Lukas Toenne
4d5c64372a
Moved NAN_FLT define to BLI_math, this may come in useful.
2013-08-13 10:09:27 +00:00
Mitchell Stokes
851627f6e0
BGE: Updating the bge.logic.expandPath() documentation to better reflect its current behavior.
2013-08-13 07:48:07 +00:00
Campbell Barton
5b64b66127
add support for loading 8bit BMP images
2013-08-13 07:18:07 +00:00
Lukas Toenne
3e954e95a6
Fix #36451 , Particle system crashes blender. The psys_render_restore function was accessing the psys->frand random number array, but since the particle modifier is disabled this array does not get
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initialized. Added a sanity check to skip disabled particle systems in BI render. (why wasn't this done before?)
2013-08-13 06:21:39 +00:00
Campbell Barton
730b9c283e
change VIEW3D_OT_camera_to_view_selected poll function so it can be called from a script (without a view3d).
2013-08-13 04:35:14 +00:00
Mitchell Stokes
d23b383af0
BGE: Adding a GPU Latency profile category to represent the CPU time spent waiting on the graphics card.
2013-08-13 03:09:58 +00:00
Campbell Barton
5a9c012d86
fix for bug in rip tool, isolated verts would remain selected after ripping.
2013-08-13 01:52:36 +00:00
Campbell Barton
49411a6e37
fix own regression, rip tool wasn't handling selection.
2013-08-13 01:00:07 +00:00
Campbell Barton
fd14c344e0
switch arg order for BM_elem_select_copy(), would like to make this constant for all bmesh functions eventually.
2013-08-13 00:35:23 +00:00
Campbell Barton
726a7d6cd4
bmesh: simplify mode check for setting the edge selection
2013-08-13 00:17:39 +00:00
Campbell Barton
880a86230f
bmesh_vert_separate: remove unused return value
2013-08-12 23:49:56 +00:00
Campbell Barton
4a8d4f319f
bmesh_edge_separate: avoid counting radial loops when splitting edges, we only need to check if the edge is boundary or not. will speedup edgesplit modifier a little.
2013-08-12 22:36:46 +00:00
Sv. Lockal
c2a8f43e35
Fix [ #36439 ] Switching windows on Win7 x64 under certain outliner conditions will cause crash
2013-08-12 17:05:02 +00:00
Sergey Sharybin
3497b2241e
Followup for r58992, fixing user decrement error
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Some places like proxy rebuild didn't increent
custom shape user counter which lead to user
decrement errors later when freeing pose channels.
Try to keep custom object counter relevent, but
some corner cases might still be missing.
2013-08-12 13:52:13 +00:00
Sergey Sharybin
bc5dc88bda
Fix #36420 : ends of curves - caps & twist not good
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Forgot to calculate directions of first/last points
for NURBS and POLY splines.
2013-08-12 09:00:48 +00:00
Sergey Sharybin
98e5e544b5
Fix #36408 : Setting image.colorspace_settings.name changes saved alpha
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Issue was caused by reload caused by input colorspace change.
For generated images generated alpha flags weren't saved to
DNA, which lead to fallback from 32 bit depth to 24 when
doing any kind reload of generated image.
The same alpha loss happens when you save .blend file with
generated images.
Now added generated depth to DNA, so reload image and .blend
file wouldn't loss alpha.
2013-08-12 07:47:44 +00:00
Campbell Barton
68c8530be1
change to object-smooth poll function, no need to check for active object, just check we're not in editmode.
2013-08-12 06:10:29 +00:00
Brecht Van Lommel
33686720f2
Fix RNA parameter passing issue with dynamic arrays, was computing the wrong
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size in some cases.
2013-08-11 15:49:27 +00:00
Campbell Barton
910d1ff266
display an error with python driver expressions when script execution is disabled.
2013-08-11 08:29:56 +00:00
Campbell Barton
98c574e41a
use 'greater/less then or equal to' operators rather then adding 1.
2013-08-11 05:40:35 +00:00
Campbell Barton
a62163ada3
remove unused auto-key struct-member from uiAfterFunc, add compiler defines to cppcheck utility script.
2013-08-10 23:27:42 +00:00
Campbell Barton
76cb6829e5
edge-split now leaves split edges selected
2013-08-10 23:22:35 +00:00
Mitchell Stokes
3627541894
BGE: Fixing the memory leaks reported when the BlenderPlayer exits.
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They were caused by not having a free_windowmanager_cb set and by not having registered SpaceTypes, which meant data allocated for thosse SpaceTypes could not be freed. These were solved by defining a free_windowmanager_cb for the player that just frees wmWindows, and by making sure we only allocate memory for registered SpaceTypes.
2013-08-10 21:17:46 +00:00
Daniel Stokes
d17bf45842
As requested by Mitchell Stokes, reverting r58837 as it is causing some problems with the embedded game engine's python execution.
2013-08-10 01:29:23 +00:00
Brecht Van Lommel
3fbd8abcfd
OpenGL VBO's: free VBO pool before redraw, otherwise this just holds onto memory
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after objects are deleted until another big object is added. There's no good reason
to do this, or to think that our pool is somehow much faster than using the OpenGL
API to allocate and free buffers.
2013-08-09 19:55:43 +00:00
Lukas Toenne
2ab9cbd208
Fix #36146 , Cycles SSS Shader Node - Scale Value Input Box - to sensitive. Changed the ui limit from 1,000,000 to 1,000. Not sure if such huge values are needed in some cases, but they can always be
...
entered explicitly, bypassing the ui limit.
