Check if either the memory is zero or already matches the default value,
and copy. This simplifies a common pattern to a single line.
Preparing for default initializers in DNA (#134531).
Pull Request: https://projects.blender.org/blender/blender/pulls/138830
This adds a version of `BKE_id_new_nomain` that takes the ID type parameter as
template argument. This allows the function the return the newly created ID with
the correct type, removing the need to use `static_cast` on the call-site.
To make this work, I added a static `id_type` member to every ID struct. This
can also be used to create a similar API for other id management functions in
future patches.
```cpp
// Old
Mesh *mesh = static_cast<Mesh *>(BKE_id_new_nomain(ID_ME, "Mesh"));
// New
Mesh *mesh = BKE_id_new_nomain<Mesh>("Mesh");
```
Pull Request: https://projects.blender.org/blender/blender/pulls/138383
The goal here is to avoid having to cast to and from `ID` when getting the
evaluated or original ID using the depsgraph API, which is often verbose and not
type safe. To solve this, there are now `DEG_get_original` and
`DEG_get_evaluated` methods which are templated on the type and use a new
`is_ID_v` static type check to make sure it's only used with valid types.
This allows removing quite some verbosity on all the call sites. I also removed
`DEG_get_original_object`, because that does not have to be a special case
anymore.
Pull Request: https://projects.blender.org/blender/blender/pulls/137629
The main issue of 'type-less' standard C allocations is that there is no check on
allocated type possible.
This is a serious source of annoyance (and crashes) when making some
low-level structs non-trivial, as tracking down all usages of these
structs in higher-level other structs and their allocation is... really
painful.
MEM_[cm]allocN<T> templates on the other hand do check that the
given type is trivial, at build time (static assert), which makes such issue...
trivial to catch.
NOTE: New code should strive to use MEM_new (i.e. allocation and
construction) as much as possible, even for trivial PoD types.
Pull Request: https://projects.blender.org/blender/blender/pulls/136134
The general idea is to keep the 'old', C-style MEM_callocN signature, and slowly
replace most of its usages with the new, C++-style type-safer template version.
* `MEM_cnew<T>` allocation version is renamed to `MEM_callocN<T>`.
* `MEM_cnew_array<T>` allocation version is renamed to `MEM_calloc_arrayN<T>`.
* `MEM_cnew<T>` duplicate version is renamed to `MEM_dupallocN<T>`.
Similar templates type-safe version of `MEM_mallocN` will be added soon
as well.
Following discussions in !134452.
NOTE: For now static type checking in `MEM_callocN` and related are slightly
different for Windows MSVC. This compiler seems to consider structs using the
`DNA_DEFINE_CXX_METHODS` macro as non-trivial (likely because their default
copy constructors are deleted). So using checks on trivially
constructible/destructible instead on this compiler/system.
Pull Request: https://projects.blender.org/blender/blender/pulls/134771
Move `Library.runtime` to be a pointer, move the related
`LibraryRuntime` struct to `BKE_library.hh`. Similar to e.g.
Mesh.runtime, that pointer is expected to always be valid, and is
allocated at readtime or when creating a new Library ID.
Related smaller changes:
* Write code now uses standard ID writing codepath for Library IDs too.
* Runtime pointer is reset to nullptr before writing.
* Looking up a library by its absolute path is now handled through a
dedicated utils, `search_filepath_abs`, instead of using
`BLI_findstring`.
Pull Request: https://projects.blender.org/blender/blender/pulls/134188
Would only happen in some specific cases. Essentially, do not consider
an excluded collection as 'editable'.
Also refactored `BKE_collection_parent_editable_find_recursive` on the
way, as it was applying the same checks twice to all but the initial
processed collections.
Give the `IDWALK_CB_…` enum an explicit name:
`LibraryForeachIDCallbackFlag`. This way the flags are type-safe, and
it's known where values come from. This is much preferred (at least by
me) to just having `int flags`.
Uses of `0` have been replaced with `IDWALK_CB_NOP` as that has the same
value and is of the right type.
One invalid use of `IDWALK_NOP` was detected by this change, and is
replaced by `IDWALK_CB_NOP`.
This change might be incomplete; I gave the enum a name, fixed the
compiler errors, and then also updated assignments like `int cb_flag =
cb_data->cb_flag`. I might have missed some assignments to `int` though.
No functional changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/131865
Two commits that basically do the same thing for two `enum`s: give
them a name.
- the `IDWALK_…` enum → `LibraryForeachIDFlag`.
