Commit Graph

6354 Commits

Author SHA1 Message Date
Hans Goudey
b339e3937d Fix: Crash in sculpt mode with shared normals caches
Since the normals are stored in a shared cache, tagging them dirty
recreated the cache from scratch when it was shared. Instead,
add a function that updates the cache in the same call as tagging
it dirty. This keeps the old state of the cache around even if it was
shared, and reflects the way that it's really the PBVH and sculpt
mode managing the dirty status of normals while sculpt mode
is active.

One consequence is that the BVH cache and the triangulation
cache need to be tagged dirty manually. I'd like to avoid abstracting
this more than necessary, because I'm hoping in the long term
different caching abstractions like a more global cache that takes
implicit sharing versions into account will make this complexity
unnecessary.

Fixes #111628, #111563

Pull Request: https://projects.blender.org/blender/blender/pulls/111641
2023-08-29 17:07:42 +02:00
Hans Goudey
425b871607 Mesh: Replace EdgeHash and EdgeSet with C++ classes
The `EdgeHash` and `EdgeSet` data structures are designed specifically
as a hash of an order agnostic pair of integers. This specialization can
be achieved much more easily with the templated C++ data structures,
which gives improved performance, readability, and type safety.

This PR removes the older data structures and replaces their use with
`Map`, `Set`, or `VectorSet` depending on the situation. The changes
are mostly straightforward, but there are a few places where the old
API made the goals of the code confusing.

The last time these removed data structures were significantly changed,
they were already moving closer to the implementation of the newer
C++ data structures (aa63a87d37).

Pull Request: https://projects.blender.org/blender/blender/pulls/111391
2023-08-29 17:00:33 +02:00
Hans Goudey
3db523ab3e Cleanup: Move BLO headers to C++
Except for BLO_readfile.h, which is still included by C files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111610
2023-08-28 15:01:05 +02:00
Bastien Montagne
c4a0bd7d50 Fix BLI_findstring_ptr & co. potentially accessing NULL pointer.
By definition, unlike in `BLI_findstring` & co, there is no guarantee
that the `const char *id_iter` pointer here is not a NULL one.
2023-08-28 13:18:11 +02:00
Iliya Katueshenock
888a7f0bf0 Cleanup: remove C++ RawArray
Unused, and conflict with rna `RawArray`.

Pull Request: https://projects.blender.org/blender/blender/pulls/111491
2023-08-25 11:46:37 +02:00
Campbell Barton
b6c014c731 CMake: enable comma-subscript GCC warning 2023-08-17 23:17:30 +10:00
Omar Emara
110cb5d0d5 BLI: Add square function
This patch adds the square function for both float and vector math BLI
libraries. It also renames the corresponding GLSL function for
compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/111217
2023-08-17 15:05:52 +02:00
Harley Acheson
0e977a38bc Cleanup: Make format
Formatting changes resulting from Make Format
2023-08-16 14:15:54 -07:00
Omar Emara
85a3f61150 BLI: Add 2D transformation matrix decomposition
This patch adds support for 2D transformation matrix decomposition into
translation, rotation, and scale.

Pull Request: https://projects.blender.org/blender/blender/pulls/111178
2023-08-16 14:47:14 +02:00
Aras Pranckevicius
2f060706a4 Cleanup: fewer BLI_color.hh et al includes
Include counts of some headers while making full blender build:
- BLI_color.hh 1771 -> 1718
- BLI_math_color.h 1828 -> 1783
- BLI_math_vector.hh 496 -> 405
- BLI_index_mask.hh 1341 -> 1267
- BLI_task.hh 958 -> 903
- BLI_generic_virtual_array.hh 509 -> 435
- IMB_colormanagement.h 437 -> 130
- GPU_texture.h 806 -> 780
- FN_multi_function.hh 331 -> 257

Note: DNA_node_tree_interface_types.h needs color include only
for the currently unused (but soon to be used) socket_color function.
Future step is to figure out how to include
DNA_node_tree_interface_types.h less.

Pull Request: #111113
2023-08-16 14:48:53 +03:00
Aras Pranckevicius
acbd952abf Cleanup: fewer iostreams related includes from BLI/BKE headers
Including <iostream> or similar headers is quite expensive, since it
also pulls in things like <locale> and so on. In many BLI headers,
iostreams are only used to implement some sort of "debug print",
or an operator<< for ostream.

