Commit Graph

7073 Commits

Author SHA1 Message Date
Campbell Barton
95393726b0 Cleanup: quiet check_spelling_* warnings 2025-02-04 14:43:20 +11:00
Campbell Barton
ded798ba28 Fix #133921: Borderless windows on Wayland when run from VSCode
Workaround a problem where Electron overrides XDG_CURRENT_DESKTOP
by checking if an "ORIGINAL_" prefixed version of the variable.
2025-02-03 19:35:11 +11:00
Brecht Van Lommel
ec0fc49fb8 Cleanup: Remove unused BLI_blenlib.h 2025-01-31 17:03:18 +01:00
Brecht Van Lommel
c335ff596c Cleanup: Various clang-tidy warnings in depsgraph
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Brecht Van Lommel
6b6cd3307b Cleanup: Various clang-tidy warnings in blenlib
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Hans Goudey
c2fd4eb9cc Cleanup: Deduplicate custom VectorSet identifier hash and equality
Add `CustomIDVectorSet` for this purpose.
Based on code from Jacques in #133778.

Pull Request: https://projects.blender.org/blender/blender/pulls/133821
2025-01-30 19:51:40 +01:00
Jacques Lucke
e1753900b7 BLI: improve UTF-8 safety when copying StringRef to char buffers
Previously, there was a `StringRef.copy` method which would copy the string into
the given buffer. However, it was not defined for the case when the buffer was
too small. It moved the responsibility of making sure the buffer is large enough
to the caller.

Unfortunately, in practice that easily hides bugs in builds without asserts
which don't come up in testing much. Now, the method is replaced with
`StringRef.copy_utf8_truncated` which has much more well defined semantics and
also makes sure that the string remains valid utf-8.

This also renames `unsafe_copy` to `copy_unsafe` to make the naming more similar
to `copy_utf8_truncated`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133677
2025-01-29 12:12:27 +01:00
Iliya Katueshenock
c646feac47 Cleanup: BLI: Delete incorrect dimension up-cast via pointer constructor
Since one user-defined conversion operator is allowed during implicit conversion,
 and after this conversion here is a constructor which can accept result
of conversion, there was a backdoor for a vector types to up-cast their
dimensions via cast to pointer type of a component of a vector. Since it was
implicit and non-intentional it led to buffer overflows.

Pull Request: https://projects.blender.org/blender/blender/pulls/132927
2025-01-27 18:38:14 +01:00
Jacques Lucke
48187684a3 BLI: assert valid utf8 in string search
This has been discussed in the context of #129209.
2025-01-27 16:38:06 +01:00
Jacques Lucke
6b09daf1e4 BLI: support building VMutableArray from container
Previously, this was only implemented for `VArray`.

Pull Request: https://projects.blender.org/blender/blender/pulls/133540
2025-01-24 17:49:35 +01:00
Jacques Lucke
2fda20e1db Fix #132099: crash when using same geometry on objects with different material counts
The core issue was that the geometry batch cache (e.g. `MeshBatchCache` or
`PointCloudBatchCache`) was dependent on the object. This is problematic when
the the same geometry is used with multiple different objects because the cache
can't be consistent with all of them.

Fortunately, the only thing that was retrieved from the object was the number of
material slots, so if that can be avoided we should be fine. We can't just use
the number of material slots stored on the geometry because that may have no
material slots but still has material indices which are overridden on the object
level.

The solution is to take make the number of materials for a geometry only
dependent on the actual `material_index` attribute and not on the number of
available slots. More specifically, we find the maximal referenced material
index and handle that many materials. This number does not depend on how many
material slots there are on the object, but it still allows the object to
override materials slots that the mesh references.

A downside is that the maximum material index has to be computed which often
requires an iteration over the mesh. Fortunately, we can cache that quite easily
and the computation can be done in parallel. Also we are probably able to
eagerly update the material index in many cases when it's set instead of
computing it lazily. That is not implemented in this patch though.