NOTE: this only applies to newly added nodes. For legacy reasons the limit values are stored directly in each socket, so changing them for existing nodes would require a do_versions, seems unnecessary
for such a minor change.
2013-08-09 11:41:01 +00:00
Brecht Van Lommel
d5fae4409a
Fix #36417 : vertex weight mix modifier crash with texture mask and subsurf modifier
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preceding it, was writing past end of array.
2013-08-08 20:35:19 +00:00
Brecht Van Lommel
9a04785243
Fix #36298 and #36359 : timeline no longer did redraw during animation render.
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This got broken in 58217, but before that it only worked by accident because
of a missing break statement in a switch.
2013-08-08 19:04:28 +00:00
Brecht Van Lommel
f07fda5a85
Fix #36274 : empty particle texture slots should not have any influence, same
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as for materials, world, lamps, etc.
2013-08-08 18:12:07 +00:00
Brecht Van Lommel
d0e5c26e83
Fix incorrect display of constraint names on retina / high DPI.
2013-08-08 17:36:19 +00:00
Brecht Van Lommel
044be1d88d
Fix #36317 : keyframing metaball elements did not work yet, now you can keyframe
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properties like stiffness.
2013-08-08 17:22:49 +00:00
Brecht Van Lommel
d2d9004991
Fix #36243 : one screen should never be used by multiple windows, but this could
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happen when a screen was maximized to a single editor, now that case is disabled
too.
2013-08-08 17:05:09 +00:00
Brecht Van Lommel
af807bd24d
Fix #36394 : rendering a point density texture with a hair particle system did
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not work correct, the positions would change over time and child particles did
not render.
2013-08-08 15:36:03 +00:00
Antony Riakiotakis
a6c4c6dbc6
Linking Brushes did not link the mask texture properly
2013-08-08 09:45:59 +00:00
Campbell Barton
26c0839220
disable cycles when building without python, also use const for function args in more places.
2013-08-07 22:40:03 +00:00
Tamito Kajiyama
67ae5e8158
Fix for a formatting error in the docstring of SVertex.viewvertex().
2013-08-07 21:49:11 +00:00
Tamito Kajiyama
65e7039f8d
Fix for docstrings of CurvePoint.first_svertex() and CurvePoint.second_svertex().
2013-08-07 21:40:59 +00:00
Brecht Van Lommel
7108ec9d1e
Fix #36383 : add object to group check for dependency cycles did not work correctly
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when the group contained two objects duplicating the same group. Also added the
dependency check to the "add to active group" operator now for consistency.
2013-08-07 20:16:36 +00:00
Brecht Van Lommel
9a80fc62d4
Fix crashes that could still happen opening files with the outliner bug that existed
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between revision 58855 and 58959. Now it ensures the memory is not freed before reading.
2013-08-07 19:29:15 +00:00
Sergey Sharybin
4941cafa09
Fix #36007 : ends of curves do not fit
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Made first/last tessellated curve have proper
direction and tilt. Before direction/tilt
from second/previous to last tessellated curve
segments.
Thanks Brecht for review and tests!
2013-08-07 18:22:15 +00:00
Sv. Lockal
82aa90b2d6
Another preview fix for SplitViewer node
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Use the same logic as in ViewerNode to update preview when backdrop is disabled.
2013-08-07 18:01:25 +00:00
Brecht Van Lommel
438b50022e
Fix #36391 : removing an armature with a custom bone shape object would not
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decrement the object user count when removing the armature. This could cause
the object to stick when it shouldn't, in particular when that object is part
of a group.
2013-08-07 15:23:09 +00:00
Lukas Toenne
8d879829da
Fix #36266 , First undo in compositor decrements usercounter without a reason. The handling of scene backpointers in render layer/composite nodes changed slightly recently, which caused a double increment
...
of the scene user count. The node->id pointer for these nodes is now initialized in the respective init callbacks already. The explicit assignment and increment in the ED_node_composit_default is not
necessary and just adds an increment without checking previous values and decrementing them properly.
Note that the current system still leaves the scene with "fake" users (rlayer + composite nodes) which are actually part of the scene data itself. But that's design issue with the "local" node tree data
and doesn't do any real harm.
2013-08-07 13:14:50 +00:00
Campbell Barton
9bfbdd8118
remove assert in check_for_dupid() function for rare but valid renaming situation.
2013-08-07 08:20:37 +00:00
Daniel Stokes
29c8e4512c
Adding a fov attribute to KX_Camera. This attribute converts the field of view value and uses it to set lens.
2013-08-07 05:24:47 +00:00
Campbell Barton
f5c66a3676
quiet shadow warnings and remove redundant NULL check
2013-08-07 04:31:05 +00:00
Campbell Barton
00b39c4e5b
code cleanup: more confusion with 0/NULL/false
2013-08-07 03:55:21 +00:00
Campbell Barton
4f29aeeff2
code cleanup: some structs were declaring data when only typedef's were intended, make local vars and functions static.
2013-08-07 03:44:05 +00:00
Campbell Barton
f97a4bd254
code cleanup: more zero as NULL pointers.
2013-08-07 03:36:05 +00:00
Campbell Barton
c2ad963e28
code cleanup: use NULL rather then zero for pointers
2013-08-07 03:30:23 +00:00