Commit Graph

176 Commits

Author SHA1 Message Date
Bastien Montagne
45f231141d Core: Add info about chain of ancestors (owner data) of a PointerRNA.
The general idea is to store an array of (type, data) pointers of all
PointerRNA ancestors of the current one.

This will help solving cases in our code where the owner (or sometimes
even the owner of the owner) of a random PointerRNA needs to be
accessed. Current solution mainly relies on linear search from the owner
ID, which is sub-optimal at best, and may not even be possible in case a
same data is shared between different owners.

This lead to refactoring quite a bit of existing PointerRNA creation code.

At a high level (i.e. expected usages outside of RNA internals):
* Add `RNA_pointer_create_with_parent` and
  `RNA_pointer_create_id_subdata` to create RNA pointers with
  ancestors info.
* `RNA_id_pointer_create` and `RNA_main_pointer_create` remain
  unchanged, as they should never have ancestors currently.
* Add `RNA_pointer_create_from_ancestor` to re-create a RNA pointer
  from the nth ancestor of another PointerRNA.
* Add basic python API to access this new ancestors data.
* Update internal RNA/bpy code to handle ancestors generation in most
  common generic cases.
  - The most verbose change here is for collection code, as the owner of the
    collection property is now passed around, to allow collection items to get
    a valid ancestors chain.

Internally:
* `PointerRNA` now has an array of `AncestorPointerRNA` data to store
  the ancestors.
* `PointerRNA` now has constructors that take care of setting its data for
  most usual cases, including handling of the ancestor array data.
* Pointer type refining has been fully factorized into a small utils,
  `rna_pointer_refine`, that is now used from all code doing that operation.
* `rna_pointer_inherit_refine` has been replaced by
  `rna_pointer_create_with_ancestors` as the core function taking care of
  creating pointers with valid ancestors info.
  - Its usage outside of `rna_access` has been essentially reduced to custom
    collection lookup callbacks.

Implements #122431.

--------------

Some notes:
* The goal of this commit is _not_ to fully cover all cases creating
  PointerRNA that should also store the ancestors' chain info. It only
  tackles the most generic code paths (in bpyrna and RNA itself mainly).
  The remaining 'missing cases' can be tackle later, as needs be.
* Performances seem to be only marginally affected currently.
* Currently `AncestorPointerRNA` only stores PointerRNA-like data.
  This will help `StructPathFunc` callbacks to more efficiently generate
  an RNA paths when calling e.g. `RNA_path_from_ID_to_property`, but will
  not be enough info to build these paths without these callbacks. And some
  cases may still remain fuzzy. We'd have to add thinks like a `PropertyRNA`
  pointer, and for RNA collection ones, an index and string identifier, to store
  a complete unambiguous 'RNA path' info. This is probably not needed, nor
  worth the extra processing and memory footprint,  for now.

Pull Request: https://projects.blender.org/blender/blender/pulls/122427
2025-02-05 15:45:04 +01:00
Hans Goudey
73b25ba12e Cleanup: Use StringRef for some WM and UI APIs
Instead of const char * or StringRefNull.

Pull Request: https://projects.blender.org/blender/blender/pulls/134004
2025-02-04 13:53:30 +01:00
Julian Eisel
7acd7e1246 UI: Rewrite asset shelf preview loading
- Fixes preview flickering on actions like undo/redo in the asset shelf (#93726), not yet for the
  file browser.
- Fixes #130861.

Makes the asset shelf use the asynchronous preview loading system of the UI instead of the file
browser one. The issues above where mostly caused by the file browser caching design.

The asset system and its UIs can now manage previews independently of the file browser back-end.
This is another step towards making the asset system independent of the file browser, see
https://developer.blender.org/docs/features/asset_system/fundamentals/from_file_browser_to_asset_system/.
Code to query asset previews through file browser types is removed.

