Commit Graph

2138 Commits

Author SHA1 Message Date
Campbell Barton
0a738280e1 Cleanup 2014-10-11 11:44:28 +02:00
Bastien Montagne
f7957e2f7e Cleanup: tabs in empty lines. 2014-10-10 18:45:11 +02:00
Bastien Montagne
32bc1eb677 Cleanup (no functional changes):
* int -> bool where possible
* Use const where possible
* Get rid of magic numbers
* Add/tweak a few UI tips
* A few other misc changes.
2014-10-10 18:45:11 +02:00
Bastien Montagne
b100bdca25 Fix T41950: Parent-Child Menu behaves weird
Issue was, parenting with operator, then unparenting would keep the inverse parent matrix.
So if you then parented again through the mere Object field of Object buttons, you'd still
use previous inver parent matrix, giving some weird behavior from user PoV.

This commit simply makes sure inverse parent matrix is always reset to indentity when clearing
parents.
2014-10-10 18:45:11 +02:00
Jason Wilkins
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
Campbell Barton
81c4c29504 Fix T42075: DnD Material not updating render view 2014-10-06 14:08:47 +02:00
Campbell Barton
cbe68f70a8 Cleanup: spelling 2014-09-29 15:51:47 +10:00
Campbell Barton
059e0dafb4 Cleanup: const correctness for BLI_sortlist 2014-09-24 14:55:02 +10:00
Antony Riakiotakis
f2c8209756 Fix T40751 preview image not generated after baking.
A DAG_id_tag_update here is enough to fix the problem.
2014-09-19 15:36:49 +02:00
Campbell Barton
ca8d026fef Fix T40595: File broken after "make local->all" 2014-09-04 14:14:42 +10:00
Campbell Barton
a1c628e503 Fixes localview and view-local layers
- Drawing grease pencil fail without scene-lock.
- Converting to curve failed without scene-lock.
- Outliner drag into viewport failed with local-view.
2014-09-02 21:20:31 +10:00
Campbell Barton
e8f3fa99de Support more object types scene-scale (on creation)
- lamp
- camera
- font
- empty & effector

Also fix inconsistency with apply transform
(modified shape-keys for meshes but not curve/lattice)
2014-09-01 21:01:11 +10:00
Dalai Felinto
0b4da966f9 Bake-API: more MEM_callocN replacements by MEM_mallocN
Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D561
2014-08-31 14:44:42 +02:00
Campbell Barton
e39a4961b5 Fix T41602: Camera draw size ignores scene scale 2014-08-28 20:27:52 +10:00
Dalai Felinto
079689107a Bake-API: silencing warnings (and fixing a potential memory-access crash) 2014-08-28 12:14:24 +02:00
Dalai Felinto
ef2a38a966 Bake-API: fix potential error for non square images
Not reported, I wonder why, this should be easy to reproduce. I guess
people really like their textures square ;)
2014-08-27 18:57:11 +02:00
Campbell Barton
e71f2fc3ba Cleanup 2014-08-27 09:52:24 +10:00
Campbell Barton
e44cd30abb Fix T41507: Empty prevents image deletion
Also allow assigning `Object.data = None` from Python
2014-08-21 17:05:47 +10:00
Bastien Montagne
93ed779950 Minor tweak to own previous shapekey_move commit. 2014-08-10 17:30:07 +02:00
Bastien Montagne
7284e6aedd Fix T41381: Moving shapes keys up/down, after last, they don't go to first (as Vertex Group).
Was more a feature request actually, but anyway...

Note this is a bit more complex than it's vgroups counterpart, since we have to handle
relations between keys (relative keys, and position for absolute ones).
2014-08-10 11:40:35 +02:00
Antony Riakiotakis
ef68faa2f9 Fix T41343, hard to remove group from objects.
Added a small menu with a few helper oerators next to each group panel:

* Remove group from all objects
* Select objects in group

More could be added possibly in the future.

Thanks to Campbell for the advice here.
2014-08-06 20:03:16 +02:00
Sergey Sharybin
c9dee2b054 Add some missng casts to the size_t 2014-08-06 20:22:24 +06:00
Nicholas Bishop
07da01ddb2 Replace explicit object type check with already-existing macro 2014-08-05 10:57:54 -04:00
Dalai Felinto
7f9a4c0c42 Bake-API: cleanup - missing (size_t) promotion 2014-07-31 20:09:07 -03:00
Sergey Sharybin
eb016eb3ae Fix T41258: Crash when entering edit mode while viewport render is enabled
The issue was caused by the render engine loading edit mesh, which re-allocates
mesh array which might be referenced by other object's derived meshed.

Worst thing about this is that updating render engine happens from the end of
scene update function, after all the objects are updated and so. This is needed
so render engine gets the update objects which is correct.

The only proper way to solve the issue is to make it so viewport engine does not
leave objects in inconsistent state, meaning nobody will reference to freed data.

In order to reach this we do edit mesh loading before running objects update so
all the objects which uses that mesh will have proper references in the derived
mesh.

This also solves old creepyness which happened before when having single object
in edit mode. tweaking it will calculate derived mesh as a part of scene update,
then this derived mesh will be freed by edit mesh loading and viewport will be
creating derived mesh again.

Now render engine is expected to do nothing with meshes which are in edit mode,
but they still need to load edit data for non0meshes. It's not really easy to
do from the BKE level because needed functions are implemented in the editor.

