Clément Foucault
53cd37d510
GPU: State: Disable polygon smooth and line smooth when running --debug-gpu
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This might prove usefull when debugging some driver perf issues.
2019-03-23 23:47:12 +01:00
Clément Foucault
ed9af18c76
GPU: Replace glEnable/glDisable but GPU_state calls
2019-03-23 23:43:26 +01:00
Clément Foucault
ee5e7a006e
GPU: Remove unused and deprecated GPU_line_stipple()
2019-03-23 23:42:30 +01:00
Clément Foucault
0f8da4f014
Fix T62884 Missing control point in unselected mask handles
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The fix is a bit dirty. Force alpha 1.0 for these colors by using
immUniformThemeColorShadeAlpha with 255 as alpha_offset.
2019-03-23 22:46:15 +01:00
Clément Foucault
e77dc3e7ff
Fix T62869 Transparent background not working in Xray Mode / Wireframe
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This was due to the forward part of the engine not supporting rendered
alpha channel.
2019-03-23 22:13:57 +01:00
Clément Foucault
13832988ad
Fix T62873 GPUShader: compile error (when clipping in viewport)
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Props to @matc for the fix
2019-03-23 19:31:20 +01:00
Clément Foucault
16087eb911
Fix T62097 Bone transparancy not enabled when Xray enabled
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This forces bone transparency / wireframe display when Xray is enabled.
This makes sense as the bone transparency is a kind of Xray and should
be linked to the Xray display.
2019-03-23 19:28:13 +01:00
Clément Foucault
839fe4e01c
Eevee: Opti: Don't consider lights that have no power
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This may be usefull if power is animated ans is to be activated at one
particular point in time.
2019-03-23 19:18:51 +01:00
Clément Foucault
b40aa83910
Cleanup: Remove printf
2019-03-23 19:16:55 +01:00
Clément Foucault
0a89c3954f
Fix T62845 VSE preview crash when setting rendered (EEVEE/Workbench)
2019-03-23 19:09:25 +01:00
Clément Foucault
d057dea7ae
Edit Mesh: Rework "in front" + "hidden wire" drawing
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Instead of doing some fancy stencil buffer tricks, just clear the depth
buffer before the "in front" meshes.
Fix T58841 Hidden Wire when in Edit Mode disables In Front Option
2019-03-23 18:46:45 +01:00
Campbell Barton
7454fa927b
Fix workbench object outline ignoring clipping
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Workbench forward engine wasn't recompiling shaders when clipping
changed, use GPUShaderConfigData when creating shaders.
2019-03-23 14:30:38 +11:00
Campbell Barton
0093ad643a
Cleanp: remove redundant clipping uniform
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workbench_material_shgroup_uniform handles this.
2019-03-23 14:26:33 +11:00
Campbell Barton
f7ec9a5d3a
Fix auto sensor size for camera gizmo
2019-03-23 12:29:03 +11:00
Campbell Barton
23a76491eb
Cleanup: style, use const args where possible
2019-03-23 12:16:38 +11:00
Campbell Barton
ce658d2485
Cleanup: add doxy sections to interface_ops.c
2019-03-23 12:10:23 +11:00
Campbell Barton
4dc6259cfe
Cleanup: doxy sections & function name
2019-03-23 12:10:23 +11:00
Dalai Felinto
faecac0b5e
Fix T62815: Camera frame shift issue + stereo frame working
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While I broke the non-stereo camera frame in rBf1fef41863b I came to
realize after further tests that the stereo camera frame was NEVER
correct.
It is now, regardless of the camera shift, the camera pivot, if you are
looking through the left, right or stereo eyes.
In the end all that was missing was to multiply the shift we needed to
offset the frame, by the frame width.
I also took the opportunity to perform some cleanup/refactor regarding
names. It was too confusing even for me.
Note: Non-uniformally scaled cameras still draw slightly wrong.
2019-03-22 18:47:24 -03:00
Dalai Felinto
4015d162df
Viewport Refactor: Move camera tracking reconstruction in own function
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I'm going through my own messy stereo code, and came to realized that
this should be out in its own function a long time ago (as we have in 2.7x).
2019-03-22 17:31:50 -03:00
Brecht Van Lommel
967364dc3e
Cleanup: fix compiler warning.
2019-03-22 20:36:30 +01:00
Brecht Van Lommel
ac643aa881
Fix COLLADA build after recent changes.
2019-03-22 20:36:29 +01:00
Dalai Felinto
820be185bc
Silence false positive uninitialized warning
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Techically we would never get to the part where we would use the
uninitialized value due to an assert.
2019-03-22 16:31:23 -03:00
Dalai Felinto
243a9254ea
Fix warning for uninitialized icon_only
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Warning/issue introduced on rBcaa357dae70322e.
2019-03-22 16:03:38 -03:00
Dalai Felinto
74b47e4181
Fix: VSE preview not showing stereo drawing (unreported)
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SpaceSeq main stereo drawing is for ar->regiontype RGN_TYPE_PREVIEW, but
the drawing code was assuming RGN_TYPE_WINDOW was the only one to be
considered for all the regions.
SpaceSeq still needs stereo drawing in RGN_TYPE_WINDOW but only when
backdrop is enabled.
Bug introduced on rBe01cadd657c76267.