Change some of the commonly used places to instead include <iosfwd>,
which is the standard way of forward-declaring iostreams related
classes, and move the actual debug-print / operator<< implementations
into .cc files.

This is not done for templated classes though (it would be possible
to provide explicit operator<< instantiations somewhere in the
source file, but that would lead to hard-to-figure-out linker error
whenever someone would add a different template type). There, where
possible, I changed from full <iostream> include to only the needed
<ostream> part.

For Span<T>, I just removed print_as_lines since it's not used by
anything. It could be moved into a .cc file using a similar approach
as above if needed.

Doing full blender build changes include counts this way:
- <iostream> 1986 -> 978
- <sstream> 2880 -> 925

It does not affect the total build time much though, mostly because
towards the end of it there's just several CPU cores finishing
compiling OpenVDB related source files.

Pull Request: https://projects.blender.org/blender/blender/pulls/111046
2023-08-16 09:51:37 +02:00
Sybren A. Stüvel
86085bcb9c Mem: avoid offsetting nullptr
Fix an UBSAN warning about undefined behavior, by preventing additions
to `nullptr`:

```
blender/source/blender/blenlib/intern/BLI_memiter.c:136:42: runtime error:
applying non-zero offset 48 to null pointer
```

No functional changes.
2023-08-15 18:01:11 +02:00
Hoshinova
0702c24a36 Nodes: Add Lacunarity and Normalize inputs to Noise node
This PR adds the Lacunarity and Normalize inputs to the Noise node
similar to the Voronoi node.

The Lacunarity input controls the scale factor by which each
successive Perlin noise octave is scaled. Which was previously hard
coded to a factor of 2.

The Noise node normalizes its output to the [0, 1] range by default.
The Normalize option makes it possible for the user to disable that.
To keep the behavior consistent with past versions it is enabled by
default.

To make the aforementioned normalization control easer to implement,
the fractal noise code now accumulates signed noise and remaps the
final sum, as opposed to accumulating positive [0, 1] noise.

Pull Request: https://projects.blender.org/blender/blender/pulls/110839
2023-08-15 17:38:45 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Aras Pranckevicius
d973355b3a Cleanup: reduce amount of math-related includes
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).

However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.

This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.

Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
  to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).

Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.

Pull Request #110944
2023-08-10 14:51:40 +03:00
Bastien Montagne
6a86dd5f34 LibOverride: Add ID pointer to operations over ID pointers.
In RNA collections storing ID references, the name of the collection
item may not always be unique, when several IDs from different libraries
are present.

While rare, this situation can become deadly to liboverride, by causing
random but exponential liboverride hierarchies corruptions.

This has already been alleviated by using preferably both name and index
in items lookup (a05419f18b) and by reducing the risk of name collision
in general between liboverrides and their linked reference (b9becc47de).

This commit goes further, by ensuring that references to items of RNA
collections of IDs stored in liboverride operations become completely
unambiguous. This is achieved by storing an extra pointer to the item's
ID itself, when relevant.

Lookup then requires a complete match `name + ID` to be successful,
which is guaranteed to match at most a single item in the whole RNA
collection (since RNA collection of IDs do not allow duplicates, and
the ID pointer is always unique).

Note that this ID pointer is implemented as an `std::optional` one
(either directly in C++ code, or using an new liboverride operation `flag`
in DNA). This allows to smoothly transition from existing data to the
added ID pointer info (when needed), without needing any dedicated
versioning. This solution also preserves forward compatibility as much
as possible.

It may also provide marginal performances improvements in some cases, as
looking up for ID items in RNA collections will first check for the
ID pointer, which should be faster than a string comparision.

Implements #110421.

Pull Request: https://projects.blender.org/blender/blender/pulls/110773
2023-08-10 12:41:20 +02:00
Sergey Sharybin
6afbb66a53 Cleanup: Noisy warnings caused by different defines for sse2neon
The issue is visible on Apple Silicon when building Cycles.

Cycles includes sse2neon.h via two code paths: own CPU headers and
Blender's headers. The Blender headers will request higher precision
defines and Cycles does not need it (not for the kernel anyway, as
it has measurable performance penalty).

The solution is to wrap defines in the BLI_simd.h with check, so
that the flags are not re-defined.

The Blender's integration in Cycles does not really care if those
operations are precise or not, as the actual computations are done
elsewhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/110953
2023-08-09 13:12:53 +02:00
Lukas Tönne
090f365cbd Node panels: New DNA and C++ API for node group interfaces
Part 1/3 of #109135, #110272

Adds a new DNA structure for defining node group interfaces without
using `bNodeSocket` and with additional node UI item types.

