Adding an image object using drag and drop can fail without an apparent reason.
This patch shows an error when this happens so that the user can react accordingly (in this example switch to object mode, add the image and switch back to edit mode).
Pull Request: https://projects.blender.org/blender/blender/pulls/132994
When converting mesh to grease pencil, different face materials should
also be converted to grease pencil ones. This now works by converting
viewport display color diffuse_color from the mesh material to grease
pencil material fill color. Notes:
- If there are empty material slots in the mesh, faces assgined to these
material slots will be assgined to a new fallback white material in
the converted grease pencil fills.
- If original mesh does not have any material slots, a white material
will be created in the grease pencil object for the fills.
- If original mesh has multiple material slots of the same material,
they would be reduced to one material slot in the converted fills.
Pull Request: https://projects.blender.org/blender/blender/pulls/133087
When converting object to grease pencil from mesh, the material counters
need to be set to the the value that matches
`GreasePencil::material_array_num` to avoid index issues in adding
grease pencil materials downstream.
Pull Request: https://projects.blender.org/blender/blender/pulls/133038
Convert mesh objects to grease pencil, optionally preserve mesh faces as
filled shapes, and convert crease edges into strokes. Following options
are available:
- Whether to convert faces to filled strokes.
- Stroke thickness.
- Stroke offset (Using normal direction to lift strokes out of mesh
surfaces).
Note that "Crease Angle" option from legacy grease pencil is not ported
to this implementation. This option is deemed more suitable for using
geometry nodes to achieve.
Resolves#126480
Pull Request: https://projects.blender.org/blender/blender/pulls/131854
This patch implements Font to Curves, Legacy curves to Grease Pencil and
Font to Grease Pencil conversions.
Note that Font to Grease Pencil is done by converting Font to Curves
then converting Curves to Grease Pencil. Currently we do not have
direct conversion APIs.
Part of #131595 and #130518
Pull Request: https://projects.blender.org/blender/blender/pulls/131612
When "Developer Extras" is disabled, the experemental options
must not be used.
Some checks for experemental options weren't using the macro which
checks both are set.
Add comment to avoid this happening in the future.
- Gives O(1) access to string length in more cases
- Convenient string manipulation functions
- Clarify difference between "no string" and "empty string"
- Avoid the need for raw pointers in the API
- Shows which API string arguments are optional
Pull Request: https://projects.blender.org/blender/blender/pulls/131473
This patch restructures `object_convert_exec`, separated conversion
calls for different source/target object type combination for better
readability, keeping each route relatively simple and easy to navigate.
Resolves#130653.
-----------
NOTE:
- Grease Pencil part is still WIP, the Grease Pencil -> Curves -> Mesh two stage conversion is not included in this new code yet.
Pull Request: https://projects.blender.org/blender/blender/pulls/130668
These are converted on startup to the new type. There are still
some references left, mostly where it looked like there still needs
to be changes to properly deal with the new object type.
Similar to other bugs caused by ada367a0e9 (e.g.
ff9de2f7da9dcec96692355a67a7e7e280c223a7), the issue is that the object is
tagged for changes before retrieving its evaluated state.
I can't say I fully understand the all the code path for the object conversion
already. However, the change seems to make sense based on the `/* other users
*/` comment right above the change. Also, the selected object is tagged again
further down in my test anyway.
Pull Request: https://projects.blender.org/blender/blender/pulls/129948
Technically a regression in [0] although it matches behavior prior
to v3.3 going back to 2.7x. The fix for #101883 [1] added a check
for the vertex number changing after the number was zeroed,
causing the shape key to be cleared in most cases.
While the handling of shape-keys in OBJECT_OT_convert wasn't well
defined - clearing the shape-key means in the evaluated coordinates
are always used so it is preferable.
Now the operator ensures the old (un-evaluated) shape-key isn't used.
[0]: 0791f53029
[1]: be32882e1c
Removes many of the operators, panels, and menus used exclusively by Grease Pencil v2 that are no longer needed in v3.
No functional changes are expected.
Some operators are still used by the annotations system and have to be kept around. These may be renamed in future.
Pull Request: https://projects.blender.org/blender/blender/pulls/128521
Supports the `OB_GREASE_PENCIL` type in the "Join Objects" operator.
Each object is merged into the active object one-by-one. This first
combines the layer trees of the source and destination, adds vertex
groups and materials, and appends the drawings to the destination array.
Then internal references are updated: drawing indices in frame data,
mask layer names, layer parents, material and vertex group indices.
The source curves are transformed into the target object space, so their
world position remains the same. Note that animation data is also
transferred to the new object, but __not__ transformed in case of
diverging object- or layer transforms. This is expected and handled the
same way by other object types.
