Commit Graph

25748 Commits

Author SHA1 Message Date
Sergey Sharybin
4b24ce84e8 Camera tracking integration
===========================

- Damn hidden searches. Again fix in select_all operator.
  This time for inverted selection.
- Do not select "hidden" parts of marker on creation.
- Added modifier key for marker transformation:
  if alt is pressed down -- pattern/search will be moving
  relative to marker center.
- Changed behavior of mouse sliding:
  * To change marker position markers should be slided by it's center.
  * Left-top corners now used to offset pattern/search relative to
   marker center.
  * Hide mouse cursor during sliding.
2011-07-22 14:06:31 +00:00
Sergey Sharybin
a3a3185ef1 Camera tracking integration
===========================

Second attempt to fix log2f issue. Should work now.
2011-07-21 17:02:04 +00:00
Sergey Sharybin
48405704e8 Camera tracking integration
===========================

Attempt to fix undefined log2f function.
2011-07-21 16:56:44 +00:00
Sergey Sharybin
b8510e14a6 Camera tracking integration
===========================

Fixed own mistake in changed Select All operator.
2011-07-21 16:04:01 +00:00
Sergey Sharybin
0de7e49a10 Merging r38516 through r38561 from trunk into soc-2011-tomato 2011-07-21 15:04:41 +00:00
Sergey Sharybin
a48039507f Camera tracking integration
===========================

Forgot to initialize aspect ratio for opening clip.
2011-07-21 14:59:56 +00:00
Sergey Sharybin
1c971862bd Camera tracking integration
===========================

- Fixed discovered bug with selecting hidden marker areas with mouse.
- Refactor of context structure used for 2D tracking:
  * Tracker object is now per-track. This allows to use
    different pyramid levels for different tracks and
    now search area resizing shouldn't make tracking less
    accurate.
  * This is also be used for new optimized libmv API.
  * This allowed to use OpenMP to track different markers in
    separated threads.
    This allowed to reach quite cool speedup for multi-core CPU.
2011-07-21 14:56:13 +00:00
Sergey Sharybin
3e9d1d7683 Corrected View Selected operator for image editor so now it works
fine for images with different X and Y aspect ratio.
2011-07-21 09:50:39 +00:00
Sergey Sharybin
481004451a Camera tracking integration
===========================

- Small fix for recent commit -- zoom was calculating incorrect
  for some values of aspect ratio.
- Small spelling fixes for operator descriptions.
2011-07-21 09:47:33 +00:00
Sergey Sharybin
cd332d571a Camera tracking integration
===========================

- Fixed crash when transforming disabled marker.
- Select Inverse wouldn't select hidden parts of markers.
- Movie Clip display aspect ratio is now available on Display panel.
2011-07-21 09:23:25 +00:00
Sergey Sharybin
e7669caf5a Fixed bug with multires baking to float buffers.
Was missed a flag to set rect marked as changed.
2011-07-21 08:10:34 +00:00
Campbell Barton
314fdb941e revert recent matrix multiplication patch:
[#28032] Python Mathutils: Matrix Multiplication Error

Since they ended up reversing the order we better keep old code unless its proven to be incorrect.
also change Matrix.__repr__ function args to evaluate correctly (need to be inside a tuple).
2011-07-21 02:00:29 +00:00
Campbell Barton
c608288d76 add tip that duplicator system doesnt support xray / transp object draw options since we keep getting reports about this. 2011-07-21 01:37:15 +00:00
Campbell Barton
98774eba0e fix [#28037] Missing orange selection lines (trivial)
From what I can tell there is no good fix for this bug, calculating the 2d/3d viewborder and then attempting to align them to be pixel perfect fails because of float imprecision.

Added a workaround, so the camera border is always drawn in 2d space,
since this workaround may cause problems later on its kept under the define VIEW3D_CAMERA_BORDER_HACK so we can get old behavior back easily.
2011-07-21 01:30:26 +00:00
Campbell Barton
28780342ed fix/workaround [#28040] float images reduced to 256 levels per channel upon save
Generated images would not be re-generated with a float buffer on load, even when selected on creation.
Now save the float buffer setting as a generated image flag.

