In GPv2 the parentinv matrix is zero initially and only becomes valid
after setting the layer parent. This matrix must not be copied to the
GPv3 layers unless the parent is set.
In addition the parentinv matrix should also be computed when changing
the layer parent. This has been nominally added, except that a full
computation isn't possible without the actual grease pencil Object. This
means a local RNA property cannot update the parentinv matrix, this
needs to become a full-blown operator. The behavior now should be the
same as in GPv2 at least.
Pull Request: https://projects.blender.org/blender/blender/pulls/129304
Even though this is generally avoided, drivers don't prevent
invalid values being set. Further files from branches or files
written in the future may contain enum values not yet known.
Resolve by range checking enum values which are used to index arrays.
The issue was that the code that remaps the materials for when
a slot is removed was returning when the `material_index` attribute
didn't exist instead of continuing the loop over all drawings.
This issue was present both in `BKE_grease_pencil_material_remap`
and `BKE_grease_pencil_material_index_remove`
but `BKE_grease_pencil_material_remap` forced the `material_index`
attribute to be created, which meant that the early return
was never hit.
The fix fixes both issues:
* Continue instead of return.
* Don't create the `material_index` attribute in `BKE_grease_pencil_material_remap`
if it doesn't exist.
Pull Request: https://projects.blender.org/blender/blender/pulls/129288
The issue only happened when compiling with clang which
apparently evaluated the parameters in a different order.
`IMB_steal_encoded_buffer` sets `ibuf->encoded_size` to 0.
Now can pick "H.265 / HEVC" in the video codec dropdown.
Implementation notes:
- Remap CRF value (which is for H.264) slightly to better match H.265
CRF range (e.g. default Medium 23 -> 28).
- Set lossless mode via appropriate private param, and use 4:4:4 YUV
format just like for some other video codecs when in lossless.
- Currently there are no built-in presets for H.265. Maybe later, especially
if/when we'll add 10 bit or HDR videos.
Pull Request: https://projects.blender.org/blender/blender/pulls/129119
In grease pencil draw mode, enable the Draw, Erase and Utilities
catalogs by default for the asset shelf, meaning they will show up as
tabs in the shelf. For grease pencil sculpt mode it's the Contrast,
Transform and Utilities mode (consistent with mesh sculpt mode).
This makes the assets of the corresponding types easily available, even
without requiring the "Filter Brushes by Tool" asset shelf option
enabled. It also makes the catalogs and the contained brushes more
discoverable as an organization helper.
These catalogs were added in 09bd5a5777.
During the painting operation, the `GreasePencilDrawing` is updated in-place.
Previously, we simply tagged the whole drawing for a topology update.
This meant that the triangulation and curve normals were recomputed
for (pretty much) every new input sample.
Since the draw tool only creates one new stroke, we can copy the
triangulation of all the other strokes and only recompute the triangulation
of the newly drawn stroke(s).
First, a new `triangle_offsets_cache` is added that is lazily computed.
The computation for this should be pretty cheap.
Then, a new function `Drawing::tag_topology_changed(const IndexMask &curves_to_update)`
is added. This function takes an index mask of curves and only updates
their triangle cache. The cache for the other curves is copied.
In a test file with around 400k points, recomputing the triangle cache
(every input sample) took around 45ms. This meant that there was a noticable
drop in frame rate. With this patch, the time for each sample goes down to
less than 0.1ms. The frame rate feels much better.
But, drawing a longer and longer stroke still makes this time go up,
because the triangulation for the single stroke becomes more and
more expensive. This will have to be improved further.
Part of #124149.
Pull Request: https://projects.blender.org/blender/blender/pulls/129115
- "Export additional animationsThis feature..." -> Add period and
newline to separate sentences.
- "name from laoded image" -> "Name from loaded image": typo.
- "Duplicate Active Keyframe (All Layer)" -> "All Layers": grammar.
- "%s is no directory" -> "%s is not a directory": grammar.
- "Can't ensure directory: %s" -> "Cannot", see HIG.
- "Duplicate active Frame(s)": title case.
- "Delete active keyframes of all layer" -> "... layers": grammar.
- "Grease Pencil group color tag": title case.
- "color tag": title case.
- "Bake all line art modifiers" -> "... Line Art...": title case for
product name
- "... imported USD files.Export remaining..." -> "... imported USD
files.\nExport remaining...": missing newline.
- "Premanently delete brush. This can't be undo." -> "Permanently
delete brush. This cannot be undone.": typos.
- "Samplerate" -> "Sample Rate": use more correct two-word form.
- Decimate Keyframe operator: rename and rephrase a property to better
reflect what it does.