Pull Request: https://projects.blender.org/blender/blender/pulls/128429
Support Object > Convert > Mesh option for grease pencil v3.
This does the conversion by first converting it into Curves then use the
same routine to convert Curves into Mesh wires.
Pull Request: https://projects.blender.org/blender/blender/pulls/123835
This introduces the concept of an #AttributeFilter. It's used to tell a geometry
algorithm which attributes it should process/propagate and which can be ignored.
We already had something similar before named
`AnonymousAttributePropagationInfo`. However, as the name implies, this was
specific to anonymous attributes. This had some downsides:
* A lot of code had to be aware of the concept of anonymous attributes even if
it did nothing special with anonymous attributes.
* For non-anonymous attributes we often had a separate `Set<std::string> skip`
parameter. It's not nice to have to pass two kinds of filters around and to
have to construct a `Set<std::string>` in many cases.
`AttributeFilter` solves both of these downsides.
Technically, `AttributeFilter` could also just be a `FunctionRef<bool(StringRef
attribute_name)>`, but that also has some issues:
* The `bool` return value is often ambiguous, i.e. it's not clear if it means
that the attribute should be processed or not. Using an enum works better.
* Passing function refs around and combining them works, but can very easily
lead to dangling references.
* The default value of a `FunctionRef` is "empty", i.e. it can't be called. It's
generally more nice to not have a special case for the default value. Now the
default `AttributeFilter` propagates all attributes without any extra handling
on the call-site.
Pull Request: https://projects.blender.org/blender/blender/pulls/127155
Previously, values for `ID.flag` and `ID.tag` used the prefixes `LIB_` and
`LIB_TAG` respectively. This was somewhat confusing because it's not really
related to libraries in general. This patch changes the prefix to `ID_FLAG_` and
`ID_TAG_`. This makes it more obvious what they correspond to, simplifying code.
Pull Request: https://projects.blender.org/blender/blender/pulls/125811
This removes the legacy Grease Pencil modifiers from the code.
These should have already been inaccessible from the UI and hidden from
the user. The modifiers have been reimplemented for the new GPv3
data structure.
On top of the modifier code, some other related things have been
removed as well:
* Operators related to the legacy modifiers.
* Keymaps for the legacy modifier operators.
* Some bits of code that used modifier functions.
Some code has to be kept, because it is still used:
* The core line art code, which is used by the new line art modifier. It's
moved to `modifiers/lineart`.
* The DNA structs for the legacy modifiers. They are still needed for
conversion.
* A few kernel functions for the modifiers are kept (also for conversion).
Co-authored-by: Lukas Tönne <lukas@blender.org>
Pull Request: https://projects.blender.org/blender/blender/pulls/125102
Replace the `BKE_scene_cursor` functions with member functions
of the `View3DCursor` DNA struct. This makes using the cursor's
transform simpler, especially in newer C++ code.
Pull Request: https://projects.blender.org/blender/blender/pulls/124903
Adding object line art does not work because the wrong source
object (lineart itself is set). `add_type/BKE_object_add_for_data` function
deselects all bases and sets new line art object as active. Get active object
before calling this function to fix this.
Pull Request: https://projects.blender.org/blender/blender/pulls/123836
This happened because `BKE_object_get_evaluated_mesh` now only returns
the mesh if there are no pending depsgraph updates. However, given that the
ID was tagged for changes before the evaluated mesh was accessed, it looked
like there were missing updates when there were not.
Now the depsgraph tag is only set after the object has actually been modified.
Extract
- Cycles denoiser enum.
- Extensions user preferences UI.
- Node operator poll message from new node function.
Improve
- Split "(Enabled|Disabled) on startup, overriding the preference."
into two messages.
Disambiguate
- "Add" when describing the action of adding something should use the
Operator context.
- "Dimensions", in noise textures.
- "Transform" as a noun, the matrix transform type of Geometry Nodes,
as opposed to the verb to move things in space.
- "Parent" as a noun or verb (the parent of an object, to parent an
object to another).
Some issues reported by Satoshi Yamasaki, deathblood, and Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/122969
When converting GPv3 object with zero drawings to curves, Blender crashes
due to accessing invalid drawing/offset value.
With `curve to mesh` node, the evaluated `gemoetry_set` had
a dummy GPv3 object data with zero drawings, see
`BKE_grease_pencil_data_update`. Hence, the crash in
`object_convert_exec` while accessing the offset array.
Pull Request: https://projects.blender.org/blender/blender/pulls/123067
Extract
- Add to Quick Favorites tooltip.
