Commit Graph

78208 Commits

Author SHA1 Message Date
Lukas Stockner
474dcbcf12 Cycles: Remove limits on the Sky texture's sun rotation
For animation/driver purposes, being able to go outside of the 0-360
range makes things easier.

Differential Revision: https://developer.blender.org/D8091
2020-07-13 02:00:24 +02:00
Jacques Lucke
f319eec881 Cleanup: disable debug code 2020-07-12 11:05:43 +02:00
Jacques Lucke
30ed51d60a Cleanup: unused debug variable 2020-07-12 12:50:19 +02:00
Jacques Lucke
21b20ae5ec Particles: initial support for forces in simulation node trees
The force node can now be used to control the behavior of particles.
Forces can access particles attributes. Currently, there are three attributes:
`Position` (vector), `Velocity` (vector) and `ID` (integer).

Supported nodes are: Math, Vector Math, Separate Vector, Combine Vector and Value.

Next, I'll have to split `simulation.cc` into multiple files and move
some stuff out of blenkernel into another folder.
2020-07-12 12:38:57 +02:00
Jacques Lucke
ebf9082e1c Nodes: support more implicit conversions in simulation node tree 2020-07-12 12:38:30 +02:00
Jacques Lucke
838b1742fb Functions: minor improvements 2020-07-12 12:38:03 +02:00
Jacques Lucke
404486e66c Functions: minor api improvements 2020-07-12 10:01:37 +02:00
Antonio Vazquez
ee5c2f6ead GPencil: Replace "ShaderFX" with "Shader Effects" in RNA prop text 2020-07-11 20:41:21 +02:00
Jacques Lucke
c7eada103c Nodes: support implicit conversions and incorrectly linked sockets 2020-07-11 18:02:06 +02:00
Jacques Lucke
06401157a6 Fix: incorrect attribute type in network 2020-07-11 17:59:43 +02:00
Jacques Lucke
46b79b3d4a Nodes: support vector math node in simulation node tree 2020-07-11 16:55:57 +02:00
Jacques Lucke
b920875893 Nodes: support math node in simulation node tree 2020-07-11 16:47:53 +02:00
Jacques Lucke
8fae58ce0b Nodes: support Value node in simulation node tree 2020-07-11 16:39:17 +02:00
Jacques Lucke
16d4373158 Nodes: move Math, Vector Math and Value shader nodes to c++ files
This required a little bit of refactoring, because we were using c-only
syntax for the gpu shader names. All tests are still passing.
2020-07-11 16:24:53 +02:00
Campbell Barton
415d3ee05b UV: add path select operator that uses the selection
Instead of using the mouse cursor position,
this selects between existing selected elements.

Access this since picking a selection path doesn't
work from the menu.
2020-07-11 22:09:45 +10:00
Campbell Barton
6e698653df Cleanup: remove unused function 2020-07-11 20:34:17 +10:00
Campbell Barton
651db1b26f Cleanup: spelling 2020-07-11 15:32:59 +10:00
Campbell Barton
020e0f11ff Docs: remove reference to PYTHONHOME
This is no longer used by default, when '--python-use-system-env' is set
there are many Python environment variables, don't list them in
Blender's help message.
2020-07-11 14:50:47 +10:00
Brecht Van Lommel
3e4f49fe71 Revert "Fix T78296: Performance - Use Binary Search for MDeformWeight"
This reverts commit 39b525e0f0 and
3121015dce as tests are failing.
2020-07-10 18:03:21 +02:00
Antonio Vazquez
d5208c45fa GPencil: Fix unreported Use Falloff curve for active frame not working
For the active frame it was using always a value of 1.0 and it was not using the curve.
2020-07-10 17:56:35 +02:00
Bastien Montagne
9dbe9a753a Fix T78766: Blender crashes after deleting vertices with Custom Normals.
Some core BMesh topology changing functions were not properly tagging
custom normal runtime caches as dirty...
2020-07-10 16:51:37 +02:00
Richard Antalik
5372924983 Fix T78579: Proxy produces wrong preview when using Offset or Crop
Make sure that proxy and original images are scaled to same size before
applying offset or crop.

During testing, I discovered, that raw cache will lose information whether
this image was proxy or not. Because of this, proxy images will not create
this cache type. It would be fairly easy to implement this functionality for
cache, but I have decided to not do it now, because I did not want to pass yet
another mostly hard-coded bool flag to cache system. Since image is proxy, it
should be fast to read anyway.

In case of using offset property, code was modified to make sure we scale
image only once. I also tried to make code more readable and streamlined and
cleaned up surrounding functions a bit.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8203
2020-07-10 16:16:42 +02:00
Richard Antalik
77f823a240 Fix T78573: Crash when removing strips with prefetching
Stop prefetching before changing content of seqbase.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D8256
2020-07-10 16:16:42 +02:00
Richard Antalik
47e71f4623 Fix T69440: Memory leak adding strips via python
seq->strip was overwritten in python API function.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D8204
2020-07-10 16:16:42 +02:00
Jacques Lucke
cbfedf2139 BLI: add C++ random number generator
This adds `blender::RandomNumberGenerator` in `BLI_rand.hh`.
Furthermore, `RNG` is now implemented in terms of this new generator.
No functional changes are expected, the generated random numbers
are not changed by this commit.

