Commit Graph

73904 Commits

Author SHA1 Message Date
Sergey Sharybin
5be0b2bc4e Depsgraph: Refactor, make evaluation stages easier to extend
Currently should be no functional changes, but allows to extend it
for experiments or for real fixes.
2020-01-07 12:19:57 +01:00
Sergey Sharybin
8534fb1b01 Depsgraph: Cleanup, move private functions to anonymous namespace
Allows to have shorter definition lines.
2020-01-07 12:19:57 +01:00
Sergey Sharybin
2c9ca87cef Cleanup: Remove unused task scheduler constants 2020-01-07 12:19:57 +01:00
Campbell Barton
c128b30bd1 Edit Mesh: pass in Mesh instead of BMEditMesh to EDBM_update_generic
This avoids a list lookup in Main (recently added), passing in a mesh
instead of an edit-mesh, since the mesh links to the edit-mesh.
2020-01-07 22:14:36 +11:00
Philipp Oeser
cb1f48ab7f Fix T69246: Outliner - Objects Filter Selected, Hidden and Active not
working properly

'outliner_extract_children_from_subtree()' (introduced in
rB40a1c671655c) was extracting the children of non-matching parents
regardless of their own matching state.

Now properly filter the subtree prior to extracting.

Maniphest Tasks: T69246

Differential Revision: https://developer.blender.org/D6517
2020-01-07 11:53:27 +01:00
Antonio Vazquez
b6bcfd2a6e GPencil: Remove is_annotation parameter
Now, the name of the operator is used.
2020-01-07 11:44:51 +01:00
Antonio Vazquez
fa3a0697b8 Annotations: Split annotation operators and pointer functions
This allows to have annotation panels and grease pencil object panel at the same time.

Differential Revision: https://developer.blender.org/D6467
2020-01-07 11:34:20 +01:00
Philipp Oeser
e237b78b91 Fix T72499: UV Editor : Selection tools don't deselect when dragging on an empty space [face selection]
If pre-deselecting takes place, then flushing was not happening
('changed' never became true because no new faces were being selected).

This rectifies the logic. (also removed redundant double initialization
to false)

Maniphest Tasks: T72499

Differential Revision: https://developer.blender.org/D6459
2020-01-07 10:39:56 +01:00
Campbell Barton
11292edba6 BMesh: remove BMEditMesh.ob pointer
Remove this pointer since it's linking Mesh data back to the object,
where a single edit-mesh may have multiple object users,
causing incorrect assumptions in the code.

Resolves dangling pointer part of the T72667 crash,
although there are other issues which still need to be fixed.

In EDBM_op_finish and EDBM_update_generic,
full Main lookups have been added which should be replaced with mesh
argument or the update tagging moved elsewhere.
2020-01-07 17:47:17 +11:00
Campbell Barton
1ef59d0eb5 BMesh: remove BMEditMesh.ob use for ED_transform_snap_object_* API 2020-01-07 17:02:50 +11:00
Campbell Barton
32b7056acd BMesh: remove BMEditMesh.ob use for ED_mesh_mirror_* API 2020-01-07 15:39:08 +11:00
Campbell Barton
9d7abce359 BMesh: remove BMEditMesh.ob use for select mirror 2020-01-07 14:45:01 +11:00
Campbell Barton
8bdac377d8 BMesh: remove BMEditMesh.ob use for undo 2020-01-07 14:36:49 +11:00
Campbell Barton
e95c0fba09 BMesh: remove BMEditMesh.ob use BKE_editmesh_lnorspace_* API
Note that this is a bit clumsy having both edit-mesh and mesh,
BKE_editmesh_ensure_autosmooth & BKE_editmesh_lnorspace_update
are often called together, these could be made into a single functions.
2020-01-07 14:27:59 +11:00
Campbell Barton
6e39aeb2cd BMesh: remove BMEditMesh.ob use for draw manager 2020-01-07 14:06:33 +11:00
Campbell Barton
a8d11995bf BMesh: remove BMEditMesh.ob use for vert coord access, projection 2020-01-07 13:53:03 +11:00
Campbell Barton
592e245a90 BMesh: remove BMEditMesh.ob use for Bevel
The pointer is causing issues since two objects can share an edit-mesh,
removing in stages, see T72848.

Also fixes the material index being clamped by every object.
2020-01-07 13:41:03 +11:00
William Reynish
3a35301fd1 Fix T70821: Hair Radius Is Actually Hair Diameter
Renamed hair tip and root properties to be called diameter rather than radius. The old name was incorrect.
2020-01-06 21:54:56 +01:00
Pablo Dobarro
04ddd6f717 Fix T72700: Missing flush vert visibility on sculpt undo
This was caused by a missing call to BKE_mesh_flush_hidden_from_verts()
when a SCULP_UNDO_HIDDEN undo step is processed.