Quite some work was done to prepare the UI preview system for this, to make it on par with the file
browser preview system. E.g.: 9d83061ed4, 315e7e04a8, 5055adc1c0, 16ab6111f7.

Note that the same change should be done to the asset/file browser, but this requires more work.

Pull Request: https://projects.blender.org/blender/blender/pulls/131871
2025-02-03 13:13:53 +01:00
Bastien Montagne
b53a372b6f Fix Outliner missing update on several TemplateID operations.
Simply always request Outliner update when running any operation in
`template_id_cb` that triggers an undo step.

Found while checking on #43598.
2025-01-31 20:44:53 +01:00
Brecht Van Lommel
3725fad82f Cleanup: Various clang-tidy warnings in editors
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Harley Acheson
224dffc41b UI: Corrections for Object Scale Warnings
Small changes to the status bar display when the active object has non-
uniform or negative scale. Use CTX_data_active_object rather than
BKE_view_layer_active_object_get. Case correction for a text string.
Small spacing change. Improved comments.

Pull Request: https://projects.blender.org/blender/blender/pulls/133834
2025-01-30 20:10:22 +01:00
Harley Acheson
06a43d7d99 UI: Object Scale Warnings
Show warnings on the status bar during idle time (not running any
operators) when the active object has non-uniform or negative scale.

Pull Request: https://projects.blender.org/blender/blender/pulls/132969
2025-01-30 18:09:46 +01:00
Hans Goudey
ce5bdecf89 Refactor: Use VectorSet for panels, menus, gizmos, lists, operators
Previously, the global storage of these types either used a GHash or a
blender::Map. VectorSet is preferrable to GHash because it's type safe,
clearer, and faster. It's preferrable to Map because the key doesn't
have to be duplicated and because iteration is faster.

This PR moves these registered types to VectorSet, just like the
node, node socket, and node tree types. Note that none of these types
use RAII for allocation, so freeing is still done manually.

Testing was manually interacting with each of these systems, including
with addons that register their own types.

Pull Request: https://projects.blender.org/blender/blender/pulls/133778
2025-01-30 15:35:00 +01:00
Harley Acheson
d62c143ab7 Refactor: Separated Functions from uiTemplateInputStatus
Just separating out two blocks of code into separate functions to make
it more readable. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/133785
2025-01-30 00:31:27 +01:00
Bastien Montagne
fe9478ff0b Cleanup: RNA: Use RNA_id_pointer_create for IDs, and return PointerRNA_NULL.
There is no (good) reason to use 'refine' internal code to create RNA
pointers of IDs, these always ignore any 'ID inheritance', since by
definition the 'owner ID' info of an ID PointerRNA is always that ID.

Similarily, do not call RNA pointers creation code with null data, this
will simply return `PointerRNA_NULL`, can as well return that directly.

Pull Request: https://projects.blender.org/blender/blender/pulls/133668
2025-01-27 17:15:54 +01:00
Harley Acheson
b34c135c30 UI: Status Bar Display Improvements For Regions
PR #133601 exposes some holes in the Status Bar display. Currently you
can see keymap entries for other areas, like 3D View, when hovering in
the Top Bar.  Or see the wrong items when hovering in a non-region
portions of an area. Or see keymap entries for window regions while
hovering headers. This PR fixes all these things.

Pull Request: https://projects.blender.org/blender/blender/pulls/133620
2025-01-26 21:26:44 +01:00
Harley Acheson
b58ff3484f Fix #133550: Status Bar Display at Window Edges
When your mouse is hovering in the gaps between editors the Status Bar
indicates that you can resize and bring up context options. This same
gap is also along the outside window edges even though not visible and
so shows these options when not applicable. This PR carefully shows the
actual area options right up to the edge instead. And also does not
show "Resize" for the gap between global areas and the rest.

