Commit Graph

1545 Commits

Author SHA1 Message Date
Bastien Montagne
97d4240911 Merging r38818 through r39198 from trunk into vgroup_modifiers. 2011-08-08 21:28:51 +00:00
Brecht Van Lommel
e6e4c7ef8b KEYMAP REFACTORING
Diff Keymaps

User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.

Keymap Editor

The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor. 

Addons

Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:

km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')

km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])

Compatibility

The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
2011-08-05 20:45:26 +00:00
Campbell Barton
f77af0a8ce change BLO_library_append_begin to take a main argument rather then a context, means the BGE doesnt need to make a new empty context just to pass as an arg.
added doxygen description too.

this quiets the print when the BGE does linking.
2011-08-05 05:26:19 +00:00
Campbell Barton
cdea64e32c remove append to cursor code, wasnt used and made some naive assumptions about object locations. 2011-08-04 11:27:13 +00:00
Campbell Barton
0578d55f1e when appending with a NULL context dont print warnigns about scene not being set - was annoying for BGE LibLoad. 2011-08-04 09:47:09 +00:00
Janne Karhu
5c8344bcc9 Bug fix: loading a file that had particles using a dupligroup from a liblinked file without the library file being present crashed 2011-07-31 16:26:02 +00:00
Bastien Montagne
af286ac95b vgroup_modifiers: Addressed most ideasman’s remarks and suggestions in his last review.
*Removed curve init code in readfile (no more needed since the split broke anyway compatibility with earlier WeightVGroup files…).
*Updated get_ob2ob_distance() code (much simpler – I’m not a matrices’ god!).
*Enhanced a few RNA names (Campbell has others in mind here, though, I think).
2011-07-26 18:51:35 +00:00
Bastien Montagne
1e2e080853 Adding WeightVG modifiers code. Still some points to tweak, though.
NOTE : Haven’t yet tested build with scons, will do asap (unless someone else does :) ).
2011-07-25 15:27:01 +00:00
Dalai Felinto
d8e216833a cleanup of scene->gamedata DNA
xsch and ysch were originally planed to replace the scene->r.xsch/r.ysch
however in blender/3dview we still need to use the r. values. Therefore we can't really run
from using those values even in bplayer. So removed the values in gamedata.

The way it's now, render values (xsch and ysch) are responsible for aspect ratio and gamedata xplay and yplay are responsible for the size of the window.
2011-07-19 02:47:43 +00:00
Campbell Barton
5792bd7cc7 cmake: cleanup include paths, some duplicates and going up some unneeded dirs. 2011-07-17 09:11:13 +00:00
Janne Karhu
729498ab2d Fix for [#26712] Particle group instance 'Use Count' value gets reset on file-load.
* New object pointers can't be loaded properly for library linked groups, so the weight groups now store an index to the group objects at save time. This index is used at load time to set the objects without relying on the old pointers.
* If the library linked group is modified the indices can be wrong, but this can't really be avoided easily as there's no way to relate objects in a linked group between loads.
2011-07-15 13:32:02 +00:00
Brecht Van Lommel
668323d701 Fix #27900: file browser filter, sort, .. parameters were not saved. This is
useful if you have a screen setup with a file browser editor.
2011-07-08 12:22:48 +00:00
Nicholas Bishop
d7cea716c5 == Multires ==
Fix for bug #27710, 'Multires lost from 2.49 file in 2.5x'
Reported by Gaia Clary.

Problem was that the old multires data didn't flush changes to
vertices out to the Multires structure on filesave. So, recent bits of
sculpting could be lost if the multires level wasn't changed before
filesave.

We already had code to deal with missing multires vertex data, which
simply copies the Mesh vertex data into the multires vertex data if it
matches the number of vertices in the highest level. Moved this code
up a bit so that we always make this copy if the numbers match up.