- "Mask", the name of a newly created mask (DATA_).
- "New" in the context of the new mask ID button.
- A few strings using BLI_STR_UTF8_ defines were not extracted.
Take the special characters out of the translation macros.
- "External" menu items from the filebrowser's Files context
menu (right-click on a file). These items were already extracted,
but not translated.
Improve
- Separate formatted error message "%s is not compatible with
["the specified", "any"] 'refresh' options" into two messages.
Disambiguate
- Use Action context for new F-modifiers' names. This is already used
for the "type" operator prop.
- Translate ImportHelper's default confirmation text using the
Operator context, as it uses the operator name which is extracted
with this context.
- "Scale" can be a noun, the scale of something, or a verb, to scale
something. The latter mostly uses the Operator context, so apply
this context to verbs, and the default contexts to nouns.
- "Scale Influence" can mean "Influence on Scale" (tracking
stabilization) and "to Scale the Influence" (dynamic paint canvas).
- "Object Line Art" as type of Line Art to add, as opposed to the
active object's Line Art settings.
- Float to Integer node: use NodeTree context for the node label, as
this is already extracted and used for the enum.
Do not translate
- Sequencer labels containing only a string formatting field.
Some issues reported by Gabriel Gazzán and Ye Gui.
Pull Request: https://projects.blender.org/blender/blender/pulls/122283
Adds object conversion between Grease Pencil and Curves types.
GPv3 object is converted to Curves by combining all visible layers at
the current frame.
Curves object is converted to Grease Pencil by constructing a new layer
and keyframe with the curves geometry.
The type enum for the conversion operator gets a dynamic function to
check for the experimental flags and only show the enabled Grease Pencil
object types. It does not currently exclude unsupported type
combinations.
Pull Request: https://projects.blender.org/blender/blender/pulls/122304
Add new ID_IS_EDITABLE macro that checks if the ID can be edited in the
user interface. Replace usage of ID_IS_LINKED where it is used with this
meaning.
Also add a corresponding ID.is_editable property for Python.
This prepares for the ability to edit some linked datablocks for brush
assets.
Pull Request: https://projects.blender.org/blender/blender/pulls/121838
- "Log Encoding with Chroma inset and rotation": add "of primaries" in
the description of the AgX Log color space to better explain the
operation, based on wording in !106355.
- Remove a few double spaces.
- Make Line Art title case everywhere, to convey it's the system /
brand / product name and not the generic concept.
- "Copy Absolute coordinates or Normal vector" -> "of Normal Vector":
typo.
- "Makes a link between selected output in input sockets" ->
"Make...", "output and input": typo.
- "Purge Unused Data From This File" -> "from this": title case as per
HIGs.
- GPencil -> Grease Pencil: no reason to use an abbreviation here.
- "Around Current Frame" -> "Around Frame": actual name of the
onion-skinning method.
- "... (layer height for layer tool, i.e.)" -> "(i.e. the layer height
for the layer tool)": put "i.e." at the start of the sentence.
- Expand description of toe-in stereo camera option.
- "Children collections their parent-collection-specific settings" ->
"Children collections with their...": typo.
- "Generate vertex weights base on..." -> "based on" : typo, lower
case.
- Expand description of GP modifier properties, based on their mesh
counterparts.
- "AEnvelope" -> "Envelope": typo.
- "Falloff type the feather" -> "of the feather": typo.
- "usually make transition as long as effect strip": rephrase.
- "When disabled a users extensions directory is created" -> "a
user's": typo.
- "successfull" -> "successful": typo.
- "Remove all attributes... a single wildcard (*).": remove trailing
".".
- "..., use "Save Preferences."": remove trailing ".".
Some issues reported by Marina Veselkova and Tamar Mebonia.
Pull Request: https://projects.blender.org/blender/blender/pulls/120649
Move the public functions from the editors/object (`ED_object.hh`)
header to the `blender::ed::object` namespace, and move all of the
implementation files to the namespace too. This provides better code
completion, makes it easier to use other C++ code, removes unnecessary
redundancy and verbosity from local uses of public functions, and more
cleanly separates different modules.
See the diff in `ED_object.hh` for the main renaming changes.
Pull Request: https://projects.blender.org/blender/blender/pulls/119947
Previously retrieving a collection from the context like "selected_ids"
would give a linked list of allocated items. Now it returns a vector of
RNA pointers. Though the number of items is typically fairly small,
using contiguous memory and avoiding many small allocations are
typical performance improvements that could still be beneficial
when there are many items. Iteration also becomes much simpler.
Pull Request: https://projects.blender.org/blender/blender/pulls/119939