Reviewers: campbellbarton, brecht

Differential Revision: https://developer.blender.org/D8259
2020-07-10 15:54:01 +02:00
Bastien Montagne
c2304d2f02 Expose override flags to python RNA properties definition.
Time will tell whether we need to expose more RNA override flags here.

Implements/Fix T78534.

Differential Revision: https://developer.blender.org/D8250
2020-07-10 15:50:21 +02:00
Jacques Lucke
4d1c3c029e Cleanup: declaration and implementation function signature did not match 2020-07-10 15:48:46 +02:00
Bastien Montagne
f93e0f1a9e Refactor override code to properly deal with runtime rna properties too.
The triplet static RNA / runtime RNA / custom properties is a real pain to
deal with...

Using the new `PropertyRNAOrID` struct helps clarifying and properly
dealing with all three cases.

Note that this makes override of py-defined RNA properties working
(support for that will be committed next).

Differential Revision: https://developer.blender.org/D8249
2020-07-10 15:23:52 +02:00
Bastien Montagne
337e2c9029 RNA: refactor how we get 'ensured' RNA properties.
Introduce new PropertyRNAOrID structure, storing most useful data about
an 'opaque' PropertyRNA in relation with a given PointerRNA struct.

It deals with all the three cases (pure static RNA, runtime RNA where
data is actually stored in IDProperties, and pure IDProperties, aka
custom data.
2020-07-10 15:19:40 +02:00
Campbell Barton
6c1157201a Cleanup: simplify platform define checks
Platforms besides WIN32 were in a single else clause, use elif instead.
2020-07-10 23:01:21 +10:00
Campbell Barton
45287f909c Fix for building on systems besides apple/windows/linux 2020-07-10 23:00:17 +10:00
Jacques Lucke
26d28ade26 Cleanup: follow code style 2020-07-10 14:40:23 +02:00
Jacques Lucke
c806db6313 Functions: add utility to find dependencies of input sockets 2020-07-10 14:23:13 +02:00
Jacques Lucke
60133ff98d Functions: store derived node tree and network in map for future access 2020-07-10 14:23:13 +02:00
Jacques Lucke
295b3aefb0 Functions: make constant folding work on unfinished networks 2020-07-10 14:23:13 +02:00
Jacques Lucke
7bae599232 Nodes: add redundant name check in debug builds to prevent errors 2020-07-10 14:23:13 +02:00
Jeroen Bakker
3121015dce Fix Crash due to recent changes
{39b525e0f07fa25dcda54226ade789959b642dec} could write in unallocated
space.
2020-07-10 13:38:38 +02:00
Antonio Vazquez
00eb6a56aa GPencil: Fix tooltip error
The tooltip was copied by error from Lattice modifier.
2020-07-10 13:30:21 +02:00
Jacques Lucke
8fd65a2252 Functions: use new is-equal and hash function of CPPType 2020-07-10 12:57:28 +02:00
Jacques Lucke
3edd2832b2 Functions: make generic types hashable 2020-07-10 12:57:28 +02:00
Jacques Lucke
f62204718b BLI: initial hash function for Color4b and float4x4 2020-07-10 12:57:28 +02:00
Jacques Lucke
8f6c0f2242 Functions: make generic types equality comparable 2020-07-10 12:57:28 +02:00
Jacques Lucke
52636c3059 Cleanup: various cleanups in for CPPType 2020-07-10 12:57:28 +02:00
Jeroen Bakker
39b525e0f0 Fix T78296: Performance - Use Binary Search for MDeformWeight
Use binary search for querying deform weights.

Spring 02_020_A.anim.blend on Ryzen 1700X goes from 12.4 to 12.7fps.

During profiling it was detected that adding new items to the head was faster than adding to the tail.

Reviewed By: Campbell Barton

Differential Revision: https://developer.blender.org/D8127
2020-07-10 12:09:40 +02:00
Jacques Lucke
77a646279d Cleanup: structure CPPType according to code style guide 2020-07-10 12:04:49 +02:00
Bastien Montagne
9c25731781 LibOverride: Fix improper tagging of more of the backward pointers in RNA nodetrees. 2020-07-10 11:53:11 +02:00
Campbell Barton
582a0b7e5a Fix T78756: White UV drawing is displayed as Dashed 2020-07-10 19:02:18 +10:00
Campbell Barton
7a9028cad1 Fix UV rip failing to disable proportional edit-mode 2020-07-10 18:58:36 +10:00
Campbell Barton
a148c4676b Cleanup: spelling 2020-07-10 16:04:09 +10:00
Campbell Barton
03f5acd445 Cleanup: clang-format 2020-07-10 16:03:12 +10:00