18:00:05 +01:00
Harley Acheson
a1e91fbef3 BLF: Remove space_userpref.py font_kerning_style
Remove `font_kerning_style` from `space_userpref.py` since this is no
longer valid.

See more details in D12276

Differential Revision: https://developer.blender.org/D12276

Reviewed by Campbell Barton
2021-08-22 09:26:06 -07:00
Charlie Jolly
04376c3bac Geometry Nodes: Add shader Color Mix node
Port color mix shader node to Geometry Nodes.

Differential Revision: https://developer.blender.org/D10585
2021-08-18 14:50:52 +01:00
YimingWu
f41beca977 Fix T90695: Lower tile splitting limit for lineart
Lowers tile splitting limit so models with extremely dense mesh
portions could still have reasonable performance while for more
common cases the performance impact should be minimal.

Reviewed By: Sebastian Parborg (zeddb), Antonio Vazquez (antoniov)

Differential Revision: https://developer.blender.org/D12236
2021-08-18 12:02:53 +08:00
Campbell Barton
3e775a4fc5 PyAPI: remove the .py extension requirement for startup registration
This was left over from when these scripts were loaded as modules,
where their names needed to be compatible with Pythons module naming.

Version patch existing files so text with register enabled
without a `.py` extension wont start executing on startup.

Resolves T89532.
2021-08-13 15:51:08 +10:00
Henrik Dick
d6891d9bee Add Extras Dropdown Menu to Constraints
Add Apply Constraint, Duplicate Constraint, and Copy To Selected
operators, and include them in a menu similar to the menu for modifiers.
The shortcuts in the extras menu are also matched to modifiers.

All the here added operators are intended to work exactly like the
analogous ones for modifiers. That means the apply operator should apply
a constraint as if it was first in the list, just like modifiers do. I
have added the same warning message as for modifiers when that happens.

The decision to use this approach of appling the constraint as if it was
first, was made for consistency with modifiers. People are already used
to how it works there. Is also provides more intricate control over the
applied transforms, then just applying all constraints up to that one.
Apply all constraints is already kinda implemented in Bake Animation.

Reviewed By: HooglyBoogly, sybren, #user_interface

Differential Revision: https://developer.blender.org/D10914
2021-08-12 14:24:27 +02:00
Julian Eisel
62cb5c5c4a Enable Asset Browser by default for poses, rest stays experimental
Idea for 3.0 is to disable all functionality that isn't well polished
and focus on those parts first. Starting with poses.

* Adds a new experimental option "Extended Asset Browser", replacing
  "Asset Browser".
* Unlike the previous option, this isn't enabled by default anymore.
  This didn't work well in practice and caused plenty of confusion.
* "Mark as Asset" and "Clear Asset" are hidden if the option is
  disabled.
* Same for the category selection in the Asset Browser.
* Always show display the "Only Assets" option in the File Browser while
  browing inside .blend files. That way you can hide data-blocks that
  are not pose assets.
* The Asset Library setup UI in the Preferences is always visible now,
  it's needed for pose library access.

Addresses T90181, T90180 and T90300.

Differential Revision: https://developer.blender.org/D12120
2021-08-11 14:32:07 +02:00
Philipp Oeser
6806459246 UI: hide Viewport Display Bounds for object types that dont have
bounding boxes

These are namely 'LIGHT', 'CAMERA', 'EMPTY', 'SPEAKER' and 'LIGHTPROBE'.

Note that Empties are included here despite the fact that they have
instancing capabilities ('Display As' can be 'Bounds' for example which
then displays all instanced geometry with boundingboxes -- this however
is not meant to work with the 'Bounds' checkbox and the display bounds
type, these are only affective for the object itself, not its instances)

Issue came up in T88443.

Maniphest Tasks: T88443

Differential Revision: https://developer.blender.org/D11344
2021-08-10 17:30:43 +02:00
Philipp Oeser
4599748962 UI: hide object instancing panel for object types that dont support instancing
Basically, only meshes, empties and pointclouds support direct
instancing atm., no need to have the panel for other types.

note: prior to rB2eca054e14b1, collection instancing was possible on all
types (but that was removed in said commit)

note2: for empties, rna_Object_instance_type_itemf should also be
tweaked so we dont get "Vertices" and "Faces" options, but that can be
done in a separate commit

Maniphest Tasks: T88443

Differential Revision: https://developer.blender.org/D11348
2021-08-10 16:04:45 +02:00
Julian Eisel
05879f2c36 File/Asset Browser: Select/Activate File on Right Click for Context Menu
Right clicking would spawn the context menu under the cursor, but some
operators would actually act on the active asset/file which wasn't
the one clicked on.

