As desribed in #90039, we dont have a context object when pinning data,
this was accessed though leading to python errors.
The object was only used for the active state of certain layouts, do to
resolve the errors (and disappearing UI), check if we actually get an
object from context. That means the correct active state of certain
layouts is lost (it could either be always ON or always OFF, PR is using
the former -- since the default visibility is ON, so that would be more
common).
Pull Request: https://projects.blender.org/blender/blender/pulls/124091
This is a workaround to allow user to keep working without loss of data
when an issue like #124049 happens.
This commit also expose again the `use_all_linked_data_direct` debug
option, no idea why that one was removed.
Previously add-ons were sorted by category & name, remove the category
only sorting by name since the category is no longer displayed and
isn't part of extension meta-data. Now the add-ons are sorted by name
(case insensitive).
Details:
- Store add-ons modules sorted to avoid having to sort on every redraw.
- addon_utils.modules() now returns an iterator.
Changes to an extensions manifest weren't accounted for.
This was particularly a problem for "System" extensions which aren't
intended to be managed inside Blender however the problem existed for
any changes made outside of Blender.
Now enabled extensions are checked on startup to ensure:
- They are compatible with Blender.
- The Python wheels are synchronized.
Resolves#123645.
Details:
- Any extension incompatibilities prevent the add-on being enabled
with a message printing the reason for it being disabled.
- Incompatible add-ons are kept enabled in the preferences to avoid
loosing their own preferences and allow for an upgrade to restore
compatibility.
- To avoid slowing down Blender's startup:
- Checks are skipped when no extensions are enabled
(as is the case for `--factory-startup` & running tests).
- Compatibility data is cached so in common case,
the cache is loaded and all enabled extensions `stat` their
manifests to detect changes without having to parse them.
- The cache is re-generated if any extensions change or the
Blender/Python version changes.
- Compatibility data is updated:
- On startup (when needed).
- On an explicit "Refresh Local"
(mainly for developers who may edit the manifest).
- When refreshing extensions after install/uninstall etc.
since an incompatible extensions may become compatible
after an update.
- When reloading preferences.
- Additional info is shown when the `--debug-python` is enabled,
if there are ever issues with the extension compatibility cache
generation not working as expected.
- The behavior for Python wheels has changed so they are only setup
when the extension is enabled. This was done to simplify startup
checks and has the benefit that an installed but disabled extension
never runs code - as the ability to install wheels means it could
have been imported from other scripts. It also means users can disable
an extension to avoid wheel version conflicts.
This does add the complication however that enabling add-on which is
an extension must first ensure it's wheels are setup.
See `addon_utils.extensions_refresh(..)`.
See code-comments for further details.
Delete operator was shared for strips and retiming keys, which was not
ideal. Operator logic relied on invoke function setting proper context
which was also hidden from users.
Split these operators and make dedicated operators for removing retiming
keys - `SEQUENCER_OT_retiming_key_delete`.
This operator returns `OPERATOR_CANCELLED | OPERATOR_PASS_THROUGH` if
executed in non-retiming context, or no key is selected.
Pull Request: https://projects.blender.org/blender/blender/pulls/123767
Prevent potential problems from untrusted XML (typically themes)
traversing into data outside the intended targets.
From what I can tell it's not currently possible but changes to RNA
could allow for this which would likely go by unnoticed.
Further details in code-comments.
Disambiguate
- "Thickness": use "Material" for EEVEE's thickness material setting.
- "Generated": use "Texture" for texture coordinates, "Image" for
image source, keep default context for animation keyframe types.
Translate
- Split "Online access required to (check for|install) updates..."
into 2x2 messages individually translatable.
- "Geometry" input in bake node.
- "New" for the Palette ID: extract it as part of the
BLT_I18N_MSGID_MULTI_CTXT for "New".
Some issues reported by Gabriel Gazzán and Satoshi Yamasaki.
Pull Request: https://projects.blender.org/blender/blender/pulls/123404
Recently, `volume` property has been added to scene strips. This causes
only volume property to be animated when adding fades with `fades_add`
operator.
Add fades to volume and opacity properties if these are available.
Pull Request: https://projects.blender.org/blender/blender/pulls/123236
select_box operator needs different context in preview and sequencer
regions. It wasn't specified, so it defaulted to sequencer context and
wasn't working in preview.
This PR sets poll for region and sets correct context for preview. This
also means shortcut appears on menu item in preview now.
Pull Request: https://projects.blender.org/blender/blender/pulls/123757
The default "System" repository which was ordered before "User Default",
order system repositories last as these are a special case many users
won't touch.
- Use line separator over box instead of separate boxes.
- Format web-links with a label, then the button instead
of positioning the buttons side-by-side.
Changes by Brecht with minor edits (see !123420).
