Commit Graph

66600 Commits

Author SHA1 Message Date
Bastien Montagne
484389cdcd Fix T58210, Part II: Surface Deform modifier (un)binding is broken.
This fixes/clarifies Surface Deform evaluation code that does the
binding, since that part should only be called outside of depsgraph
evaluation, with orig data-blocks and not CoW ones.

Now we have a decent amount of asserts and checks to ensure eveything
works as expected.

Also had to add a special case to get target's mesh in binding case,
since often target's evaluated mesh is not available, in that case (and
in that case only), we can actually compute that mesh (because we are
out of depsgraph evaluation).
2018-12-05 20:54:02 +01:00
Bastien Montagne
71e2efc4ce Fix T58210, part I: Surface Deform modifier (un)binding is broken.
Binding and unbinding *has* to happen outside of 'normal' depsgraph
evaluation of modifiers now that we have CoW, otherwise persistent data
stored in modifier data are always lost!

Note that this is only first step of the fix, modifiers code needs also
some work. Surfacedeform one is in next commit, Laplacian case is much,
much more complicated to handle, given how it uses its cached data. :(
2018-12-05 20:54:02 +01:00
Bastien Montagne
c0baa648dc Minor cleanup in Laplacian deform modifier DNA code. 2018-12-05 20:54:02 +01:00
Gaia Clary
f692886164 Merge remote-tracking branch 'origin/master' into blender2.8 2018-12-05 20:30:46 +01:00
Gaia Clary
da4991fcae fix: Collada: remove Class from method definition in header file 2018-12-05 20:28:23 +01:00
Harley Acheson
9b228e465f UI: reduce area splitting action zone size.
This would overlap with buttons in the header. It's smaller to hit, but
still wider than the outlines for resizing, so hopefully it's fine.

Differential Revision: https://developer.blender.org/D4033
2018-12-05 18:51:59 +01:00
Glenn Tester
9375c941b7 Fix T57939: animated values in compositing nodes not working.
For now this is not part of copy-on-write, and needs extra animation evaluation.

Differential Revision: https://developer.blender.org/D4019
2018-12-05 18:08:46 +01:00
Sergey Sharybin
6e00415a85 Fix T58679: Missing modifiers update on changes to texture 2018-12-05 17:35:48 +01:00
Sergey Sharybin
d355a2b7d8 Depsgrapgh: Use more distinctive opcode for texture and image evaluation 2018-12-05 17:35:48 +01:00
Antonioya
56aa86ae25 GP: Tag datablock after mode change 2018-12-05 17:22:03 +01:00
Charlie Jolly
21de125657 GP: Add icon for Arc primitive 2018-12-05 16:03:48 +00:00
Charlie Jolly
94503efb12 GP: Fix precision issue with Circle and Arc tools
Differential Revision: https://developer.blender.org/D4030
2018-12-05 15:59:23 +00:00
Clément Foucault
cdf626615d Fix In front option not working in solid mode 2018-12-05 16:57:44 +01:00
Clément Foucault
16749070ae GPU: Fix gpu workaround detection 2018-12-05 16:57:44 +01:00
Sergey Sharybin
309d4bfbbc Fix T58762: Issue with weight painting on deformed mesh
Was initially reported when painting on a mesh with armature,
which was failing due to missing bbone cache. The issue was
deeper, and was related on the way which object was used to
calculate crazyspace.
2018-12-05 16:55:25 +01:00
Alexander Gavrilov
16aa7dfa19 Fix T58391: correctly handle Curve Shape Key layout in Python API.
The layout changed when the radius property was added to shape
keys in 2.8, but the RNA code wasn't updated.

Also, even before that, the code didn't do anything to correctly
handle mixing sub-curves of different type (nurbs vs bezier) in
the same Curve object. Now that case is handled correctly but not
very efficiently by allocating a mapping table when necessary. To
recover some performance, a custom index lookup function is added.
2018-12-05 18:36:52 +03:00
Antonioya
6dcb474dd4 GP: Disable Draw Modes if enable Annotation
When enable annotations with a grease pencil object, the GP Object must be set to Object mode because the annotation Draw and the GP draw are incompatible.
2018-12-05 16:31:43 +01:00
Clément Foucault
3e1ca9a693 Fix T58764: solid mode error 2018-12-05 15:47:41 +01:00
Clément Foucault
cbb82720be Fix T58726: Pixels not being drawn if dpi scalling > 1 2018-12-05 15:47:41 +01:00
Sergey Sharybin
c014e03b17 Don't tag objects from inside function which is used by dependency graph
This partially reverts 9edc64e255. If tag is needed, do it outside of
dependency graph evaluation.
2018-12-05 15:37:25 +01:00
Sergey Sharybin
34d5651a17 Remove old dependency graph
Yes, again.
2018-12-05 15:35:18 +01:00
Philipp Oeser
378e5232e8 Fix T58104: Duplicated previews for Matcaps/HDRIs in portable installs
Reviewers: brecht

Maniphest Tasks: T58104

Differential Revision: https://developer.blender.org/D4028
2018-12-05 14:53:44 +01:00
Brecht Van Lommel
be359fc6e5 Fix T58756: crash changing shading.type in 3D viewport in inactive screen. 2018-12-05 14:40:10 +01:00
Sergey Sharybin
b927d19696 Color management: Query default view from display
Solves weird situation when default display name is queried
from OCIO, but Default view being assumed to be set for it.

