Commit Graph

5556 Commits

Author SHA1 Message Date
Joseph Eagar
489eaaa46d =bmesh= build modifier works now, also made scanfill thread-safe 2011-04-16 23:58:49 +00:00
Joseph Eagar
a141cea6fe =bmesh= fixed a memory leak 2011-04-16 13:00:41 +00:00
Joseph Eagar
798e0b02c0 =bmesh= modifiers can now be applied with shapekeys 2011-04-15 05:20:18 +00:00
Joseph Eagar
c785b06cc4 fixed a bug with normals 2011-04-15 02:18:24 +00:00
Joseph Eagar
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
Joseph Eagar
1c56255ca7 =bmesh=
Edge slide now handles facedata (e.g. sliding within uv
space), including multires.
2011-04-13 21:48:16 +00:00
Campbell Barton
2a0d8a4dfb edits to blender version data. 2011-04-12 16:36:14 +00:00
Ton Roosendaal
4239d7c1a5 The Epic Blender 2.57 first stable commit! :)
Let's do a quick last check if things work, call for release will be done
shortly on bf-committers.

Thanks everyone for making it possible!
2011-04-12 16:24:24 +00:00
Campbell Barton
a42bf45333 revert Joseph Eagar's eltopo commits r36073, 36075 (& some minor edits)
discussed with Janne, Ton, Nathan and we agreed this kind of change at least needs discussion with module owners.

Its also too close to release to be making these kinds of changes.

commands used:

  # reverse merge
  svn merge -r36073:36072 .
  # for some reason this gave a lot of property changes
  svn revert `svn st | grep "^ M" | awk '{print $2}'`
  # reverse merging didn't work here, removing while dir.
  svn rm extern/eltopo/


  # manually fixed conflict in
  # ./source/blenderplayer/CMakeLists.txt
  #
  # also manually removed 2 lines from
  # ./CMakeLists.txt
2011-04-12 11:09:10 +00:00
Joseph Eagar
53a85a8edf =bmesh=
Made the new "superknife" tool much stabler
then it was, though a few minor quirks remain.
Rather then the shortest-distance-in-graph method
I was using to rebuild the mesh post-knife I
reworked it to build a triangulation instead,
then merge the triangles into the right correct
faces.
2011-04-11 01:38:20 +00:00
Campbell Barton
2d1e663440 patch [#26861] Spelling, Typos, and Grammar
- also fix own bad assert from yesterday & remove testing cmake print.
2011-04-11 01:18:25 +00:00
Joerg Mueller
e37dc17991 Fix for [#26652] "Audio Muted" in Time Line Editor is not working
-> The feature was completely missing o_O
Also fixed an ffmpeg seeking bug.
2011-04-10 22:40:37 +00:00
Campbell Barton
dbd3009108 - background job style cleanup.
- assert if material assignment is called with lib. (so the callers can be corrected).
- correct example docs
2011-04-10 15:24:05 +00:00
Janne Karhu
f8124d6db7 [#26848] Keyed Particles seems to be broken
* Explode modifier wasn't updated properly when keyed particles were used.
* Explode modifier didn't get correct locations for grid distributed particles.
2011-04-10 11:24:29 +00:00
Joseph Eagar
0a60bc14d6 =cloth collisions=
Plugged the eltopo library into the cloth solver.
I was playing with it earlier, and it's so easy to
use I decided to quickly put it in (trunk's) cloth.

See http://www.cs.ubc.ca/labs/imager/tr/2009/eltopo/eltopo.html
.  The authors are on the bleeding edge of continuous collision
detection (one of them did ILM's cloth sim).  
I
don't really have to time to plug it into softbody, particles,
bullet, fluid, etc, but doing so would be pretty straightforward.
I'll leave that up to someone else.