Co-authored-by: Brecht Van Lommel <brecht@blender.org>
Add back the "Add-ons" preferences, removing add-on logic from
extensions.
- Add support for filtering add-ons by tags
(separate from extension tags).
- Tags now respect the "Only Enabled" option.
- Remove the ability to enable/disable add-ons from extensions.
- Remove add-on preferences from extensions.
- Remove "Legacy" & "Core" prefix from add-on names.
- Remove "Show Legacy Add-ons" filtering option.
Implements design task #122735.
Details:
- Add-on names and descriptions are no longer translated,
since it's impractical to translate text which is mostly
maintained outside of Blender.
- Extensions names have a `[disabled]` suffix when disabled so it's
possible to identify installed but disabled extensions.
- The add-on "type" is shown in the details,
so it's possible to tell the difference between an extension,
a core add-on & a legacy user add-on.
- Icons are also used to differentiate the add-on type.
- User add-on's must be uninstalled from the add-ons section
(matching 4.1 behavior).
- Simplify logic for filtering tags, move into a function.
This adds a "Legacy Behavior" option to the Limit Rotation constraint that makes
it behave how Limit Rotation constraints did prior to
ed2408400d. Newly created constraints have this
option disabled, but versioning code enables the option on constraints from
older files to ensure that the behavior of e.g. existing rigs is not altered.
This is one part of a two-part fix for #123105. The other part is in PR
extensions/rigify#4.
Pull Request: https://projects.blender.org/blender/blender/pulls/123361
EEVEE has a transparent render pass that renders materials where
the render mode is set to blended. This was introduced when EEVEE-Next
was still in development, but was never fully backported.
This PR adds the missing pieces.
Pull Request: https://projects.blender.org/blender/blender/pulls/123298
The issue was that when applying the keyingsets
`Whole Character` and `LocRotScale & Custom Properties` the
enum property of a rigify rig was not keyed.
The reason it was not keyed was just because
it was not specified in the compatible types in the keying set.
The fix is to just add `bpy.types.EnumProperty` to the list.
Pull Request: https://projects.blender.org/blender/blender/pulls/122377
Extract
- Cycles denoiser enum.
- Extensions user preferences UI.
- Node operator poll message from new node function.
Improve
- Split "(Enabled|Disabled) on startup, overriding the preference."
into two messages.
Disambiguate
- "Add" when describing the action of adding something should use the
Operator context.
- "Dimensions", in noise textures.
- "Transform" as a noun, the matrix transform type of Geometry Nodes,
as opposed to the verb to move things in space.
- "Parent" as a noun or verb (the parent of an object, to parent an
object to another).
Some issues reported by Satoshi Yamasaki, deathblood, and Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/122969
These messages are part of enum items not directly used by their
EnumProperty, because they are returned by a function. They cannot be
accessed in RNA at all times, and need to be extracted manually.
The UI has changed and fast GI options was moved to the raytracing
panel in the UI. When this was done they were not added to the
raytracing presets what adds confusion when adding the presets.
This PR adds the fast GI options to the presets.
Pull Request: https://projects.blender.org/blender/blender/pulls/123061
Add timeline version of tweak tool to timeline+preview mixed view.
This was removed in 8c53a18c48. Previously tools combined keymaps for
both preview and timeline, but in combined view preview operators were
disabled.
Pull Request: https://projects.blender.org/blender/blender/pulls/122992
All add-ons were being scanned at startup, while this didn't cause
errors it was noticeable with extensions where any errors in the
manifest were being reported at startup, even when running with
factory-startup (including blender's own tests).
Address two issues:
- The logic to "reset" add-ons, so as to match the preferences when
reverting or resetting preferences always ran on startup.
This occurred because a check for Python being initialized was
incorrectly used to detect that this wasn't the first time preferences
were being loaded (regression in [0]).
- Resetting add-ons scanned all add-ons (including disabled add-ons) to
ensure their module cache is up to date. Since this the cache is
lazily initialized, it's simpler to set it as uninitialized as
resetting the add-ons doesn't require the cached meta-data.
[0]: 497bc4d199
The following operations have been removed for system repositories:
- Installing from disk.
- Uninstall extensions.
- Delete files (when removing the repository).
Also change the operator to remove a repository so the option to
remove files is now a boolean instead of an enum. While a dynamic
enum can be made to work, this option is logically a boolean.
In Preferences / Themes you can add a new theme with a name that has
multiple words and the resulting file name will have spaces converted
to underscores. Unfortunately such multi-word themes will not pass the
poll function for saving and deletion. This PR just adds calls that
convert from the display name to file name in order for these to work.
Pull Request: https://projects.blender.org/blender/blender/pulls/122848
The buttons to upgrade or sync extensions called extension
operators via bpy.app.handlers, requiring awkward glue-code
which didn't show error reports in to the user.
Remove these operators and call the upgrade & sync operators directly.
