The fix introduced a high severity bug where exiting Blender after
working with the GPU compositor crashes Blender. We consider #144526 to
be less severe than the newly introduced bug, hence the revert for now.
This reverts commit b2b23e3619.
Pull Request: https://projects.blender.org/blender/blender/pulls/146096
This was added for a fairly specialezed use case and is no longer being used
as far as we know. A future replacement would be to add a USD/Hydra procedural,
for which most of the groundwork already exists.
Pull Request: https://projects.blender.org/blender/blender/pulls/146021
The crash is caused by libepoxy GL functions pointing to nullptrs.
libepoxy "Automatically initializes as new GL functions are used.",
so to call a function without a GL context bound, the function must
have been called before with a bound context.
This PR ensures there's a valid GL context bound for the whole
`WM_exit` scope.
(4.5 backport candidate)
Pull Request: https://projects.blender.org/blender/blender/pulls/144572
The numeric levels have no obvious meaning. This removes the distinction
between severity and levels, instead there is a single list of named levels
with defined meaning.
Debug means information that's mainly useful for developers, and trace is for
very verbose code execution tracing.
Pull Request: https://projects.blender.org/blender/blender/pulls/140244
* Add render category, which is automatically enabled when using -f or -a
command line flags for background rendering.
* Add extra logs to mention scene, view layer and frame ahead of time rather
than including it in every line.
* Remaining time was removed from Cycles, this will be added back for animations
at the render pipeline level.
Pull Request: https://projects.blender.org/blender/blender/pulls/140244
The crash seems to come from libepoxy GL functions pointing to null.
It seems that libepoxy "Automatically initializes as new GL functions are used."
and that to call a function without a GL context bound, the function
must have been called before with a bound context.
This just modifies the scope of the context binding from
DRW_module_exit to RE_engines_exit, which seems the safest solution
for 4.5.
Pull Request: https://projects.blender.org/blender/blender/pulls/141233
This changes the engine identifier back to `BLENDER_EEVEE`.
We keep the `BLENDER_EEVEE_NEXT` identifier around for
versioning reasons (have to detect when it is the active
engine of a older file).
This also rename a bunch of pannels that were using `next`
in their name.
This is a breaking change for Addons compatibility.
Pull Request: https://projects.blender.org/blender/blender/pulls/140282
This is part of the short term roadmap goal of simplifying the
compositor workflow
(see https://projects.blender.org/blender/blender/issues/134214).
The problem is that many users don't know how to get started with
compositing in Blender, even when they have used Blender for other
areas, e.g. modeling.
Note: although the solution makes compositor node trees reusable
accross blend files, this is a nice side effect and not the main goal
of the PR.
This PR implements a "New" button that creates a new compositing node
tree, and manages trees as IDs. This has following advantages:
- Consistent with other node editors and other parts of Blender,
therefore making it easier to getting started with compositing if users
are familiar with shading or geometry nodes
- Give users the ability to reuse the compositing node tree by linking
or appending it.
Note: The parameter "Use Nodes" is still present in this PR, but will
be removed (in a backward compatible way) in a follow up PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/135223
This PR adds Grease Pencil type filter in the view layer, so users can
control whether Grease Pencil objects should be rendered or not. When
the option is turned off, Grease Pencil rendering is skipped.
Pull Request: https://projects.blender.org/blender/blender/pulls/137667
Add a "Pixel Density" sub-panel to render output settings which
can be used to set the density (as pixels per inch for example).
This is then written to images that support pixel density.
Details:
- The scene has two values a PPM factor and a and base unit.
- The base unit defaults to pixels per inch as this is the most
common unit used.
- Unit presets for pixels per inch/centimeter/meter are included.
- The pixel density is stored in the render result & EXR cache.
- For non 1:1 aspect renders, the density increases on the axis
which looks "stretched", so the PPM will print the correct
aspect with non-square pixels.
Ref !127831
This refactor part of `draw_manager_c.cc` to make it more understandable
and less bug prone.
