Commit Graph

8634 Commits

Author SHA1 Message Date
Pablo Vazquez
4e629a6cb1 Cleanup: Remove incorrect comment
Tab background is no longer per editor, it's a global theme setting.
2025-09-12 14:54:11 +02:00
Nika Kutsniashvili
7f62d5d85e UI: Theme: Common colors for animation channels
Continuation of #140360

New common properties for Channel and Channel Selected,
used in animation editors.
Previously Dope Sheet, Graph Editor, NLA, and Movie Clip Editor
had separate properties for them.

Video and images inside the PR.

---

> [!important]

- Channels looked different in Dope Sheet and Graph Editor. In the former,
they were same color as the background, so only labels and icons were visible,
in the latter they had a darker color, so their outline was visible. We need to pick
which design we go for now that they're combined. I chose color from Graph
Editor for now, with alpha from Dope Sheet, since only that editor uses alpha.

---

There is a confusion with names of channel colors. In 4.5 there is:
- - "Channel" (singular, blue color) which refers to objects, actions,
and action slots that hold/combine channels.
- - "Channels" (plural, black color) which refers to individual channels.

This goes against how we name things. In theme, especially, we refer to object
colors as "Object", singular, not Objects, plular. Same goes for all elements except
this one, where individual elements are referred in plural.

To lessen the confusion, and also avoid unnecessary breaking changes in the
future (in case we want to rename blue things, which seems likely), in this PR
I swap those names. Main reason is that black color marks individual channels,
so it should be singular, and blue colors are combination of many channels,
so they should be plural. Otherwise even talking about them is awkward.

Note that renaming isn't a breaking change, because we already "broke" them
by moving them to common path from individual editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/146091
2025-09-12 14:49:27 +02:00
Nika Kutsniashvili
534b5f1f4f UI: Theme: Shared regions
Continuing recent attempts to combine theme settings
and reduce complexity. part of #140360
This PR adds new root panel in theme called "Regions" which for now
includes two subpanels:

# Asset Shelf
This is just moving asset shelf from root to regions, where
it's more appropriate and less noisy.
No functional changes. (alternative to #144267)

# Channels
Previously known as "Theme Space List", or "Source List",
but in user interface we refer this region as "Channels".
This region is shared by all animation/video editors, and each had
a separate panel for theme properties. Now they're combined, and all
editors follow settings defined in Regions -> Channels.

Additionally, "Source List Title" property, which was never used is removed.
Properties are also renamed to be more intuitive and shorter.

# Toolbar / Sidebar
Previously was registered separately on every single editor. This allowed
for some extra customization, but in 5.0 need for this is reduced very much,
because elements drawn in those regions (tabs & tools) are also generalized,
so it makes sense to want same background color for them as well.

> This replaces 46 properties with 5, reducing the total by 41.
> Videos in PR

Pull Request: https://projects.blender.org/blender/blender/pulls/145609
2025-09-12 13:22:50 +02:00
Guillermo Venegas
4c0114b94e Cleanup: UI: Remove unused interface_align code
The spatial align method has by now 10 years, this removes the old
alignment code since it has not been actively maintained.

-----
This was agreed to be removed in #145051

Pull Request: https://projects.blender.org/blender/blender/pulls/145362
2025-09-12 09:11:13 +02:00
Guillermo Venegas
ad50ee6bf6 Refactor: UI: Make layout estimate functions as virtual methods
Following the uiLayout refactor, this converts each layout estimate
function as virtuals methods, so w_ and y_ properties can become
protected. This includes missing structs for each layout type in
`uiItemType`, but without the `ui` prefix (they eventually will be
moved to the to the `blender::ui` namespace instead)

Pull Request: https://projects.blender.org/blender/blender/pulls/146049
2025-09-12 03:40:17 +02:00
Damien Picard
a8d366b48a Fix #141142: UI: Emboss status not restored in uiLayout
When using `emboss=False` on a UI prop, if `property_split` was
enabled, all subsequent props in the same layout would also be
unembossed.

This is because of the way the emboss status was set.

When drawing a prop, the previous emboss status was stored in a
temporary variable `prev_emboss`. This status was retrieved from the
uiLayout (`this`), but restored to a `layout` uiLayout that could be
another one, because it could be reassigned in the mean while.

