Previously if only Increment/Grid Snap Targets are selected, transform
tools will not allow adding snap targets, although if there are extra
snapping target type enabled, you are still able to add grid points as
new snap points anyways, thus remove the restriction.
Pull Request: https://projects.blender.org/blender/blender/pulls/139534
This PR switches out the internal scene context function
used from the sequencer. This is done in preparation for
#140271.
Using a separate context function allows us to keep the
existing `context.scene` to refer to the active scene
and use a separate context member to refer to the
sequencer scene in the workspace (which is added in #140271).
Previous attempts simply overrode the `context.scene`
to refer to a different scene than the active one in the window.
This has two issues:
1) Any operator that wants to use the active scene in the window
can't do it in the context of the sequencer. This is a problem for
example for poll functions of operators that don't have anything to
do with the sequencer.
2) For better or for worse, Blender expects the `context.scene` to
always exist. For the sequencer, we'd like to possibly have no
sequence selected.
Using a different context member for the sequencer has some
advantages:
1) Although we have to change quite a few places, it's limited to the
sequencer. We don't have to change other parts of Blender to make
things work.
2) It allows us to prepare for the future when we might want to
separate the VSE from the scene. This is a step in that direction.
Having a different context function makes it easy to find the places
that would need to be refactored.
Pull Request: https://projects.blender.org/blender/blender/pulls/141271
This initial commit properly clamps handles for video/audio strips, and
provides functionality to enable/disable the behavior for all strip types
(addresses #90280).
Toggling handle clamping is done with "C",
just like with the redesigned slip operator (#137072).
If a strip is not already clamped when you start moving its handles,
then clamping behavior is disabled starting out. This means no abrupt
clamp until you explicitly ask for it.
Transform logic was altered, fixing a few bugs:
- When initializing a transform, `createTransSeqData` would already
create some clamping data for channels. This patch replaces it with
`offset_clamp` (for unconditional clamping which cannot be disabled)
and `handle_xmin/xmax` (for hold offset clamping, which is optional).
- Collecting this data ahead of time is necessary for the double
handle tweak case -- `flushTransSeq` only works one strip at a
time, so we can't clamp post-hoc.
- In `applySeqSlideValue`, we apply `transform_convert_sequencer_clamp`
before values are printed to the header, but let the unclamped values
get flushed to the strips themselves. This is so that we can have the
data later at the individual strip level to recalculate clamps.
Otherwise, if transform values are clamped preemptively, then we have
no idea whether strips are clamped vs. merely resting at their
boundaries.
Note that currently, handle clamping is drawn identically to overlaps.
More information in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/134319
During transform operations, the 'Snap Toggle' shortcut
(default: Shift + Tab) enables or disables snapping.
Previously, the UI did not reflect the toggle state until the operation
was finished.
It now updates live during the operation.
Remove `BLI_assert(tc->sorted_index_map);` calls. Add one special case
in the function that investigates whether there is any selected item in
`tc->data`.
Earlier, I've been quite liberal in spreading these asserts around, to
guard against code paths that should have originally sorted `tc->data`
but by mistake didn't create `tc->sorted_index_map`.
They've been removed now, as they seem to be causing more trouble than
they're worth: the "sorting selected first" behaviour is only explicitly
there for proportional editing. With proportional editing disabled,
`tc->data` **only** contains selected items, and those are trivially
sorted first.
By now `tc->foreach_index_selected` can work without `sorted_index_map`;
if it is `nullptr`, it will assume that we're in the trivial case, and
that the array items can just be visited in index order.
Pull Request: https://projects.blender.org/blender/blender/pulls/141386
In rotation-based transform operations, the rotation axis can be
determined in two ways:
1. Through "orient_axis" (X, Y or Z)
2. Through "constraint_axis"
When the axis is obtained through the constraint, "orient_axis" is
ignored, and the angle may be negated depending on the view orientation
to match the mouse movement.
However, "orient_axis" never has its angle negated. Since the default
orientation is "View", the Z axis is inverted by default, aligning with
the mouse movement but not with the constraint axis.
This causes problems in the Redo Panel because the constraint fields
are hidden in the Rotation operation, so they need to be unset for the
Axis field to work. However, if you change the value of the Rotation
field, the object may have its rotation negated unexpectedly.
This issue was partially shown in #93078. Commit c30e6a37b0 attempted
to fix it by unsetting the constraint property when the Axis was
changed. However, this solution is incomplete: if the Axis is changed
and then reverted, the negative rotation issue reappears. In addition,
it has not been implemented in all operations.
This commit resolves the issue by reverting c30e6a37b0, aligning the
behavior of "orient_axis" and "constraint_axis", and unsetting
"constraint_axis" in `saveTranform`.
A downside of this solution is that it may break operators invoked from
Python that rely on "orient_axis" as the rotation axis, as the rotation
value now needs to be negated.
Pull Request: https://projects.blender.org/blender/blender/pulls/141101
After changing the transform mode, `initSnapping` was called, resetting
the increment values.
The solution is to create the `transform_snap_reset_from_mode` function
with only the changes needed when changing modes.
This commit also makes the properties set in the operator take priority
over the scene properties.
Avoid modifying the order of transform system data. Instead, create an
index map and use that to traverse the data arrays in sorted order.
The issue observed in #139042 stems from the assumption, in _some_ of
the code, that `tc->data[i]`, `tc->data_ext[i]`, and `tc->data_2d[i]`
all contain information about the same "transformable thing". Since
`tc->data` was sorted (by selection state and, optionally for
proportional editing, by distance) but the other arrays were not, this
caused issues.
The most obvious solution, sorting all arrays the same way, turned out
to be hard to do, as some elements in one array have pointers to
elements in another array. Reordering those arrays would therefore
also make it necessary to find and update those pointers.
