Campbell Barton
e35b235925
fix [ #33320 ] Decimate modifer in collapse is inconsistent when limiting to a vertex group
2012-11-28 02:49:06 +00:00
Campbell Barton
3d64381e4d
use more rigid type checking for bmesh slot subtypes.
2012-11-26 03:16:29 +00:00
Daniel Genrich
ef67ddeba9
Bugfix [ #29186 ] Object contribute to fluid sim animation start earlier than keyframe
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Also fix:
- Fluid simulation was always lagging 1 frame behind: E.g. the 250th frame in blender showed 249th frame of the fluid simulation.
Change:
- Animated enabled/disabled property only gets counted as "on" if value >= 1
Note that this bugfix should solve many problems with timings of animated fluid sim properties.
2012-11-23 05:00:07 +00:00
Sergey Sharybin
3583686433
Fix #33264 : Array MOD First Last option does nothing
2012-11-22 12:03:15 +00:00
Campbell Barton
fd77408e09
revert r52399, fix for [ #33217 ], will look into a different fix
2012-11-21 10:53:15 +00:00
Campbell Barton
ebaf1306b8
bmesh operator api:
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avoid per vert/edge/face string lookups in BMO_slot_map_* functions --- used in array modifier, subdivide, remove doubles and other tools.
2012-11-20 13:29:27 +00:00
Antony Riakiotakis
1d7b366050
Fix #33217 , mirror modifier edges missing in wireframe mode.
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I see we explicitly set the edge visibility in the code for a few
modifiers because of this flag missing. The only place that this flag is
not set is during subsurf so maybe it would make a lot more sense to set
it by default on newly created edges (currently off by default) through
bmesh and turn it off for any modifiers that may need it to be off.
2012-11-20 09:59:57 +00:00
Antony Riakiotakis
c7003a7dc8
Skip CDDM_calc_edges since it's a costly operation. Instead make sure
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all edges are set to draw. Thanks to Campbel for pointing that out!
2012-11-20 09:04:55 +00:00
Campbell Barton
dbdc76c9d0
code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values.
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all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20 05:50:19 +00:00
Campbell Barton
e8667421ed
bmesh operator api edits, add macros and NULL the buffer if BMO_slot_buffer_alloc()'s len is zero.
2012-11-20 03:29:12 +00:00
Campbell Barton
5716762c02
fix for changes in own recent commit:
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selected linked in face mode was crashing. (needs bmesh operator flags)
also some style edits, remove unused includes and change triangulate modifiers use_beauty to a flag.
2012-11-19 23:52:24 +00:00
Antony Riakiotakis
b85283b63d
Fix #33237 , crash creeped in due to the fact that bmesh-operator-using modifiers now need to allocate flags. Added initialization
2012-11-19 23:33:02 +00:00
Antony Riakiotakis
e174c6a47f
Triangulate modifier
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Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools.
documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features
Will probably add some pictures too to demonstrate the issue that is solved more clearly.
Currently using the skin modifier icon, will soon change that.
Review by Brecht, thanks!
2012-11-19 20:40:08 +00:00
Campbell Barton
48639af5f8
use input and output slots for bmesh operators, needed for the python api to get return values.
2012-11-19 14:58:31 +00:00
Joshua Leung
2d68893d40
Request from Riggers/Animators at BlenderPRO:
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Armature modifiers added via Ctrl-P operation will no longer have "envelope"
deforms enabled. This helps cut down the number of unintended deformations
arising from rouge-sized envelopes or stray control bones.
2012-11-18 13:10:43 +00:00
Campbell Barton
a9af563526
bmesh: lazy initialize bmesh tool flag pool, has the advantage that modifiers that dont use bmesh operators can skip allocating it.
2012-11-18 12:14:22 +00:00
Campbell Barton
317dff520c
fix for skin modifier calling rotate_normalized_v3_v3v3fl with a non unit length axis.
2012-11-18 11:48:21 +00:00
Campbell Barton
42ebc9bc80
bmesh: move internal API flags out of BMFlagLayer, into BMHeader which was being padded up anyway, added static assert to make sure it stays <=16 bytes.
2012-11-18 10:17:07 +00:00
Campbell Barton
fd9dac77d1
bevel now only takes manifold edges (so it doesnt need to check for them)
2012-11-18 09:33:11 +00:00
Campbell Barton
02049cfe6b
commented bevel modifier code now calls bevel direct rather then the bevel operator.