Instead the status should just be restored to `this`, otherwise the
layout can keep the same unembossed status for subsequent props.

Pull Request: https://projects.blender.org/blender/blender/pulls/145883
2025-09-11 11:03:10 +02:00
Campbell Barton
cf807a44bd Cleanup: use view2d prefix for consistency 2025-09-11 12:13:11 +10:00
Brecht Van Lommel
6d25aad41f Cycles: Remove Alembic procedural
This was added for a fairly specialezed use case and is no longer being used
as far as we know. A future replacement would be to add a USD/Hydra procedural,
for which most of the groundwork already exists.

Pull Request: https://projects.blender.org/blender/blender/pulls/146021
2025-09-10 16:39:01 +02:00
Sean Kim
635f42c023 Fix: 'Reset Curve' on brush falloff curve applies incorrect default
Introduced in f4e670af2c

The `use_negative_slope` parameter was effectively ignored when `brush`
was also passed in as a parameter, always defaulting to a positive
slope (ascending from left to right).

Additionally, the `use_negative_slope` property was incorrectly
specified for many properties: In general, most brush properties have
positive slope as they correspond to a pressure value being modulated.

This commit fixes the behavior and updates the corresponding
properties so they continue to work.

Pull Request: https://projects.blender.org/blender/blender/pulls/145823
2025-09-09 04:00:03 +02:00
Sybren A. Stüvel
6bf8685628 Anim: drop versioning code for pre-2.50 animation
Drop all support for animation data from Blender versions 2.49 and
older.

- The `IPO` DNA struct is deleted, as is the `IDType_ID_IP` type
  definition.
- Versioning code has been removed in its entirety.
- Loading a pre-2.50 blend file will issue a warning, stating that any
  animation data that was there is now lost, and that the file should
  be loaded & re-saved with Blender 4.5 to properly port the data.

Note that versioning of Action assignments (as in, picking a slot)
still uses the tagging + updating all tagged assignments as a
post-processing step. This is necessary because picking the right slot
is only possible after all Actions (also those from libraries) have
been versioned. We might be able to address this as well, by upgrading
legacy → slotted Actions "on the fly" versioning these Action
assignments. If we do that, I think that would be better in a separate
PR though, as it could introduce issues by itself.

Ref: #134219
Pull Request: https://projects.blender.org/blender/blender/pulls/145188
2025-09-08 14:09:21 +02:00
Pratik Borhade
cde8517519 Fix #144096: Undo history unknown action on editing curve map
Editing curvemap generates an undo step but with text "unkown action".
This is due to empty name and description on the button. Explictly add
name during button definition, This way `ui_apply_but_undo/ui_apply_but_funcs_after`
uses correct string for undo step.

Pull Request: https://projects.blender.org/blender/blender/pulls/145717
2025-09-07 13:22:15 +02:00
Hans Goudey
83235bebeb Cleanup: Pass StringRef instead of const std::string &
No need to construct a std::string unless we're going to move from it.
2025-09-06 18:29:17 -04:00
Guillermo Venegas
6f85f3be2e Cleanup: UI: Make some uiLayout members private
This makes child_items_layout_, scale_, align, active_,
active_default_, activate_init_, enabled_, redalert_,
variable_size_, alignment_, emboss_, units_ & search_weight_
private members as follow up from recent UI refactors.

Pull Request: https://projects.blender.org/blender/blender/pulls/145844
2025-09-07 00:26:22 +02:00
Campbell Barton
5dd70079ad Cleanup: UI_alert, pass const references to strings 2025-09-06 14:29:03 +10:00
Harley Acheson
f7cdd3e867 UI: Preference to Always Show Number Arrows
Numerical inputs have little arrows on the left and right to allow
quick increment/decrement of the value. But these are only shown on
hover, which does not help if using a device that does not have a hover
state (some pens, most touch). This PR adds a user preference to show
them always.

Pull Request: https://projects.blender.org/blender/blender/pulls/145374
2025-09-06 00:12:11 +02:00
Pablo Vazquez
eae4585177 UI: Accessibility: Reduce Motion
Add "Reduce Motion" option to a new `Accessibility` panel under
Preferences, User Interface.

"Reduce Motion" avoids non-essential animation effects, especially
useful for those experiencing motion sickness/vertigo.

It affects:
* Region open/close.
* Pie menus animation.
* Smooth views.