Thanks Campbell for the review!

Differential Revision: https://developer.blender.org/D697
2014-07-31 20:25:11 +06:00
Dalai Felinto
9952699978 Bake-API: use size_t instead of width, height
(original patch by Sergey Sharybin)

Note: RNA API can't use size_t at the moment. Once it does this patch
can be tweaked a bit to fully benefit from size_t larger dimensions.
(right now num_pixels is passed as int)

Reviewed By: sergey, campbellbarton
Differential Revision: https://developer.blender.org/D688
2014-07-31 00:35:16 -03:00
Campbell Barton
b64e36d26d BLI_listbase: consistent name prefix 2014-07-30 15:01:16 +10:00
Bastien Montagne
e0fd1bf432 Fix T41227: Do not select unselectable items when unhiding them! 2014-07-29 12:58:12 +02:00
Dalai Felinto
234ae0b5ac T41196: Python call of bake operator cause Blender Crash
We could make the exec to also show the progress bar, but I think it is not needed.
2014-07-27 10:37:05 -03:00
Dalai Felinto
e0d4047136 Bake-API: Test for cyclic node connection
If the active image node contributes to the final material shader
(meaning it's either directly or indirectly connected to an Output Node)
the user will receive an alert about circular dependency.

Similar to what we do for Blender internal the baking will still happen,
but the user will receive the alert which should prevent the image
saving to happen if the result was not intentional.

Core function to check for node output written by Lukas Toenne.

Reviewers: lukastoenne, campbellbarton

Differential Revision: https://developer.blender.org/D673
2014-07-23 11:46:13 -03:00
Campbell Barton
8489b94e07 Math Lib: rename mul_serie_m3 to mul_m3_series & reorder args
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-21 18:57:35 +10:00
Campbell Barton
7c7b7302d3 Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing NULL's) 2014-07-20 14:01:42 +10:00
Campbell Barton
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
Campbell Barton
a04a8039f0 Code cleanup 2014-07-18 11:55:59 +10:00
Dalai Felinto
f46223f29e Bake-API: progress (bar) working
Note: This makes no change to the user, the render engine (Cycles) still
need to update the progress during baking. But this is the Blender side
of this.
2014-07-17 10:30:46 -03:00
gaiaclary
10da6ddbee Automatic commit by arc 2014-07-16 14:03:37 +02:00
gaiaclary
7eb539c04b Sort vertex groups by Armature Hierarchy
Sort vertex groups by Armature Hierarchy

Reviewers: mont29

Differential Revision: https://developer.blender.org/D649
2014-07-16 14:03:36 +02:00
Campbell Barton
c04f301fc3 Replace BLI_SMALLSTACK_FREE with fake user (quiet warnings in msvc) 2014-07-12 16:48:52 +10:00
Bastien Montagne
e81b1c54d2 Cleanup: get rid of magic numbers. 2014-07-09 15:12:48 +02:00
Lukas Tönne
330633f063 Fix T40785: "Select Grouped" Pass Index mode is redundant.
Revert "Object Select Similar tool now has a Pass Index option."

This reverts commit 7a6919a74e.
2014-07-08 16:18:04 +02:00
Sergey Sharybin
f4cf84507b Fix T40877: Bezier Hook to New Object does not work properly 2014-07-07 13:44:24 +06:00
Joshua Leung
6cc78927a3 Select Grouped -> KeyingSet for bones also shows error messages now when the Keying Set is inappropriate 2014-07-04 00:09:36 +12:00
Daniel Stokes
241a9b5c6e Fix T40823 LoD Add and Remove crash without valid object
Changed the polling method used for both the add and remove LoD operators
to a more appropriate one.
2014-07-02 06:12:31 -07:00
Thomas Beck
481e8ab3c9 Fix: NLA editor not being updated on using "Make Links" (Ctrl)+(L). We're emitting a ND_NLA_ACTCHANGE signal now to make that work.
Found while documenting the NLA for my upcoming book
2014-06-29 14:22:09 +02:00
Lukas Tönne
33e8451d4b Better description for the "make links" operator.
This is a misnomer: the operator copies data (mostly pointers) of
various types from the active to selected objects. "Make Link" implies
creating a permanent connection between these objects ...
2014-06-26 10:41:54 +02:00
Campbell Barton
a4d9c8f579 Code cleanup: casts, dead assignment & arg order. 2014-06-26 15:46:42 +10:00
Joshua Leung
8d6f546f32 Whitespace fix 2014-06-26 14:42:36 +12:00
Joshua Leung
11e0dddf91 Bugfix T40801: Select grouped objects by Keying Set not working with builtin Keying Sets
Most of the default builtin Keying Sets (e.g. Loc, Rot, Available, etc.) depend
on the currently selected objects, making them unsuitable for use with this feature.
As a result, this feature would silently fail. This commit adds some error messages
which at least let users know what's going on so that they can make other plans
2014-06-26 14:39:44 +12:00
Lukas Tönne
95d6c01478 Fix T40756 Select Linked by Particle System matches ignores selected
psys.

This is inconsistent with other comparable cases like materials, where
the active slot is used to define matching objects.
2014-06-23 08:22:42 +02:00
Campbell Barton
7bc2f54867 Code cleanup: style 2014-06-22 15:02:27 +10:00