- Splits the context handing to `draw_gpu_context.cc`
- Rename `draw_manager_c.cc` to `draw_context.cc`
- Merge `DRWContextState` into `DRWContext`
- Merge lots of static functions into `DRWContext` to avoid global access
- Deduplicate code between entry point functions
- Move context init logic to `DRWContext` constructor
- Move resource init logic to `DRWContext::acquire_data`
- Move extraction `TaskGraph` out of `DRWContext`
- Reduce / centralize complexity of enabling draw engines
- Reduce the amount of `drw_get` calls
- Remove unused code
Pull Request: https://projects.blender.org/blender/blender/pulls/135821
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
When changing render engine, we discard the persistent data
that could be saved for all the current render instance that
exists. This is to save memory for the new renderer.
When doing so while rendering for F12, `engine_depsgraph_free`
is called after waiting for the render to finish. But this
can be called before the renderer destruction and on the main
thread.
Doing so on the main thread means that the `gpu_context` used
by the renderer cannot be bound for the sake of just receiving
the orphan buffers that the depsgraph holds. This is because
only the worker thread can make the gpu context active.
Binding the draw gpu context in this situation avoid all
possible conflict.
This is basically doing exactly what the
`DRW_render_context_enable/disable` function is doing internally
if the render engine gpu context is null.
Pull Request: https://projects.blender.org/blender/blender/pulls/129982
Currently, during baking each pixel stores a seed input that comes from the
Blender side. This is only needed for vertex color baking, however -
for regular image baking, we can just as well hash the pixel coordinates.
Therefore, we can save some memory (4 byte per pixel) by splitting the seed
info out into a separate pass and only storing it when needed.
Pull Request: https://projects.blender.org/blender/blender/pulls/122806
The issue seems to be caused with the recent NVidia drivers, which will
crash if OptiX context is created prior to the OpenGL context on Linux.
This happens with drivers 545.29.06, 550.54.14, 550.67 and kernel 6.8
on Ubuntu 24.04, and also happens with NVidia driver 550.67 on Gentoo.
While it does seem the issue is likely on the driver side, the timeline
for it being resolved there is unknown. Until then it is possible to
apply workaround on Blender side, which will initialize GPU context
prior to rendering with an external render engine when it is known the
GPU context will be needed later on.
Note this is not a complex fix, because in general it's still possible to
render a frame without and then with grease pencil, in which case OptiX
will still be initialized first. But we don't want to always initialize
OpenGL, and we can't predict future operations.
Pull Request: https://projects.blender.org/blender/blender/pulls/120026
This commit fixes the following assert:
mtl_command_buffer.mm:165, submit(), at 'MTLBackend::get()->is_inside_render_boundary()'
It happens when toggling rendered state of viewport on macOS, and is
caused by incorrect order of setting active GPU context to null and
calling GPU_render_end.
This change makes the flow of GPU_render_{beign, end} and GPU context
activation closer to what it is in the draw manager's functions
DRW_render_context_{enable, disable}.
Pull Request: https://projects.blender.org/blender/blender/pulls/119868
- "can not" -> "cannot" in many places (ambiguous, also see
Writing Style guide).
- "Bezier" -> "Bézier": proper spelling of the eponym.
- Tool keymaps: make "Uv" all caps.
- "FFMPEG" -> "FFmpeg" (official spelling)
- Use MULTIPLICATION SIGN U+00D7 instead of MULTIPLICATION X U+2715.
- "LClick" -> "LMB", "RClick" -> "RMB": this convention is used
everywhere else.
- "Save rendered the image..." -> "Save the rendered image...": typo.
- "Preserve Current retiming": title case for property.
- Bend status message: punctuation.
- "... class used to define the panel" -> "header": copy-paste error.
- "... class used to define the menu" -> "asset": copy-paste error.
- "Lights user to display objects..." -> "Lights used...": typo.
- "-setaudio require one argument" -> "requires": typo.
Some issues reported by Joan Pujolar and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/117856
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Also semantically separate draw_lock and draw_unlock, as it
is more clear than a single method with a boolean argument.
Should be no functional changes.