The largest part of the patch is making the maximal material index easily
available on all the geometry types. Besides that, the material API is slightly
replaced and the drawing code now makes use of the updated API.

Pull Request: https://projects.blender.org/blender/blender/pulls/133498
2025-01-24 12:05:25 +01:00
Jacques Lucke
619d9e4e01 Fix #98559: support applying Geometry Nodes through multires modifier
Before, it was only possible to apply modifiers through a multires modifier if
they were deform-only. The Geometry Nodes modifier is of course not deform-only.
However, often one can build a node setup, that only deforms and does nothing
else.

To make it possible to apply the Geometry Nodes modifier in such cases the
following things had to be done:
* Update `BKE_modifier_deform_verts` to work with modifiers that implement
  `modify_geometry_set` instead of `deform_verts`.
* Add error handling for the case when `modify_geometry_set` does more than just
  deformation.
* Allow the Geometry Nodes modifier to be applied through a multi-res modifier.

Two new utility types (`ArrayState` and `MeshTopologyState`) have been
introduced to allow for efficient and accurate checking whether the topology has
been modified. In common cases, they can detect that the topology has not been
changed in constant time, but they fall back to linear time checking if it's not
immediately obvious that the topology has not been changed.

This works with the example files from #98559 and #97603.

Pull Request: https://projects.blender.org/blender/blender/pulls/131904
2025-01-23 17:34:30 +01:00
Brecht Van Lommel
6a67c90f64 Fix #133458: Particle add brush doesn't work
This was another case similar to #132918. Tweak asserts to properly catch
using min/max on (implicitly cast) pointers.

Pull Request: https://projects.blender.org/blender/blender/pulls/133468
2025-01-23 10:16:45 +01:00
Hans Goudey
8c381a3b37 Cleanup: Slightly improve comments in OffsetIndices header
Avoid some repetition and clarify/simplify some language.
2025-01-21 19:09:01 -05:00
Jacques Lucke
fb7eef9271 BLI: add IndexMask::from_ranges constructor function
This can be useful when going from a selection of curves to the corresponding
selection of points.

The simple implementation given here should work quite well in the majority of
cases. There is still optimization potential for some cases involving masks with
many gaps. The implementation is also single threaded for now. Using
multi-threading is possible, but should ideally be done in some way to still
lets us exploit the fact that the index ranges are already in sorted order.

Pull Request: https://projects.blender.org/blender/blender/pulls/133323
2025-01-21 18:18:12 +01:00
Brecht Van Lommel
890455affe Refactor: Rename function to clarify it's for sRGB only
Pull Request: https://projects.blender.org/blender/blender/pulls/133368
2025-01-21 18:05:56 +01:00
Jacques Lucke
80441190c6 Nodes: automatically gray out input values that don't affect the output
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.

To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.

Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility

Follow up task for designing a UI that allows hiding sockets: #132706

Limitations:
* The inferencing does not update correctly when a socket starts being
  animated/driven. I haven't found a good way to invalidate the cache in a good
  way reliably yet. It's only a very short term problem though. It fixes itself
  after the next modification of the node tree and is only noticeable when
  animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
  be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
  There should be no cases where a socket is found to be unused when it can actually
  affect the output. However, there can be cases where a socket is inferenced to be used
  even if it is not due to some complex condition. Depending on the exact circumstances,
  this can either be improved or the condition in the node tree should be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/132219
2025-01-21 12:53:24 +01:00
Campbell Barton
723cd87d49 Cleanup: quiet compiler warning 2025-01-20 17:10:21 +11:00
Brecht Van Lommel
4f72b8b3ff Math: Protect against using inplace min/max on pointers and references
As happened before, see #132918.