Reviewed By: jbakker

Maniphest Tasks: T72700

Differential Revision: https://developer.blender.org/D6488
2020-01-06 16:59:22 +01:00
mano-wii
55fbb0fd69 BM_mesh_intersect: Match the mesh in Debug build with Release
Prevents regression in unit tests.
2020-01-06 12:33:46 -03:00
Bastien Montagne
60c54be053 Fix/Cleanup invalid call to blendfile reading in UNDO_DISK.
Currently harmless since undo to disk is disabled, but that is not a
good reason to have invalid code.
2020-01-06 15:46:43 +01:00
mano-wii
7213c42b6e Fix BKE_mesh_validate_arrays invalidating face selection
Use `totpoly` instead of `totface`.

The original code was written for non-bmesh case and likely missed this
update.
2020-01-06 09:26:21 -03:00
Campbell Barton
24d46bdbf7 Gizmo: match UV editor gizmos more closely to the 3D view 2020-01-06 23:21:50 +11:00
Campbell Barton
3978568e45 Cleanup: remove unused 2D arrow gizmo
It's simpler to support a single gizmo type for 2D/3D.
2020-01-06 23:21:50 +11:00
Campbell Barton
0d67eb277f Gizmo: support 3D arrow gizmos in 2D spaces
Allows 2D arrows to be removed, since they work slightly differently
and don't support offset matrices.

Use these in the UV editor.
2020-01-06 23:21:45 +11:00
Campbell Barton
98e4fbc7cc Gizmo: use compatible scale values between 2D/3D gizmos
Make the UV editor gizmos the same size as the 3D view.
2020-01-06 23:08:27 +11:00
Jeroen Bakker
b7acb8690a Fix T72902: Whiskey Lake support
Users reported that Whiskey lake has the same issue as other intel
platforms where an extra glFlush is needed. This change will
add Whiskey Lake to that exception.

Patch provided by Philip Luk
2020-01-06 12:57:14 +01:00
Sybren A. Stüvel
7f3e121926 USD Exporter: removed from experimental features
There were two reasons the USD Exporter was listed as experimental:

- Originally there was no deduplication of mesh normals & UV coordinates
 (resolved in rBf5e00f735106b5ec635806a4c795a2bc46ae8369), and
- the way materials were exported was incompatible with instancing with
  USD 19.07. This seems to be resolved with the current version of USD
  (19.11).

Blender (more specifically, `makesdna`) doesn't seem to like empty DNA
structs, so I couldn't remove all properties from
`UserDef_Experimental`. Instead I have just kept `char _pad0[8]`.

Reviewed by: campbellbarton

Differential Revision: https://developer.blender.org/D6519
2020-01-06 12:41:15 +01:00
Sergey Sharybin
a6d01365e3 Fix crash opening specific files
For some reason socket flag and actual presence of link got out of sync.
Check for link to be present prior to access it.

Fixes crash opening file from T48684.
2020-01-06 11:52:35 +01:00
Sergey Sharybin
9483997472 Depsgraph: Fix wrong ID filtering
Was only using first ID instead of all of them.

Might have been causing issues when updating motion paths of
multiple objects.

Spotted by Jack C, thanks!
2020-01-06 09:23:20 +01:00
Maxim Vasiliev
e993667a46 Fix (unreported) critical mistake in Node copying code.
Nice reversed-logic mistake in rB693721cc7e7d.

How this could remain unnoticed for almost one year is fairly
mysterious, this should have basically broke all node tree copying,
would expect such bug to get reported within days, weeks at most...
Probably because that function is not that much used in current code.

Nice reminder also that those bloody nodetrees still need a lot of
cleanup/refactor/simplification when it comes to ID management code.

Reported/fixed as part of D6484, but this really needs its own commit.
2020-01-05 18:27:00 +01:00
mano-wii
b15f601d2c Edit Mesh: Use multithreading in other parts of Auto Merge & Split
In the Auto Merge & Split feature, multithreading was only used to
find duplicates between vertex and another vertex.

But with this patch, multithreading is now used to find intersections
etween edge and edge and between edge and vertex.