This panel in the future could host common accessibility settings such
as "Increase Contrast" or font size and weight controls that currently
are part of themes.

See PR for details and screenshots.

Co-authored-by: Harley Acheson <harley.acheson@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/140873
2025-09-05 21:12:52 +02:00
Harley Acheson
68e5851615 UI: Correction & Improvements to File Browser Font Tooltips
The tooltips for fonts in the file browser, while in list view, now
shows either no preview or a blank white square (depending if you
viewed them with thumbnails in the current session). This PR corrects
that to always show a preview. It also shows this preview while in
thumbnail view.

Pull Request: https://projects.blender.org/blender/blender/pulls/145685
2025-09-05 18:41:18 +02:00
Guillermo Venegas
7959156876 Cleanup: UI: Make some uiLayout members private
Make root_, context_ , parent_  ,items_ and heading_ uiLayout into
private members. Follow up from recent UI refactors.
Part of: #117604

Pull Request: https://projects.blender.org/blender/blender/pulls/145698
2025-09-05 16:46:42 +02:00
Brecht Van Lommel
ffa4f8c7ad Refactor: Split off lighter BLI_color_types.hh from BLI_color.hh
Functions for convert between the color types and ostream support are
now outside the classes.

Many files were changed to fix cases where direct includes for headers
were missing.

Pull Request: https://projects.blender.org/blender/blender/pulls/145756
2025-09-05 11:11:32 +02:00
Brecht Van Lommel
9d2058eb1e Color Management: Warn when OpenColorIO config for blend file is likely missing
If any display, view or colorspace is not found, these would be changed to an
existing one and show warnings in the console. Now also warn about this in the
user interface using the same mechanism as loading new blend files in older Blender
versions, with a warning in the status bar and on file save.

Ref #145476

Pull Request: https://projects.blender.org/blender/blender/pulls/145756
2025-09-05 11:11:32 +02:00
Harley Acheson
83e59eea9c UI: Touch-Capable Area Maintenance
This PR allows area maintenance that is compatible with touch
interfaces. The top-left action zone is widened to minimum hitspace,
shown as a "gripper" icon. A simple press brings up a menu with area
maintenance options, including split, docking, tear off, maximize, and
Close.

Pull Request: https://projects.blender.org/blender/blender/pulls/144591
2025-09-04 18:12:26 +02:00
Falk David
866fcd0a09 VSE: Update Strip Modifier UI
This PR updates the VSE strip modifiers interface.
It now uses the same design as the object modifiers.

Changes:

* Except for the "Mask Input" subpanel, the modifier UIs are unchanged.
* Modifiers can now be rearranged using drag & drop.
* Additionally, there is now an active strip modifier. This is exposed
   though python via `strip.modifiers.active`.

This is in part for !139634 which needs the concept of an active modifier.

Notes:

* The `modifier.cc` file included all the implementation of all modifiers.
   With the addition of a another new callback in this PR, this file was
   getting quite big so I split everything out into individual files for all
  modifiers. The modifiers are getting registered at launch.
* The modifier panels are getting added using a UI template
  (`template_strip_modifiers`) very similar to the object modifiers.

Pull Request: https://projects.blender.org/blender/blender/pulls/145367
2025-09-04 15:01:57 +02:00
Campbell Barton
68c1e2fe31 Fix #71593: Changes to PropertyGroup in add-on preferences aren't saved
Use AncestorPointerRNA to detect when property groups from an add-on
or key-map preference are edited so the preferences are marked as dirty
and saved on exit.
2025-09-02 22:58:26 +10:00
Julian Eisel
287550f759 UI: Allow renaming view items in popups
Fixes #145447.

Previously it wasn't possible to rename view (tree view, grid view)
items in popup regions. Before 450f428434, the popup would close, after
it, it would crash.

Pull Request: https://projects.blender.org/blender/blender/pulls/145567
2025-09-02 14:32:14 +02:00
Christoph Lendenfeld
ec6dfeb806 Refactor: Remove unused function from UI_view_2d.hh
No functional changes intended.

This removes the unused function `UI_view2d_draw_scale_y__block`
and renames the functions that are `static` to follow the conventions.