Now view is initialized to a default view of that display.
2018-12-05 14:11:21 +01:00
Sergey Sharybin
9c7f01b905 Color management: Cleanup, typos 2018-12-05 14:11:21 +01:00
Brecht Van Lommel
6be0948e6d UI: rename UV Edit to UV Editor, for consistency. 2018-12-05 13:51:37 +01:00
Bastien Montagne
11ff2022d5 Cleanup: remove deprecated piece of code in library reading code.
That one was flagged as useless since 2.77, and only kept 'to be sure'
everything was OK. This was years ago now, and never got any report on
this, so 2.8 sounds like a good time to nuke it.
2018-12-05 11:46:49 +01:00
Jacques Lucke
eeabed2132 Fix T58771: Wrong path to Unit Settings
Reviewers: brecht

Differential Revision: https://developer.blender.org/D4034
2018-12-05 11:26:01 +01:00
Dalai Felinto
80ffd7b459 Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
2018-12-05 07:58:58 -02:00
Campbell Barton
5c8f1053b5 UI: split UV editor out of the image space 2018-12-05 14:38:58 +11:00
Clément Foucault
d59c4c9d61 GPU: Cleanup: Replace glFlush by GPU_flush 2018-12-05 04:23:45 +01:00
Clément Foucault
a7712e8594 GPU: Improve detection of intels UHD graphics 2018-12-05 04:22:32 +01:00
Clément Foucault
4d4f0dbd8d GPU: Print opengl infos if using --debug-gpu-force-workarounds 2018-12-05 04:03:40 +01:00
Clément Foucault
1dac00f7ad Fix T58551: Dragged in images do not display orange highlight border when selected 2018-12-05 03:45:12 +01:00
Pablo Vazquez
b4d192def8 UI: Select Linked Instanced Collection still named Dupligroup
Fixes T58747
2018-12-05 03:40:13 +01:00
Clément Foucault
1fa527bfa3 BKE: Add "--debug-gpu-force-workarounds" to force gpu workarounds
This is nice to test workarounds on other configs that may benefits from
the existing workarounds.
2018-12-05 03:05:39 +01:00
Clément Foucault
354b1c162a Fix T58733: Segmentation fault at start causes by shader compillation 2018-12-05 02:51:48 +01:00
Clément Foucault
b5ebdb09af Workbench: Remove specular shadowing for red and blue metal 2018-12-05 02:51:48 +01:00
Clément Foucault
7ffde286be Workbench: Cleanups and reduce shader variations
Also optimize deferred engine by only outputing material data if needed.
This make the bare flat shading mode (no effects) only a depth prepass.
2018-12-05 02:51:48 +01:00
Clément Foucault
5368540431 Workbench: Fix workbench broken on some config due to usuned fb slot
This seems to be a driver bug. Only windows + Radeon HD 7500M seems
to be affected. Fix can be extended to more config if necessary.
2018-12-05 02:51:48 +01:00
Clément Foucault
f4261cd2ed Workbench: Remove unused framebuffer slot. 2018-12-05 02:51:48 +01:00
Campbell Barton
5c59244238 Object: select objects when revealing
Matches behavior for other modes.
2018-12-05 12:12:07 +11:00
Campbell Barton
8fb3a222a1 Fix T58690: Disable overlay doesn't hide bones 2018-12-05 11:08:50 +11:00
Campbell Barton
9c963d363e Merge branch 'master' into blender2.8 2018-12-05 11:03:48 +11:00
Campbell Barton
45c11c1a1b Fix T49624: Fly uses camera settings outside camera view 2018-12-05 08:36:37 +11:00
Antonioya
b83cf9d340 GP: Enable Smooth Sculpt brush when press Shift key 2018-12-04 22:35:17 +01:00
Dalai Felinto
be012c88c5 Cleanup: Action zone coordinates
No functional changes, but it makes all the coordinates more consistent
(going from small to larger values). It helps debugging in the future
to be able to rule out vertex order as a culprit.
2018-12-04 17:42:31 -02:00
Dalai Felinto
7c56ac2355 Fix area splitting from action zone flipping viewports
The top-left and bottom-right corners were creating the new area in the
wrong place.

Blender 2.7x only had action zone corners in the top-right, and
bottom-left corners. So it had some hardcoded assumptions based on that.

This commit feels a bit like a hack, but I think it may be fine.

Bug reported via IRC, how to reproduce:

* Change shading to Rendered.
* Split viewport from the top-left corner.
2018-12-04 17:42:31 -02:00
Gaia Clary
baf89af0f5 Merge remote-tracking branch 'origin/master' into blender2.8 2018-12-04 20:31:30 +01:00
Gaia Clary
22bba02bc8 fix T58568: used wrong case in variable name 2018-12-04 20:28:20 +01:00