Pull Request: https://projects.blender.org/blender/blender/pulls/133601
2025-01-26 03:45:44 +01:00
Julian Eisel
f5b1a4625d UI: Allow drawing icons as drag previews, use for dragging assets
Instead of requiring an image buffer to draw a bigger preview image
while dragging, allow passing an icon ID and draw that as preview. This
is also how we draw previews elsewhere. Use this for attaching the asset
previews to draggable buttons.

A small user visible change is that previews from the asset browser will
always draw at the default size (multiplied by the interface scale)
while dragging. Previously it used the same size as the asset browser
preview size, which I don't think was useful really. With small sizes
the preview while dragging got unnecessarily small too, with big sizes
it got in the way.

Needed for #131871.
2025-01-24 22:32:27 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Jacques Lucke
80441190c6 Nodes: automatically gray out input values that don't affect the output
This patch automatically grays out input values which can't affect the output
currently. It works with inputs of group nodes, geometry nodes modifiers and
node tools.

To achieve this, it analyses the node tree and partially evaluates it to figure
out which group inputs are currently not linked to an output or are disabled by e.g.
some switch node.

Original proposal: https://devtalk.blender.org/t/dynamic-socket-visibility/31874
Related info in blog post:
https://code.blender.org/2023/11/geometry-nodes-workshop-november-2023/#dynamic-socket-visibility

Follow up task for designing a UI that allows hiding sockets: #132706

Limitations:
* The inferencing does not update correctly when a socket starts being
  animated/driven. I haven't found a good way to invalidate the cache in a good
  way reliably yet. It's only a very short term problem though. It fixes itself
  after the next modification of the node tree and is only noticeable when
  animating some specific sockets such as the switch node condition.
* Whether a socket is grayed out is not exposed in the Python API yet. That will
  be done separately.
* Only a partial evaluation is done to determine if an input affects an output.
  There should be no cases where a socket is found to be unused when it can actually
  affect the output. However, there can be cases where a socket is inferenced to be used
  even if it is not due to some complex condition. Depending on the exact circumstances,
  this can either be improved or the condition in the node tree should be simplified.

Pull Request: https://projects.blender.org/blender/blender/pulls/132219
2025-01-21 12:53:24 +01:00
Pratik Borhade
a9b863be43 Fix #58333: Box select missing status bar key for deselect
Allow mouse release events to be included on status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/133182
2025-01-20 03:54:56 +01:00
Hans Goudey
c6f5c44350 Cleanup: Remove unused includes in editors modules
Pull Request: https://projects.blender.org/blender/blender/pulls/133166
2025-01-16 23:17:51 +01:00
Julian Eisel
c07b253265 Fix: Assets: Asset library not loaded after creating brush asset (asserts)
The steps in #132900 would lead to a failed assert and some warning prints:
"Warning: Asset loading is unfinished". This is because asset libraries get
cleared more strictly and correctly since a859ed1130, but only once the menu
was shown it would get reloaded.

Instead make sure the asset library loading gets triggered whenever a button to
popup a brush asset shelf is present. This makes sense because in this context
you typically want an asset library available.
2025-01-15 19:08:08 +01:00
Jacques Lucke
684fd4643a Nodes: use BKE_main_ensure_invariants directly instead of ED_node_tree_propagate_change
`BKE_main_ensure_invariants` was added in 1fae5fd8f6. The older
`ED_node_tree_propagate_change` was already implemented as a thin wrapper around
`BKE_main_ensure_invariants`. This patch removes the wrapper and calls the more
general function directly.

A new overload of `BKE_main_ensure_invariants` is added for the common case when
only a single data-block has been modified.

Pull Request: https://projects.blender.org/blender/blender/pulls/133048
2025-01-14 16:26:54 +01:00
Damien Picard
08ca59b43b I18n: Disambiguate "Steps"
- "Steps" can refer to staircase steps in the context of curve
  profiles. Use already-extracted "Mesh" context.
- In the context of the Grease Pencil noise modifier, refers to a step
  number between frames.
- In the general context, refers to a number of times to do an
  operation.