Pull Request: https://projects.blender.org/blender/blender/pulls/145342
2025-09-02 09:54:04 +02:00
Pratik Borhade
abfb359b6a UI: Store collapse state of node interface panel
Every redraw to node interface tree view was resetting the collapsed
state of panels. Added `NODE_INTERFACE_PANEL_IS_COLLAPSED` to store the
collapse/expand state.

Resolves #145153

Pull Request: https://projects.blender.org/blender/blender/pulls/145157
2025-08-31 05:18:59 +02:00
Sean Kim
8188dbd246 Paint: Change brush size values to represent diameter
This commit changes the internal storage and user-facing representation
of the brush size values (`size` and `unprojected_size`) from radius
to diameter.

This has a number of benefits:
* While the radius is more helpful for many internal operations, it is
  more natural to estimate the size of a brush by the diameter
* Because the pixel size is stored as an integer, users are currently
  unable to make brushes that have an odd numbered diameter, notably
  preventing the ability to make single pixel brushes.

Internally, the `Brush` and `UnifiedPaintSettings` size values are
versioned to double their on-disk values. The relevant `BKE` functions
that access the data return the radius at runtime, and any internal
`struct`s that stored radius continue to do so.

The 'Radius' text for brushes is changed to 'Size' and all references
to it in descriptions are changed to 'size' as well.

Resolves #134204

Pull Request: https://projects.blender.org/blender/blender/pulls/142495
2025-08-30 00:18:41 +02:00
Nika Kutsniashvili
cb22938fe9 UI: Theme: Move keyframe properties to common
Continuing #140360

This PR moves keyframe theme properties from editors into Common.
Besides Dope Sheet, keyframe properties were in:

- Sequencer (almost all types, and might use more in the future)
- 3D Viewport, where the active object name overlay used a separate Object Keyframe color when
it had keyframes on the current frame. Now it uses the common Keyframe Selected color, instead
of having its own property just for this little text.
- Keyframes in Movie Clip Editor were hard-coded white, now they use a common Keyframe color.
Selected colors used wrong long key selected color, now they use common Keyframe Selected color.
- Movie Clip Editor also used separate colors for what it called "Strips", but they are visually
the exact same thing as "long keys" in Dope Sheet, so they use common long key colors now.

There are Keyframe Border properties in Dope Sheet, Sequencer, and NLA, but they're not shared
because they're drawn on very different backgrounds, in different sizes, with different fill colors, so
it's difficult to make one color work for all of them, and it can restrict customization and accessibility.

Video in PR

---

Details:
- Long keys in Dope Sheet/Clip Editor and Strips in NLA used the same internal "strip" attribute.
Those needed to be separated to properly use long key colors in common, without worrying
about affecting unrelated things, and those two are as unrelated as they can get.
To properly separate them I added new "long_key" attributes, and corresponding
`TH_LONGKEY` and `TH_LONGKEY_SELECT`.
- Long keys in Movie Clip Editor had hardcoded alpha. Now they use alpha of the theme color.

Pull Request: https://projects.blender.org/blender/blender/pulls/144259
2025-08-29 23:22:38 +02:00
Nika Kutsniashvili
ea47231a7b UI: Make selected track color in Movie Clip Editor themeable
Selected tracks in the Movie Clip Editor's Dope Sheet used hard-coded color.
Added a new theme property for them, and previously hard-coded color is now just a default.

Pull Request: https://projects.blender.org/blender/blender/pulls/144265
2025-08-28 19:12:11 +02:00
Julian Eisel
450f428434 Fix #143699: Pose library asset shelf does not apply poses
This was quite involved to get to work. Basic idea is to make
`bl_activate_operator` work for the pose library asset shelf, and
introducing a `bl_drag_operator` for blending poses.

- Make pose asset operators take an asset reference, which is how
  `bl_activate_operator` usually gets the asset to operate on. This way
  poses references can be assigned to a shortcut, identified by asset
  library and relative asset path within the library. Falls back to
  getting the asset from context.
- Trigger `bl_activate_operator` on every click, instead of only when
  an un-active item becomes active. Needed so poses can be re-applied
  as before.
- Fix button context not passed to the `bl_activate_operator` when
  force-activating, e.g. on right-click events.
- Allow registering a `bl_drag_operator` in the asset shelf definition.
  Executed when dragging an asset in the shelf.
- When dragging an asset, highlight it as active, without calling the
  `bl_activate_operator`. This is important feedback to the user.
- Activate/select view items on click instead of drag, so dragging is
  possible.
- Let pose applying operators handle the Ctrl key to apply poses
  flipped. There's no simple way to attach such alternative behaviors
  to `bl_activate_operator`/`bl_drag_operator`
- Remove keymap items that were there for the previous "hacky" solution
  to apply & blend poses.

