Commit Graph

3546 Commits

Author SHA1 Message Date
Yevgeny Makarov
5a29356b4d Fix T61259: Loop Cut with Trackpad or MagicMouse 2020-01-21 21:42:34 +11:00
Campbell Barton
661d363e13 Fix T73162: Modal tools cant be mapped to MMB
Also rename struct members to 'launch_event', since it's more
descriptive and was called this in some places.
2020-01-21 03:09:56 +11:00
Sybren A. Stüvel
dae033801b Fix T72050 Subdivide method "Straight Cut" not working with N-Gons enabled
'Straight Cut' is actually documented as creating N-Gons. However, the
code was disallowing this. This is probably a mix-up as the "allow N-Gons"
option is documented as a "force quad/tri" option.
2020-01-20 16:11:00 +01:00
Campbell Barton
133f6a9812 Bevel: flush selection with non-modal execution 2020-01-21 01:27:46 +11:00
Campbell Barton
6395937b01 Fix T71922: Bisect creates flipped faces 2020-01-20 19:19:04 +11:00
Stanislav Blinov
967ac9b6e6 Fix incorrect return value for mesh vertex connect 2020-01-16 15:33:21 +11:00
Campbell Barton
f164ea6eaa Fix bevel leaving vertex/edge selection in an invalid state 2020-01-15 12:33:23 +11:00
Jeroen Bakker
44231386e4 Fix T72250: Select Boundary Loop
Edge Index display were not showing up after performing
"Select Boundary Loops" when in face selection mode. The operation
tagged the mesh that the selection was changed, but in the end this
didn't do anything within the depsgraph.

The fix changes this to recalc the geometry of the object. What also
syncs the selectmode flags. A better solution would be to update the
select flags only. But that could be done as future work when we have a
performance problems.
2020-01-13 10:48:43 +01:00
Pablo Dobarro
bc9c8c35e1 Fix T72830: Check if the mesh has mask data before extractig or slicing
This was causing a crash when the mesh does not have the mask data
initialized. I also added the same check to mask extract as it works the
same way.

Reviewed By: jbakker

Maniphest Tasks: T72830

Differential Revision: https://developer.blender.org/D6513
2020-01-07 17:03:59 +01:00
Campbell Barton
581a5ee0cc Edit Mesh: add comments to EDBM_op_finish
Was marked 'FIXME' however this only ever happens in exceptional cases.

Also comment why tagging is needed in this case.
2020-01-07 22:32:40 +11:00
Campbell Barton
c128b30bd1 Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
Campbell Barton
11292edba6 BMesh: remove BMEditMesh.ob pointer
Remove this pointer since it's linking Mesh data back to the object,
where a single edit-mesh may have multiple object users,
causing incorrect assumptions in the code.

Resolves dangling pointer part of the T72667 crash,
although there are other issues which still need to be fixed.

In EDBM_op_finish and EDBM_update_generic,
full Main lookups have been added which should be replaced with mesh
argument or the update tagging moved elsewhere.
2020-01-07 17:47:17 +11:00
Campbell Barton
32b7056acd BMesh: remove BMEditMesh.ob use for ED_mesh_mirror_* API 2020-01-07 15:39:08 +11:00
Campbell Barton
9d7abce359 BMesh: remove BMEditMesh.ob use for select mirror 2020-01-07 14:45:01 +11:00
Campbell Barton
8bdac377d8 BMesh: remove BMEditMesh.ob use for undo 2020-01-07 14:36:49 +11:00
Campbell Barton
e95c0fba09 BMesh: remove BMEditMesh.ob use BKE_editmesh_lnorspace_* API
Note that this is a bit clumsy having both edit-mesh and mesh,
BKE_editmesh_ensure_autosmooth & BKE_editmesh_lnorspace_update
are often called together, these could be made into a single functions.
2020-01-07 14:27:59 +11:00
Campbell Barton
a8d11995bf BMesh: remove BMEditMesh.ob use for vert coord access, projection 2020-01-07 13:53:03 +11:00
Campbell Barton
592e245a90 BMesh: remove BMEditMesh.ob use for Bevel
The pointer is causing issues since two objects can share an edit-mesh,
removing in stages, see T72848.

Also fixes the material index being clamped by every object.
2020-01-07 13:41:03 +11:00
Campbell Barton
86832ececc Tool System: adjust Smooth/Randomize modal operator behavior
Previously the default values were left non-zero to avoid having to
update scripts. However, this meant it wasn't possible to setup
non-modal key bindings for smooth & randomize.

Now these operators follow logic of many other operators where setting
the value executes immediately, leaving unset runs modal.