- "Remove" -> "Factor"
- "The ratio of remaining keyframes after the operation" ->
"The ratio of keyframes to remove"
- "Add a repository referencing an remote repository" -> "an": typo.
- "... unique within the Action.This is used..." -> "... unique within
the Action.\nThis is used...": missing newline.
- "Threashold in screen space ... within this threashold " ->
"Threshold in screen space ... within this threshold ": typo
- "... occluded by other faces (Slower performance)" -> ... (slower
performance): no need for the capital here.
- "Indices must be sorted in acending order" -> "ascending": typo.
- "Enable the new Overlay code-base" -> "codebase": typo.
- "dectected by plane tracks" -> "detected": typo.
- "the same index can occure" -> "occur": typo.
- "Single element geometry..." -> "Single-element": spelling.
- "it can be quite inefficient to splitup large geometries" -> "split
up": spelling.
- "If true, true gizmo is displayed..." -> "the gizmo": typo.
Some issues reported by Tamuna Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/129001
Instead of assigning `any_point_selected` to selection span elements,
pass `select` value if any point of that curve exists in vgroup.
Also renamed `any_point_selected`->`any_point_in_group`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129035
Previously the code was scattered around in places and the logic
was hard to follow. CRF values will need more remapping done on them
for future codecs and/or 10/12 bit video support, so move all that logic
into set_quality_rate_options function that does three clear things:
1) set constant bit rate if that is used,
2) set lossless mode if that is used,
3) set CRF parameters if that is used.
Pull Request: https://projects.blender.org/blender/blender/pulls/129092
GPv3 stores the vertex group inside `CurvesGeometry`.
When the object level vertex group name is changed, we have to loop over
the vertex group list of each drawing. If a matching name is
found, copy the new name to the vertex group in `CurvesGeometry`. A separate
function is created to handle this: `BKE_grease_pencil_vgroup_name_update`.
Pull Request: https://projects.blender.org/blender/blender/pulls/129038
When duplicating a bone (has to be done in edit mode)
the pose bone colors were not copied.
This adds the code to do just that
This also fixes it for symmetrising because that uses the
same code path
Pull Request: https://projects.blender.org/blender/blender/pulls/129007
Regression in [0] although prior to this the `deformed_only` was not
being set, caused by a separate regression.
[0]: 80fa49f24ae768c5869065363e116b51175fb2df
Two issues were present in code that was resetting CRF quality level
to "do not use CRF, use bitrate settings" mode:
- It did not include AV1 codec, so whenever you switched to AV1 the CRF
was changing to constant bitrate.
- It wrongly included DNxHD codec. That seemed like it was trying to
fix#100079 in 06a01168f6, but it was doing exactly the opposite
of what a fix should have been? I don't understand it :/ In any case,
now with DNxHD removed the CRF properly switches to constant bitrate
when changing codec to DNxHD.
Factored the actual logic into BKE_ffmpeg_codec_supports_crf function.
Pull Request: https://projects.blender.org/blender/blender/pulls/129050
This commit takes the 'Slotted Actions' out of the experimental phase.
As a result:
- All newly created Actions will be slotted Actions.
- Legacy Actions loaded from disk will be versioned to slotted Actions.
- The new Python API for slots, layers, strips, and channel bags is
available.
- The legacy Python API for accessing F-Curves and Action Groups is
still available, and will operate on the F-Curves/Groups for the first
slot only.
- Creating an Action by keying (via the UI, operators, or the
`rna_struct.keyframe_insert` function) will try and share Actions
between related data-blocks. See !126655 for more info about this.
- Assigning an Action to a data-block will auto-assign a suitable Action
Slot. The logic for this is described below. However, There are cases
where this does _not_ automatically assign a slot, and thus the Action
will effectively _not_ animate the data-block. Effort has been spent
to make Action selection work both reliably for Blender users as well
as keep the behaviour the same for Python scripts. Where these two
goals did not converge, reliability and understandability for users
was prioritised.
Auto-selection of the Action Slot upon assigning the Action works as
follows. The first rule to find a slot wins.
1. The data-block remembers the slot name that was last assigned. If the
newly assigned Action has a slot with that name, it is chosen.
2. If the Action has a slot with the same name as the data-block, it is
chosen.
3. If the Action has only one slot, and it has never been assigned to
anything, it is chosen.
4. If the Action is assigned to an NLA strip or an Action constraint,
and the Action has a single slot, and that slot has a suitable ID
type, it is chosen.
This last step is what I was referring to with "Where these two goals
did not converge, reliability and understandability for users was
prioritised." For regular Action assignments (like via the Action
selectors in the Properties editor) this rule doesn't apply, even though
with legacy Actions the final state ("it is animated by this Action")
differs from the final state with slotted Actions ("it has no slot so is
not animated"). This is done to support the following workflow:
- Create an Action by animating Cube.
