In Blender 4.4 (since commit 00a8d006fe), polyline shaders stopped
using geometry shaders and now rely on SSBOs.
In C++, workarounds allow these shaders to function as before, albeit
with some limitations.
To address these known limitations, error messages are now raised when
a polyline shader is used with unsupported configurations.
Pull Request: https://projects.blender.org/blender/blender/pulls/131055
In Blender 4.4 (since commit 00a8d006fe), polyline shaders stopped
using geometry shaders and now rely on SSBOs.
In C++, workarounds allow these shaders to function as before, albeit
with some limitations.
However, this change broke the `batch_for_shader` function in Python,
as `GPUShader.attrs_info_get()` only reads attributes and does not
support SSBOs.
To address this, the method now treats polyline shaders differently,
accessing SSBO inputs instead of attributes.
fix
NOTE: This also required some changes to Cycles code itself, who is now
directly including `BKE_image.hh` instead of declaring a few prototypes
of these functions in its `blender/utils.h` header (due to C++ functions
names mangling, this was not working anymore).
Pull Request: https://projects.blender.org/blender/blender/pulls/130174
Replace plain-text type information with the type syntax used
for Python's type annotations as it's more concise, especially for
callbacks which often didn't include useful type information.
Note that this change only applies to inline doc-strings,
generated doc-strings from RNA need to be updated separately.
Details:
- Many minor corrections were made when "list" was incorrectly used
instead of "sequence".
- Some type information wasn't defined in the doc-strings and has been
added.
- Verbose type info would benefit from support for type aliases.
- `_PySet_NextEntry` has been removed, use generic iterator access
which will has some additional overhead as it needs to create
an iterator to access the values.
- Add v3.13 compatibility defines to account for renaming:
_PyObject_LookupAttr -> PyObject_GetOptionalAttr
_PyLong_AsInt -> PyLong_AsInt
- Unfortunately use of Python's internal API needs to be used to
inspect op-codes in `bpy_driver.cc`.
Testing GLTF/FBX IO there isn't any significant performance impact
from these changes.
Resolves#123871.
Move most of the string preprocessing used for MSL
compatibility to `glsl_preprocess`.
Enforce some changes like matrix constructor and
array constructor to the GLSL codebase. This is
for C++ compatibility.
Additionally reduce the amount of code duplication
inside the compatibility code.
Pull Request: https://projects.blender.org/blender/blender/pulls/128634
Documentation of the `gpu.state.active_framebuffer_get` is inconsistent.
It mentions `framebuffer_active_get`. I believe the cause is that the
C methods in the Python wrapper are named inconsistently.
This PR fixes this by making the wrapper + documentation consistent
with the top level API.
Pull Request: https://projects.blender.org/blender/blender/pulls/127677
Add-ons may attempt to load the GPU module in background mode when no GPU
context has been initialized yet. This would give an error on import.
If then later the GPU context does get initialized, for example for a
render engine, import would still fail as the module is cached.
This reverts commit d7f124f06f, and again
throws errors in methods and constructors instead of module import.
Pull Request: https://projects.blender.org/blender/blender/pulls/123395
Add a `.data<T>()` method that retrieves a mutable span. This is useful
more and more as we change to filling in vertex buffer data arrays
directly, and compared to raw pointers it's safer too because of asserts
in debug builds.
Pull Request: https://projects.blender.org/blender/blender/pulls/123338
Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.
This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python
Pull Request: https://projects.blender.org/blender/blender/pulls/120909
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.
This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.
Pull Request: https://projects.blender.org/blender/blender/pulls/119825
This patch adds the maximum number of supported image units to the GPU
capabilities module. Currently, the GPU module assume a maximum of 8
units, so the patch is not currently particularly useful, but we can
consider committing it for the future anyways.
Pull Request: https://projects.blender.org/blender/blender/pulls/119057
Calls to `gpu.types.GPUBatch.draw#program` without a program parameter,
or a None as value of the program parameter now raises a deprecation warning.
Implements #103978
Performing an off-screen draw call while drawing the viewport isn't
supported, add a check that raises an exception when called from Python
instead of crashing.
Ref: !118780
* For materials with UDIM tiles support, get array and mapping in one call
* For viewers that can use render results, add a dedicated function
* Fix potential use of render results in stencil overlay and grease pencil
Pull Request: https://projects.blender.org/blender/blender/pulls/117563