2019-03-22 15:55:32 -03:00
Clément Foucault
dcbc46dacb
Fix T60969 Eevee: Volumetrics broken with dupli objects
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The volumeObjectMatrix uniform was referencing memory from the temp dupli
object. Create temp storage to store the matrix.
2019-03-22 19:43:08 +01:00
Clément Foucault
3a516f7555
GPU: Cleanup: Code Style
2019-03-22 19:43:08 +01:00
Clément Foucault
7b3e114975
Fix T57617 Volumetrics doesn't work on the Orthographic Camera
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common_data.view_vecs were not updated before use.
2019-03-22 19:43:08 +01:00
Clément Foucault
6c0bd89047
Fix T58392 Texture limit size not working
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It was removed by inadvertence.
2019-03-22 19:43:08 +01:00
Brecht Van Lommel
8b4e0eb88e
Fix T59962, T60130: error adding image sequence with node wrangler.
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The region should be restored correctly, there is already a similar test for
areas to be preserved.
2019-03-22 18:59:40 +01:00
Ish Bosamiya
da5b6ed75b
Modifiers: add minimum number of vertices to triangulate modifier.
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This lets you only triangulate n-gons when setting the number to 5 or more.
Differential Revision: https://developer.blender.org/D4367
2019-03-22 18:11:14 +01:00
Dalai Felinto
5f45cbb26e
Fix T58517: Multi-view issues with OpenGL render + scene settings
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Patch by Shinsuke Irie.
* * *
Note from reviewer/committer (dfelinto):
OpenGL render from the VSE preview window is working, while the VSE
preview window itself does not show stereo.
That said the patch is ok, and I was able to test that the VSE preview
OpenGL still works. I will tackle VSE preview itself separately myself.
2019-03-22 13:20:54 -03:00
Dalai Felinto
193b708a48
Silence warnings
2019-03-22 13:20:54 -03:00
mano-wii
be8eac840a
Fix overlay being ignored in functions that read the depth buffer.
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This corresponds to the behavior of blender 2.79.
2019-03-22 13:08:03 -03:00
mano-wii
40f8f445a3
DRW Manager: create and use new DRW_framebuffer_depth_read utility.
2019-03-22 13:08:03 -03:00
mano-wii
e061cb4437
GPU: Create and use new GPU_texture_read_rect utility.
2019-03-22 13:08:02 -03:00
Jeroen Bakker
a96ccf20b6
NodeEditor: Connect Viewer To Socket Selection
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Request from the Spring team. When compositing the CTRL-Shift Click on a
node cycles the viewnode with an output socket. When you have many
render layers you spend time cycling to the desired socket. This patch
allows the user to CTRL-Shift Click on a socket to connect directly to
that socket.
Reviewed By: brecht
Maniphest Tasks: T62785
Differential Revision: https://developer.blender.org/D4564
2019-03-22 17:03:28 +01:00
Adrian Newton
530e7cc799
UI: Rename editor "Compositing" to "Compositor"
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Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D4480
2019-03-22 16:47:53 +01:00
Dalai Felinto
9a49a26eb3
Fix T62348: Cycles - Viewport rendering not update on switching viewlayer
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It updates only the main window you edit and the non-main window
children of this main one.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D4528
2019-03-22 12:46:39 -03:00
Campbell Barton
043dd64c26
DRW: minor optimization accessing the loop between a face and edge
2019-03-23 02:45:55 +11:00
Jeroen Bakker
fcff2a5751
Fix T61816: Crash No Face Index Array Modifier
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Differential Revision: https://developer.blender.org/D4576
2019-03-22 15:23:53 +01:00
Campbell Barton
4f9451c044
Camera: change how the minimum near clip depth is set
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do_clip wasn't working for its intended purpose,
replace with a simpler method.
2019-03-23 01:16:06 +11:00
Campbell Barton
33d322873e
RNA: Camera.view_frame no longer uses near clip for the camera frame
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Use the same values used for drawing.
2019-03-23 01:16:06 +11:00
mano-wii
6c4b9dd963
Style: describe code using comments instead of preprocessing directives.
2019-03-22 10:35:17 -03:00
Clément Foucault
f6a6770f06
Fix T62839 object scale changes normal map output in eevee
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Was using the wrong vector length.
2019-03-22 14:30:43 +01:00
Jeroen Bakker
0b98b7ed57
EEVEE: Memleak Volumetrics Rendering
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Volumetric textures were not freed when doing final rendering.
Maniphest Tasks: T62356
Differential Revision: https://developer.blender.org/D4573
2019-03-22 14:23:25 +01:00
Campbell Barton
be750e2aee
Cleanup: minor UI code changes
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- Rename ui_but_find_active_in_region -> ui_region_find_active_but
- Remove ui_but_is_active (use ui_region_find_active_but instead)
- Re-order ui_but_* functions take the button as their first arg.
2019-03-23 00:18:16 +11:00
Campbell Barton
8f3ecd08e1
Fix checkboxes being right aligned when property split is disabled
2019-03-23 00:03:48 +11:00
Campbell Barton
caa357dae7
Cleanup: typo in variable name
2019-03-23 00:01:00 +11:00
Campbell Barton
2d60618746
UI: refactor queries into interface_query.c
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interface_handlers.c is quite large (over 10k lines),
move general button utility functions into a separate file.
2019-03-22 23:38:24 +11:00
Brecht Van Lommel
c2584c1fad
Fix incorrect hard limits on motion blur shutter time.
2019-03-22 12:09:02 +01:00