This PR allows area maintenance that is compatible with touch
interfaces. The top-left action zone is widened to minimum hitspace,
shown as a "gripper" icon. A simple press brings up a menu with area
maintenance options, including split, docking, tear off, maximize, and
Close.
Pull Request: https://projects.blender.org/blender/blender/pulls/144591
This commit changes the internal storage and user-facing representation
of the brush size values (`size` and `unprojected_size`) from radius
to diameter.
This has a number of benefits:
* While the radius is more helpful for many internal operations, it is
more natural to estimate the size of a brush by the diameter
* Because the pixel size is stored as an integer, users are currently
unable to make brushes that have an odd numbered diameter, notably
preventing the ability to make single pixel brushes.
Internally, the `Brush` and `UnifiedPaintSettings` size values are
versioned to double their on-disk values. The relevant `BKE` functions
that access the data return the radius at runtime, and any internal
`struct`s that stored radius continue to do so.
The 'Radius' text for brushes is changed to 'Size' and all references
to it in descriptions are changed to 'size' as well.
Resolves#134204
Pull Request: https://projects.blender.org/blender/blender/pulls/142495
This PR adds an optional block alert level, defaulting to none. Then
for error-level alerts only it adds a red line and a color icon.
Dialogs with other alert types do not change at all. This also adds
a UI_alert function to create such dialogs.
Pull Request: https://projects.blender.org/blender/blender/pulls/134084
Passing the current enum value as a float to the "min" argument
doesn't seem to do anything. It's also the only place that the min
and max arguments to `uiDefIconTextBut` are used.
This converts `eButType` and `eButPointerType` as typed enums.
This improves a bit `uiDefBut` self-documentation by taking an
struct with `ButType` and `ButPointerType` types, instead of
using a single `int` to write both enum types and bit index.
Almost all other `uiDefBut*` functions take just a `ButType`
parameter now.
`uiDefButI` for example is equivalent to:
`uiDefBut({ButType(type), ButPointerType::Int},...);`
Pull Request: https://projects.blender.org/blender/blender/pulls/142132
The main goal of the patch is to make the socket tooltips more useful. This is
achieved in two ways:
* Use better text formatting in the tooltip to make it easier to parse and to
better separate the current actual value from more general information about
the socket.
* Add some more information like implicit field inputs when the node is not used
currently or more details about a color.
This patch basically rewrites the entire tooltip generation, because it's quite
different from before (where we just created a single string for the entire
tooltip).
I'm using monospace for the actual current socket value and type, while the
normal font is used for general information about the socket like it's name,
description, allowed geometry types etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/140540
This renames UI_block_layout API as blender::ui::block_layout_resolve,
following uiLayout refactors.
This simplifies usage by returning block layout size as C++ int2 instead
of using return parameters, in fact some places were providing
unused variables.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/141432
This removes the include `UI_interface_layout.hh` from
`UI_interface_c.hh`, and in many places this swaps the include
from `UI_interface.hh` to `UI_interface_layout.hh`.
Also, cleanups some `UI_interface.hh` includes with
`UI_interface_icons.hh` or `UI_interface_types.hh`
As panels narrow to extremes the various parts overlap oddly. this PR
improves this by fading out icons as their available space becomes too
narrow to fit. Other items stop displaying under limits.
Pull Request: https://projects.blender.org/blender/blender/pulls/136581
Previously, autokeying properties from the UI (outliner, n-panel)
would snap to full frames even when the current frame is a subframe.
This PR also fixes the display of properties in the
outliner when subframes are used. If the property is keyed
on the current subframe it is now yellow.
Found while trying to fix#136372
Pull Request: https://projects.blender.org/blender/blender/pulls/140117
A small quality of life change to indicate which slots are used.
This only applies to the slots menu, the UI List could show these too
however this requires extending the RNA API.
Ref: !138651
This merges the public `uiItemS` and `uiItemS_ex` functions into an
object oriented API (`uiLayout::separator`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code
(or vice-versa), making it almost seamless.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/138826
Regression in [0] which missed updating the old-buttons data,
causing it to reference freed Main & ID pointers after undo.
Apply the same fix for uiBut::pushed_state_func.
[0]: 3e03576b09
Briefly about this change:
- OpenColorIO C-API is removed.
- The information about color spaces in ImBuf module is removed.
It was stored in global ListBase in colormanagement.cc.
- Both OpenColorIO and fallback implementation supports GPU drawing.
- Fallback implementation supports white point, RGB curves, etc.
- Removed check for support of GPU drawing in IMB.
Historically it was implemented in a separate library with C-API, this
is because way back C++ code needed to stay in intern. This causes all
sort of overheads, and even calls that are strictly considered bad
level.
This change moves OpenColorIO integration into a module within imbuf,
next to movie, and next to IMB_colormanagement which is the main user
of it. This allows to avoid copy of color spaces, displays, views etc
in the ImBuf: they were used to help quickly querying information to
be shown on the interface. With this change it can be stored in the
same data structures as what is used by the OpenColorIO integration.
While it might not be fully avoiding duplication it is now less, and
there is no need in the user code to maintain the copies.
In a lot of cases this change also avoids allocations done per access
to the OpenColorIO. For example, it is not needed anymore to allocate
image descriptor in a heap.
The bigger user-visible change is that the fallback implementation now
supports GLSL drawing, with the whole list of supported features, such
as curve mapping and white point. This should help simplifying code
which relies on color space conversion on GPU: there is no need to
figure out fallback solution in such cases. The only case when drawing
will not work is when there is some actual bug, or driver issue, and
shader has failed to compile.
