The day is currently specified as 90000 seconds which is 25 hours.
Obviously this is wrong, and this commit changes it to 86400s/24 hours.
Differential Revision: https://developer.blender.org/D15034
Currently strings are used for cases where a list of identifiers would
be useful to show.
Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.
Support for expanding the following strings has been added:
- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.
Details:
- `bpy.props.StringProperty` takes an option `search` callback.
- A new string callback has been added, set via
`RNA_def_property_string_search_func` or
`RNA_def_property_string_search_func_runtime`.
- Addresses usability issue highlighted by T89560,
where setting keying set identifiers as strings isn't practical.
- Showing additional right-aligned text in the search results is
supported but disabled by default as the text is too cramped in most
string search popups where the feature would make sense. It could be
enabled as part of other layout tweaks.
Reviewed By: brecht
Ref D14986
When appending an already linked data, `BKE_blendfile_append` would not
properly substitute the `item->new_id` pointer of link/append context
items with the local duplicate of the linked ID.
This would cause drag'n'drop of assets to work incorrectly in some
cases. Fixes part of T95706 and T97320.
When no image user is known the last used frame of the image is used to
read a frame. When partial updating an image there is always an image user
that would use a zerod out image user, meaning the frame number is set to 0
when using the clone tool.
This fix syncs the frame with the last used frame of the image to ensure
that the buffer exists. There is a bailout in the overlay_edit_uv.c.
`BKE_nlastrip_find_active()` and `update_active_strip()` now do a more
thorough search for the active strip, by also recursing into
meta-strips.
There were some assumptions in the NLA code that the active strips is
contained in the active track. This assumption turned out to be false:
when there is a meta-strip, the active strip could be inside that, and
then it's not contained in `active_track.strips` directly.
Apart from the above, there are other situations in which the track
pointed to by `AnimData::act_track` does *not* contain the active strip
(even indirectly).
Both these cases can happen when the transform system is moving a strip
that's in tweak mode. Entering tweak mode doesn't just search for the
active track/strip, but also falls back to the last-selected ones. This
means that the track/strip pointers & flags can be out of sync with
what's being tweaked/transformed. Because of this, the assumption that
there is any relation between "active strip" and "active track" has been
removed from the `update_active_strip()` function.
All this searching could be prevented by passing the `AnimData` to the
code that duplicates tracks & strips. That way, when the active
track/strip is dup'ed, the `AnimData` pointers can be updated as well.
That would require more refactoring and thus could introduce other bugs,
so that's left for later.
This is a place where the API function and operator should differ, for the API
manually setting the filepath and then saving should work. For the UI there is
no filepath visible, so it should open Save As even if there was a filepath set
for example from before changing an image type to Generated.
Also fixed an unreported issue of incorrect interpolation of thickness.
Reviewed By: Aleš Jelovčan (frogstomp), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D15005
Also fixed an unreported issue of incorrect interpolation of thickness.
Reviewed By: Aleš Jelovčan (frogstomp), Antonio Vazquez (antoniov)
Differential Revision: https://developer.blender.org/D15005
Avoids having to manually enable data-blocks for user-edition when you
do not care about what should be edited by whom. Similar to default
behavior before introduction of system overrides (aka non-user-editable
overrides).
The final normalization step of sculpt normal calculation iterates over
all unique vertices in each node and marks them as done. However,
storing the done mask in a bitmap meant that multiple threads could
write to a single byte at the same time, because the bits for separate
threads could be stored in the same byte. This is not threadsafe
Fixing this issue seems to improve performance as well. First I tested
just clearing the entire bitmap after the normal calculation. Then I
tested using an array of booleans instead, which turned out to be
slightly better, and simplifies code a bit.
I tested on a Ryzen 3800x, on an 8 million polygon subdivided
Suzanne by using the grab brush with a radius large enough to
affect most of the mesh.
| Original | Clear Entire Bitmap | Boolean Array |
| --------- | ------------------- | ------------- |
| 67.9 ms | 59.1 ms | 57.9 ms |
| 1.0x | 1.15x | 1.17x |
Differential Revision: https://developer.blender.org/D14985
Display information about sound media in "Source" category in side panel
similar to movie resolution and framerate.
The specs are stored in the `Sequence` struct, and are extracted at
the moment of struct creation. If the "source file" is changed,
the specs change also.