When multiple files are selected and one of them is right-clicked on,
selection is not changed to allow operations on multiple files. E.g.
deletion.

This makes the File/Asset Browser match the Outliner (in behavior, not
implementation).

For the right-click selection keymap:
* The context menu still only spawns on W.
* Bonus: Right click now does something, it actually selects files!
  I could have done additional changes here to avoid this, but it seems
  like a good addition.

This is also a better alternative to rB5edfde58fe60, which didn't work
properly either. Using rename from the context menu would only work if
the clicked on file was also active...

Differential Revision: https://developer.blender.org/D12065

Reviewed by: Campbell Barton
2021-08-10 13:04:49 +02:00
Philipp Oeser
182edd4c35 Fix T89284: Greasepencil top bar draw tool settings missing
Caused by {rBe3faef686d38}.

Error was getting the preview [which wasnt there yet]
These only appeared once the material tab in the Properties Editor was
used (since this ensured a valid preview icon).

Above commit changed behavior for RNA icon getter (this does not create
data anymore), so ensure the preview by hand here.

Maniphest Tasks: T89284

Differential Revision: https://developer.blender.org/D12178
2021-08-10 11:37:03 +02:00
Campbell Barton
7c2c66cdb8 Fix T90268: Mesh.from_pydata error using numpy array for edges/faces
Technically not a bug but worth supporting.
2021-08-10 17:51:48 +10:00
Aaron Carlisle
2d867426b1 UI: Clip Editor: Expose 2D Cursor Location to RNA and UI
To be consistent with the image editors and 3D viewport
the cursor location can be changed from the sidebar.
This was missing from the clip editor, but support has been added in this commit.
Previously, the only way to precisely set the cursor was
to call the set cursor operator then use the redo panel to adjust the value.
2021-08-09 15:33:06 -04:00
Aaron Carlisle
ce95a2b148 UI: Clip Editor: Move Annotation Panel to new View tab
To be consistent with all other editors the annotation
layers pannel should be placed in a "View Tab".
In my next commit, this tab will be expanded to include other options.
2021-08-09 15:33:06 -04:00
Bastien Montagne
e2a411570e Cleanup/fixes in UI messages. 2021-08-09 14:42:47 +02:00
Antonio Vazquez
d6f162dfa9 Fix T90540: NoneType object error with entering grease pencil draw mode
The preview was not ready when the panel was displayed.

Just need to check if None.
2021-08-09 12:08:08 +02:00
Campbell Barton
b417fb9251 Cleanup: return True/False from gpencil toolbar function
This was returning None/False which could cause problems in the future.
2021-08-09 15:05:04 +10:00
Campbell Barton
64d750fb73 Cleanup: indentation 2021-08-09 15:03:47 +10:00
Campbell Barton
d3a699925d Cleanup: use 'cls' for class methods first argument 2021-08-09 15:03:32 +10:00
Campbell Barton
eb165f574b Cleanup: remove redundant imports
The module was importing it's own functions.
2021-08-09 15:02:31 +10:00
Campbell Barton
ff9bc901f4 Cleanup: grease pencil app-template versioning
- Remove check for screens being None as this would raise an error.
- Replace loop over `area.spaces` with `area.spaces.active`.
- Loop over grease pencil data directly instead of accessing
  through the scenes objects.
- Split versioning into functions.
- Use `update_factory_startup_*` prefix for function names
  as this isn't versioning existing files.
2021-08-09 12:45:06 +10:00
Campbell Barton
3ea6cf7d41 Cleanup: avoid using context in versioning code
Also extract versioning into a function that makes it's purpose clear.
2021-08-09 12:01:11 +10:00
Aaron Carlisle
4c26bb0232 UI: Show Mask Display Options Conistently
This commit makes the display options for mask only show in the header for the clip and image editors.
Prior to this change they would display in the header for the clip editor and in the sidebar for the image editors.
2021-08-08 16:09:23 -04:00
Aaron Carlisle
0be26f563e UI: Sequencer: Fix placement of display options in sequencer & preview mode
This commit does two things, first it removes the proportional editing tool settings.
This is not accessible code and is has not been used since the grease pencil/annotations changes in 2.8.

Second, this patch reorders the if statements so that the display options are always shown on the rightside.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D12163
2021-08-08 13:30:52 -04:00
Aaron Carlisle
76e24609fd Cleanup: Remove stale/dead code
This seems to be really old code from 2.4 or earlier.
I was unable to find when it was removed gitk and git blame both couldnt find anything.
However, it is safe to say that this code is long gone.
2021-08-08 13:29:29 -04:00
Antonio Vazquez
a7aeec2655 GPencil: New Select Random operator
Select strokes or points randomly (similar to meshes).