Pull Request: https://projects.blender.org/blender/blender/pulls/144023
2025-08-28 12:04:31 +02:00
Guillermo Venegas
ab078f5122 Refactor: UI: use C++ types in interface_align
This simplifies a bit the code, and avoids manual
allocation/deallocation.
Few variables are initialized in place, `ui_but_can_align`
is simplified too.

Not user visible changes expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/145051
2025-08-28 03:21:20 +02:00
Harley Acheson
b244be05a6 Fix #141455: Panel Category Tab Jiggling
Fixing a few places where we don't correctly convert floats to integers
with rounding. The most important being the measurement of the label
strings.

Pull Request: https://projects.blender.org/blender/blender/pulls/145277
2025-08-28 00:35:11 +02:00
Brecht Van Lommel
6aa11a304c Paint: Store brush and palette colors in scene linear colorspace
For historical reasons these were stored in sRGB space, which caused all
kinds of complexity.

* For image painting, it now properly uses the byte buffer colorspace
  instead of assuming sRGB or display colorspace. This can be more expensive,
  so there is a fast path for sRGB buffers (and for fixed brush colors).
* Lots of code was changed to remove conversion when painting float images
  or vertex colors, and added when painting byte images.
* For non-color data, there is now no colorspace conversion between the brush
  color and image pixels, and #143642 was basically reverted because of that.

Compatibility notes:

* Backwards compatibility is not perfect, as we can not determine if the
  brush has non-color data in isolation. We always convert sRGB to linear,
  and existing brushes configured with non-color data need to be manually
  fixed.
* There is forward compatibility, the old sRGB value is still stored next
  to the scene linear value.

Pull Request: https://projects.blender.org/blender/blender/pulls/144400
2025-08-26 17:10:16 +02:00
Falk David
1122a05cb6 VSE: Scene Selector & Scene Time Synchronization
Implements the proposed design (with some modifications) in #135058.

## Sequencer Scene

This adds a new property called `sequencer_scene` to workspaces. This scene is used
by the video sequence editors in the current workspace for their context.
This is a first step towards "detaching" the VSE from the active scene in the window.

Each sequencer timeline editor shows the sequencer scene that is being used.
By default, when no sequencer scene is selected, the timeline and preview are empty.

Pressing the "new" button will add a new scene and assign it to the sequencer
scene for the current workspace.

## Contextual Playback

Pressing `Space` (by default) for starting the animation playback is now contextual:
depending on the context (where your mouse cursor is), the scene that is played back
might be different. E.g. with a 3D Viewport and a Sequencer open, pressing "play"
in the 3D Viewport will play the _active scene_ of the window, while pressing "play"
in the sequencer will play the _sequencer scene_.

## Time & Scene Synchronization

Additionally, this adds a toggle called "Sync Active Scene".
With the property turned on, the active scene & scene time in the window will be
synced with the time & scene of the current scene strip in the sequencer.

Note that this is _not_ bi-directional. The sequencer can change the active scene
and map time, but it's not possible the other way around since it one can have
multiple strips using the same scene (+camera, and even time!).

Currently this setting is exposed in the footer of the sequencer timeline as well
as in the workspace settings.

This allows for one of the core concepts that the story tools projects aims at: Working
in a scene (e.g. in the 3D viewport) while also working with the edit
(in the sequencer timeline).

## Some technical notes

* Undoing while playback is running will now cancel playback. This is to avoid the timer,
   that points to the scene and viewlayer that are playing, to get de-synced after loading
   the memfile undo step.
* When the sequencer scene is not the same as the active scene, we ensure it has
   a depsgraph.
* Normally, when a `NC_SCENE` notifier points to a specific scene, the notifier is dropped
   if that scene doesn't match the active one in the window. We now also check that it
   doesn't match the sequencer scene in the active workspace.
* When loading older files, we need to make sure that the active workspace in a window
   uses the active scene as the sequencer scene. This is to make sure that the file opens with
   the same sequences open.
* Tool settings are stored per scene. To make sure the sequencer uses the tool settings for
   the sequencer scene, the "context.tool_settings" and `CTX_data_tool_settings` members
   are overridden in the sequence editors.