In my tests I noticed a performance improvement of around 180%
(0.017151 secs to 0.009373 secs)

Differential Revision: https://developer.blender.org/D6528
2020-01-05 14:22:59 -03:00
Jacques Lucke
8df339438a Fix T72682: Regression when moving markers while holding ctrl
In 2.79 when moving a marker with `G` while holding `ctrl` the marker
would snap to one-second movements. This was (probably accidentally)
removed when the Timeline Editor was removed in rB5374865523faf253.

Reviewers: mano-wii

Differential Revision: https://developer.blender.org/D6527
2020-01-05 15:55:54 +01:00
Jacques Lucke
485ff4b9bf Fix T72423: Incorrect tooltips in curve profile layout 2020-01-05 15:10:25 +01:00
Antonio Vazquez
85d43943dd GPencil: Add missing update in previous commit of task T72897 2020-01-05 09:47:51 +01:00
Campbell Barton
3576056eea Cleanup: warning 2020-01-05 16:15:32 +11:00
Antonio Vazquez
5c66739b78 Fix T72897: Move Channels operator moves Grease Pencil Layers wrongly
This operator was pending of fix.
2020-01-04 22:02:21 +01:00
mano-wii
952bc89d6e BLI_kdopbvh: Deduplicate code
No need to create different callbacks for `BLI_task_parallel_range`,
these callbacks are called a few times.
2020-01-04 16:56:12 -03:00
mano-wii
0ac41dea7e BLI_bvhtree_overlap does not work multithreaded
`BLI_task_parallel_range` counts the number of tasks depending on the
number of items.

In the case of `BLI_bvhtree_overlap` the number of items is always
between 2 and 16, which makes it always run in single thread.

So, set the maximum number of items per thread to 1.

In my tests the cloth collision system (which calls that function)
went from 0.80fps to 0.88fps.

Differential Revision: https://developer.blender.org/D6523
2020-01-04 08:36:47 -03:00
mano-wii
8314e20139 BLI_bvhtree_overlap: Don't use BLI_task API when not needed
No functional change.
2020-01-04 08:34:10 -03:00
mano-wii
aad09525fb BLI_bvhtree_overlap: Fix wrong count of child nodes
As you can see, here is testing the "children" of `node1`.
So bvhtree is `tree1`.

This problem has never been observed because usually `tree_type`
of `tree1` equals `tree_type` of `tree2`.
2020-01-04 00:34:47 -03:00
mano-wii
025d13045a BLI_bvhtree_overlap: Make sure the number of nodes matches the number of threads 2020-01-03 23:06:07 -03:00
mano-wii
ad6c66fa3e Edit Mesh: Multithread support for Auto Merge & Split
Also collapsed edges are no longer used in the overlap test.
This greatly improves peformanse for cases where the distance tested is
relatively large.
2020-01-03 22:54:15 -03:00
mano-wii
5659c8e0bf BLI_bvhtree_overlap: Improve non-multithreaded usage
Although not using multithreading, the `thread` parameter in the
`BVHTree_OverlapCallback` callback always returned a value between the
"number of threads".

This parameter should always be 0 in such cases.

Also a `BLI_Stack` was created for each "thread" and used.
This small overhead is no longer seen.

Differential Revision: https://developer.blender.org/D6510
2020-01-03 22:48:12 -03:00
Sybren A. Stüvel
9b74e648c5 Fix T71495: Some Textures with AnimData not visible in Dopesheet
T71495 describes two problems with animation of textures not showing up in
the dope sheet:

1. textures connected to force fields
2. textures of brushes

This patch resolves the first case.

An alternative would be to switch to iteration of dependencies using
`BKE_library_foreach_ID_link()`. This is a good idea to do at some point,
but adding these few lines was considerably easier & safer to do.
2020-01-03 11:02:35 +01:00
Campbell Barton
846c034323 UI: scale region hide threshold by zoom level
Resolves issue were it wasn't possible to have a single column toolbar
when zoomed out.
2020-01-03 16:40:10 +11:00
Campbell Barton
eb6ca6cf9f Fix gizmos flickering when resizing regions 2020-01-03 16:28:40 +11:00
Campbell Barton
e26a527770 Fix toolbar flickering on resize, inability to hide 2020-01-03 15:50:50 +11:00
Harley Acheson
ac7eb71089 UI: Improve toolbar width snapping
Allow narrower toolbar before snapping to two column layout.
2020-01-03 15:37:35 +11:00
Campbell Barton
b423b89127 Tool System: enable fallback tool by default
This defaults to selection when not using a gizmo.
The previous behavior to drag anywhere can be set in the tool settings
or by selecting the fallback tool (Alt-W).

See: T66304
2020-01-03 14:04:11 +11:00