Was able to reproduce the bug fresh in 2.49b, and confirmed that the
fix works. However, this does not help if changes were sculpted on a
multires level other than the highest level and saved without a
subsequent level change.
2011-06-27 03:54:22 +00:00
Ton Roosendaal
05fb0e2d61 First commit to make "Style" settings saved in startup.blend
Usage currently is limited to:
- Panel text, widget text and label text style:
  point size, shadow effects

Setting individual fonts to these is not possible yet, it uses the
default for it.

Access goes via outliner now; check "User Preferences". UI team could
add this in userpref scripts :)
2011-06-24 14:00:15 +00:00
Lukas Toenne
587b51831d More flexible size options for particle billboards. This adds scale factors for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards.
In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-23 18:59:47 +00:00
Brecht Van Lommel
5e41807135 Fix #27654: vertex parenting not working with constructive modifiers.
Vertex parents were not requesting the original index layer, now do this as
part of depsgraph building, and make constraints with vertex groups use the
same system. Fix is based on patch by Campbell, but with some changes.
2011-06-15 09:45:26 +00:00
Dalai Felinto
a2dda7c74d BGE Patch: [#27425] Allow to change the damping of the camera actuator
##########
original name: "Allow to change the strenght of the "go behind" constraint of the camera actuator"

The camera actuator is an actuator that drive the camera to follow an object, with a set of constraint.
Currently, when the object followed rotate on himself (like a person, or an helicopter), the camera is really slow to go behind (at least 10 seconds).

This patch gives the UI to tweak the strenght of the 'go behind'[named damping] constraint.
###########

epydocs (rst) updated too
2011-06-13 17:08:33 +00:00
Campbell Barton
d4ae38cc6c fix for own mistake & fix some comments. 2011-06-09 13:46:34 +00:00
Campbell Barton
252f7c9af8 fix [#27616] Appending an object from a file brings all existing group links to scene
When appending from a blend file which had an object already linked, _but_ was not in any scenes.
- the linked object would be instanced.
2011-06-09 04:28:53 +00:00
Campbell Barton
e7e1bc4ca1 add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile. 2011-06-09 02:47:22 +00:00
Campbell Barton
65ec26ab83 fix for own error r35918, generalizing looping over modifier ID links
broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
2011-06-08 16:00:52 +00:00
Campbell Barton
e4bb5403d3 fix for crash opening the file selector twice with multiple windows open (when the mouse was over the inactive window). 2011-06-06 00:42:36 +00:00
Jason Wilkins
a580b5ec80 fixed warning, signed/unsigned mismatch, blo/readfile.c line 1742 2011-06-05 18:00:24 +00:00
Campbell Barton
07619d8fc0 with the new scalable UI. hard coded values were still used for resizing the headers, with DPI of 56 the headers could not be un-hidden. 2011-06-05 09:00:36 +00:00
Brecht Van Lommel
83609edd51 Fix related to #27309: group nodes with a linked datablock that was missing would crash. 2011-06-02 17:34:01 +00:00
Andrea Weikert
b4872b84c8 fix for [#27410] Manual save kills actual .blend file if disk space is low
- moved do_history into WM_write_file after successful write of .blend@ temporary file
- Added new file flag, to avoid writing history on writing the startup.blend, autosave files and undo.