Pull Request: https://projects.blender.org/blender/blender/pulls/133261
2025-01-19 12:31:16 +01:00
Ray Molenkamp
f6f1d610d8 Fix: Failing geo node tests on MSVC 2022
The MSVC 2022 optimizer generates bad code for perlin_fractal_distorted
when perlin_fbm gets inlined leading to incorrect results and failing
tests that rely on perlin noise. For now just disable inlining for this
function for msvc2022 until we can get the compiler fixed.

This fixes the following failing tests on MSVC 2022:

- geo_node_curves_deform_curves_on_surface
- geo_node_geometry_delete_geometry_propogate_corner_attribute
- geo_node_utilities_field_on_domain_demo

Pull Request: https://projects.blender.org/blender/blender/pulls/133130
2025-01-17 01:00:40 +01:00
Hans Goudey
c6f5c44350 Cleanup: Remove unused includes in editors modules
Pull Request: https://projects.blender.org/blender/blender/pulls/133166
2025-01-16 23:17:51 +01:00
Campbell Barton
8460dffcbd Fix file-name sanitizing for image "Save As"
ID names of images that included slashes would attempt to write
save the image in a sub-directory based on those slashes.

Also add notes to clarify the intended use of "safe" path functions.
2025-01-14 13:49:25 +11:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00
Brecht Van Lommel
920e709069 Refactor: Make header files more clangd and clang-tidy friendly
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.

This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.

* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd

Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.

Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.

For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/

Pull Request: https://projects.blender.org/blender/blender/pulls/132608
2025-01-07 12:39:13 +01:00
Jacques Lucke
41b2611a8d BLI: add remove_if function for global memory cache
Before, it was only possible to clear the entire cache at once or to rely on
automatic clearing when it gets full. This patch adds the ability to remove
cached data based on a predicate function.

This is useful for #124369 for partially invalidating the cache for some files.

Pull Request: https://projects.blender.org/blender/blender/pulls/132605
2025-01-06 18:07:03 +01:00
YimingWu
18b690dee6 Fix #132325: Decimate fails to convert small faces to quads
Decimate used `is_quad_convex_v3` to check if faces should be converted
to quads, adjust the epsilon since small faces were being skipped.

Ref: !132342
2025-01-06 13:46:41 +11:00
Brecht Van Lommel
841ae6e8ab Fix part of #131933: Crash with playback of deforming subdivision surface
The `ForeachContext` in `deform_coarse_vertices` does not use TLS but still has
a `func_free` callback set. Change the task API to allow this.

Pull Request: https://projects.blender.org/blender/blender/pulls/132498
2025-01-02 12:21:56 +01:00
Campbell Barton
f00661614f Cleanup: remove vector CLAMP macros
This can be done using functions to avoid multiple argument
instantiations.
2025-01-02 15:11:23 +11:00
Campbell Barton
dca0996777 Cleanup: various non-functional changes for C++ 2025-01-02 15:11:20 +11:00
Campbell Barton
dfef060ea4 Cleanup: spelling in comments (make check_spelling_*)
Also use doxy-code blocks for inlined TEX to avoid
them being interpreted as English.
2025-01-02 15:11:17 +11:00
Campbell Barton
1b0cef86fa Fix UNIX crash on startup when HOME isn't set
Regression in [0] which re-introduced #2931.

Accessing environment variables must always null check the result.

Resolve by checking the result as well as replacing $HOME
access with a function that falls back to `passwd::pw_dir`.

Also add code-comments to to clarify the current behavior.

[0]: b308b360eb
2025-01-02 14:46:55 +11:00
Hans Goudey
2f0d1a52f9 Cleanup: Formatting 2024-12-30 11:37:25 -05:00
Hans Goudey
dacc9455ba Cleanup: Remove unused color math functions
Unused for at least 14 years.
2024-12-30 11:13:47 -05:00
Jacques Lucke
d2485239f8 BLI: add Map.lookup_try method
This adds a new `Map.lookup_try` method that returns a `std::optional<Value>`
for a given key. If the key is not in the map, `std::nullopt` is returned. If it
is in the map, then a copy of the value is returned. Note that the copy is
necessary because `std::optional` can't contain reference types.

