Part of Code Quality Project outlined in #130975.
This patch eschews warning messages urging the user to "select all
related strips" when copying or creating new metastrips and instead
automatically includes those related strips in the operation.
- Attempting to copy or create a metastrip with no strips selected no
longer delivers a warning.
- When copying strip(s), if there are related effect chains, they will
be automatically selected and included in the copy if the operation
succeeds.
- The decision to select related strips was intentional, as it allows
the user to easily see the entire effect chain and thus which strips
were copied.
- When creating a new metastrip, if there are related effect chains,
they will automatically be included in the resulting metastrip.
- This is done using a new
`SEQ_query_strip_connected_and_effect_chain()` iterator. This
iterator is only used for metastrips, and not copying, since the
user may wish to only copy single strips in a connection, but
connected strips should always stay together in a metastrip/seqbase.
Pull Request: https://projects.blender.org/blender/blender/pulls/132930
When using clangd or running clang-tidy on headers there are
currently many errors. These are noisy in IDEs, make auto fixes
impossible, and break features like code completion, refactoring
and navigation.
This makes source/blender headers work by themselves, which is
generally the goal anyway. But #includes and forward declarations
were often incomplete.
* Add #includes and forward declarations
* Add IWYU pragma: export in a few places
* Remove some unused #includes (but there are many more)
* Tweak ShaderCreateInfo macros to work better with clangd
Some types of headers still have errors, these could be fixed or
worked around with more investigation. Mostly preprocessor
template headers like NOD_static_types.h.
Note that that disabling WITH_UNITY_BUILD is required for clangd to
work properly, otherwise compile_commands.json does not contain
the information for the relevant source files.
For more details see the developer docs:
https://developer.blender.org/docs/handbook/tooling/clangd/
Pull Request: https://projects.blender.org/blender/blender/pulls/132608
This renames the struct `Sequence` to `Strip`.
While the motivation for this partially comes from
the "Sequence Design" #131329, it seems like this
is a good refactor whether the design gets implemented
or not.
The `Sequence` represents what users see as strips in the
VSE. Many places in the code already refere to a `Sequence`
as "strip". It's the C-style "base class" of all strip types.
This also renames the python RNA type `bpy.types.Sequence`
to `bpy.types.Strip` which means that this technically breaks
the python API.
Pull Request: https://projects.blender.org/blender/blender/pulls/132179
This renames the `Strip` struct to `StripData` and also renames
the `Sequence::strip` member to `Sequence::data`.
This is a first step towards naming the `Sequence` struct to `Strip`.
Pull Request: https://projects.blender.org/blender/blender/pulls/132165
This commit implements most features needed for simple text editing.
Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.
Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.
Multi line text is supported. Pressing return key starts new line.
Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.
Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.
Ref: #126547
Pull Request: https://projects.blender.org/blender/blender/pulls/127239
When I was learning VSE code, MAXSEQ constant (a preprocessor define!) was
confusing. It makes it sound like it is "max sequences", but it is actually
"max channels". So rename it to SEQ_MAX_CHANNELS and make it C++ constexpr int
instead of preprocessor macro.
Pull Request: https://projects.blender.org/blender/blender/pulls/128024
"seq3" input for VSE effect strips has been there ever since
"initial revision" commit in 2002, with comment "pointers voor effecten"
even. But it has never been used, so remove all code that pretends
to do something with it.
Pull Request: https://projects.blender.org/blender/blender/pulls/127401
SEQ_transform_sequence_can_be_translated, SEQ_transform_single_image_check,
SEQ_can_use_proxy can all trivially take const Sequence argument.
Made SEQ_give_frame_index take const Sequence too, by removing the
"modify seq strobe to be at least 1.0" code. The strobe itself is only
ever used inside the same function, and is already guarded by
"is strobe > 1.0" check.
Original code seems to be coming all the way from 2009 with
commit message "2.5. 12k lines of sequencer back!" (03fc5696dc).
Pull Request: https://projects.blender.org/blender/blender/pulls/126021
Design updates as per #118288:
- Tweak text labels (colors, drop shadows)
- Strip border colors, inset outlines
- Muted strips are mostly gray, and their thumbnails are faded
- Overlapping strips are not semitransparent anymore
- Locked stripes only in content area
- Missing data blocks
- Updates to meta strips w/ missing data blocks
Pull Request: https://projects.blender.org/blender/blender/pulls/118581
Often in previs setups, you have several "variations" of image/movie strips
for review, where the topmost one completely covers the others under it. VSE
rendering already had an optimization where if there's a fully opaque strip
that covers the whole screen, then the lower strips are skipped from
processing/rendering. However, it was not handling the case of non-fullscreen
strips (e.g. you'd have a Color strip near top & bottom for letterboxing, and
an opaque strip "in the middle").