Node group interfaces are organized as a hierarchy of "items", which
can be sockets or panels. Panels can contain both sockets and other
panels (although nested panels beyond the root panel may be disabled to
avoid complexity on the user level).

Sockets can be added to the interface in any order, not just the
conventional outputs..inputs order. Sockets can be marked as both input
and output, generating 2 sockets on node instances.

The C++ API in the DNA struct allows manipulating the interface
declaration by adding and removing items, moving them inside the
interface or into a different panel.

Pull Request: https://projects.blender.org/blender/blender/pulls/110885
2023-08-09 10:06:31 +02:00
Campbell Barton
1a675d0c47 Cleanup: format disabled code 2023-08-09 10:49:53 +10:00
Hoshinova
b880485492 Nodes: add Floored Modulo mode to Math nodes
Both the `Math` node and the `Vector Math` currently only explicitly
support modulo using truncated division which is oftentimes not the
type of modulo desired as it behaves differently for negative numbers
and positive numbers.

Floored Modulo can be created by either using the `Wrap` operation or
a combination of multiple `Math` nodes. However both methods obfuscate
the actual intend of the artist and the math operation that is actually
used.

This patch adds modulo using floored division to the scalar `Math` node,
explicitly stating the intended math operation and renames the already
existing `"Modulo"` operation to `"Truncated Modulo"` to avoid confusion.
Only the ui name is changed, so this should not break compatibility.

Pull Request: https://projects.blender.org/blender/blender/pulls/110728
2023-08-08 12:13:00 +02:00
Campbell Barton
b086bd411e Cleanup: use listbase macros 2023-08-07 22:02:19 +10:00
Nathan Vegdahl
d4d0daa934 Fix #110169: nearly flat normalized fcurves jump around in editor
The root cause was a classic fixed-size epsilon issue.  The code that
checked if an fcurve was effectively flat, and thus shouldn't be
normalized, used a fixed-size epsilon that was reasonable for values
close-ish to zero, but didn't work well for values >= 1.0.

This patch addresses the issue by introducing a new function
`ulp_diff_ff()` that robustly computes the number of floating point
steps between two floats, and using that to ensure that a minimum
number of representable floats exist between the min/max values
of the curve.  This approach scales appropriately up and down to
both huge and tiny values.

This patch also updates the existing `compare_ff_relative()` function
to use the new robust ulps code for the ulps-based part of its
comparison, resolving an issue documented in its unit tests where
it behaved poorly for values close to zero.

Pull Request: https://projects.blender.org/blender/blender/pulls/110796
2023-08-07 10:53:01 +02:00
Campbell Barton
9e3dc02bed Cleanup: naming consistency for find functions
- find_from_name -> find_by_name.
- find_from_index -> find_index.

This matches naming used elsewhere in Blender API's.
2023-08-06 15:57:24 +10:00
Jacques Lucke
9150f6d1a9 BLI: refactor string search to use C++ API
The API becomes much simpler by using C++. Also, it removes the need
for manual memory management.

Pull Request: https://projects.blender.org/blender/blender/pulls/110826
2023-08-05 10:54:23 +02:00
Jacques Lucke
4719caf660 Cleanup: move BLI_string_search.h to C++ 2023-08-05 08:52:29 +02:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00
Campbell Barton
adf58a77ff Cleanup: use LISTBASE_FOREACH & LISTBASE_FOREACH_BACKWARD macros 2023-08-04 08:51:13 +10:00
Campbell Barton
8c8ff6b85b Cleanup: spelling in comments, use C-style comments 2023-08-03 09:44:28 +10:00
Campbell Barton
52acf6a6ec Cleanup: correct file names in comments after C -> C++ renaming
Use back-tick quotes to differentiate these from plain text.
2023-07-31 13:02:30 +10:00
Campbell Barton
ed01e16aa6 Cleanup: quiet uninitialized warnings 2023-07-29 13:47:57 +10:00
Campbell Barton
ea8d985db8 Cleanup: various C++ cleanups
- Use C++ headers.
- Use function style cast.
- Use boolean literals.
- Remove redundant struct, void.
- Remove redundant parenthesis.
2023-07-28 09:38:07 +10:00
Jacques Lucke
1327befc94 DRW/GPU: move .c files to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110509
2023-07-27 14:16:58 +02:00
Jacques Lucke
29aa89e4ec Fix: build error in windows debug builds 2023-07-26 16:39:48 +02:00
Jacques Lucke
932332ad6e BMesh: move bmesh module to C++
Also see #103343.