Support for "System" extensions as an alternative to the current
"User" extensions repository.
The purpose of this change is to support bundling extensions for
offline work or in environments where users setting up thier own
extensions isn't desirable, see #122512.
Details:
The default "System" repository on Linux will for example use:
- `/usr/share/blender/4.2/extensions/{system}` For system installs.
- `./4.2/extensions/{system}` For portable installs.
- Blender's default startup now has a "System" repository
which users or administrators may populate.
- Repositories can select between User/System paths,
setting a custom path overrides overrides this setting.
- Add "BLENDER_SYSTEM_EXTENSIONS" (matching "BLENDER_LOCAL_EXTENSIONS").
Ref !122832
Changes in view3d_id_path_drop_copy from 8b6a21c122 assumed that
drag-drop filepaths was handled only with FileHandlers in View3d. This
adds the missing drop-box to FileHandler conversion for .vdb files.
Pull Request: https://projects.blender.org/blender/blender/pulls/122839
A few of the recently added submenus are not included in the list of builtin
menus, so node assets under those catalog names will generate redundant submenus.
Fixes same issue as b49c84276c for newly added nested menus.
Pull Request: https://projects.blender.org/blender/blender/pulls/122855
This PR changes the temporary viewers created in node groups by Connect to Output in two ways:
- Rename it, as it is currently called "tmp_viewer", which stands out
as strange and code-like. It is renamed to "(Viewer)", which can be
translated.
- Use the actual connected socket type.
Currently the viewer uses hardcoded socket types (Geometry for Geometry
Nodes, Shader for shader nodes). While in GN we can only connect
geometry to the output, in shader nodes other types can be inspected.
This change allows the tmp_viewer to use the type of the actual socket
being inspected, to have a better idea of what it contains from
outside the group.
It can be especially useful if a group is used in multiple materials
and different sockets are being previewed in each one.
It also does some cleanup, details in the commits.
Pull Request: https://projects.blender.org/blender/blender/pulls/122520
Since import images as mesh planes operator was added recently in core
Blender, it is now easy to also support converting image empties to mesh
planes by reusing the same code.
This results in a fast workflow where you can use Blender's drag & drop
& align feature for reference images, and quickly turn them into meshes
without registering second file handler and clicking anything before
import is finished.
Ref !122546
This is the first commit of the several required to support
subprocess-based parallel compilation on OpenGL.
This provides the base API and implementation, and exposes the max
subprocesses setting on the UI, but it's not used by any code yet.
More information and the rest of the code can be found in #121925.
This one includes:
- A new `GPU_shader_batch` API that allows requesting the compilation
of multiple shaders at once, allowing GPU backed to compile them in
parallel and asynchronously without blocking the Blender UI.
- A virtual `ShaderCompiler` class that backends can use to add their
own implementation.
- A `ShaderCompilerGeneric` class that implements synchronous/blocking
compilation of batches for backends that don't have their own
implementation yet.
- A `GLShaderCompiler` that supports parallel compilation using
subprocesses.
- A new `BLI_subprocess` API, including IPC (required for the
`GLShaderCompiler` implementation).
- The implementation of the subprocess program in
`GPU_compilation_subprocess`.
- A new `Max Shader Compilation Subprocesses` option in
`Preferences > System > Memory & Limits` to enable parallel shader
compilation and the max number of subprocesses to allocate (each
subprocess has a relatively high memory footprint).
Implementation Overview:
There's a single `GLShaderCompiler` shared by all OpenGL contexts.
This class stores a pool of up to `GCaps.max_parallel_compilations`
subprocesses that can be used for compilation.
Each subprocess has a shared memory pool used for sending the shader
source code from the main Blender process and for receiving the already
compiled shader binary from the subprocess. This is synchronized using
a series of shared semaphores.
The subprocesses maintain a shader cache on disk inside a
`BLENDER_SHADER_CACHE` folder at the OS temporary folder.
Shaders that fail to compile are tried to be compiled again locally for
proper error reports.
Hanged subprocesses are currently detected using a timeout of 30s.
Pull Request: https://projects.blender.org/blender/blender/pulls/122232
Add an overlay option to automatically display a label on reroute nodes.
This automatic label is propagated through chained reroute nodes and
is based on the explicit label of linked reroute nodes.
The automatic label is dimmed to distinguish it from manually set ones.
Pull Request: https://projects.blender.org/blender/blender/pulls/113368
Light redesign of the extension/add-on list item.
The last time this layout was updated was in Blender 2.5, when text was
usually left-aligned, and add-ons preferences weren't streamlined yet.
The goal is to keep a familiar look, while making some improvements to
organization such as group actions (install/uninstall, buttons to external sources
like website, documentation, report a bug).
Detail images available in the pull request.
Pull Request: https://projects.blender.org/blender/blender/pulls/122726