Thanks Campbell, Brecht for review!
2011-06-02 12:44:59 +00:00
Brecht Van Lommel
a180bfe267 Fix #27541: f-curve generator modifier file read missed endian switch,
found by Guillaume Roguez.
2011-06-01 13:10:37 +00:00
Campbell Barton
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
M.G. Kishalmi
9b5800bcd7 fixed "rather then" -> "rather than" typos all over the place 2011-05-28 13:11:24 +00:00
Campbell Barton
78b8e4a437 remove BLI_streq() since it was hardly used, also replace string search with BLI_findstring(). 2011-05-26 21:04:01 +00:00
Campbell Barton
06fea1a0ff split BLO_library_append_named_part into 2 function, one that adds objects into the scene and another that just links/appends. 2011-05-26 20:45:19 +00:00
Brecht Van Lommel
d7f42721f8 Fix #27465: used light groups did not get linked in with materials automatically. 2011-05-26 10:25:51 +00:00
Campbell Barton
a8cb91e64a BLO_library_append_named_part now returns the newly linked/appended datablock. 2011-05-24 15:02:46 +00:00
Campbell Barton
d0e4f7b9f2 remove unused code, comment some that may be useful (maintainers can remove). 2011-05-23 15:23:31 +00:00
Campbell Barton
f5ec4cf4e9 fix own mistake [#27451] Flip to Top / Flip to Bottom menuitems on right click on header not working
also get rig of more shadowed vars (-Wshadow).
2011-05-23 08:14:29 +00:00
Campbell Barton
b1025f2a30 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit
previous fix unintentionally made linking groups also add objects to the scene,
tested this more throughly, its ensured only to run on append and not to conflict with group linking/appending.
2011-05-21 07:15:36 +00:00
Campbell Barton
6c4cd8d9f3 no functional changes, make give_base_to_objects() arguments less confusing. 2011-05-21 06:48:19 +00:00
Joshua Leung
1890b7f431 Bugfix [#27452] Wrong linking of character groups
Linking in groups also ended up adding those objects to the current
scene that we're linking the group in to. This is a regression. It
leads to more work (and/or confusion) from animators when just trying
to get a character into a shot file to start animating it (see my
notes on my blog for the proper workflow regarding this).

Reverting r36762, which caused this mess.
2011-05-21 06:04:44 +00:00
Campbell Barton
1ce0958369 fix [#27437] Appending armatures with custom bone shapes brings no custom objects into scene.. impossible to edit 2011-05-19 06:17:44 +00:00
Andrea Weikert
c04f9b779c fix [#27158] Appending crash with preview.
* fixed incorrect reading of PreviewImage struct from .blend 
* fixed memory leak, PreviewImage data wasn't correctly free'd
2011-05-18 19:42:30 +00:00
Campbell Barton
c92c3758a8 - check paths are not empty strings before making blend file paths absolute or relative.
- when saving blend file with 'Remap Relative' enabled, don't try make paths absolute if the internal filename is invalid.
- use case insensitive path comparison on windows when checking if path remapping is needed & for comparing next/prev dirs in the file selector.
2011-05-18 06:48:52 +00:00
Campbell Barton
37178ab0fd cleanup only
- rename 'name', 'dir' --> 'filepath' where these actually represent a file path to avoid confusion.
- bugfix for possible (but unlikely) uninitialized string.
- remove commented script append function, now we have a python api for this.
2011-05-18 06:27:32 +00:00
Campbell Barton
edb9045824 fix [#27405] Append objects with linked materials they dissapears after save
when linking in files to an unsaved blend file, make all library paths absolute.
2011-05-18 05:21:44 +00:00
Andrea Weikert
079caae727 code cleanup: icon creation
* changed stupid miplevel/MIPMAP naming in icon code, it was really the icon size (small icon or larger preview) that was meant there.
2011-05-16 18:37:54 +00:00
Matt Ebb
b73fe01295 * Enabled rna access to fluid sim velocity vectors
The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).

Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too

* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
2011-05-12 22:52:30 +00:00
Brecht Van Lommel
3a34dcde68 Code cleanup: remove readblenfile module, only contained some utility functions
to read .blend files from runtimes, folded those into blenloader.
2011-05-11 19:29:23 +00:00
Campbell Barton
0a2a138d86 remove player runtime writing functions, this is now an addon. 2011-05-03 08:45:40 +00:00
Campbell Barton
6b0d932c0d warp modifier, added in the render branch for durian.
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00
Campbell Barton
1093f69e50 Style Cleanup
- duplicate cases in if/else
- calc inside sizeof(...)
- redundant NULL checks.
- assignment to self.
- fix error getting text prefix for screen ID button.
2011-05-01 10:14:09 +00:00
Campbell Barton
84d55542c3 fix for r36399
- missing copy, free calls to curve falloff.
- missing localizing call for texture preview.
- also moved versioning into do_versions()
2011-05-01 05:41:08 +00:00