Existing keymaps & scripts will need to be updated.

Addresses issue raised in f4a4ec8425.
2020-01-02 17:18:42 +11:00
mano-wii
d27fb46715 EditMesh: Improve AutoMerge with Split Edges & Faces
Previously, compared to `Auto Merge` without `Split Edges & Faces`,
`Auto Merge` with this option ignored duplicates between selected
vertices. It only considered duplicates between selected vertices and
unselected vertices.

This is a regress and not a progress.

This commit implements this behavior, so this option matches the other
`Auto Merge`.
2020-01-01 21:06:59 -03:00
mano-wii
86a2ffc3ab Transform: Individual Origins: Create islands between only selected uvs.
Currently the islands are created depending only on the visible UVs.
This can be confusing because compared to Edit Meshes, islands are created based on the selected elements.

T68284 shows a case where this confusion is observed.

Differential Revision: https://developer.blender.org/D6502
2019-12-31 13:04:57 -03:00
Jeroen Bakker
7878adf49c DrawManager: Disable Clipping in material/rendered mode
Viewport: Disable Clipping For EEVEE and External Renderers

Currently it is possible that, when using viewport clipping, the display and tools communicate
different information to the user then the renderer does. The reason is
that the renderer does not support viewport clipping. Both EEVEE and
Cycles do not support it.

This patch will disable the clipping in all the tools and drawing code
when the viewport drawing mode is `Material Preview` or `Rendered`.

This patch introduces a `RV3D_CLIPPING_ENABLED` util that checks if
clipping is enabled for the given `rv3d` and `v3d`. Also in places where
it was needed we added the `ViewContext` as a carrier for the `View3D`
and `RegionView3D`.

There are a few areas in the tooling (select, projection painting) that
still needs to be tackled after this patch.

Reviewed By: fclem

Differential Revision: https://developer.blender.org/D6047
2019-12-11 16:58:14 +01:00
Campbell Barton
7711231838 Fix T71865: Separating mesh parts breaks shape keys
This was an old bug which could be caused by saving after separating.
Changes from 79b703bb63 made this fail reliably.

Update shape key indices when they may be used again later.
2019-11-28 06:17:14 +11:00
Jeroen Bakker
73fa066e8b Cleanup: Remove BIF_gl.h
BIF_gl.h included hacks like redefining glew functions and a constant.
The named constant `GLA_PIXEL_OFS` has been moved to `GPU_viewport.h`

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5860
2019-11-27 16:10:07 +01:00
Philipp Oeser
6992fc0b3b Add 'EDBM_selectmode_disable_multi' and use in knifeproject
As a followup to rB6f4e595e9ba9 and as per @campbellbarton suggestion,
this adds EDBM_selectmode_disable_multi, similar to
EDBM_mesh_deselect_all_multi & EDBM_mesh_deselect_all, so other similar
uses don't need to be done in a loop.

Also, selected_objects isn't a reliable way to handle this case - since
objects can be in edit-mode & not selected, use
BKE_view_layer_array_from_bases_in_edit_mode_unique_data instead

Differential Revision: https://developer.blender.org/D6317
2019-11-27 15:55:32 +01:00
Sybren A. Stüvel
2d7effc27d Fix segfault when polling MESH_OT_paint_mask_extract
`CTX_data_active_object(C)` returns `NULL` when there is no active object,
and this was not tested for in the code.
2019-11-26 12:12:29 +01:00
Campbell Barton
bb0708a483 CMake: support building without Python
Resolve linking issues, warnings.
2019-11-25 15:45:49 +11:00
Campbell Barton
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
Campbell Barton
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
Campbell Barton
3d015c71cc Gizmo: show extrude gizmos with dark '+' instead of negative space 2019-11-22 17:23:24 +11:00
Pablo Dobarro
470fe59f7e Sculpt: Mask Slice
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object.
This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D6160
2019-11-21 18:27:30 +01:00
Campbell Barton
2ec9aa3b71 Cleanup: spelling
One of the corrections from last cleanup was wrong.
2019-11-21 23:30:51 +11:00
Campbell Barton
f4a4ec8425 Tool System: make smooth & randomize modal operators
Previously these used a gizmo to redo the operator however this
complicated having on-screen gizmos to access tools (see T66304).

Replace this with a generic way to make an operator that only has an
execute function into a modal operator.

This is used for smooth and randomize tools.

Unlike operator gestures, this handles storing and resetting the data.