2012-11-18 08:56:47 +00:00
Campbell Barton
b67e52ae3a
minor edits so new bevel operator can be used from the modifier (testing only, still disabled by default)
2012-11-16 03:23:46 +00:00
Campbell Barton
6cdb555e6e
bmesh refactor - rename some of the BM_****_share_****_count() functions to BM_***_share_check()
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some of these were only returning a boolean, others returned a count even though only a boolean was needed.
split some of the functions in two as well where check/count are both needed.
2012-11-09 14:52:05 +00:00
Campbell Barton
2bb174cfa4
style cleanup: indentation
2012-11-09 09:33:28 +00:00
Campbell Barton
9b948717b0
code cleanup: float <> double conversion.
2012-11-03 18:23:30 +00:00
Campbell Barton
25591e958d
style cleanup: tabs & whitespace
2012-11-03 15:35:03 +00:00
Campbell Barton
00acdb6292
remove CD_POLYINDEX customdata layer:
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reported as [#29376 ] BMESH_TODO: remove tessface CD_ORIGINDEX layer
for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).
as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
Campbell Barton
a1856a38f6
minor improvement to vector api use, replace add, multiply by 0.5 with mid_v3_v3v3
2012-10-30 14:22:49 +00:00
Campbell Barton
eb69d1c1ae
style cleanup: also quiet harmless compiler warning.
2012-10-29 15:43:54 +00:00
Campbell Barton
5549904171
style cleanup
2012-10-29 02:11:40 +00:00
Bastien Montagne
ec67334e25
A few more BMesh errors messages translated, and "automated" translation for modifers too!
2012-10-27 11:12:09 +00:00
Lukas Toenne
91584b0f0c
Fix for missing bracket in r51674.
2012-10-27 11:10:12 +00:00
Campbell Barton
aeba4950c3
style cleanup
2012-10-27 10:42:28 +00:00
Campbell Barton
0e494b74c4
style cleanup
2012-10-26 04:14:10 +00:00
Campbell Barton
e5a31eff37
code cleanup: use squared length for comparisons and is_zero_v# rather then checking length == 0.
2012-10-25 23:04:33 +00:00
Campbell Barton
0a3e0b816c
no need to update normals when running edge-split modifier since the normals are now set on conversion.
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don't show 'Auto-Key' message when in editmode.
2012-10-24 11:53:48 +00:00
Campbell Barton
c93978d445
code cleanup: some edits for unused vars in recent smooth addition and some style edits.
2012-10-24 11:31:57 +00:00
Daniel Genrich
3ce334e188
Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
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by Alexander Pinzon Fernandez (apinzonf)
Supported by Google Summer of Code 2012
Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf
Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
Campbell Barton
2de2acc681
add CDDM_from_bmesh(), avoids using BMEditMesh in modifiers.
2012-10-24 07:24:11 +00:00
Campbell Barton
3fab39f76f
style cleanup: modifier structs
2012-10-24 05:45:54 +00:00
Campbell Barton
dd36983520
enable decimate modifier for curves.
2012-10-24 05:44:27 +00:00
Campbell Barton
fec81d9b56
use min_ max_ functions in more places.
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also fix minor error in MOD decimate when the modifier did nothing the reported face count would be wrong.
2012-10-23 16:21:55 +00:00
Campbell Barton
f70d2c65d8
rename api functions...
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
Campbell Barton
9c58865d20
code cleanup: remove $Id's that crept back in, also osl style edits
2012-10-23 11:47:23 +00:00
Campbell Barton
13940cc78e
fix for issues in new decimator
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- when an edge exists across a quad, dont attempt to triangulate it. (such a case isn't so common anyway)
- silly mistake when checking if anything needed to be done in the modifier, percent was being checked for 1.0 even when not used.
2012-10-23 06:37:58 +00:00
Campbell Barton
a82af0d220
add option to planar decimator to collapse all verts that define face boundries (verts that 2 faces share and have 2 edge users).
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avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
2012-10-23 06:13:56 +00:00
Campbell Barton
1ea210a8dc
add option for decimate-collapse to keep triangulated geometry (normally quads stay as quads when not collapsed).
2012-10-23 05:30:10 +00:00
Campbell Barton
bbe0deb8af
add limited dissolve as a decimation type to the decimate modifier.
2012-10-23 05:20:02 +00:00
Campbell Barton
0636886715
add un-subdivude as an optional method for the decimate modifier, gives more even geometry & nicer results in some cases.
2012-10-23 04:26:39 +00:00
Campbell Barton
1767b65846
style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c
2012-10-23 03:38:26 +00:00
Campbell Barton
23baf8c9c3
code cleanup: check defgroup_name_index() return value != -1, rather then checking >= 0.
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also remove unused bmesh decimator code.
2012-10-22 17:19:05 +00:00