Commit Graph

66889 Commits

Author SHA1 Message Date
Clément Foucault
4cd558b711 Mesh Batch Cache: Port Texture paint wires to new batch request 2018-12-17 17:11:45 +01:00
Clément Foucault
7ac49a07c6 Mesh Batch Cache: Port Texture paint batches to new batch request 2018-12-17 17:05:57 +01:00
Clément Foucault
9bb70e59b8 Curve Batch Cache: Fix issue with cd_used
cd_used needs to be the combination of generated data.
2018-12-17 17:05:57 +01:00
Clément Foucault
36cc42e796 Mesh Batch Cache: Optimization & Refactor shaded surface support
This now only upload data per loops to the GPU, making use of index buffer
to draw polygon. This make use of the vertex cache, speed up renders
and saves a lot of vram.

Update performance is also slightly faster and can even be improved further
by updating only uvs or vcol independently.

This commits breaks texture paint batches. It will be added back in another
commit.
2018-12-17 17:05:57 +01:00
Clément Foucault
bc74e48680 Fix T59373: Background Colors don't match in Workbench renderer 2018-12-17 17:05:57 +01:00
Clément Foucault
29877fb1a4 Workbench: Fix srgb texture not being color managed in texture color mode 2018-12-17 17:05:57 +01:00
Sergey Sharybin
0d511e05d3 Cleanup: Fix typo in comment 2018-12-17 16:34:08 +01:00
Antonioya
4f220cd1cd GP: Change Primitive manipulator to secondary Gizmo color 2018-12-17 16:26:25 +01:00
Jacques Lucke
6dcf788d12 Fix T59493: view selected in GP edit mode does not take obmat into account 2018-12-17 15:03:20 +01:00
Antonioya
9b80c70fc5 GP: Change Primitive manipulator color 2018-12-17 14:48:10 +01:00
Jacques Lucke
bb58354232 Fix T59490: wrong curve handle lines 2018-12-17 14:34:32 +01:00
Bastien Montagne
ce3d00b9b7 Fix T59404: Mistake in recent EdgeHash refactor broke edge generations in mesh validate code. 2018-12-17 14:28:29 +01:00
Sergey Sharybin
60a5559b6c Correct modifier stack validation 2018-12-17 12:44:48 +01:00
Sergey Sharybin
a84c823b89 Fix T58652: Crash editing shape keys weirdness with instances
This is a second attempt to get the crash fixed. The original fix
worked, but it was reverted by d3e0d7f082.

Now the logic goes as:

- All pointers which we can not have shared (the ones which are
  owned by the runtime) are cleared.
- The rest of runtime stays untouched.

This seems to be enough to keep particles happy.
2018-12-17 12:33:37 +01:00
Sergey Sharybin
dcc11360c6 Remove some files restored in Game Engine
Most likely was caused by bad resolution of recent merge conflict.
2018-12-17 11:53:54 +01:00
Antonioya
7d36a2a775 Fix T59483: Grease Pencil Additive Drawing mode doesn't work with shapes 2018-12-17 11:34:50 +01:00
Clément Foucault
b253fe4d1b Eevee: Change Bent normal calculation
This changes the bent normal effect to be a bit more subtle.
I also tuned down the bent normal blending factor so mesh faceted look may
appear more in occluded regions. this is to increase the fidelity of the
indirect lighting. This blending might be a parameter in the future.

Based the calculation on "Bent Normals and Cones in Screen-space"
by O. Klehm, T. Ritschel, E. Eisemann, H.-P. Seidel
2018-12-17 09:54:24 +01:00
Clément Foucault
99457dd981 GPU: Add Intel HD Graphics 530 to the list of buggy intel gpus 2018-12-17 08:56:38 +01:00
Clément Foucault
30a0f1a2bf Workbench: Use int to fix compilation issues on certain platform 2018-12-17 08:47:37 +01:00
Campbell Barton
b322ce0847 Context: add objects_in_mode(_unique_data)
Needed for Python to easily support multi-object edit/pose modes.
2018-12-17 17:55:18 +11:00
Campbell Barton
7fac1bfc20 Context: remove active_gpencil_brush
We don't have this for other painting modes,
no need for a special case here.
2018-12-17 17:17:43 +11:00
Campbell Barton
21c1c3c59c 3D View: empty image option to show front/back
Only back was possible.
2018-12-17 14:49:16 +11:00
Campbell Barton
365ef09815 Correct error in last commit 2018-12-17 14:46:18 +11:00
Campbell Barton
d72d2d4133 DNA: clear / remove deprecated flags
- Clear deprecated flags for ID's:
  Scene, Sequence, World, Object & Mesh.
- Clear deprecated flags for Spaces: outliner, 3D view & image.
- Remove unused `Mesh.drawflag`
- Remove unused `USER_ALLWINCODECS`, `USER_MMB_PASTE`.
- Remove `V3D_SOLID_TEX` & `V3D_ZBUF_SELECT` - used in a few areas.
- Flip `Object.empty_image_visibility_flag`
  (avoids do-version on each new flag)
- Rename 'Backside' -> 'Back' in context of drawing - showing 'Back'
  makes sense.
2018-12-17 13:55:06 +11:00
Campbell Barton
9149e89421 Merge branch 'master' into blende2.8 2018-12-17 10:25:40 +11:00
Campbell Barton
98f43ba3e4 Cleanup: use bit-shifted flag definitions in DNA 2018-12-17 09:55:47 +11:00
Antonioya
ea33b90a1b Fix T59446: Grease pencil mirror modifier wrong
The mirror was working different to mesh mirror and the result was not the expected.
2018-12-16 19:53:40 +01:00
Antonioya
fbed69866e GP: Add option to occlude eraser
This adds the functionality requested in T59417 adding a new button near of pressure button of the brush to enable/disable occlude effect for eraser.
2018-12-16 18:25:55 +01:00
Charlie Jolly
c733062d27 GP: Primitive: Add curve tool icon
Thanks @billrey
2018-12-16 14:20:05 +00:00
Antonioya
1578ce46c5 GP: Fix Onion Skin slow performance
The number of vertex for VBO was not calculated for onion skin and made the realloc of memory very slow.
2018-12-16 12:19:20 +01:00
Campbell Barton
4b545d1bbf Fix T58975: "@=" operator silently fails
D4083 by @artfunkel
2018-12-16 09:49:00 +11:00
Campbell Barton
3e311fdcd1 Cleanup: style 2018-12-16 09:30:05 +11:00
Campbell Barton
73dd9c4d34 Fix string formatting, fall through attr 2018-12-16 09:23:07 +11:00
Antonioya
351f537fa8 GP: New Curve primitive and other primitive improvements
This commit adds support for new curve tool and adds more functionalities to the existing primitives, including new handles, editing, stroke thickness curve, noise, preview of the real stroke, etc.