- the `IDWALK_CB_…` enum → `LibraryForeachIDCallbackFlag`.
This way the flags are type-safe, and it's known where values come
from. This is much preferred (at least by me) to just having `int
flags`.
Uses of `0` have been replaced with `IDWALK_NOP` and `IDWALK_CB_NOP`,
as those have the same value and are of the right type.
One invalid use of `IDWALK_NOP` was detected by this change, and is
replaced by `IDWALK_CB_NOP`. And another one in the opposite
direction.
This change might be incomplete; I gave the enum a name, fixed the
compiler errors, and then also updated assignments like `int cb_flag =
cb_data->cb_flag`. I might have missed some assignments to `int`
though.
No functional changes.
----------
I intend to land this PR as its two separate commits. I just put them in the same PR so the buildbot can handle them in one go, and we don't have a stack of highly relatled PRs.
In the future this could also apply to the `IDWALK_RET_…` enum. This one I left out, though, because a proper cleanup there would also have to include their ambiguity on whether they are bitflags (like the enums in this PR) or not. Their values and the code in `BKE_lib_query_foreachid_process()` implies they are bitflags, but in practice they are never or'ed together and just used as discrete values.
Pull Request: https://projects.blender.org/blender/blender/pulls/131803
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.
Pull Request: https://projects.blender.org/blender/blender/pulls/125811
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.
Also add a corresponding ID.is_editable property for Python.
This prepares for the ability to edit some linked datablocks for brush
assets.
Pull Request: https://projects.blender.org/blender/blender/pulls/121838
While currently, all cases where `BKE_id_owner_get` is called are
'safe', there are some points in code where the pointers ensureing the
relationship between an embedded ID and its owner are not (fully) valid.
This new option (`false` by default) allows to skip the debug asserts
ensuring the sanity of these 'owner <-> embedded' ID pointers in the
relevant `owner_pointer_get` callbacks.
This change is not expected to have any effect in current codebase.
Currently for node tools we create and evaluate a temporary depsgraph
with all the selected object data-blocks and all data-blocks referenced
by the node tree.
Needless to say, this can be very slow when those data-blocks contain
arbitrary procedural operations. Re-evaluating all the selected objects
is particularly because it will give a slowdown even in very basic uses
of node tools.
Originally I hoped that geometry nodes could be made to work with
original as well as evaluated data-blocks. But that would require far
too many tricky changes and arguably isn't right design-wise anyway.
Instead of that, this commit makes node tools dependency graph
evaluation more fine-grained in a few ways.
1. Remove the evaluation of selected objects. These are always visible
in the viewport and part of the active depsgraph anyway. To protect
against cyclic dependencies, we now compare `orig_id` instead of the
object pointer itself.
2. Evaluate the node group and its dependencies in a separate depsgraph
used only when necessary. This allows using the original node tree
without any copies when it doesn't reference any data-blocks.
3. Evaluate IDs from node group inputs (from the redo panel) in the extra
depsgraph as well, only when necessary.
Pull Request: https://projects.blender.org/blender/blender/pulls/120723
This makes the read and write API functions match more closely, and adds
asserts to check that the data size is as expected.
There are still a few places remaining that use BLO_read_data_address
and similar generic functions, these should eventually be replaced as well.
Pull Request: https://projects.blender.org/blender/blender/pulls/120994
This implements the ability to have file exporters added and configured on Collections.
Exporting is reachable from several locations:
- Individually on each exporter configuration: The `Export` button in each panel header
- For all exporters on the collection: The `Export All` button in the main panel interface
- For all exporters on all collections in the scene: The `File`->`Export All Collections` button
Visibility of which collections currently have exporters configured is done by ways of an icon added to the Collection row in the Outliner.
Adding multiple exporters for the same file type is permitted. The user is free to setup several exports of the same format but with different file locations or settings etc.
Notes:
Only USD and Wavefront OBJ are enabled for the initial commit. Additional formats, including those implemented in Python will be added as separate commits after this.
Ref #115690
Pull Request: https://projects.blender.org/blender/blender/pulls/116646
When linking a collection from library, it can be linked inside another
linked/overrided collection if it is selected in outliner. This can be
prevented by linking with editable parent collection.
Pull Request: https://projects.blender.org/blender/blender/pulls/119144
Seems to work OK in basic cases, but needs more work when copying
outside of Main at least.
Note: There is no behavioral changes expected from this commit.
