Commit Graph

12 Commits

Author SHA1 Message Date
Hans Goudey
740d1fbc4b Geometry Nodes: Log socket values for node tools
To ease the process of debugging a node group while creating
a node tool, while the group is visible in a node editor, log the socket
values from its last execution. The values are only logged for the
active object is nothing selected. The Viewer node is still not supported
because visualization would probably be very tricky.

Pull Request: https://projects.blender.org/blender/blender/pulls/120596
2024-04-14 16:47:46 +02:00
Hans Goudey
10bc136a1a Fix #119935: Attribute set operator support for 2D integer vector lost
Also fix the poll to properly check for the remaining unsupported types.
Don't add back Quaternion support, since that's arguably less useful,
and we might want different ways to set those values compared to
just entering WXYZ.
2024-03-27 13:14:02 -04:00
Hans Goudey
edf8a776ac Cleanup: Use forward declarations to replace includes of BKE_attribute.hh
Remove most includes of this header inside other headers, to remove unnecessary
indirect includes which can have a impact on compile times. In the future we may
want more dedicated "_fwd.hh" headers, but until then, this sticks with the
solution in existing code.

Unfortunately it isn't yet possible to remove the include from `BKE_geometry_set.hh`.
2023-12-20 13:25:28 -05:00
Hans Goudey
19001c9e6c Cleanup: Move attribute domain enum to C++ header, use enum class
Each value is now out of the global namespace, so they can be shorter
and easier to read. Most of this commit just adds the necessary casting
and namespace specification. `enum class` can be forward declared since
it has a specified size. We will make use of that in the next commit.
2023-12-20 13:25:28 -05:00
Hans Goudey
31ec00895f Curves: Add edit mode operator to set attribute values
Similar to #104426, this adds a simple operator to set attribute values
for curves edit mode. The operator is very basic and is only meant to
be a first step for more attribute editing features. Some of the
functionality could be achieved with node tools, but without dynamic
socket types or access to the active attribute, it would be incomplete.

Some of the RNA property registration, retrieval, and setting is reused
from the mesh edit mode operator. The rest of the logic is similar but
harder to de-duplicate.

Pull Request: https://projects.blender.org/blender/blender/pulls/105076
2023-10-17 12:35:40 +02:00
Hans Goudey
0cb01332f1 Cleanup: Consistency between asset-extended menu UI templates
Define the UI template in the namespace of its own module, and
consistently use references and const in those UI template functions.
2023-09-25 21:58:30 -04:00
Hans Goudey
916d4c9d9b Cleanup: Move BKE_screen.h to C++
See #103343
2023-09-25 17:53:11 -04:00
Hans Goudey
cc83951951 Geometry Nodes: Update node tool menus dynamically
See #101778

Remove the requirement of restarting Blender to refresh the
extended 3D view menus for node group changes. Also avoid
rebuilding the tree of relevant assets and catalogs on every
redraw, since parsing asset libraries, etc. could become more
expensive than we want. Those two goals combined mean we
have to be more rigorous in how we invalidate the cached
catalog tree.

The first main change required is to clear the tree as asset libraries
are being read, similar to other dynamic asset menus. This is done
with a 3D view header listener rather than a menu listener in this case.

However, that isn't enough, because there is an issue with the asset
system where the "all" library isn't updated when the current file library
changes. The solution is to explicitly rebuild the "all" library's catalogs
when other asset libraries are changed.

The other necessity for dynamic updates is clearing the catalog tree
to be rebuilt when the node group "asset traits" are changed. This is
done with a new notifier type (with the goal of being a bit selective
about when we re-read assets). This _also_ requires running the
"presave" callback that builds asset metadata when updating the
property. Otherwise saving the file and sending the notifier is
necessary, which is too confusing.

Pull Request: https://projects.blender.org/blender/blender/pulls/112166
2023-09-14 17:43:33 +02:00
Hans Goudey
d2d4de8c71 Geometry Nodes: Show uncategorized assets in separate menus
In the add modifier menu, 3D viewport menus for node tools, and the node
editor add menu, assets not in catalogs are added to an "No Catalog"
menu rather than not being accessible at all.

This makes the default behavior when adding a node tool "not broken"
so at least something happens by default. The question of "How do I
add a catalog?" is much better than "Why didn't anything happen?"

Implements #111529
See #101778

---

![image](/attachments/b943e2c4-f660-4812-b9ab-f7c116b68b98)
![image](/attachments/e6ee94d7-cd14-475f-8fa6-abcc6774fd7e)
![image](/attachments/b1718d0c-4182-49c5-867a-1399082e98f0)

Pull Request: https://projects.blender.org/blender/blender/pulls/112355
2023-09-14 17:35:24 +02:00
Campbell Barton
e955c94ed3 License Headers: Set copyright to "Blender Authors", add AUTHORS
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.

While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.

Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.

Some directories in `./intern/` have also been excluded:

- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.

An "AUTHORS" file has been added, using the chromium projects authors
file as a template.

Design task: #110784

Ref !110783.
2023-08-16 00:20:26 +10:00
Hans Goudey
88de2f25ed Cleanup: Remove unnecessary struct keyword from editors includes 2023-08-04 22:15:25 -04:00
Hans Goudey
ffe4fbe832 Cleanup: Move editors headers to C++
See #103343

Pull Request: https://projects.blender.org/blender/blender/pulls/110820
2023-08-05 02:57:52 +02:00