To use, turn on USE_ELTOPO (in cmake) or WITH_BF_ELTOPO in scons.
2011-04-09 23:19:11 +00:00
Ton Roosendaal
1728c20a63 Fixes related to using Library files:
- Assigning local materials to library objects disabled
  (crashes on undo/redo cases)
- Disabling options in Material buttons to add/remove slots
  on library data
- Drawing Object ID template in Object properties, this
  allows browse active Object, but especially shows library
  status then.
2011-04-08 16:56:44 +00:00
Janne Karhu
5ada3999ca Fix for [#26800] Particle Render "Use Group Count" is shared between different Particle Settings datablocks
* Copying particle settings didn't copy the dupliweights.
2011-04-08 10:28:16 +00:00
Nathan Letwory
08bb4bed94 doxygen comments, removal of superfluous backslash. 2011-04-08 09:31:13 +00:00
Campbell Barton
ca254dd37b add option WITH_BUILTIN_GLEW, so linux packagers can disable to use their own glew library. 2011-04-05 23:31:01 +00:00
Campbell Barton
162d02bf50 quiet warning & minor pep8 edits. 2011-04-04 22:42:43 +00:00
Ton Roosendaal
f2fd9d11bc Bugfix #26761
Texture preview render now doesn't increment/decrement material->texture
user counts anymore. Blenders library.c code could use some overhaul
once to support data relinkage and copying around better. :)
2011-04-04 13:47:34 +00:00
Brecht Van Lommel
709e4b309e Revert mesh recalculation change that gives different vertex normals based
on smooth/flat flag on faces. This does give better results for low poly
game models, but there's just too much functionality that depends on this
(modifiers, displacey, editmode tools, extrude, ...), that there's not
enough time to fix these before the release.
2011-04-04 13:02:12 +00:00
Campbell Barton
37007a7bc8 disable continuous grab in the header, its more annoying then useful.
also NULL texture's point density tree data when copying to prevent possible double free.
2011-04-04 03:25:05 +00:00
Campbell Barton
b344d80726 fix crash with previewing point density colorband, it wasnt being copied with the texture but was freed, making blenders own data point to freed memory.
found in bug report [#26767].
2011-04-03 23:35:20 +00:00
Sergey Sharybin
a30ebdeb68 Fixed invalid RNA access in radial brush operators (like strength/size abjustment) 2011-04-03 20:00:19 +00:00
Brecht Van Lommel
480b9dca64 Add material slot now adds no material in the new slot.
It's obviously much better than the two previous behaviors, since you don't
get confusing linked materials, and you don't have useless added materials.
2011-04-03 16:11:21 +00:00
Campbell Barton
0298d223cc quiet various warnings, also disable -Wdouble-promotion with cmake since it gives warnings with variable length args. 2011-04-03 10:04:16 +00:00
Joseph Eagar
60d81b09c6 =bmesh=
Implemented the solidify modifier (but
not the editmode tool, yet).
2011-04-03 00:25:01 +00:00
Campbell Barton
3bc59fe771 fix [#26732] Colorband bug with compositing.
reported on IRC but submitted to the tracker for example file reference.
2011-04-02 07:04:34 +00:00
Campbell Barton
69bd72c3b6 quiet gcc float -> double promotion warnings. 2011-04-02 02:08:33 +00:00
Campbell Barton
fb994b3c85 fix [#26727] Make Proxy ignores group offset 2011-04-02 01:36:40 +00:00
Sergey Sharybin
d40b0dfb75 Comments for mesh normals calculation from Mortem Mikkelsen (aka sparky).
We hope it'll help for further workers in this area!
2011-04-01 18:35:49 +00:00
Campbell Barton
3ddbb36fa7 modification to api docs so release point to:
http://www.blender.org/documentation/blender_python_api_2_57b_release

Development versions point to:
   http://www.blender.org/documentation/blender_python_api_2_57_0