Issue reported by Hoang Duy Tran.
2025-01-13 12:40:45 +01:00
Harley Acheson
e203c7b554 Fix #132931: Allow Wider Icons for Collapsed XYZ Modifiers
Event Icons, those typically shown on the taskbar to indicate keymap
entries, can differ in width. This length is not taken into account
for the modifier keys used when showing collapsed XYZ operations. This
PR just does so.

Pull Request: https://projects.blender.org/blender/blender/pulls/132945
2025-01-11 19:08:15 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Jacques Lucke
db7ff834c9 Refactor: Nodes: remove context argument from propagation function
The part that used the context does not seem to be necessary anymore. If the
given tree has any update tag set, the same notifiers will be sent anyway by the
`tree_changed_fn` callback.

If it turns out that we are now missing some notifier, then we have to change
the caller. It either has to call the proper `BKE_ntree_update_tag_*` function,
or create the notifier directly.

This change helps to generalize the concept of propagating changes in original
data, because the context is rarely available.

Pull Request: https://projects.blender.org/blender/blender/pulls/132810
2025-01-08 19:45:50 +01:00
Campbell Barton
61a2f7a431 Cleanup: resolve check_spelling & check_licenses warnings 2025-01-08 11:31:43 +11:00
Jonas Holzman
8a855f9cbd UI: Refactor templates into individual files
This PR refactors each UI template into its own `interface_template_*.cc`
file.

* Added `interface_templates_intern.hh` which exposes shared utility
  functions and macros.
* Doxygen comment sections that were redundant of the file name were
  removed. If they contained additional description, they were added
  to the file Doxygen `\file` header.
* Short templates that were closely related were kept together in single
  files (e.g `uiTemplateHistogram`, `uiTemplateWaveform` and
  `uiTemplateVectorScope` are all in `interface_template_scopes.cc`).
  In this case, Doxygen comment section were preserved.

The only things remaining in `interface_templates.cc` are:
* Common utility function exposed by `interface_templates_intern.hh`
* Small independent templates (`uiTemplatePathBuilder`,
  `uiTemplateNodeSocket` and `uiTemplateFileSelectPath`)

Ref: https://projects.blender.org/blender/blender/issues/117604
Pull Request: https://projects.blender.org/blender/blender/pulls/132468
2025-01-07 16:21:07 +01:00
Julian Eisel
11b006e01a UI: Don't spawn asset shelf popup by hovering button
Papercut reported in #132293.

Allow explicitly disabling this behavior for a button, and do so for the
big preview asset shelf popup button. It gets more in the way than it's
useful in this case.
2025-01-06 17:42:29 +01:00
Campbell Barton
5303e85b3f Fix #130744: Crash searching menus with Viewport Pie add-on
The logic to expand non menu-type menu buttons was calling panels
draw function without first checking the poll() function succeeded.
2025-01-06 15:44:10 +11:00
Harley Acheson
72a9990779 Fix #92998: Allow UI List Reversed Alpha Sort
UI Lists has some buttons at the bottom related to sorting. One button
sorts in alphabetical order, the other reverses sort order. But when
both buttons are enabled you don't get reserved alpha. Contrary to what
the buttons show, enabling "reversed" turns off alpha sorting so you
just get a reversal of the natural order. This button fixes that so you
can reverse both natural and alpha sorted lists.

Pull Request: https://projects.blender.org/blender/blender/pulls/132578
2025-01-03 02:28:51 +01:00
Harley Acheson
0ba91e9870 Fix #102347: Maximum Width for Status Bar Report Banners
This report shows a long report (measures 19,714 pixels) overflowing in
such a way that the banner shows nothing across the entire width of the
window. This PR just adds a maximum width to the banner size so it will
show a subset of the report correctly.

