This is an alternative to passing a copy callback which is some times inconvenient.
Instead the caller can write to the key - needed when the key is duplicated memory.
Allows for minor optimization in ghash/gset use.
Also add BLI_gset_ensure_p_ex
Behavior is similar to python's set.pop(), it removes and returns a 'random' entry from the hash.
Notes:
* Popping will return items in same order as ghash/gset iterators (i.e. increasing
order in internal buckets-based storage), unless ghash/gset is modified in between.
* We are keeping a track of the latest bucket we popped out (through a 'state' parameter),
this allows for similar performances to iterators when iteratively popping a whole hash
(without it, we are roughly O(n!), with it we are roughly O(n)...).
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1808
This variant behave exactly as TIMEIT_START etc., but it also sums up all times in
a static var and prints out average execution time - very useful when dealing
with small/quick pieces of code that get executed often, to get some meaningful results.
Title actually tells it all, it is rather simple function which totally makes
sense to be inlined.
This gives up to 5% of speedup when updating scopes for a large image.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D1310
Calculate the clipped min/max factor along the segment,
only applying to the coordinates at the end (will give better precision too).
Also make split input/output args.
Based on usages so far:
- Split callback worker func in two, 'basic' and 'extended' versions. The former goes back
to the simplest verion, while the later keeps the 'userdata_chunk', and gets the thread_id too.
- Add use_threading to simple BLI_task_parallel_range(), turns out we need this pretty much systematically,
and allows to get rid of most usages of BLI_task_parallel_range_ex().
- Now BLI_task_parallel_range() expects 'basic' version of callback, while BLI_task_parallel_range_ex()
expectes 'extended' version of the callback.
All in all, this should make common usage of BLI_task_parallel_range simpler (less verbose), and add
access to advanced callback to thread id, which is mandatory in some (future) cases.
We cannot use FLT_MAX as initi distance for raycast...
Renamed TRANSFORM_DIST_MAX_RAY to BVH_RAYCAST_DIST_MAX, moved it into BLI_kdopbvh,
and use in RNA raycast callbacks (and all other places using that API).
This change is for a few reasons:
- it works with color, and (therefore) will need to be color managed, at
some point. This will be much easier to do if the code is closer to the
actual color management code (in Blender's core, so to speak).
- it has nothing to do with the actual fire simulation, as it is just
used to create a lookup table
- it can be reused for other purposes (i.e. in Blender internal
renderer, if people are interrested in a blackbody node à la Cycles)
- cleanup: some functions (`contrain_rgb`, `xyz_to_rgb`) already exist
in BLI
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D1719
This can happen quite often in forloops, and would be annoying to have to check for this
in caller code! So now, just return without doing anything in this case.