Currently this only handles edit-mode data, however it's can be
extended to other kinds of data.
2019-11-21 22:45:15 +11:00
Hans Goudey
ba1e9ae473 Bevel: Custom Profile and CurveProfile Widget
Custom profiles in bevel allows the profile curve to be controlled by
manually placed control points. Orientation is regularized along
groups of edges, and the 'pipe case' is updated. This commit includes
many updates to comments and changed variable names as well.

A 'cutoff' vertex mesh method is added to bevel in addition to the
existing grid fill option for replacing vertices.

The UI of the bevel modifier and tool are updated and unified.

Also, a 'CurveProfile' widget is added to BKE for defining the profile
in the interface, which may be useful in other situations.

Many thanks to Howard, my mentor for this GSoC project.

Reviewers: howardt, campbellbarton

Differential Revision: https://developer.blender.org/D5516
2019-11-20 16:25:28 -05:00
Philipp Oeser
08588d06e8 Fix T71554: 'Hide Unselected' not working for certain selections
rBc6cbcf83d015 caused to early out e.g when not all faces were selected
(but surrounding faces were, so implicitly all vertices were selected).
Now take (mixed also) selection mode into account.

Maniphest Tasks: T71554

Differential Revision: https://developer.blender.org/D6254
2019-11-19 09:51:06 +01:00
Campbell Barton
73b9e86b49 EditMesh: avoid undo push on face creation if no action is made 2019-11-08 19:16:27 +11:00
Campbell Barton
79b703bb63 Fix T69822: Switching sculpt objects breaks undo
This introduces object mode tagging for data which hasn't yet been
written back to the ID data.

Now when selecting other sculpt objects, the original objects data is
flushed back to the ID before writing a memfile undo step.
2019-11-07 16:56:21 +11:00
Campbell Barton
c1f8268734 Fix T60607: Spin tool duplicates after Spin Duplicate 2019-11-01 11:24:36 +11:00
Pablo Dobarro
0bd51f4fc0 Fix T70687: Deleting sculpting mask extraction causes crash
Reviewed By: jbakker

Maniphest Tasks: T70687

Differential Revision: https://developer.blender.org/D6042
2019-10-31 14:51:42 +01:00
Pablo Dobarro
c6180c2249 Fix T71053: Poly Build tool crashes blender when deleting wire vertices
Dissolve the vertex when it is wire instead of trying to collapse the
edge. When collapsing the edge, ##v_kill->e## was not NULL, so the
assert in ##bmesh_kernel_join_vert_kill_edge## fails.

Reviewed By: jbakker

Maniphest Tasks: T71053

Differential Revision: https://developer.blender.org/D6159
2019-10-31 14:32:09 +01:00
Campbell Barton
bf3c382c47 Cleanup: comments, formatting 2019-10-24 18:15:08 +11:00
Campbell Barton
9be3ef6c72 Fix T71036: Separate loose parts crashes in object mode
Error in own recent optimization.
2019-10-24 15:29:09 +11:00
Campbell Barton
71538eaad6 Fix T70864: Separate loose parts runs indefinitely
Large objects with many separate pieces became unstably slow
(run for hours and not finish).

The entire original mesh was being duplicated twice per loose part.

In own tests, millions of vertices and thousands of loose parts
now run in around 5-15 seconds.
2019-10-21 02:47:07 +11:00
Campbell Barton
98ab0f173c Mesh: add API functions for poly & loop removal
These existed for verts & edges, add for API completeness.
Also add ED_mesh_geometry_clear,
needed to reduce memory for edit-mesh separate.
2019-10-20 18:25:17 +11:00
Campbell Barton
5910f9f9e9 Fix T70617: mesh.from_pydata() misses first edge if there are faces 2019-10-10 11:16:51 +11:00
Pablo Dobarro
a630e46a58 Fix T70544: Mesh extracted from Mask crash Blender when using Dyntopo
This commit fixes an assert in mesh_runtime_check_normals_valid

Reviewed By: jbakker

Maniphest Tasks: T70544

Differential Revision: https://developer.blender.org/D6013
2019-10-09 16:20:03 +02:00
Campbell Barton
35ae1da16c Mesh: simple extract mask optimizations
- Avoid per-vertex custom-data lookup
- Break once a face has a mask vertex.
2019-10-04 01:14:25 +10:00
Campbell Barton
1e273dbc3c Fix extract mask freed memory use & leak 2019-10-04 01:14:25 +10:00
Pablo Dobarro
8a1f4fc8a7 Fix T70102: Mask Extract bad solution
Reviewed By: brecht

Maniphest Tasks: T70102

Differential Revision: https://developer.blender.org/D5978
2019-10-03 15:25:19 +02:00
Campbell Barton
93e8c962fc Cleanup: unused structs, struct members 2019-10-03 07:39:45 +10:00