Pull Request: https://projects.blender.org/blender/blender/pulls/132307
2024-12-24 19:28:49 +01:00
Jacques Lucke
1b806891a6 Cleanup: simplify layout panel api usage for node group panels
Use the existing `uiLayoutPanel` instead of manually reimplementing it.
2024-12-23 11:39:49 +01:00
Julian Eisel
9fe7923e1a Fix: Crash when displaying asset shelf with 1000s of assets
Partial fix for #130861.

Once again the issue is entries from the file list cache that get freed once the
cache exceeds its maximum size. Although we already minimized use of these
entries, we'd still keep a reference to all assets to be displayed in the shelf
for the active catalog.

Instead, only request entries from cache for the few assets that are visible and
scrolled into view. This way we only use the cached entry briefly and don't have
to store it in any way.

Note that the entries from the file list cache are only needed for loading the
previews. #122439 would change this, so it's finally independent of the cache.

This basically reverts 0f8e4b3516 which mitigated the issue quite a bit, but
here we take it further.

Pull Request: https://projects.blender.org/blender/blender/pulls/131750
2024-12-19 11:04:38 +01:00
Hans Goudey
50585b8131 Fix #131749: Missing text for operator buttons
Missing change of nullptr to std::nullopt after a recent cleanup.
2024-12-11 10:07:59 -05:00
Harley Acheson
d8358edc1b Fix #131561: Adjust for Width of Modifiers in Status Bar Items
Some Status Bar icons differ in width, like "Ctrl". For these items we
have to add a spacer before the next item. Unfortunately there is one
code path where this does not happen for modifiers even though it does
for the main icon. This PR fixes this and removes the chance of icons
overlapping on the status bar.

Pull Request: https://projects.blender.org/blender/blender/pulls/131584
2024-12-09 20:18:49 +01:00
Jacques Lucke
289962911c Fix #131577: missing node tree updates after duplicating tree 2024-12-09 13:42:47 +01:00
Hans Goudey
ba72ac2cf7 Cleanup: Use node topology cache instead of SOCK_IS_LINKED flag 2024-12-08 10:29:48 -05:00
Hans Goudey
21aef81714 Cleanup: Use StringRef and std::optional for UI string arguments
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional

Pull Request: https://projects.blender.org/blender/blender/pulls/131473
2024-12-06 14:08:10 +01:00
Jacques Lucke
3bd79aaa78 Fix #121577: blank space in Group Output node properties 2024-12-05 13:11:22 +01:00
Iliya Katueshenock
7348e670b3 Cleanup: BKE: Use StringRefNull instead of char *
Use StringRefNull for all function arguments and return types.
Not a StringRef but StringRefNull since there is still large
interaction with C api so null-termination usually necessary.

If string is expected to be not only empty but also a null then
optional is used. This change depends on #130935.

Pull Request: https://projects.blender.org/blender/blender/pulls/131204
2024-12-02 19:24:07 +01:00
Falk David
e5bdfd533b Grease Pencil: Save Layer Group expanded state
Grease Pencil layer groups are drawn in the layer tree using
`AbstractTreeViewItem`. The problem is that the items can't
store their expand/collapse state. This meant that switching
e.g. the tabs in the properties editor would reset the collapsed
state of layer group items.

This PR uses the `GP_LAYER_TREE_NODE_EXPANDED` flag to store
the expand/collapse state. The tree view then reads from the flag to
expand/collapse the items.

This also adds an RNA property to layer groups `is_expanded`.
Allows to check from python if a group is expanded in the UI.

Pull Request: https://projects.blender.org/blender/blender/pulls/131159
2024-12-02 11:48:42 +01:00
Harley Acheson
0e83b9c5ee UI: Show File Name on Recent Item Tooltip
When the recent files list is shown on the Splash screen, the
horizontal size is constrained and so longer items will have their
names truncated. This PR adds the file name as the first item in the
popup tooltip.

