Commit Graph

3616 Commits

Author SHA1 Message Date
Joseph Eagar
bacd2a0f26 a bug fix and a compile fix 2009-11-03 05:06:04 +00:00
Joseph Eagar
7225c078b7 bmesh compile fixes 2009-11-02 14:45:12 +00:00
Joseph Eagar
e3a410d224 shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
Joseph Eagar
71d2ceb691 test commit 2009-11-02 06:31:23 +00:00
Joseph Eagar
2d0d4e7de4 commit before doing some hefty shapekey change, will break compilation 2009-11-01 00:06:53 +00:00
Joseph Eagar
8f788c64db merge with trunk/2.5 at r23876
[[Split portion of a mixed commit.]]
2009-10-22 23:22:05 +00:00
Joseph Eagar
d4a9660b99 part 1 of vkey rip tool. still needs more work. ugh, doing this tool correctly is a nightmare. 2009-10-07 21:19:58 +00:00
Joseph Eagar
0c65f27c79 part 1 of cleaning up my little array macro library to be a formal API. also removed some extraneous selection calls from loopcut.c. 2009-09-17 23:05:33 +00:00
Joseph Eagar
deebf4f8f0 merge with 2.5/trunk at r23271 2009-09-16 17:43:09 +00:00
Joseph Eagar
6b0679a399 mirror fix attempt 2 2009-09-15 19:36:10 +00:00
Joseph Eagar
6a9daed15d mirror modifier with mirrorob set works properly (I hope) again 2009-09-15 18:51:33 +00:00
Joseph Eagar
86b474a344 made subsurf object mode conversion faster, though still needs a bit more work 2009-09-15 15:32:09 +00:00
Joseph Eagar
bc7fb6f962 finished edgesplit, from face angle option now works 2009-09-12 06:47:59 +00:00
Joseph Eagar
56d37e80a3 some bugfixes, merge to cursor didn't work 2009-09-12 04:03:26 +00:00
Joseph Eagar
db017a3b42 rewrote edge split modifier to be simpler and hopefully faster. and of course it handles ngons properly now. 2009-09-11 10:21:54 +00:00
Joseph Eagar
4652d66c0a editmode undo stores data as mesh dna now, instead of bmesh copies. also fixed a bug related to vpaint and hide flags. 2009-09-10 06:08:52 +00:00
Joseph Eagar
b0a1904d33 another optimization pass. biggest change is MDeformGroup->dw is now allocated via a somewhat simplistic, if effective allocator. This needs a little bit more work; I'd really prefer building this into guardedalloc, but the method requires mempools, which currently live in blenlib. and I'm not sure if we can have guardedalloc linking with blenlib? anyway, current allocator code is more of a temporary fix until I figure that out. 2009-09-10 01:46:52 +00:00
Joseph Eagar
ae446d79e0 gcc compile tweak 2009-09-09 08:29:38 +00:00
Joseph Eagar
d79a976058 gcc compile tweak 2009-09-09 08:25:39 +00:00
Joseph Eagar
e297d7afb0 gcc compile fix 2009-09-09 07:05:04 +00:00
Joseph Eagar
e0a014a45f finished removedoubles, and inlined a bunch of functions. 2009-09-09 06:28:58 +00:00
Joseph Eagar
287cc0fad8 miscelleneous bug fixes and mem leak fixes 2009-09-06 06:47:59 +00:00
Joseph Eagar
67c64cf82b more optimization stuff. transformed a few functions into macro that profiling showed were taking a bunch of time. also have some work-in-progress (if disabled) stuff related to inlining, which I'm trying to get working but may be too much trouble. 2009-09-06 02:43:36 +00:00
Joseph Eagar
971155b373 part one of profiling/optimizing. made cddm not update tesselations itself in cddm_from_mesh. also made BMO_Test/Set/ClearFlag into macros, and tweaked the way normals are calculated. 2009-09-05 06:10:30 +00:00
Joseph Eagar
c753b259db compile fix 2009-09-02 20:40:17 +00:00
Joseph Eagar
564b9eabf6 compile fix 2009-09-02 20:36:48 +00:00
Joseph Eagar
cdce0f03c8 commit of patch 19268, rotate uvs by wael oraiby 2009-09-02 20:26:12 +00:00
Joseph Eagar
bb28b5d1fe some merge, vpaint and wpaint bugfixes 2009-09-01 16:05:33 +00:00
Joseph Eagar
c91e8e6ca1 finished bmeshafying merge, though probably needs further testing and debugging. also fixed nasty bug in DM_to_mesh. 2009-08-31 23:07:05 +00:00
Joseph Eagar
9a5ffc8c38 brought weight paint back. 2009-08-31 15:57:13 +00:00
Joseph Eagar
2d9cee71a6 more subsurf stuff 2009-08-30 21:52:13 +00:00
Joseph Eagar
dc7ab9aa4e subsurf normals fix 2009-08-30 21:36:16 +00:00
Joseph Eagar
8823761534 vpaint works with the new face structures, yay, though it probably still has issues, needs more testing. also hopefully fixed subsurf crash everyone but me was getting, what I found should have caused crashes even for me, no idea why it did not. also got face flags to work with subsurf, and partially got materials, though theres still a problem there. 2009-08-30 21:30:07 +00:00
Joseph Eagar
8408a72d16 cddm's recalc tesselation function works, and some memory leak fixes 2009-08-29 23:55:35 +00:00
Joseph Eagar
989dde4707 Shift-G (select similar) is now bmeshafied for edge select mode.
The patch was by Wael El Oraiby.  Commit of patch #19257.
2009-08-28 09:36:31 +00:00
Joseph Eagar
de7f08cc41 merge with 2.5 at r22793 2009-08-26 10:27:04 +00:00
Joseph Eagar
a34ffefa00 fix for having a modifier following subsurf 2009-08-26 05:59:12 +00:00
Joshua Leung
4893cdc338 2.5 - Warning cleanups (for mingw+scons)
Also, made the Outliner's horizontal scrollbar work better for keymaps view. It's still using an approximation of the width, but at least you can scroll now.
2009-08-26 00:38:43 +00:00
Daniel Genrich
3f5a2a1194 Smoke:
*Bugfix for crash on using a plane as smoke domain (reported by DingTo)
* Bringing slowly high res back, not yet working
2009-08-25 23:39:49 +00:00
Daniel Genrich
6a5773d4a8 Smoke:
* Deleting high res modifier again
* fixing smoke + continue physics drawing
* fixing cache reset when changing dissolve
2009-08-25 21:53:52 +00:00
Daniel Genrich
0e9f7757b9 Pointcache:
*forgot 1 rename
2009-08-25 19:58:42 +00:00
Nicholas Bishop
fad1c3fb58 BMesh/CMake:
* Updated/added cmake configuration for building bmesh
2009-08-25 19:50:33 +00:00
Daniel Genrich
e2d91a5e5f Pointcache:
* change function names
2009-08-25 18:53:20 +00:00
Daniel Genrich
1d1e8595f2 Pointcache:
*introducing unique ID's following brechts hint from ML