- In order to animate Suzanne with that same Action, assign the Action
to Suzanne.
- Start keying Suzanne. This auto-creates and auto-assigns a new slot
for Suzanne.
If rule 4. above would apply in this case, the 2nd step would
automatically select the Cube slot for Suzanne as well, which would
immediately overwrite Suzanne's properties with the Cube animation.
Technically, this commit:
- removes the `WITH_ANIM_BAKLAVA` build flag,
- removes the `use_animation_baklava` experimental flag in preferences,
- updates the code to properly deal with the fact that empty Actions are
now always considered slotted/layered Actions (instead of that relying
on the user preference).
Note that 'slotted Actions' and 'layered Actions' are the exact same
thing, just focusing on different aspects (slot & layers) of the new
data model.
The "Baklava phase 1" assumptions are still asserted. This means that:
- an Action can have zero or one layer,
- that layer can have zero or one strip,
- that strip must be of type 'keyframe' and be infinite with zero
offset.
The code to handle legacy Actions is NOT removed in this commit. It will
be removed later. For now it's likely better to keep it around as
reference to the old behaviour in order to aid in some inevitable
bugfixing.
Ref: #120406
Previous fix to make VP9 lossless work (98689f51c0) applied it to
all videos that happen to be in WebM containers. While it is typical
that WebM would be used for VP9, it is not necessarily so (WebM can
have H.264 or really any other video). Do the check based on video
codec being VP9.
Pull Request: https://projects.blender.org/blender/blender/pulls/129045
Building the F-Curve cache used for pose flipping now also works with
slotted Actions. Like the pose library itself, it only considers the first
slot of the pose asset. Multi-slot pose assets are not supported.
Pull Request: https://projects.blender.org/blender/blender/pulls/128992
# Fix 128078, Part I: Fix missing reverse endian switch of Action's `idroot`.
ID type code stored as ints (or shorts) need their endian switch to be
reverted (in case there is endianess conversion) on file read.
Interestingly, this was done for the deprecated IPO data (among others), but
not for the Action one!
NOTE: There is no versioning fix for this mistake, i.e. old files that
were saved from a BE system, then opened and re-saved from a LE system,
will still have totally invalid ID code values. This is not considered
as necessary currently, given that this `idroot` value is only
'informational' and not relied on by any part of the code.
# Fix 128078, Part II: GPv3 conversion code missing animation of Layers' location.
Also add code to the AnimDataConverter to ensure that actions get the
`idroot` matching their new ID owner type in GP data case.
Pull Request: https://projects.blender.org/blender/blender/pulls/128129
Part of the brush assets project followups, see #116337.
Based on feedback, it seems important to indicate to the user when a brush has
unsaved changes.
There's no reliable updating mechanism we can use or hook into here, except for
RNA "update" callbacks. Brush data gets changed in many places in code, the only
way to do this seems manual tagging every time a brush property gets changed.
This PR introduces `BKE_brush_tag_unsaved_changes()` for this. I spent some time
going through all brush properties to ensure changes call the tagging function.
A known limitation with this will be that changes to dependencies won't be
indicated in the brush. E.g. Changing the texture attached to a brush won't make
the brush be indicated as changed.
The UI to indicate the changed brushes is being discussed still, see #128846.
Pull Request: https://projects.blender.org/blender/blender/pulls/128845
The main goal is to simplify adding support for nested node panels. The patch
makes use of the updated recursive node declarations introduced in
6ffc585fb8.
The main changes are:
* Rewritten node drawing in a way that makes ui design decisions like panel
visibility and margins more explicit. Especially the handling of margins is
much better now imo. Previously, it was very hard to change the margin for
specific cases without accidentally breaking other situations. Now each
possible case has an explicit margin. This needs a few more lines of code but
is much easier to work with.
* Rewritten node drawing in panel (sidebar + material properties) using the new
ways to iterate over the declaration.
* It's possible to add custom layouts at any point in the node declaration now.
This also replaces the need for having a `draw_buttons` callback for panels.
Pull Request: https://projects.blender.org/blender/blender/pulls/128822
The armature modifier calls `BKE_armature_deform_coords_with_mesh` (and
thus `BKE_id_defgroup_list_get`) for legacy curves as well, these are
only "riggable" via envelope weights though (this situation could be
made a bit clearer when parenting -- which is for another commit
though).
So to avoid the (rightful) assert in `BKE_id_defgroup_list_get`, only
call it in case vertex groups are supported (and possibly used later on
-- which is never the case for legacy curves).
Note: this was reported in chat by @LazyDodo because the CurveArmature
test was failing in debug
Pull Request: https://projects.blender.org/blender/blender/pulls/128792