Pull Request: https://projects.blender.org/blender/blender/pulls/130875
2024-11-25 18:19:18 +01:00
Hans Goudey
2b20871216 Cleanup: Move region UI block name map from GHash to Map 2024-11-21 14:04:34 -05:00
Hans Goudey
129a2aa0f4 Refactor: Move region runtime data out of DNA
Pull Request: https://projects.blender.org/blender/blender/pulls/130303
2024-11-21 19:34:53 +01:00
Bastien Montagne
406e93525f Fix #130535: Name of Object not updated in viewport when name clashes.
Now that another ID can be renamed (again), it also needs to be properly
tagged as needing resync in the depsgraph too.

This commit:
* Moves/add depsgraph tagging to `BKE_id_rename`.
* Moves the WM notifier creation to `ED_id_rename`.

Pull Request: https://projects.blender.org/blender/blender/pulls/130596
2024-11-20 15:24:46 +01:00
Jacques Lucke
e62aa986b2 Format: use fmt::format correctly with runtime format strings
The `fmt::format` can process the format string at compile time. Currently, we
don't seem to be using that as we don't use `FMT_STRING`. Starting with C++20,
that will be the default though, and one has to explicitly opt out in places
where the string is not known at compile time using `fmt::runtime(...)`.
Currently, our code does not compile as C++20 because of that. Unfortunately, we
have many places with runtime format strings, because of i18n.

Pull Request: https://projects.blender.org/blender/blender/pulls/130392
2024-11-20 10:41:29 +01:00
Julian Eisel
f0db870822 UI: Support persistent view state, write tree-view height to files
Adds support for saving some view state persistently and uses this to keep the
height of a tree-view, even as the region containing it is hidden, or the file
re-loaded.

Fixes #129058.

Basically the design is to have state stored in the region, so it can be saved
to files. Views types (tree-view, grid-view, etc) can decide themselves if they
have state to be preserved, and what state that is. If a view wants to preserve
state, it's stored in a list inside the region, identified by the view's idname.

Limitation is that multiple instances of the same view would share these bits of
state, in practice I don't think that's ever an issue.

More state can be added to be preserved as needed. Since different kinds of
views may require different state, I was thinking we could add ID properties to
`uiViewState` even, making it much more dynamic.

Pull Request: https://projects.blender.org/blender/blender/pulls/130292
2024-11-18 18:19:48 +01:00
Hans Goudey
091c175c5c Refactor: Move region runtime to separate C++ runtime struct
This allows using C++ types in the region runtime data, which will
make it easier to move the remaining runtime data out of the
`ARegion` DNA type and improve code readability in these areas.

Pull Request: https://projects.blender.org/blender/blender/pulls/130196
2024-11-15 02:00:11 +01:00
Julian Eisel
365f58ca0c Merge branch 'blender-v4.3-release' 2024-11-13 15:59:22 +01:00
Julian Eisel
671f08df96 Fix #129267: No brush previews show up with large asset libraries
Previously, we had to fetch all asset previews at once. However the preview
caching system was limited at 8192 previews, so with large asset libraries, many
previews would get dropped. Instead, allow selectively requesting previews and
only request previews of items displayed on screen. This should fix the issue,
and reduce the time it takes to display brush assets in general, especially with
bigger libraries. This should also reduce memory usage quite a lot when
displaying the asset shelf, since not all asset previews are loaded anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/130105
2024-11-13 15:53:52 +01:00
Campbell Barton
4306e746a5 Fix #129630: Inconsistent marker selection
- Modifications for marker selection to use the same behavior as
  key selection in the dopesheet.
- Animation editors now mask out events for the timeline (when there are markers).
- Resolve logical conflicts with the Dope sheet keymap.
- Add Shift Drag & Ctrl Drag for box select & de-select.

Pull Request: https://projects.blender.org/blender/blender/pulls/129841
2024-11-12 10:37:51 +01:00
Falk David
ee46f57f92 Merge branch 'blender-v4.3-release' 2024-11-08 16:44:45 +01:00