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D14565
Existing code for the `Move` operator, and some `Collections` panel
operations (Object properties) was absolutely not override-safe, and
sometimes not even linked-data safe.
That max number of `10000` level of recursivity was a typo (should have
been `1000`), but even that is way too high, typical sane situation
should not lead to more than a few tens of levels, so reducing the max
level to 200.
Also improve error message with more context info about the issue.
Found while investigating issues for the Blender Studio's Heist production.
That max number of `10000` level of recursivity was a typo (should have
been `1000`), but even that is way too high, typical sane situation
should not lead to more than a few tens of levels, so reducing the max
level to 200.
Also improve error message with more context info about the issue.
Found while investigating issues for the Blender Studio's Heist production.
In some cases (when there is an evaluated curve), the conversion code
would try to free the evaluated data-block twice, because freeing the
object would free it from `data_eval` and then the data-block was freed
again explicitly. Now check if the data-block is stored in `data_eval`
before freeing `object.data` manually. This is another area that's made
more complex by the fact that we change the meaning of `object.data`
for evaluated objects. The solution is more complicated than it should
be, but it works whether or not an evaluated mesh or curve exists.
Was an old known annoying issue, since the matching RNA property is
read-only we need a manual handling of this in override applying and
resyncing code.
Sometimes integers are mixed using float weights. In those cases
the mixed result has to be converted from into float again.
Previously, this was done using a simple cast, which was unexpected
because e.g. 14.999 would be cast to 14 instead of 15.
Now, the values are rounded properly.
This can affect existing files unfortunately without a good option
for versioning. Gladly, very few files seem to depend on the details
of the old behavior.
Differential Revision: https://developer.blender.org/D14892
This makes changes to the opensubdiv module to support additional vertex data
besides the vertex position, that is smootly interpolated the same way. This is
different than varying data which is interpolated linearly.
Fixes T96596: wrong generated texture coordinates with GPU subdivision. In that
bug lazy subdivision would not interpolate orcos.
Later on, this implementation can also be used to remove the modifier stack
mechanism where modifiers are evaluated a second time for orcos, which is messy
and inefficient. But that's a more risky change, this is just the part to fix
the bug in 3.2.
Differential Revision: https://developer.blender.org/D14973
Previously, the depsgraph assumed that every node tree might contain
a reference to a video. This resulted noticeable overhead when there
was no video.
Checking whether a node tree contained a video was relatively expensive
to do in the depsgraph. It is cheaper now due to the structure of the new
node tree updater.
This also adds an additional run-time field to `bNodeTree` (there are
quite a few already). We should move those to a separate run-time
struct, but not as part of a bug fix.
Differential Revision: https://developer.blender.org/D14957
If making liboverride of an empty collection, this (root of override
hierarchy) collection would get untagged in code when checking for
collections that do not need to be overridden, leading to not overriding
this root collection, and later in code to using NULL pointer.
The problem is that depsgraph evaluation happens before the OpenGL context
is initialized, and so modifier evaluation happens without GPU subdivision.
Later the BKE_subsurf_modifier_can_do_gpu_subdiv test in the draw code gives
a different result.
This just checks if the mesh has information for GPU subdivision in the draw
code, and if so uses it. This is only set if the test for supported GPU
subdivision passes in the modifier evaluation.
Additionally it may be good to perform OpenGL context initialization earlier
so background render can take advantage of GPU subdivision, but this is more
complicated.
Differential Revision: https://developer.blender.org/D14969
If we produce CLOG_ERROR messages and the error is not actually
critical, there is no point in asserting too.
Mainly related to ID user counts, and a few other ID management areas.
This makes it much clearer what data is supposed to be modified
and what data is just used to influence the operation. The new
`BKE_paint_brush_for_read` function isn't great design, but it
can be removed or renamed if similar changes are applied to
more places.
Also pass pointers explicitly to `sample_curves_3d_brush` rather
than reusing the `bContext`. This makes it clearer what data the
function actually needs.
Differential Revision: https://developer.blender.org/D14967
Moving Text.as_string() from Python to C [0] added an extra new-line
causing a round-trip from_string/to_string to add a new-line,
this also broke the undo test `test_undo.text_editor_simple` in
`../lib/tests/ui_simulate/run.py`.
[0]: 231eac160e