This adds a simple "occluder tracking", and skips strips that are completely
covered by any single opaque strip that is above it (like outlined in #117790
task).
Playback of Gold previs between 1:42 and 1:55, on Windows/Ryzen5950X:
- Average frame time 28.5ms -> 23.8ms
- Median frame time 24.1ms -> 21.5ms
- Two slowest frames: 263->189ms, 194->178ms
Rendering the Gold previs movie: 325s -> 304s (93% of previous time)
Pull Request: https://projects.blender.org/blender/blender/pulls/118396
This is only visible for very low resolution image strips; the math was
operating on integers as image size but doing division by two to get the
outline. For non-even image sizes the outline could be off by a pixel due
to rounding.
Images in the PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/116605
The meta strip range was calculated before the effect strip range was
updated. This resulted in incorrect range. To the user this appeared
as the meta strip erratically jumping to another location in the
timeline when transforming it, when it contained effect strips.
Pull Request: https://projects.blender.org/blender/blender/pulls/114644
In `shuffle_seq_time_offset_get()` code tried to check whether
`strips_to_shuffle` would overlap with each other, but this was done
incorrectly. This check relied on result of `shuffle_seq_test_overlap()`
but that function assumes, that only 1 strip of its input is transformed
by `offset`. This means, that if 2 strips are moved by same offset and
overlap is checked against each other it could result in true return
value. However this is checked in the code already by
`strips_to_shuffle.contains(seq_other)`, in which case loop continues.
This resulted in emmision of warning which was incorrect.
The issue is fixed by continuing loop if `strips_to_shuffle` contains
`seq_other` as first precondition to signify, that this is expected and
in fact inevitable case. `shuffle_seq_test_overlap()` does not check
whether 2 passed strips are equal, rather `BLI_assert` is used to
signify, that this is not valid use-case.
Since the warning can not happen, the logging was removed.
Use `VectorSet`, `Vector` or `Span` instead of `SeqCollection` struct.
It is now possible to use native `for` loops and `SEQ_ITERATOR_FOREACH`
macro can be removed.
Another feature is, sets of strips no longer needs to be freed. However,
this poses a limitation, that query functions can not be used in case,
where these sets need to be available outside of scope where they are
created.
Pull Request: https://projects.blender.org/blender/blender/pulls/111909
Listing the "Blender Foundation" as copyright holder implied the Blender
Foundation holds copyright to files which may include work from many
developers.
While keeping copyright on headers makes sense for isolated libraries,
Blender's own code may be refactored or moved between files in a way
that makes the per file copyright holders less meaningful.
Copyright references to the "Blender Foundation" have been replaced with
"Blender Authors", with the exception of `./extern/` since these this
contains libraries which are more isolated, any changed to license
headers there can be handled on a case-by-case basis.
Some directories in `./intern/` have also been excluded:
- `./intern/cycles/` it's own `AUTHORS` file is planned.
- `./intern/opensubdiv/`.
An "AUTHORS" file has been added, using the chromium projects authors
file as a template.
Design task: #110784
Ref !110783.
Using ClangBuildAnalyzer on the whole Blender build, it was pointing
out that BLI_math.h is the heaviest "header hub" (i.e. non tiny file
that is included a lot).
However, there's very little (actually zero) source files in Blender
that need "all the math" (base, colors, vectors, matrices,
quaternions, intersection, interpolation, statistics, solvers and
time). A common use case is source files needing just vectors, or
just vectors & matrices, or just colors etc. Actually, 181 files
were including the whole math thing without needing it at all.
This change removes BLI_math.h completely, and instead in all the
places that need it, includes BLI_math_vector.h or BLI_math_color.h
and so on.
Change from that:
- BLI_math_color.h was included 1399 times -> now 408 (took 114.0sec
to parse -> now 36.3sec)
- BLI_simd.h 1403 -> 418 (109.7sec -> 34.9sec).
Full rebuild of Blender (Apple M1, Xcode, RelWithDebInfo) is not
affected much (342sec -> 334sec). Most of benefit would be when
someone's changing BLI_simd.h or BLI_math_color.h or similar files,
that now there's 3x fewer files result in a recompile.
Pull Request #110944