Currently strings are used for cases where a list of identifiers would
be useful to show.
Add support for string properties to reference a callback to populate
candidates to show when editing a string. The user isn't prevented from
typing in text not found in this list, it's just useful as a reference.
Support for expanding the following strings has been added:
- Operator, menu & panel identifiers in the keymap editor.
- WM operators that reference data-paths expand using the
Python-consoles auto-complete functionality.
- Names of keying sets for insert/delete keyframe operators.
Details:
- `bpy.props.StringProperty` takes an option `search` callback.
- A new string callback has been added, set via
`RNA_def_property_string_search_func` or
`RNA_def_property_string_search_func_runtime`.
- Addresses usability issue highlighted by T89560,
where setting keying set identifiers as strings isn't practical.
- Showing additional right-aligned text in the search results is
supported but disabled by default as the text is too cramped in most
string search popups where the feature would make sense. It could be
enabled as part of other layout tweaks.
Reviewed By: brecht
Ref D14986
The wm_gesture_tag_redraw function was only called on mouse move, so the
flip state preview was not updating just by pressing the F key.
Reviewed By: Severin
Maniphest Tasks: T83519
Differential Revision: https://developer.blender.org/D9779
Dropping would pass the name of the ID to drop to the properties of the
drop operator. This would then lookup the ID by name. With linking
and/or library overrides, multiple IDs of the same name and type may
exist, which is why the session UUID should be used instead. All
operators used for dropping support this now and the drop code passes
the session UUID instead of the name.
Also see 917c096be6 and 8f79fa9c67.
Some drop operators were already using the session UUIDs. This converts
the remaining ones. The "name" property is kept working as before, since
some scripts use this.
Side-effect: The "Name" property won't show up in the Adjust Last
Operation anymore, which was the case for some of these operators, and
its value won't be remembered over multiple executions of the operator.
Both were not at all useful from what I can tell, and I doubt this was
done intentionally.
There are now some generalized helpers for passing IDs from drag & drop
to operators via operator properties, mostly introduced in 917c096be6
and 8f79fa9c67. These can be used in a bunch of places to reduce
duplicated code and explicitly share a common solution.
Side-effect: The "Name" property won't show up in the Adjust Last
Operation anymore, and its value won't be remembered over multiple
executions of the operator. Both were not at all useful from what I can
tell, and I doubt this was done intentionally.
Continuation of 8f79fa9c67 and 917c096be6. The ID's session UUID is
now always priotitized over its name to lookup the ID from drop-box or
operator properties. bc3dbf109c shows what happens if the name happens
to be set for whatever reason and the session UUID isn't prioritized.
More and more of the drop operations are being switched to use the ID's
session UUID rather than the name, but the cleanup after a drop operator
was cancelled assumed they would set the name. They will now first
attempt to use the session UUID and fallback to the name if needed.
When saving from the menu the region was not set,
causing the last region in `area->regionbase` to be used
as the region was assigned before comparison.
917c096be6 applied to objects only, this also applies the same fix for
the general 3D View drop operations, e.g. used for dragging materials,
images, worlds, etc.
This is needed to fix T95706, but apparently something else is still
going on. Needs further investigation.
Steps to reproduce were:
- Open Clip Editor
- Call "Open Clip" (e.g. Alt+O)
- Select video file
The file wouldn't be loaded into the Clip Editor.
Caused by 7849b56c3c.
This is part of a fix for T88570, where the file selector would crash
when activated multiple times.
Calling save multiple times would free the operator, leaving a dangling
pointer which was used when panels were visible that accessed the
"active_operator".
Reviewed By: Severin
Ref D14905
Existing code to replace the file operation was failing when done from
the window for the file operation itself.
Basically, this patch does two things:
- Implement a well defined window context to use as the "owner" or
"root" of the File Browser. This will be used for managing the File
Browser and to execute the file operation, even after the File Browser
was closed.
- Ensure the context is valid when dealing with file File Browser event
handlers.
Previously the window context just wasn't well defined and just happened
to work well enough in most cases. Addressing this may unveil further
issues, see T88570#1355740.
Differential Revision: https://developer.blender.org/D13441
Reviewed by: Campbell Barton
- In some cases it avoids using strlen on the result.
- Use ATTR_NONNULL for all arguments.
- Remove NULL pointer check for WM_operator_bl_idname src argument.
- Rename from/to to src/dst.
Refactoring event click-drag detection broke click detection for
simulated events. Resolve this by sharing logic for update previous
values in `wmWindow.eventstate` for regular event handling
(no functional changes for non-simulated events). Failure to detect
clicks for simulated events broke the undo test
`test_undo.view3d_multi_mode_select` in `../lib/tests/ui_simulate/run.py`.
All undo tests now pass.
When saving from the menu the region was not set,
causing the last region in `area->regionbase` to be used
as the region was assigned before comparison.
Steps to reproduce were:
- Open Clip Editor
- Call "Open Clip" (e.g. Alt+O)
- Select video file
The file wouldn't be loaded into the Clip Editor.
Caused by 7849b56c3c.