Enhancements resulting from this:
* multiple caches per modifier stack position
2009-08-25 18:41:36 +00:00
Arystanbek Dyussenov
706a4c22b5 Implemented dynamic and multidimensional array support in RNA.
Example code: http://www.pasteall.org/7332/c.
New API functions: http://www.pasteall.org/7330/c.

Maximum number of dimensions is currently limited to 3, but can be increased arbitrarily if needed.

What this means for ID property access:

* MeshFace.verts - dynamic array, size 3 or 4 depending on MFace.v4
* MeshTextureFace.uv - dynamic, 2-dimensional array, size depends on MFace.v4
* Object.matrix - 2-dimensional array

What this means for functions:

* more intuitive API possibility, for example:
  Mesh.add_vertices([(x, y, z), (x, y, z), ...])
  Mesh.add_faces([(1, 2, 3), (4, 5, 6), ...])

Python part is not complete yet, e.g. it is possible to:

MeshFace.verts = (1, 2, 3) # even if Mesh.verts is (1, 2, 3, 4) and vice-versa
MeshTextureFace.uv = [(0.0, 0.0)] * 4 # only if a corresponding MFace is a quad

but the following won't work:

MeshTextureFace.uv[3] = (0.0, 0.0) # setting uv[3] modifies MTFace.uv[1][0] instead of MTFace.uv[3]
2009-08-25 17:06:36 +00:00
Joerg Mueller
4ba6dbce76 Replaced G.sce by Main.name in sound.c.
I hoped for it to resolve the bug of loading sounds with relative paths didn't work, but Main.name isn't set before the sounds are loaded, so the bug resists!
Someone who is into file loading should please fix this!
2009-08-25 15:30:04 +00:00
Joseph Eagar
0ea787041d subsurf works now! YES! take *that* subsurf_ccg.cscons/scons.py BF_QUICK=bf_python,bf_blenkernel,bf_blenlib,bf_blenloader,bf_editors_mesh,bf_bmesh,bf_editors_space_view3d,bf_editors_transform,bf_makesdna,bf_makesrna,bf_dna,bf_rn,bf_bmesh,bf_editors_object,editors_uvedit,editors_space_image,editors_screen,editors_space_screen,editors_space_api,bf_windowmanager,bf_wm still an issue with some modifier combinations though, and I think there's some memory corruption going on, need to valgrind it. 2009-08-25 10:21:10 +00:00
Matt Ebb
a81b458dbd * Volume Rendering
Finally in 2.5 branch :)

Still things to do, but will continue working in here. I won't bother
repeating the commit messages from the last year or so, however I've 
written up some technical docs to help Ton/Brecht/etc review and find 
their way around the code:
http://wiki.blender.org/index.php/User:Broken/VolumeRenderingDev

That above page has some known issues and todos listed, but I'm still 
interested in bug reports.

Credits for this code:
* Matt Ebb 
(with thanks to Red Cartel/ProMotion Studios)
* Raul Fernandez Hernandez (Farsthary) for patches:
  o Light cache based multiple scattering approximation
  o Initial voxeldata texture code
  o Depth Cutoff threshold 
* Andre Susano Pinto for BVH range lookup addition
* Trilinear interpolation adapted from pbrt
* Tricubic interpolation from libtricubic
2009-08-25 06:30:09 +00:00
Joshua Leung
e80ac54a22 2.5 - Keying Sets API (now usable from Py-Scripts)
Wrapped the Keying Sets API with RNA Functions so that they can now be called from Py-Scripts. This will ultimately be useful for riggers to create Keying Sets which can get loaded up/created for animators to use after importing their rig. 

I've created a demo for this, which can be found at:
http://www.pasteall.org/blend/552

Notes:
- Kazanbas, I've had to create a rna_scene_api.c here to hold some of the relevant functions. Hopefully this won't cause you too much pain when you do your next merge from 2.5 to your branch ;)
- I've noticed that there seem to be a few cases mentioned in the demo which don't totally work yet. I'll commit some fixes for those later.
2009-08-25 04:05:37 +00:00
Joshua Leung
e2eaf26935 2.5 - NLA Bugfixes:
* F-Modifiers on F-Curves can now taken into account when calculating the extents of actions. This is used when there are some NLA strips and some action with some F-Modifiers is being played back on top of those.

* The toggles in the NLA channels list now respect the width of the list instead of using a hardcoded position. This means that clicking on these toggles when the list is resized works again.
2009-08-25 01:46:05 +00:00