Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
Straightforward port. I took the oportunity to remove some C vector
functions (ex: `copy_v2_v2`).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
Only the area where the source buffer will be drawn on the destination buffer
will be evaluated. This will improve performance in sequencer and image editors as
less calcuations needs to happen.
Micro improvement to store delta uv per subsample. This reduces
branching that might happen on the CPU, but also makes it possible
to add other sub-sampling filters as well.
No changes for the end-user.
Image Transform use linear or nearest sampling during editing and exporting.
This gets sampling is fine for images that aren't scaled. When sequencing
however you mostly want use some sort of scaling, that leads to poorer
quality.
This change will use sub-sampling to improve the quality. This is only
enabled when rendering. During editing the subsampling is disabled to
keep the user interface reacting as expected.
Another improvement is that image transform is stopped at the moment
it hadn't sampled at least 4 samples for a scan line. In that case we
expect that there are no further samples that would change to result.
In a future patch this could be replaced by a ray/bounding bo intersection
as that would remove some unneeded loops in both the single sampled and
sub sampled approach.
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.
- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
Timecodes were generated from read packets, but applied to decoded
frames. This works as long as delay between packet read and decoded
frame is less than GOP size or if packet does not produce multiple
frames. In this case it did not work.
Use `pkt_pos`, `pkt_dts` and `pts` from `AVFrame` instead of `AVPacket`.
This way delay can be eliminated and timecode files are more reliable.
Use font's OS/2 table code page range bits to help differentiate
between Korean, Japanese, Simplified & Traditional Chinese fonts.
See D16484 for details.
Differential Revision: https://developer.blender.org/D16484
Reviewed by Brecht Van Lommel
Crash only occured when textures was stored in a gray scale GPU
texture and was scaled down to fit inside the given limitation.
In this case the original number of pixels were packed into the
GPU buffer, not taken into account the scaled down image. This
resulted in a buffer overflow.
Required texture bytesize calculation for compacted data types was incorrectly calculated, resulting in an erroneous format conversion taking place instead of direct data upload.
Metal dummy buffer size also temporarily increased to address problematic cases where the bound buffer was too small for missing UBOs.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Maniphest Tasks: T96261
Differential Revision: https://developer.blender.org/D16904
This workaround is no longer needed and prevents our OCIO configuration
from being loaded if Blender is unpacked under a Unicode path.
Differential Revision: https://developer.blender.org/D16818
- Support for non-contiguous shader resource bindings for all cases required by create-info
- Implement missing geometry shader alternative path for edit curve handle.
- Add support for non-float dummy textures to address all cases where default bindings may be required.
Authored by Apple: Michael Parkin-White
Ref T96261
Depends on D16721
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D16777
Texture usage flags can now be provided during texture creation specifying
the ways in which a texture can be used. This allows the GPU backends to
perform contextual optimizations which were not previously possible. This
includes enablement of hardware lossless compression which can result in
a 15%+ performance uplift for bandwidth-limited scenes on hardware such
as Apple-Silicon using Metal.
GPU_TEXTURE_USAGE_GENERAL can be used by default if usage is not known
ahead of time. Patch will also be relevant for the Vulkan backend.
Authored by Apple: Michael Parkin-White
Ref T96261
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D15967
This updates the libraries dependencies for VFX platform 2023, and adds various
new libraries. It also enables Python bindings and switches from static to
shared for various libraries.
The precompiled libraries for all platforms will be updated to these new
versions in the coming weeks.
New:
Fribidi 1.0.12
Harfbuzz 5.1.0
MaterialX 1.38.6 (shared lib with python bindings)
Minizipng 3.0.7
Pybind11 2.10.1
Shaderc 2022.3
Vulkan 1.2.198
Updated:
Boost 1.8.0 (shared lib)
Cython 0.29.30
Numpy 1.23.2
OpenColorIO 2.2.0 (shared lib with python bindings)
OpenImageIO 2.4.6.0 (shared lib with python bindings)
OpenSubdiv 3.5.0
OpenVDB 10.0.0 (shared lib with python bindings)
OSL 1.12.7.1 (enable nvptx backend)
TBB (shared lib)
USD 22.11 (shared lib with python bindings, enable hydra)
yaml-cpp 0.8.0
Includes contributions by Ray Molenkamp, Brecht Van Lommel, Georgiy Markelov
and Campbell Barton.