This is part of a fix for T88570, where the file selector would crash
when activated multiple times.
Calling save multiple times would free the operator, leaving a dangling
pointer which was used when panels were visible that accessed the
"active_operator".
Reviewed By: Severin
Ref D14905
The acquire locking of the draw manager introduced other issues.
The current implementation was a hacky solution as we know that the
final solution is something totally different {T98016}.
Related issues:
* {T97988}
* {T97600}
The acquire locking of the draw manager introduced other issues.
The current implementation was a hacky solution as we know that the
final solution is something totally different {T98016}.
Related issues:
* {T97988}
* {T97600}
Existing code to replace the file operation was failing when done from
the window for the file operation itself.
Basically, this patch does two things:
- Implement a well defined window context to use as the "owner" or
"root" of the File Browser. This will be used for managing the File
Browser and to execute the file operation, even after the File Browser
was closed.
- Ensure the context is valid when dealing with file File Browser event
handlers.
Previously the window context just wasn't well defined and just happened
to work well enough in most cases. Addressing this may unveil further
issues, see T88570#1355740.
Differential Revision: https://developer.blender.org/D13441
Reviewed by: Campbell Barton
This is because some drivers / GPU actually still do double buffer swapping
but others don't. Adding this do ensure the background color of the first
redraw.
Note that this fix was not tested on the problematic hardware and might not
solve the issue.
This should have no functional changes.
This reduce the complexity of the shader by only supporting 2 colors.
We never use more than 2 color in practice and this makes usage not require
a UBO.
While relatively minor issue, it could become fairly annoying in a big
project, since once an ID is tagged as directly linked it tend to remain
as such.
Now also force indirect tagging when loading new IDs as part of a lib
relocation process, since the ones actually directly linked will be
tagged as such later on.
There were two calls to access job's custom data. One of them
ignored job type, the other one ignored job owner.
Now there is a single function to access job's custom data.
If the job type or owner is not relevant NULL or WM_JOB_TYPE_ANY
can be passes explicitly.
Differential Revision: https://developer.blender.org/D14803
This patch adds the drag and drop strip previews in the VSE.
It also adds two new functions to the drag and drop API.
1. "draw_in_view" for callbacks that wants to draw elements in local viewport coordinates
2. "on_drag_start" that can be used for prefetching data only once at the start of the drag.
Reviewed By: Julian, Campbell
Differential Revision: http://developer.blender.org/D14560
Removal of the `WM_redraw_windows` call in `wm_file_write` introduced
in rB7a9cfd08a8d7415ff004809cf62570be9152273e as that can cause
crashing while saving from a script.
See D14780 for more details.
Differential Revision: https://developer.blender.org/D14780
Reviewed by Campbell Barton
This is a partial fix to the fact that rendering with EEVEE or other GL
render engines is currently blocking the whole UI when asking to redraw
a viewport.
This patch just bypasses the viewport bind (containing the Draw Context
lock) and the following drawing. There is an update tagging to not
loose a viewport update if there was one asked.
Other queries other than view redraw (such as selection depth drawing or
offscreen drawing) will still block the whole UI as they need immediate
data feedback.
Ping @Severin for the change in `WM_draw_region_viewport_bind()`.
I'm assuming this is not an issue because it's highly unlikely to
bring up this operator during rendering. But in this case, it would just
lock as usual.
The bypassing in `DRW_notify_view_update` might be a bit overparanoid.
- Add logging for CLICK_DRAG event handling to debug drag events.
- Use logging API for reporting the key-map, operator and event.
This command now prints useful information for investigating
key-map and event handling issues:
blender --log "wm.handler.*" --log-level 4
- Replace SPACE_TYPE_LAST with SPACE_TYPE_NUM (adding 1).
- Rename RGN_TYPE_LEN to RGN_TYPE_NUM
This makes it possible to tag space-type/region-type combinations
with `bool tag[SPACE_TYPE_NUM][RGN_TYPE_NUM]` which reads more clearly
than `bool tag[SPACE_TYPE_LAST + 1][RGN_TYPE_LEN]`.
color attribute system.
This commit removes sculpt colors from experimental
status and unifies it with vertex colors. It
introduces the concept of "color attributes", which
are any attributes that represents colors. Color
attributes can be represented with byte or floating-point
numbers and can be stored in either vertices or
face corners.
Color attributes share a common namespace
(so you can no longer have a floating-point
sculpt color attribute and a byte vertex color
attribute with the same name).
Note: this commit does not include vertex paint mode,
which is a separate patch, see:
https://developer.blender.org/D14179
Differential Revision: https://developer.blender.org/D12587
Ref D12587
This is to improve grammatical consistency with other selection options.
Maniphest Tasks: T96745
Differential Revision: https://developer.blender.org/D14444
Replace 5 arguments with a single struct as the same arguments
are used in many places.
This didn't read well and was confusing with both arguments named
`val` & `value` in the case of WM_modalkeymap_add_item.
Regression in [0] which removed a special check when tweak events ended.
Add a similar check for drag events that runs drag is disabled in the
main event handling loop.
[0]: 4986f71848