Pull Request: https://projects.blender.org/blender/blender/pulls/140271
2025-08-25 11:58:17 +02:00
Brecht Van Lommel
0b902af22d Color Management: Add Perceptual color space in color pickers
* RGB was renamed to Linear, and is the scene linear working color space.
* Perceptual uses the color picking color space, which matches the visual color
  picking widgets, and is sRGB in the default OCIO config. But it is not the
  Display color space, because for wider gamut configs that would not cover
  the whole gamut.
* The tooltips now show the specific color space name, which can be useful
  information when using different OpenColorIO configs.
* HSV is now using the color picking space rather than linear, as this matches
  the color picking widgets and is arguably easier to control.

Ref #144400, #143494

Pull Request: https://projects.blender.org/blender/blender/pulls/144564
2025-08-25 11:26:30 +02:00
Harley Acheson
a06dde9471 Fix #145000: Draw Buttons Even When Editor Very Narrow
Don't skip button drawing when the editor is narrower than it is.

Pull Request: https://projects.blender.org/blender/blender/pulls/145030
2025-08-23 17:34:20 +02:00
Campbell Barton
40e876ab37 Fix #144716: Crash showing menus that referenced panels that don't exist
Unregistering panels could cause popups to crash if those were
referenced. Now fallbacks, non popover behavior is used instead.
2025-08-23 00:19:27 +10:00
Campbell Barton
f28850144d Fix: resolve memory leak in previous fix for #144958
Instead of matching regions, free all popups using
UI_popup_handlers_remove_all which also calls the remove callback
that frees the uiPopupBlockHandle.
2025-08-22 22:23:01 +10:00
Campbell Barton
311231a31c Fix #144958: Crash changing screens with a menu open
Deleting or changing the screen with a popup (error report in this case)
wasn't removing the popup, it would attempt to display using it's
region which had been freed when changing the screen.
2025-08-22 10:45:00 +00:00
Brecht Van Lommel
1f9f1d0b6e Color Management: Improve wide gamut color buttons and pickers
These should at least show the correct colors and gamut now, following the
color picking space in the OpenColorIO config.

However the ACES config use sRGB as the color_picking role, which means
that the color picker only shows a limited a gamut. There is apparently is
not agreement on the interpretation of this role, so we might have to stop
using it.

Additionally, if you set the color_picking role to something like ACEScg +
sRGB transfer function, the widgets do show all the colors in the gamut,
however the gamut is probably too large to be practical for most uses. So
we need some UI solution for this regardless.

Ref #144911

Pull Request: https://projects.blender.org/blender/blender/pulls/144565
2025-08-21 15:25:15 +02:00
Brecht Van Lommel
62485a760f Color Management: Wide gamut display
* Change meaning of display device to be the device that we are trying
  to emulate, not the monitor configuration.
* The display transform is now:
 * User specified view and display transform
 * Clamp to 0 to limit colors to gamut
 * Inverse untonemapped display transform
 * Convert to extended sRGB
* When using the display space in the color management API, it now needs to
  be specified if it's for drawing (with emulation) or file output or color
  inspection (without).

Like HDR, this only works on macOS and Linux + Wayland + Vulkan currently.
Support for Windows/Vulkan is under development in #144717.

Ref #144911

Pull Request: https://projects.blender.org/blender/blender/pulls/144565
2025-08-21 15:25:01 +02:00
Brecht Van Lommel
235fdc6356 Color Management: Fix wrong use of display color space
* PROP_COLOR_GAMMA is sRGB, not display space
* Hex colors are always sRGB
* Image byte buffers are in byte_buffer.colorspace

Fixes for sequencer text, image painting, render stamp and tooltips.
The default display space is sRGB, so this change will not be noticed
in most files.

Ref #144911

Pull Request: https://projects.blender.org/blender/blender/pulls/144565
2025-08-21 15:24:40 +02:00
Maxime-Cots
7a01f736a5 Nodes: Make context path breadcrumbs interactive
Make it possible to navigate in/out node groups through the breacrumbs
context path overlay.

See PR for details and screenshots.