Ref T99618
Ensure that thumbnails of images with aspect greater than 256:1 have
dimensions of at least one pixel.
See D16707 for more details
Differential Revision: https://developer.blender.org/D16707
Reviewed by Brecht Van Lommel
Issue was caused by imprecise math due to using float numbers.
Use double instead.
No negative performance impact was observed.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D16517
Missed in the first commit[1].
Initially it was reported that the `flags` parameter was unused on
`imb_cache_filename` but it turns out another swath of code was unused
related to that same function. Clean this up now too.
[1] 38573d515e
This removes the unused code for the IBM tile cache APIs. These have
been unused for as far back as I could manage to search.
Since TIFF was used for the cached images, this removal will allow for
an easier review when it comes time to move TIFF to OIIO as part of
T101413.
Differential Revision: https://developer.blender.org/D16587
Motivated by long loading times in T101969, reduces render preparation time from 14sec to 6sec.
Another possible improvement would be to use C++ and template based on OCIO vs. sRGB,
but moving the file to C++ seems nontrivial (and opens up the question whether ocio_capi
makes any sense then or we should just use OCIO directly) so I left it at a direct 1:1
parallelization of the existing code for now.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D16317
Currently, if an image exceed the texture limit setup by the user or the
GPU backend, it will be scaled down to satisfy the limit. However,
scaling happens independently per axis, that means the aspect ratio of
the image will not be maintained.
This patch corrects the smaller size to maintain the aspect ratio.
Differential Revision: https://developer.blender.org/D16327
Reviews By: Clement Foucault
When the image colorspace is not data, linear or sRGB, the image will
be converted to float (and colorspace-converted) during loading.
However, if it also needs to be rescaled (due to exceeding the GPU
texture size limit), the resizing assumed that it's still a byte
texture.
These functions are almost identical, the main difference being
BLI_join_dirfile didn't trim existing slashes when joining paths
however this isn't an important difference that warrants a separate
function.
According to information I gathered, ffmpeg seeks internally using DTS
values instead of PTS. In some files DTS and PTS values are offset and
ffmpeg fails to seek correctly to keyframe located before requested PTS.
This issue become evident after hardcoded preseek of 25 frames was
removed and effort went into more precise seeking to improve
performance. It was thought, that this is bug in ffmpeg code, but
after reading some discussions, I don't think it is considered as such
by their developers, see below:
http://ffmpeg.org/pipermail/ffmpeg-devel/2018-March/226354.htmlhttps://trac.ffmpeg.org/ticket/1189
Best solution seems to be to add small preseek value possibly at
detriment of performance, so 3 frames of preseek are applied. Number 3
was chosen experimentally.
Performance impact seems to be insignificant with this change.
Reviewed By: zeddb
Differential Revision: https://developer.blender.org/D15847
When image data exceeds half float ranges values are set to +/-
infinity that could lead to artifacts later on in the pipeline.
Color management for example.
This patch adds a utility function `IMB_gpu_clamp_half_float`
that clamps full float values to fit within the range of
half floats.
This fixes T98575 and T101601.
This is the conventional way of dealing with unused arguments in C++,
since it works on all compilers.
Regex find and replace: `UNUSED\((\w+)\)` -> `/*$1*/`
Match minimum supported versions from the WIKI [0] by raising them to:
- GCC 9.3.1
- CLANG 8.0
- MVCS 2019 (16.9.16 / 1928)
Details:
- Add CMake checks that ensure supported compiler versions early on.
- Previously GCC per-processor version checks served to exclude
`__clang__`, in some cases this has been replaced by explicitly
excluding `__clang__`. This was needed as CLANG treated some of these
flags differently to GCC, causing the build to fail.
- Remove USE_APPLE_OMP_FIX GCC-4.2 OpenMP workaround.
- Remove linking error workaround for old MSVC versions.
[0]: https://wiki.blender.org/wiki/Building_Blender
Reviewed by: brecht, LazyDodo
Ref D16068