This method helps a lot in #132219 to reduce boilerplate.

Pull Request: https://projects.blender.org/blender/blender/pulls/132278
2024-12-23 17:03:32 +01:00
Hans Goudey
cc2e0808eb Cleanup: Remove unused math C-API functions
Pull Request: https://projects.blender.org/blender/blender/pulls/132183
2024-12-20 21:47:00 +01:00
Hans Goudey
853443a390 Cleanup: Formatting 2024-12-20 15:27:03 -05:00
Hans Goudey
90cfc4d89f Cleanup: Remove unused color conversion function
Unused for 14 years.
2024-12-20 15:05:56 -05:00
Hans Goudey
ab53a84299 Cleanup: Remove unused qsort utility functions 2024-12-20 15:05:56 -05:00
Hans Goudey
70a86b14c0 Cleanup: Repace BLI_range.h with Bounds<float>
Pull Request: https://projects.blender.org/blender/blender/pulls/132181
2024-12-20 21:05:40 +01:00
Hans Goudey
0e15649bf8 Cleanup: Remove unused dynlib files
This has been unused since the game engine was removed.

Pull Request: https://projects.blender.org/blender/blender/pulls/132186
2024-12-20 20:38:40 +01:00
Jacques Lucke
5af0a965f7 BLI: optimize Vector move-construction for common cases
This optimizes the move-constructor for `blender::Vector` when all of the
following are true:
* The source and destination vector have exactly the same type.
* The stored type is trivial.
* The inline buffer is `<= 32` bytes large (this value is a heuristic that could
  be changed).

The basic idea of the optimization is that under these circumstances one can
just copy the entire inline-buffer over instead of only copying it partially
based on the vector size. While that can mean that more bytes have to be copied,
the machine code that does the copying can be more efficient due to less
branching and the hardcoded size.

The performance impact is quite measurable. Note that the speedup depends on how
many elements are in vector and thus how many elements of the inline buffer are
used. The following table shows the move construction performance of a
`Vector<void *, 4>`. Starting at 5 elements, the performance doesn't change much
anymore, because the inline buffer is just ignored.

| Elements | Old  | New  |
|----------|------|------|
| 0        | 20.3 | 14.6 |
| 1        | 22.7 | 21.5 |
| 2        | 36.4 | 21.6 |
| 3        | 36.4 | 21.5 |
| 4        | 36.5 | 21.6 |
| 5        | 21.4 | 21.1 |
| 6        | 21.3 | 21.1 |
| 7        | 21.4 | 21.1 |
| 8        | 21.5 | 21.0 |
| 9        | 21.4 | 20.9 |
| 10       | 21.3 | 20.9 |

The binary size stays effectively unchanged (< 2kb change).

Pull Request: https://projects.blender.org/blender/blender/pulls/131841
2024-12-20 11:36:44 +01:00
Omar Emara
7359b5c319 BLI: Add 2D variants of transform_point function 2024-12-19 09:40:19 +02:00
Hans Goudey
2d09305490 Fix #131977: BVH tree memory leak in some cases
Caused by 024d7d12e2.

I forgot that the BVH cache value isn't reset to default if it isn't
shared, which can happen after remeshing in some cases. To fix this,
switch to unique_ptr which handles ownership properly on assignment,
removing this class of bug from this code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132040
2024-12-18 00:20:22 +01:00
Hans Goudey
31964ef5ca Cleanup: Move BLI_kdopbvh to C++
Pull Request: https://projects.blender.org/blender/blender/pulls/132031
2024-12-17 21:04:55 +01:00
Jacques Lucke
0e28920bd8 BLI: change default hash-table clear behavior
Previously, calling `clear()` on `Map`, `Set` or `VectorSet` would remove all
elements but did not free the already allocated capacity. This is fine in most
cases, but has very bad and non-obvious worst-case behavior as can be seen in
#131793. The issue is that having a huge hash table with only very few elements
is inefficient when having to iterate over it (e.g. when clearing).