Instead, I decided to implement a sorted index map. The arrays can
then be kept in their original order, and the index map can be used to
visit them in sorted order.
Pull Request: https://projects.blender.org/blender/blender/pulls/140132
If the `transdata_check_local_islands` check does not succeed, we end up
with `CTX_NO_PET` for scaling/rotation.
For `Grease Pencil`, this was lost in the transition from GPv2 > GPv3
(type was renamed to "legacy", then removed from
`transdata_check_local_islands` in a804320138, but the new type was
never added).
Curves never specified support for this, but both types are (in theory)
taking into account `V3D_AROUND_LOCAL_ORIGINS` in
`curve_populate_trans_data_structs` (logic from 9d86fada03 might be a
bit broken for proportional editing "islands" without anything selected
as reported in #139101, but that will be corrected in another PR).
So to resolve, add `Grease Pencil` and `Curves` as supported object
types in `transdata_check_local_islands`
NOTE: `transdata_check_local_center` already has these two types as
well.
Part of #139101
Pull Request: https://projects.blender.org/blender/blender/pulls/139209
Currently, removing a node frame a frame is rather annoying. The `alt+P`
shortcut is hard to reach and probably not very intuitive. Furthermore, often
one only notices that one wants to remove a node from a frame after starting to
move the node. So one would have to put the node back down, detach it from the
frame and then start moving again.
This patch simplifies this entire process by adding a new shortcut that can be
used while dragging nodes. When `F` is pressed, the selected nodes are detached
from their parents. Alternatively, if the nodes are detached already, they may
be attached to the frame under the cursor.
Pull Request: https://projects.blender.org/blender/blender/pulls/138650
Currently while transforming with proportional editing we see an item
in the status bar for "MsPan: Adjust Proportional Influence". This is
actually for trackpad pan gesture (only available on some laptops).
This PR just combines this entry with those for Page Up and Page Down.
Pull Request: https://projects.blender.org/blender/blender/pulls/138574
Use enum types for event modifier and types,
`wmEventModifierFlag` & `wmEventType` respectively.
This helps with readability and avoids unintended mixing with other
types. To quiet GCC's `-Wswitch` warnings many `default` cases needed
to be added to switch statements on event types.
Ref !136759
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.
Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.
This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.
Ref !136340
Callbacks: exec invoke & modal now use a typed enum wmOperatorStatus.
This helps avoid mistakes returning incompatible booleans or other
values which don't make sense for operators to return.
It also makes it more obvious functions in the WM API are intended
to be used to calculate return values for operator callbacks.
Operator enums have been moved into DNA_windowmanager_enums.h
so this can be used in other headers without loading other includes
indirectly.
No functional changes expected.
Ref !136227
Since 40eadc75be, `ED_workspace_status_text` is now called at the
beginning of the modal function.
This clears any custom keymap and redraws the status bar.
The `Edge Slide` and `Shear` operations only update the status bar if a
modal key is pressed (not on mouse move).
The solution to avoid losing custom modal keys, and not having to
update the status bar more often is: call `ED_workspace_status_text`
only when an operation that requires redraw is performed.
Pull Request: https://projects.blender.org/blender/blender/pulls/136101
Don't attempt to add region draw callbacks in background mode.
This caused by the regions runtime being null.
Even if the runtime was initialized, drawing callbacks aren't needed
in background mode.
Ref !136078
This PR creates 2 namespaces for VSE code:
- `blender::seq` for sequencer core code
- `blender::ed::vse` for editor code
These names are chosen to not be in conflict with each other.
No namespace was used for RNA.
Finally, file `BKE_sequencer_offscreen.h` was moved from BKE to sequencer.
Pull Request: https://projects.blender.org/blender/blender/pulls/135500
All 2D vectors related to image transform code were changed to float2.
Previously, it was decided, that 4x4 matrix should be used for 2D
affine transform, but this is changed to 3x3 now.
Texture painting code did rely on `IMB_transform` with 4x4 matrix.
To avoid large changes, I have added function
`BLI_rctf_transform_calc_m3_pivot_min`.
Main motivation is cleaner code - ease of use of c++ API, and avoiding
returning values by arguments.
Pull Request: https://projects.blender.org/blender/blender/pulls/133692
As noted in #134241 this modal poll function cannot return false on an
item because there is a conflict in the way the operation is started
versus how it is set to cancel. Doing so also stops the escape key from
canceling the operator.
Pull Request: https://projects.blender.org/blender/blender/pulls/134273
When performing a transform operation that drags or tweaks, do not show
the Cancel or Confirm keymap item on the Status Bar if they use the
same mouse button that initiated the operation. For example if you are
RCS and are tweaking an object, don't show Cancel on status bar since
that requires right click. If LCS then don't show Confirm (requires
left click) when tweaking, dragging gizmo parts, etc.
Pull Request: https://projects.blender.org/blender/blender/pulls/131336
These are useless now that PointerRNA has explicit default values, and
become a problem when real constructors are added to this struct. Simply
use the default empty value initialization instead.
Pull Request: https://projects.blender.org/blender/blender/pulls/130927
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
This introduces partial functionality of Precision mode to 'Snap to
Grid'.
However, it behaves differently from 'Absolute Grid Snap', as it lacks
smooth mouse movement.
Precision mode is now available specifically for Transform operations.
The issue occurred because the code block that read the snap flag was
out of sync with the code block that saved the flag.
The solution was to centralize snap flag handling in the
`transform_snap_flag_from_spacetype_ptr()` function. This function
retrieves the appropriate snap flag and property based on the editor
type, eliminating the need for repetitive conditional checks and
ensuring that the correct snap flag is set for each editor.