In the 3D view sidebar, the active tool settings panel can be pinned to other
categories, and in those other categories it doesn't redraw when the active
tool changes. This commit checks for pinned panels from the "Tool" category
when checking whether to redraw.
Note that the relatively expensive string comparison is only done for
currently visible pinned panels.
Differential Revision: https://developer.blender.org/D9012
This adds support for line gesture to SculptGestureContext and
implements a Mask Line tool, which affects everything to the right of a plane
defined by the straightline gesture.
For this to work, a new WM_gesture_straightline_oneshot_modal is needed
which only runs exec when the gesture is over.
Added as experimental as it does not have icon.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D8722
face_set_color_default was not copied when copying meshes, so when
extracting the colors in the draw cache it was using a wrong default
color ID.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8957
Object in the 2.7x file is on no layer at all, while this is not really
expected nor considered valid, better to cope with the case gracefully
than crash.
To be backported to 2.90 and 2.83.
Where the if statement was just a check for an error or an unhandled
condition and there are no else statements, the rest of the function
doesn't need to be indented.
Before, it might have been possible in some cases (when there were no
items at all anymore in the collection) to miss that cleanup step,
leaving ghost useless and invalid operations around.
These breadcrumbs used to be a panel in 2.79 and 2.80 development.
If a file was saved in those versions, and the panels rearranged in a
version that didn't have this panel, its sortorder would be changed
even though it wasn't visible or even used in that version.
A simple fix is to use a new ID name for the new version of this
panel in 2.91. "Buttons" is an old name anyway.
These tooltips mostly just repeated the property names, which is not
helpful at all. Changing that leaves space to be much more specific
about what the properties actually do.
Differential Revision: https://developer.blender.org/D8994
This was the behavior in old versions of blender.
During a transformation operation, when pressing a contrain key, the chosen
orientation is that of the scene.
If you press the same key, the orientation changes to Global or Local.
However, if you choose another contrain axis with the orientation changed,
the orientation does not return to the set for the scene.
It remains Global or Local.
Now when changing a contrain axis, no matter what the current orientation is,
it always returns to the scene orientation.
Actions are either locked to a specific ID type, or "floating". Actions
in the floating state are now locked when they are assigned to an ID block.
Previously (rB94b99b5d4a7c20cf2) this was done at evaluation time, which
caused various problems:
- The ID type was set on the evaluated copy, and inconsistently flushed
back to the original.
- A newly created Action could not be assigned to an Action constraint,
unless a depsgraph evaluation was be forced first.
This is now resolved by calling `BKE_animdata_set_action()` to set the
action (instead of direct assignment) where possible, and calling
`BKE_animdata_action_ensure_idroot()` otherwise.
Manifest Task: https://developer.blender.org/T80986
Reduce complexity of `rna_SpaceDopeSheetEditor_action_update()` by flipping
conditions and returning early.
The depsgraph tagging has slightly changed, in that the depsgraph is not
tagged at all when there is no actual animation data added. I still see
this as a non-functional change, though, as in that case nothing changed
and tagging and re-evaluating wouldn't make any actual difference.
No functional changes.
Simplify `BKE_animdata_set_action()` by flipping some conditions and using
early returns, and document which parameters can be `NULL`.
No functional changes.
This reduces the number of places that have to be modified
when a new modifier is added.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D9000
With this change `outliner_draw.c` does not have to be
edited anymore when a new modifier is added.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D8998
Handling of pointer replacements in collection items lead to validating
all operations for a given property, when some might actually be no more
valid and would need to be cleaned up.
Related to T81059, found while investigating it.
Print out messages into console instead when se cannot find expected
data (this is actually normal when source library gets edited).
Note that there seems to be some issue with the 'auto-cleanup' mechanism
removing no more valid override rules on file save, will check on that
next.
Related to T81059, found while investigating it.
The operator has some problems with Undo, so better put it in
experimental for now.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D9007
We can only re-apply overrides fron the old local overrides to the newly
generated ones after all IDs have been properly remapped and renamed.
Otherwise override operations based on ID names may fail.
Related to T81059, found while investigating it.
Part of the code handling deletion of old, not needed anymore local
override IDs, was not working properly, effectively only deleting one
ID ever.
New code should also be a bit faster, though this should not be really
visible from user perspective.
Related to T81059, found while investigating it.
This commit replaces the BVH Tree currently used by the Weld Modifier
with the KD Tree used by `Merge > By Distance`.
This changes the result of the Weld Modifier to more closely match
`Merge > By Distance`.
There is also a big performance advantage.
Here is an overview (models in D8995):
| 2.90 (Duplicate Limit = 0) | 2.90 (Duplicate Limit = 1) | master (BVH) (Duplicate Limit = 1) | patch (KD) |
| 1.69s| 0.17s | 0.12s | 0.029s |
Differential Revision: https://developer.blender.org/D8995
Since the search is applied all in one phase, there is no need to store
a reference to the search filter in every uiBlock. Instead just pass it
as an argument to UI_block_apply_search_filter.
Root of the issue is how we generate the storage ID for the differential
override operations.
However, since those are disabled anyway currently, simply comment out
creation of this copy for now, we can revisit this if/when we decide to
re-activate differential overrides.
Related to T81059, found while investigating it.
Before we would continue checking normal array values even if we knew
that the normal array would be conidered valid.
Break early to avoid excess iterations and make the code more clear what
it is doing.
No functional changes.
In very rare occations, the returned derivates would be the same. This
would lead to the normal calculation breaking (zero normals).
Solution: Add this edge case to the other corner case checks.
Reviewed By: Sergey
This is was caused by incorrectly set `preview_render_size` in VSE
rendering context. Value was set to `SEQ_PROXY_RENDER_SIZE_FULL`, but
it should be `SEQ_PROXY_RENDER_SIZE_SCENE` as scene render size is
being used.
Alternatively we can check for `context->for_render` in
`input_preprocess()`, but I think fix above is more correct.
Reviewed By: sergey, brecht
Maniphest Tasks: T80424
Differential Revision: https://developer.blender.org/D8838