Pull Request: https://projects.blender.org/blender/blender/pulls/141292
2025-08-20 17:53:34 +02:00
Campbell Barton
3a8a379ea2 Cleanup: use camel-case/pascal-case for struct names 2025-08-20 11:01:13 +10:00
Sean Kim
6e82e403df Fix: Image Editor can have no default active brush
Prior to this commit, determining the default brush asset used for a
particular mode was based on the object's mode. This is slightly
incorrect for the Image Editor, since it may be in Paint Mode no matter
the underlying object type. To fix this, use the runtime `PaintMode`
enum for determining these default values instead of `eObjectType` and
store the `PaintMode` on `PaintRuntime` for easy access.

Additionally, inside the toolsystem, prevent accidentally unsetting
the default brush by checking for the presence of the asset when
loading an `AssetWeakReference`.

Pull Request: https://projects.blender.org/blender/blender/pulls/144765
2025-08-19 22:44:24 +02:00
Christoph Lendenfeld
c80834fbf7 Anim: Draw Time editor minor lines on full frames
For Todo: #138764
This follows a fix that tried to address this issue, but got negative feedback #139398

At certain zoom levels the animation editors in 4.5 would draw lines on subframes.
The previous patch fixed that by drawing less lines, but that got pushback from artists.
This patch restores the previous behavior, but ensures that major lines are *always* drawn
on even frame numbers, thus allowing minor lines to be drawn between
them on full frames.

Pull Request: https://projects.blender.org/blender/blender/pulls/142858
2025-08-19 09:39:16 +02:00
Hans Goudey
56646137fe Refactor: Move some wmWindowManager runtime lists out of DNA
Mainly for the purpose of #127706, though there's plenty more runtime
data to move to the runtime struct out of DNA.

Pull Request: https://projects.blender.org/blender/blender/pulls/144691
2025-08-18 16:13:07 +02:00
Nika Kutsniashvili
15567f597d UI: Remove unused theme properties
There are many accumulated unused properties in theme. Generally, it's a mess,
lot of copy-paste errors and leftovers between editors, shared functions with no
actual use, etc. Some were just added and never used, like Pattern and Layout nodes,
which were meant to be used with Texture Nodes I believe, but it never happened.

Overall 19 properties removed:

- 3D Viewport: Edge UV Face Select
- 3D Viewport: Last Selected Point

- Dope Sheet/Timeline: Value Sliders
- Dope Sheet/Timeline: View Sliders
- Nonlinear Animation: View Sliders
- Video Sequencer: Window Sliders
- Graph Editor/Drivers: Window Sliders

- Graph Editor/Drivers: Vertex Bevel
- Graph Editor/Drivers: Vertex Group Unreferenced
- Image/UV Editor: Vertex Bevel
- Image/UV Editor: Vertex Group Unreferenced

- Image/UV Editor: Freestyle Face Mask
- Image/UV Editor: Face Retopology
- Image/UV Editor: Face Orientation Front
- Image/UV Editor: Face Orientation Back

- Node Editors: Selected Text
- Node Editors: Pattern Node
- Node Editors: Layout Node

- Video Sequencer: Draw Action

---

Details:
- Made Vertex Bevel and Vertex Group Unreferenced colors in `rna_def_userdef_theme_spaces_vertex`
optional, so that they don't appear in Graph Editor and UV Editor theme properties, where they're unused.
- Same thing in `rna_def_userdef_theme_spaces_face` for face attributes (Freestyle Mark, Retopology),
so that they don't appear in UV Editor, where they're unused. Also did same for face orientation colors,
but used different argument for them, since they could be used in future (remember seeing PR for this).

Pull Request: https://projects.blender.org/blender/blender/pulls/143782
2025-08-17 15:39:39 +02:00
Pratik Borhade
e297fb4f14 UI: Tree View: Operator to delete with X key
Tree view elements can be deleted by the remove operator located on the
right side with `-` icon. But these operators are different for every
type. Now introduced `UI_OT_view_item_delete`. With that it is possible
to delete elements with X key when mouse is over tree view. In future
maybe we could remove type specific operators (for example: `GREASE_PENCIL_OT_layer_remove`).

See video in PR description

Pull Request: https://projects.blender.org/blender/blender/pulls/144045
2025-08-16 08:21:49 +02:00
Campbell Barton
c888bc55e7 Cleanup: quiet GCC warning 2025-08-16 16:14:18 +10:00