Pull Request: https://projects.blender.org/blender/blender/pulls/110489
2023-07-26 16:12:55 +02:00
Jacques Lucke
f397ba7571 BLI: update blender::Set vs std::unordered_set benchmark results
Also give more details about the used CPU and compiler.
2023-07-25 10:49:14 +02:00
Campbell Barton
530ee6e7fa Cleanup: make class doc-strings directly above classes
In some cases it wasn't clear if a comment before a class was meant
to be it's doc-string. Remove blank lines between the class & it's
doc-string.
2023-07-25 14:11:42 +10:00
Hans Goudey
5e9ea9243b Mesh: Rename "polys" to "faces"
Implements part of #101689.

The "poly" name was chosen to distinguish the `MLoop` + `MPoly`
combination from the `MFace` struct it replaced. Those two structures
persisted together for a long time, but nowadays `MPoly` is gone, and
`MFace` is only used in some legacy code like the particle system.

To avoid unnecessarily using a different term, increase consistency
with the UI and with BMesh, and generally make code a bit easier to
read, this commit replaces the `poly` term with `poly`. Most variables
that use the term are renamed too. `Mesh.totface` and `Mesh.fdata` now
have a `_legacy` suffix to reduce confusion. In a next step, `pdata`
can be renamed to `face_data` as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/109819
2023-07-24 22:06:55 +02:00
Campbell Barton
302887c619 Cleanup: use boolean literals in source/
Apply clang-tidy modernize-use-bool-literals to source/.
2023-07-22 11:43:01 +10:00
Campbell Barton
246292f486 Cleanup: various non-functional changes (mainly for C++)
- Remove redundant void, struct.
- Remove redundant parenthesis.
- Use STR_ELEM(..)
- Use function style casts.
2023-07-20 11:55:34 +10:00
Falk David
46d60aacd8 Array Utils: Add find_all_ranges function
This functions returns a vector of all the index ranges for which the
span contains consecutive values that equal to the value given.

Pull Request: https://projects.blender.org/blender/blender/pulls/110265
2023-07-19 16:37:50 +02:00
Falk David
93855a5efd IndexMask: Add tests for IndexMask::from_union 2023-07-19 16:24:31 +02:00
Falk David
2e3813f02c IndexMask: Add unoptimized from_union function
This adds a `IndexMask::from_union(...)` function. This is not very optimized, but shouldn't perform too terribly either.

Pull Request: https://projects.blender.org/blender/blender/pulls/110241
2023-07-19 10:45:13 +02:00
Campbell Barton
7fe1f14116 BLI_linklist_stack: restore type safety without needing explicit casts
Add casts back into the macro (removed in [0]), removing the need for
them to be manually included, use `decltype(..)` for C++.

[0]: 129f78eee7
2023-07-18 17:22:09 +10:00
Jacques Lucke
129f78eee7 Blenkernel: move to C++
Also see #103343.

Couldn't move two files yet:
* `softbody.c`: The corresponding regression test fails. It seems like the
  conversion to C++ changes floating point accuracy, but it's not clear where that happens exactly.
* `writeffmpeg.c`: Is a bit more complex to convert because of the static array in `av_err2str`.

Pull Request: https://projects.blender.org/blender/blender/pulls/110182
2023-07-17 10:46:26 +02:00
Campbell Barton
caf0024463 Cleanup: add degrees UTF8 symbol, prefer ascii over unicode in comments 2023-07-16 21:54:58 +10:00
Campbell Barton
d82322f616 Cleanup: spelling in comments 2023-07-16 15:50:02 +10:00
Campbell Barton
f957a6da22 Cleanup: compiler warnings (unused functions & variable) 2023-07-15 15:45:03 +10:00
Campbell Barton
32fb40fa76 Cleanup: use function style casts for C++ 2023-07-14 12:31:00 +10:00
Campbell Barton
ef1ddbaaca Cleanup: remove double spaces after a full-stop 2023-07-13 13:40:25 +10:00
Hans Goudey
9a879b27b3 Cleanup: Fix macOS build error, move set performance test out of header
Fixes, similar to a5a72019a9

Pull Request: https://projects.blender.org/blender/blender/pulls/110017
2023-07-12 18:04:13 +02:00