The change avoids having an opaque type for color space, and instead
uses forward declaration. It is a bit verbose on declaration, but helps
avoiding unsafe type-casts. There are ways to solve this in the future,
like having a header for forward declaration, or to flatten the name
space a bit.
There should be no user-level changes under normal operation.
When building without OpenColorIO or the configuration has a typo or
is missing a fuller set of color management tools is applies (such as the
white point correction).
Pull Request: https://projects.blender.org/blender/blender/pulls/138433
This converts the public `uiItemL` function to an object oriented
API (`uiLayout::label`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.
Part of: #117604
Pull Request: https://projects.blender.org/blender/blender/pulls/138608
Previously, it was possible to search for specific math operations in
link-drag-search but not in the normal add menu. This patch adds support for
searching for specific operations in various math nodes.
A good trick for adding e.g. a vector add node is to search for `vadd`
(similarly with `iadd`).
The menu itself looks unchanged. This patch only adds additional elements to the
search.
Pull Request: https://projects.blender.org/blender/blender/pulls/138534
This converts the public `uiLayoutSplit` function to an object oriented
API (`uiLayout::split`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.
`uiLayout::split` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.
Pull Request: https://projects.blender.org/blender/blender/pulls/138361
This converts the public `uiLayoutColumn` function to an object oriented
API (`uiLayout::column`), matching the python API.
This reduces the difference between the C++ API with the python version,
its also helps while converting code from python to C++ code (or vice-versa),
making it almost seamless.
`uiLayout::column` now returns an `uiLayout` reference instead of a pointer.
New calls to this method should use references too.
Pull Request: https://projects.blender.org/blender/blender/pulls/138034
Previously spell checker ignored text in single quotes however this
meant incorrect spelling was ignored in text where it shouldn't have
been.
In cases single quotes were used for literal strings
(such as variables, code & compiler flags),
replace these with back-ticks.
In cases they were used for UI labels,
replace these with double quotes.
In cases they were used to reference symbols,
replace them with doxygens symbol link syntax (leading hash).
Apply some spelling corrections & tweaks (for check_spelling_* targets).
It's safer to pass a type so that it can be checked if delete should be
used instead. Also changes a few void pointer casts to const_cast so that
if the data becomes typed it's an error.
Pull Request: https://projects.blender.org/blender/blender/pulls/137404
Only consider buttons with matching types as matching, when comparing
them between redraws to preserve active button state.
We could have avoided a bunch of issues in the past with this. They are
becoming quite common since we use more spacers and invisible elements
to enable certain behavior. Especially with nodes this caused some issues
recently.
Further code in `ui_but_update_old_active_from_new()` assumed matching
button types resulting in undefined behavior.
Fixes heap-buffer-overflow ASAN crash since 8ec9c62d3e.
Steps to reproduce were:
- Open [emitter-closures.blend](/attachments/e7689016-064c-4390-9f02-c2665b2a6a6b)
- Ctrl+Shift+Click on the header of the "Evaluate Closure" node
Pull Request: https://projects.blender.org/blender/blender/pulls/136943
Part of incoming refactors in interface layout c++ code, this enables
forward declaring this enum type. Enum is renamed as `EmbossType` and
moved to `blender::ui` namespace. No user visible changes expected.
Pull Request: https://projects.blender.org/blender/blender/pulls/136725
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.
Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.
This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.
Ref !136340
- Document values to use for modifiers in code-comments.
- Only compare modifier values with KM_ANY/NOTHING/MOD_HELD.
- Use smaller integer sizes where possible.
Clicking the drop-down button for a Menu-type socket in geometry
modifier panel crashes with ASAN error.
Resolve by skipping the check for ID properties & assert the property
is an RNA property.
For very large scales with very small windows the enum list calculation
of how many rows might fit can result in zero, causing problems with a
later division. clamping this to a minimum of one fixes this and causes
no harm. This calculation is just a hint on how to behave, whether to
show lists in columns or not, etc. Lists still display fine even when
this variable reaches this minimum.
Pull Request: https://projects.blender.org/blender/blender/pulls/136265
When flexiable spacing clamp the floating point widths to whole pixels
in ui_update_flexible_spacing to remove the random jiggling that can
occur, notable seen on the status bar at the right edge.
Pull Request: https://projects.blender.org/blender/blender/pulls/135899
Part of #134755 / #134766.
The asset browser currently lacks a compact view that leaves names
readable. Especially when managing asset libraries (e.g. to prepare it
for sharing or set up a production library), this is quite a usability
issue. A column view like the file browser has can solve this, allowing
a quick overview and fast browsing of libraries, while keeping names
readable.
Adds a new "Horizontal List" display mode to the asset browser that
distributes assets over multiple columns, with horizontal scrolling.
Asset previews are shown in this mode, plus an asset type icon if
there's enough space. The size of previews and the columns can be
configured next to the display mode, for optimizing the display.
Pull Request: https://projects.blender.org/blender/blender/pulls/135306
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
Our UI code is currently showing the text "inf" when a numerical input
contains _exactly_ the value of FLT_MAX. But this is the max value for
doubles and we enforce a maximum float precision of 6 digits. This
means that a property can start with "inf" by default but it is
impossible edit, or even keep the same value, by editing in the UI
and show as "inf". This PR defines values that are the actual minimum
and maximums currently usable in the UI and values greater than or
equal to are shown as "inf" (equivalent for "-inf").
Pull Request: https://projects.blender.org/blender/blender/pulls/131876