Note that there are at least two known usecases for this change:
* Liboverrides, as with recursive resync and proxies conversion it
often ends up creating 'virtual' linked data that does not actually
exists in the library blend files.
* Complex versionning code (`do_versions_after_setup`) when it needs
to create new IDs (currently handling linked data that way is just not
supported!).
Implements #107847.
Given current tag/flag handling situation (see also #88555 and #90610),
it is not yet possible to ensure matching tags between embedded data and
their owner ID. Furthermore, a non-main Scene should also tag its master
collection as non-main, so current test was not correct anyway.
The depsgraph CoW mechanism is a bit of a misnomer. It creates an
evaluated copy for data-blocks regardless of whether the copy will
actually be written to. The point is to have physical separation between
original and evaluated data. This is in contrast to the commonly used
performance improvement of keeping a user count and copying data
implicitly when it needs to be changed. In Blender code we call this
"implicit sharing" instead. Importantly, the dependency graph has no
idea about the _actual_ CoW behavior in Blender.
Renaming this functionality in the despgraph removes some of the
confusion that comes up when talking about this, and will hopefully
make the depsgraph less confusing to understand initially too. Wording
like "the evaluated copy" (as opposed to the original data-block) has
also become common anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/118338
This data was 'hidden' away in a util in
`lib_query.cc`, which made it hard to discover and keep up-to-date.
However, as shown by e.g. #108407, critical low-level features in ID
management code, such as remapping, now rely on this information being
valid.
Also simplify `BKE_library_id_can_use_filter_id` and
`BKE_library_id_can_use_idtype` to make them more generic, relying on
IDTypeInfo to retrieve IDtype-specific info.
No behavioral changes expected here.
In particular, while Object (un)linking was already tagged in relevant
BKE code, collection (un)linking was not in several cases.
This was (partially) done by user code, though almost never for the
whole hierarchy of parents.
Technically, the tag is done as part of
`collection_object_cache_free_parent_recursive`/`collection_object_cache_free`,
since currently clearing this cache is done everytime to collection
hierarchy or their content is modified.
It also removes `collection_tag_update_parent_recursive`, which was
already doing something similar, but was only called from code
adding/removing objects to collections, and was walking the same parent
hierarchy as `collection_object_cache_free_parent_recursive`.
This commit implements the decision made in #116601, to tag modified
data as close as possible from the code modifying it.
---------------------
This has an impact on deg tagging, which takes over twice as much cycles
with this commit compared to previous code when opening a Pets production
file with several liboverrides (`deggraph_id_tag_update_single_flag` goes
from less than 0.03% to over 0.06%).
The overhead remains extremely low though, and is totally unmeasurable in
global execution timing. Timing of the liboverride processing on opening
the production file also did not show any measurable differences.
Pull Request: https://projects.blender.org/blender/blender/pulls/116986
Along with the 4.1 libraries upgrade, we are bumping the clang-format
version from 8-12 to 17. This affects quite a few files.
If not already the case, you may consider pointing your IDE to the
clang-format binary bundled with the Blender precompiled libraries.
The previous behavior, fairly rough, was simply considering all
Collections and IDs found as part of the root's hierarchy as to be
overridden.
The new behavior is based on a specific tag added to some ID usages.
Currently, these are only the links from a Collection to its Objects
and children Collections, and the link from an Object to its parent.
The goal of this huge reduction of the 'automatically overridden' set of
data in a hierarchy is to avoid creating liboverrides for 'utils' data,
e.g. a collection used as source of data by a GeometryNode generating
some parametric geometry (Blender Studio use-case: some form of LOD
handling).
In general, it means that only Collections and objects part of the
collection hierarchy of the root collection are now overridden.
This should not change in the typical recommended use-case so far (where
there is a clear root collection to the whole overridden hierarchy, and
it contains all related collections and objects).
But this should allow much less overhead (and viewport pollution, due to
the current principle that local (and therefore liboverridden) objects
have to be instanciated in a Scene) for more complex setups.
Note that the initial idea/change is fairly simple and easy to
implement, but it creates some additional complexity in the partial
resync code, since now some linked data may not be detected as needing
a liboverride anymore when processing a sub-hierarchy, while it would
require it when processing the whole hierarchy.
This required adding some more processing to the util functions which
define which ID should be overridden. It essentially creates a
'reference set' of all reference IDs that should be overridden when
the whole hierarchy is considered, and use this as additional input to
decide which ID to override when processing a sub-hierarchy for the
partial resync.
Pull Request: https://projects.blender.org/blender/blender/pulls/115853