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D12157
2021-08-08 14:56:33 +02:00
Sybren A. Stüvel
9cff9f9f5d Cleanup: rename FileList::asset_libraryasset_library_ref
In the `FileList` struct, rename the `AssetLibraryReference
*asset_library` field to `asset_library_ref` -- it's a description of
which asset library is used, and not the asset library itself.

This is to make space for a future `AssetLibrary *asset_library` field,
which will point to an actual asset library struct/class.

No functional changes.

Reviewed by: Severin

Differential Revision: https://developer.blender.org/D12151
2021-08-06 15:20:39 +02:00
Julian Eisel
01c1b1e82e Fix shortcut for Asset Details not showing in Asset Browser pulldown
The shortcut wouldn't show up in the Asset Browser's "View" pulldown for
the "Asset Details" item. It's the "N" key to toggle the right sidebar.
2021-08-06 14:39:09 +02:00
Hans Goudey
1f8485ae82 Geometry Nodes: Select by Handle Type Node
Just like the "Select by Material" node, this node outputs a
boolean attribute for control points that have a matching handle
type. By default left and right handles are considered, but it's
possible to only check one side with the toggle in the node.

Differential Revision: https://developer.blender.org/D12135
2021-08-05 18:42:20 -05:00
Brecht Van Lommel
ca64bd0aac Render: move Cycles visibility, holdout and shadow catcher properties to Blender
The immediate reason for this is that we want to be able to initialize them
to different defaults for light objects, which is hard with Python properties.
But in general it is useful to be able to share these with other renderers.

As a side effect, Eevee now supports a per-object holdout instead of only
per-collection.

Differential Revision: https://developer.blender.org/D12133
2021-08-05 17:22:38 +02:00
Antonio Vazquez
27b9cb7a1e GPencil: New Merge Layer keymap: Shift+Ctrl+M
The keymap is available in: Draw, Edit, Sculpt, Weight Paint and Vertex Paint modes.

The keymap is not available in Object mode to avoid any conflict.

Reviewed By: pepeland

Differential Revision: https://developer.blender.org/D12128
2021-08-05 17:12:34 +02:00
Antonio Vazquez
c1730ed165 GPencil: New Brush option to define Caps type
This is used to set the default caps type for the stroke. Before always was rounded and only could be changed later in Edit mode

Two new buttons has been added to topbar.

NOTE: New icons are been designed (T90414)

The buttons are expanded to list in Properties panel.

Reviewed By: mendio, HooglyBoogly

Differential Revision: https://developer.blender.org/D11999
2021-08-04 15:54:54 +02:00
Jeroen Bakker
cb67bfdba2 Viewport normal drawing with constant length
Patch for: T37878

{F10169694}

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D11487
2021-08-04 10:55:05 +02:00
Johnny Matthews
0f45576590 Geometry Nodes: Curve Set Spline Type
This node sets the selected (or all) splines in curve to a chosen target
spline type. Poly, Bezier, and NURB splines can be converted to any of
the other types. This is meant to be a building block node, useful in
many procedural situations.

In the future the node could be optimized with multi-threading, or by
avoiding copying in many cases, either by retrieving the curve for write
access or by passing the raw vectors to the new splines where possible.

With edits from Hans Goudey (@HooglyBoogly)

Differential Revision: https://developer.blender.org/D12013
2021-08-03 23:14:03 -04:00
Michael Kowalski
ea54cbe1b4 USD: add USD importer
This is an initial implementation of a USD importer.

This work is comprised of Tangent Animation's open source USD importer,
combined with features @makowalski had implemented.

The design is very similar to the approach taken in the Alembic
importer. The core functionality resides in a collection of "reader"
classes, each of which is responsible for converting an instance of a
USD prim to the corresponding Blender Object representation.

The flow of control for the conversion can be followed in the
`import_startjob()` and `import_endjob()` functions in `usd_capi.cc`.
The `USDStageReader` class is responsible for traversing the USD stage
and instantiating the appropriate readers.