This means you can enable before baking to enable baking to a float buffer.
2011-07-21 00:41:00 +00:00
Sergey Sharybin
ac57527895 Camera tracking integration
===========================

- Fixed crash when holding down S and R keys.
- Fixed deleting of first marker.
- Tracking should now work fine with float buffers.
- Added option to show distortion grid. It's most probably
  temporary solution until [auto]calibration tools aren't
  merged.
  This grid defines straight lines on the image.
2011-07-20 20:31:25 +00:00
Sergey Sharybin
76a6564e3b Camera tracking integration
===========================

Test feature: configurable marker colors in Clip Editor.

Use presets, so plenty of different color could be defined and
easily re-used.
2011-07-20 15:02:49 +00:00
Sergey Sharybin
add176fe6a Camera tracking integration
===========================

- Hide all reconreuction-related sliders from Display N-panel
  of 3D viewport if "Show Reconstruction" is turned off.
- Added setting for shape of bundle. Default is sphere.
2011-07-20 12:46:22 +00:00
Sergey Sharybin
f26aa456e7 Camera tracking integration
===========================

Changed hotkeys for locking track:
- Ctrl-L for lock
- Alt-L for unlock
2011-07-20 11:02:26 +00:00
Sergey Sharybin
0fec30a35f Camera tracking integration
===========================

- Internal change: do not use maroses for checking the only
  one bit of track/marker flags.
- Do not display track name for disabled markers when
  "Show Disabled" is turned off.
- Option to lock tracks. Locked tracks can't be be moved,
  scaled, re-tracked and so.
2011-07-20 10:51:47 +00:00
Sergey Sharybin
5d978f1e87 Camera tracking integration
===========================

Moved tweak from "Cursor To Active" to "Cursor To Selection".
It's more logical due to this operator already works with midpoints.
2011-07-20 09:27:17 +00:00
Sergey Sharybin
1063fc44f1 Camera tracking integration
===========================

- Fixed bug with bundle getting selected when clicking on camera.
- Bundles are now low-poly.
- Tweaked "Snap Cursor To Active" operator:
  If active object is camera and there's bundles wisible in viewport,
  snapping would happen to midpoint of selected bundles.
2011-07-20 09:16:26 +00:00
Campbell Barton
8b5e7f2650 patch [#28032] swapped matrix multiplication order, reverse it back, tested with FBX, BVH import/export which are very sensitive to changes in matrix rotation. 2011-07-20 06:41:51 +00:00
Campbell Barton
74219d2704 patch [#28031] Minor typo in Blenlib
from Scott Giese (sgiese)
2011-07-20 06:05:47 +00:00
Campbell Barton
0ed523a8dd patch [#28032] Python Mathutils: Matrix Multiplication Error
from Scott Giese (sgiese)
2011-07-20 05:57:38 +00:00
Sergey Sharybin
a53fc2d306 Camera tracking integration
===========================

- Selected bundles are now highlighted with outline.
  It looks more Blender-way of highlighting selected items.
- Added option to show bundles names in 3D viewport.
- Bundles now coudl be selected from 3D viewport.
2011-07-19 20:22:03 +00:00
Sergey Sharybin
b9c6a20354 Merging r38454 through r38515 from trunk into soc-2011-tomato 2011-07-19 19:58:01 +00:00
Campbell Barton
0936874695 update to patch from Andrew Hale - obj.closest_point_ob_mesh() now takes an optional max_dist argument. 2011-07-19 15:21:21 +00:00
Sergey Sharybin
58ac2dbed6 Camera tracking integration
===========================

- Do not show bundles in 3d viewport if "Only Render" option is enabled.
- Fixed bug with incorrect track state.
2011-07-19 13:02:00 +00:00
Sergey Sharybin
53f5ca931e Camera tracking integration
===========================

- Fixed smal lbug with mouse selection.
- Added option to show tracks names and their states
  (disabled, keyframed, estimated, tracked).
2011-07-19 12:42:01 +00:00
Sergey Sharybin
146a184d2a Camera tracking integration
===========================

- Remove set but not used variable in clip buttons.
- Set keyframe when sliding marker with mouse.
- Also set keyframe when sliding from preview widget.
2011-07-19 10:40:22 +00:00
Jeroen Bakker
4024b14b43 fix for [#28012] Mat ID messy with shader nodes
Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel

To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass

Jeroen
2011-07-19 08:31:53 +00:00
Sergey Sharybin
d8751c5777 Camera tracking integration
===========================

Small fix: forgot to initialize track preview height for
new space clip editor.
2011-07-19 07:56:01 +00:00
Dalai Felinto
d8e216833a cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
Dalai Felinto
f2e055f4a4 bugfix: [#27348] blenderplayer showing a different viewport size in 2.57b
I believe this bug was there since we (me) moved the game settings to scene->gm
Since I was here I added support for x/y non square aspect pixels (i.e. anamorphic)
we were already using it for videotexture so I don't know why we were not here.

Tested in OSX, but it should be working in all OSs.
2011-07-19 01:41:45 +00:00
Campbell Barton
ce0ad0b40b fix [#28018] Sequence Swap Data Operator does not work 2011-07-19 01:36:59 +00:00
Sergey Sharybin
e42806a744 Camera tracking integration
===========================

- Sliding from preview could now be undone.
- Fixed memory leak caused by NULL-ing used scopes on
  layout restore.
- Fixed possible crash after splitting space clip.
2011-07-18 19:39:02 +00:00
Sergey Sharybin
426ca2ef89 Camera tracking integration
===========================

- Enable disabled markers when sliding from preview.
- Refresh space clip when marker is moving from preview.
2011-07-18 19:06:18 +00:00
Sergey Sharybin
31fda5739a Camera tracking integration
===========================

Disallow changing trasnformation mode to rotation.
It's not supported for markers and it lead to crashes.
2011-07-18 18:57:00 +00:00
Sergey Sharybin
23bffd1742 Camera tracking integration
===========================

Changed behavior of "Follow Track" constraint for tracks.

Now tracking coordinates are mapped to plane which is
parallel to camera view plane.
2011-07-18 18:45:05 +00:00
Lukas Toenne
7de78a812c Missing struct keyword in function declaration causes compiler error with cmake/gcc. 2011-07-18 18:14:22 +00:00
Sergey Sharybin
3a6ea7b5e1 Camera tracking integration
===========================

- Track preview widget is now resizeable.
- Marker position could now be adjusted from track
  preview widget.
2011-07-18 14:54:32 +00:00
Ton Roosendaal
384831dd9d Bugfix #27927
This fixes assigning 'tweak' keymap option for border selecting in
Node editor. Thanks Perry Parks for the patch!
2011-07-18 14:41:59 +00:00
Sergey Sharybin
bd80b9a820 Camera tracking integration
===========================

Fixed bug with incorrect scale of UV project modifier
when Blender camera uses non-default sensor size.
2011-07-18 10:44:23 +00:00
Campbell Barton
35ce13562d script to report deprecated functions of text and their age in days. 2011-07-18 09:49:26 +00:00
Campbell Barton
9fa20e6d88 fix [#28003] Unable to delete vgroup
still need to find how an invalid defgroup index is set, but at least dont show the vertex group as selected when its not.
2011-07-18 07:38:44 +00:00
Janne Karhu
9469f0d0af Bug fix: particle cache should only be cleared on the exact first integer frame, not in the case of a subframe between the first and second frame. 2011-07-18 02:40:54 +00:00
Lukas Toenne
cf83cabb10 Modified behavior when replacing input links: The new target socket for the existing link is now chosen from available sockets that match the _target_ type, instead of the source type. This leads to more usable replacements, e.g. for toggling inputs on mix nodes. Still not a great solution to the mute/autoconnect problem, but a bit more intuitive for replacements. 2011-07-17 19:43:14 +00:00
Lukas Toenne
f62df587d9 Changed the default keys for duplicate-nodes-while-keeping-input-links to ctrl+shift+dkey, to avoid conflicts with alt+dkey for linked duplicates. 2011-07-17 18:17:35 +00:00
Sergey Sharybin
b9326acf95 Camera tracking integration
===========================

Click-and-slide behavior for placing marker.

Now "workflow" of adding new marker is following:
- Hit Ctrl+LMB
- Release Ctrl
- Slide mouse to give marker better position using
  preview widged for this.

"Previous" behavior is valid still.
2011-07-17 18:16:24 +00:00