There used to be a `clear_and_shrink()` method to avoid this worst-case
behavior. However, it's not obvious that this should be used to improve
performance.

This patch changes the behavior of `clear` to what `clear_and_shrink` did before
to avoid accidentally running in worst-case behavior. The old behavior is still
available with the name `clear_and_keep_capacity`. This is more efficient if
it's known that the hash-table is filled with approximately the same number of
elements or more again.

The main annoying aspect from an API perspective is that for `Vector`, the
default behavior of `clear` is and should stay to not free the memory. `Vector`
does not have the same worst-case behavior when there is a lot of unused
capacity (besides taking up memory), because the extra memory is never looked
at. `std::vector::clear` also does not free the memory, so that's the expected
behavior. While this patch introduces an inconsistency between `Vector` and
`Map/Set/VectorSet` with regards to freeing memory, it makes them more
consistent in that `clear` is the better default when reusing the data-structure
repeatedly.

I went over existing uses of `clear` to see if any of them should be changed to
`clear_and_keep_capacity`. None of them seemed to really benefit from that or
showed that it was impossible to get into the worst-case scenario. Therefore,
this patch slightly changes the behavior of these calls (only performance wise,
semantics are exactly the same).

Pull Request: https://projects.blender.org/blender/blender/pulls/131852
2024-12-17 13:35:07 +01:00
Jacques Lucke
52989a1b9a BLI: simplify creating the union of multiple index masks
This adds a new function to combine multiple index masks into one.

Pull Request: https://projects.blender.org/blender/blender/pulls/131898
2024-12-14 16:56:16 +01:00
Jacques Lucke
55cc2fcd46 BLI: slight Vector move constructor improvement
`OtherInlineBufferCapacity <= InlineBufferCapacity` implies
`size <= InlineBufferCapacity` and can be done at compile time.

So if that is true already (as it commonly is), the `else` branch
is not necessary. This can improve performance in theory, although
I couldn't measure that in practice.

Additionally, this change also reduces the binary size (because of the
omitted else branch). Since this code is inlined fairly often, the impact
is measurable: the binary size is reduced by 50kb.
2024-12-13 12:49:46 +01:00
Guillermo Venegas
0576f22a67 BLI: allow extending a Vector with another Vector with move-semantics
This enables moving elements form one vector to another.

Usually this is being doing by extending a vector with the content
from the secondary vector and then clearing the secondary vector.
However sometimes this being performed to transfer ownership of managed elements,
if elements are copied from the secondary vector, but not cleared, this could
lead to 2 vectors to share ownership of objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/131560
2024-12-11 17:43:44 +01:00
Falk David
612be514c6 Grease Pencil: Add lasso/box erase operators in draw mode
In Blender 4.2 in Grease Pencil draw mode it was possible to
erase strokes using box and lasso gestures.

Under the hood, these were just using the selection operators
that had special deletion handling if the object was in draw mode.

Rather than hacking this into the selection operations, this adds
two new operators:
* `grease_pencil.erase_lasso`
* `grease_pencil.erase_box`

When using one of the erase operations with auto-key, the previous
keyframe will be duplicated to the current frame (for the drawings
that are affected by the eraser).

They are mapped to the same shortcuts than the selection
operators in Blender 4.2.
* Lasso erase: `Ctrl`+`Alt`+`RMB`.
* Box erase: `B`.

This is part of #130518.

Pull Request: https://projects.blender.org/blender/blender/pulls/131504
2024-12-10 11:50:05 +01:00
Campbell Barton
5dd67c6e1c Cleanup: sort CMake path lists 2024-12-09 09:18:50 +11:00