Reviewed By: sybren, HooglyBoogly

Differential Revision: https://developer.blender.org/D10700
2021-08-03 12:33:36 +02:00
Julian Eisel
28b9dd7b1f Cleanup: Remove redundant checks in File Browser UI script
Was already checking these preconditions in the poll method.
2021-08-03 12:25:38 +02:00
Julian Eisel
c0900a64ce Fix T90341: Crash opening 2.4 file with File Browser editor open
The file selection parameters (e.g. `context.space_data.params`) are
expected to be unset in certain cases. Reading 2.4 files seems to be one
of them. Hence, code using it should check it's set first. Also added an
assert to a File Browser UI template printing a message when the
parameters are unset, to help debugging the issue.
2021-08-03 12:25:38 +02:00
Aaron Carlisle
223f048138 Fix annotations placement option in the Movie Clip editor
In rB6ee14c966d05362228511756c4906e043b87e346 the enum items were renamed/removed, this change was not propagated to this setting
2021-08-02 20:15:11 -04:00
Philipp Oeser
77187718e4 Fix T78469: Output Metadata: Strip Name no longer accessible
Caused by rB7fc60bff14a6.

This has actually been reported and closed, but that was clearly a
misunderstanding (above commit changed a checkbox to be an enum, but a
second checkbox was simply removed)

Maniphest Tasks: T78469

Differential Revision: https://developer.blender.org/D12084
2021-08-02 17:26:50 +02:00
Julian Eisel
3ff5d8f719 Asset Browser: Proper context menu for assets
Add a context menu dedicated to asset operations to the Asset Browser.
There are two separate context menus to keep things separated well and
avoid confusing if-else logic (similar to D12057 & D12059). Their polls
make sure they are displayed for the right contexts only.

Also (to be committed as followup cleanup): Remove now unused special
handling for assets in file delete operator.

Differential Revision: https://developer.blender.org/D12062
2021-08-02 17:00:20 +02:00
Julian Eisel
ceb049133c Asset Browser: Don't show inapplicable filter and display settings
So far the Asset Browser just showed the same popups and settings as the
File Browser. Not all of them made sense for the Asset Browser though.

* Don't show inapplicable recursion toggle.
* Don't show sorting options, which don't work with assets anyway.
* Don't show the Filter popover, there are currently no applicable items
  in there.

Just like in D12057, I decided to add separate classes for the Asset
Browser case.

Differential Revision: https://developer.blender.org/D12059
2021-08-02 17:00:20 +02:00
Julian Eisel
d8bf332f86 Asset Browser: Adjust header pulldowns to be Asset Browser specific
So far the Asset Browser just showed the same menus as the File Browser.
Not all of their entries made sense for the Asset Browser though. I
decided to just give them entirely different classes to avoid confusing
if-else checks everywhere. I think the code duplication this adds is a
minor issue, it's better to keep things seperated clearly IMO.

* View menu: Add "Asset Details" toggle for the sidebar region.
* View menu: Remove recursion sub-menu
* View menu: Remove "File Path" region toggle, which doesn't apply for
  the Asset Browser.

Differential Revision: https://developer.blender.org/D12057
2021-08-02 17:00:20 +02:00
Julian Eisel
96fb21f3af UI: Move Mark/Clear asset out of ID Data in Outliner context menu
They are now always shown in the top-level of the Outliner context menu.
Having them in the ID Data submenu was just a hassle to work with, and
often confusing to users - even if technically correct (the asset status
is part of the ID data).

Part of T82680.
2021-07-30 19:41:19 +02:00
Julian Eisel
3316e28418 Preferences: Move "Register File Association" to preferences level
The operator was register as a "file" operator, which are by convention
used for File Browser operators only. Move it to the "preferences"
operators, where it's displayed in the UI too.
2021-07-30 16:25:34 +02:00
Flix
a787bcbf5c Fix: script.reload() operator reloads current app template
Ref D12040
2021-07-30 21:43:22 +10:00
Richard Antalik
0491052a96 VSE: Change grid line drawing
Add overlay option to disable grid drawing.
Reuse drawing code from other editors (timeline editor)
Add argument `display_minor_lines` to function
`UI_view2d_draw_lines_x__discrete_frames_or_seconds`
This way minor line drawing can be disabled and so it doesn't cause
too much visual noise. Also spacing seems to be too fine, so VSE uses 3x
what is defined in preferences.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D11790
2021-07-29 11:38:43 +02:00
Aaron Carlisle
6ee14c966d Anotations: Fix a several issues with stroke placement
Previously, this option was not exposed in the UI, only for the clip editor.
There were also multiple rna properties that did the same thing for each of the 2D editors.

There was also an issue where the property enum items were the same as the 3d view which didnt make much sense.

Reviewed By: antoniov

Differential Revision: https://developer.blender.org/D12027
2021-07-26 18:53:30 -04:00