This way updates to api docs after release wont overwrite release docs.
2011-04-01 15:13:58 +00:00
Campbell Barton
3556da255a fix for memory leak when freeing metastrips from the clipboard. 2011-04-01 09:00:16 +00:00
Campbell Barton
6d3546069c fix [#26713] Video Sequencer: Audio mute after making meta strip copy/paste
was not recursively restoring sound strips on paste.

also found many duplicate functions were defining the transform mode as in int but getting as an enum, use enum for both now.
2011-04-01 08:51:12 +00:00
Campbell Barton
d4a9bc1c21 while looking into adding back brush tool keys found mixed texture/image paint rna vars, using 'image paint' internally. 2011-04-01 04:22:30 +00:00
Campbell Barton
76d7a3562c blender had no option to add a new scene from the UI, only to copy the existing one.
added a new scene option which doesnt copy any render settings from the previous.
2011-03-31 14:33:59 +00:00
Joseph Eagar
90fa130a69 =bmesh= various bugfixes 2011-03-31 00:52:12 +00:00
Campbell Barton
cc87bf16a1 quiet gcc implicit float -> double warnings & use floats in places. 2011-03-30 16:11:16 +00:00
Campbell Barton
f8b42877b0 update blender release cycle ID. 2011-03-30 05:08:52 +00:00
Campbell Barton
70162a4abd fix [#26682] Accessing weight sometimes crashes blender
also replace object type check from vgroup_edit_lattice() with an assert since all callers check for lattice type.
2011-03-30 02:59:32 +00:00
Campbell Barton
77e3eac389 Fix for old bug with subsurf not initializing normals for edges that had no faces,
Noted that a floating point exception caused by this r28953.

With the render engine using DerivedMesh normals this came up as a memory error when rendering some files.

for now zero the normals, could interpolate between vertex normals if needed.
2011-03-30 02:05:10 +00:00
Joseph Eagar
f4a2008441 =bmesh=
Multires interpolation is now nearly perfect, but has some
issues on faces whose angle to each other isn't relatively
shallow (probably need to use some sort of fast spatial structure 
to more accurately project multires points). 

It also doesn't work super well with bevel (mostly due to a
flipped normals bug in bevel I need to get around to fixing).
And, for some reason extrude tends to explode the multires
geometry (it should just be copying it).

Since edge cut doesn't do anything yet with face interpolation, 
cuts that arn't exactly centered will move the underlying multires 
geometry around a bit..
2011-03-30 01:36:42 +00:00
Campbell Barton
b84a6c4d7e use less verbose string formatting for units and interface. 2011-03-29 14:36:55 +00:00
Janne Karhu
74e044065b Fix for [#26665] Force field absorption does not work
* Old bug fix led to all kinds of wrong behavior with "plane" shaped effectors, now things are working properly again.
2011-03-29 12:50:43 +00:00
Janne Karhu
7a252d9824 Fix for [#26658] Permeable colliders stop particles
* Forgot this exception from the collisions rewrite. Don't check collisions with the same face twice.
2011-03-29 10:27:31 +00:00
Joshua Leung
dbd13d67b1 Bugfix [#26645] Crash when duplicating an object with driver
Missing null check for "improper" driver variables.

------

Also, this commit includes some WIP NLA evaluation reshuffling which
should be harmless. I had originally intended this for a later
commit...
2011-03-29 09:37:53 +00:00
Joseph Eagar
7d43a48993 =bmesh=
Multires interpolation is considerably better
now, though it still has a problem with occasionally
producing little random tangent spikes.  Still, it's
far better then it was.

Also fixed a bug in dissolve faces.
2011-03-29 05:48:18 +00:00
Campbell Barton
ca38366732 particles & vector-font: floats were being implicitly promoted to
doubles, adjust to use floats.
2011-03-28 11:21:39 +00:00
Janne Karhu
72b4bf2fda Bug fix: particles emitted from a moving emitter exploded with verlet integration
* Verlet integration didn't like moving emitters, so now the first step for newborn particles with verlet is actually done with euler integration.
2011-03-28 08:08:59 +00:00