Thanks to @charlie for his great contribution to this improvement.
2018-12-15 17:21:47 +01:00
Antonioya
f9917a8d43 Fix T59396 Grease pencil brush crash
The problem was the brush was not initializated because some code was missing (marked as ToDo)
2018-12-15 09:54:31 +01:00
Antonioya
b73529fafd GP: Add NULL checking for object 2018-12-15 09:36:08 +01:00
mano-wii
ba1f178c1c Fix T56185, T59351: bypass GL_PROXY_TEXTURE.. test on AMD GPU + windows
This replaces the test of consistency and capacity made with `GL_PROXY_TEXTURE_..` on AMD GPUs with one that checks only if the texture fits the limits of size and layer.

Differential Revision: https://developer.blender.org/D4081
2018-12-14 21:33:31 -02:00
Dalai Felinto
9fbada4a3b Fix T59388: Blender crash upon F3 command search in VSE
We may not have an active object depending on where the operator is called from
or well if we simply don't have an active object :)
2018-12-14 20:35:57 -02:00
Dalai Felinto
fa41350c72 UV pin: Use ID_RECALC_COPY_ON_WRITE instead of the almighty 0
I suppose the cow tag is more correct for those generic/non-specific
tags. Thank you Sergey.
2018-12-14 20:33:31 -02:00
Dalai Felinto
a63209e175 Fix T59381: UV editor - Pinned vertex missing update
Pinning doesn't really change the geometry, so we don't really have a
tag for this. Using '0' for now (same we use for Mark Seam).

I will check with Sergey Sharybin which flag to use instead.
We could use ID_RECALC_GEOMETRY to match the notifier, but even the
simpler ID_RECALC_SELECT would do it.
2018-12-14 19:53:07 -02:00
Alexander Gavrilov
de662e7cd3 NLA: insert keyframes correctly for strips with non-Replace mode.
NLA strips support using the keyframe values in a variety of ways:
adding, subtracting, multiplying, linearly mixing with the result
of strips located below in the stack. This is intended for layering
tweaks on top of a base animation.

However, when inserting keyframes into such strips, it simply inserts
the final value of the property, irrespective of these settings. This
in fact makes the feature nearly useless.

To fix this it is necessary to evaluate the NLA stack below the
edited strip and correctly compute the raw key that would produce
the intended final value, according to the mode and influence.

Differential Revision: https://developer.blender.org/D3927
2018-12-14 22:19:18 +03:00
Dalai Felinto
fc74903f27 Fix T59322: View Layer - Search not working
Basically uiRNACollectionSearch->but_changed was always NULL for the
search templates. So skip_filter would always be true, and we would
never filter.

An alternative fix would be to add the following to the begin of
`template_search_add_button_searchmenu`:
```
static bool always_true = true;
template_search->search_data.but_changed = &always_true;
```
2018-12-14 17:09:29 -02:00
Sergey Sharybin
d3e0d7f082 Fix broken particle distribution after recent fix 2018-12-14 17:33:54 +01:00
Brecht Van Lommel
c7cc97c7b9 Fix wrong color in center of HSV circle picker, after recent changes. 2018-12-14 17:29:41 +01:00
Sebastian Parborg
17905e89a7 Fix T59358: Wrong status bar keymap for release confirms and right click select.
Differential Revision: https://developer.blender.org/D4077
2018-12-14 16:59:49 +01:00
Clément Foucault
98f6f7bc78 Fix T59182: Blender 2.8 win64 crashes on start 2018-12-14 16:53:45 +01:00
Antonioya
780f0f646d GP: Rename CTX and OB modes
Part of T59335.
2018-12-14 16:52:12 +01:00
Clément Foucault
a1c8595b09 Edit Curve: Add Normal size in overlay popover and change default range
Change default range to 0..2 to improve the slider behavior.
2018-12-14 16:35:51 +01:00
Clément Foucault
f371e633f9 Curve Batch Cache: Add support for loose edges and curve/surf modifier
Fixes T58298 Nurbs circle and curve dont draw in objectmode
Fixes T58107 Modified curves/surfaces/fonts do not show their eval mesh
2018-12-14 16:17:29 +01:00
Clément Foucault
e4b3fe4b69 Wireframe: Fix wireframe color in edit mode for surfaces 2018-12-14 16:17:29 +01:00