Paths to vulkan libraries, paths and related components were
hardcoded in the platform cmake file. This patch separates
this by using adding CMake modules for Vulkan and ShaderC.
This change has only been applied to the macOs configuration as
that is currently our main platform for development. Other platforms
will be added during the development of the Vulkan back-end.
MoltenVK wasn't found as it was previous part of lib/vulkan.
as lib/vulkan now doesn't contain
the full sdk, we will use a moltenvk folder.
At this moment the moltenvk folder isn't filled, but will eventually be.
This makes it convenient to build blender without referencing
pre-compiled libraries which don't always work on newer Linux systems.
Previously I had to rename ../lib while creating the CMakeCache.txt
to ensure my systems libraries would be used.
This change ensures LIBDIR is undefined when WITH_LIBS_PRECOMPILED is
disabled, so any accidental use warns with CMake's `--warn-unused-vars`
argument is given.
These warnings can reveal errors in logic, so quiet them by checking
if the features are enabled before using variables or by assigning
empty strings in some cases.
- Check CMAKE_THREAD_LIBS_INIT is set before use as CMake docs
note that this may be left unset if it's not needed.
- Remove BOOST/OPENVDB/VULKAN references when disable.
- Define INC_SYS even when empty.
- Remove PNG_INC from freetype (not defined anywhere).
A few weeks ago we enabled the Metal back-end for the viewport.
Due to metal, master is only able to build on MacOS 10.15 and above.
The previous minimum requirement is MacOS 10.13.
It was already planned to bump to a higher version for Blender 3.6. After
a short discussion via bf-committers it was decided that it is fine to bump it for
3.5 release.
This patch cleans up the CMake files and update the minimum requirement.
With this patch the next deprecations will be listsed.
- `NSOpenGLView`, `NSOpenGLContext` is deprecated. (replaced by metal)
- `NSStringPboardType` is replaced by `NSPasteboardTypeString`
- `NSTIFFPboardType` is replaced by `NSPasteboardTypeTIFF`
- `NSFilenamesPboardType` should be replaved by multiple pasteboard items with `NSPasteboardTypeFileURL` instead.
- `NSUserNotification` should be replaced with UserNotifications.frameworks API
Deprecations will be handled in separate tasks and commits. OpenGL won't be
fixed at this moment, as it will be phased out in the future. NSStringPboardType, NSTiffPboardType & NSFilenamesPboardType
will be provided in a single patch. NSUserNotification will also be provided in
its own patch.
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D16953
There are dependencies between shared libraries, and Python modules which are
always installed on Linux and macOS can use these also.
Instead of adding logic for dealing with dependencies and conditional Python
module installs, just always install everything when using precompiled
libraries. This does not affect compile time which would be the main reason to
turn off build options, and it does not affect the case where system libraries
are used.
More automatic and convenient to update existing configurations this way.
Also move into platform_old_libs_update.cmake where similar logic was put
already.
When building without WITH_WINDOWS_BUNDLE_CRT the manifest
did not contain the blender.shared dependentAssembly leading
to missing dll errors at blender startup.
Replace ../lib/linux_centos7_x86_64 with ../lib/linux_x86_64_glibc_228,
built with Rocky8 Linux, compatible with the VFX platform CY2023,
see: T99618.
- Update build-bot configuration.
- Remove unnecessary check for Blosc, this is part of OpenVDB lib now.
- Remove WITH_CXX11_ABI, always use new C++11 ABI now
- Replace centos7 by glibc_228 everywhere
Note that existing builds with cached paths pointing to
"../lib/linux_centos7_x86_64" will need to be updated.
Includes contributions by Brecht.
Compile each static shader using shaderc to Spir-V binaries.
The main goal is to make sure that the GLSL created using ShaderCreateInfo and able to compile to Spir-V.
For the second stage a correct pipeline needs to be created and some shader would need more
adjustments (push constants size).
With this patch future changes to GLSL sources can already be checked against vulkan, without the
backend finished.
Mechanism has been tested using MacOS and MoltenVK. For other OS, we should finetune CMake
files to find the right location to shaderc.
```
************************************************************
*** Build Mon 12 Dec 2022 11:08:07 CET
************************************************************
Shader Test compilation result: 463 / 463 passed (skipped 118 for compatibility reasons)
OpenGL backend shader compilation succeeded.
Shader Test compilation result: 529 / 529 passed (skipped 52 for compatibility reasons)
Vulkan backend shader compilation succeeded.
```
Reviewed By: fclem
Maniphest Tasks: T102760
Differential Revision: https://developer.blender.org/D16610
The executable would get boost python linking in when not needed, and even when
linking to Python libraries there were still unresolved symbols. Instead split
off boost python libraries and link them only where needed.
This updates the libraries dependencies for VFX platform 2023, and adds various
new libraries. It also enables Python bindings and switches from static to
shared for various libraries.
The precompiled libraries for all platforms will be updated to these new
versions in the coming weeks.
New:
Fribidi 1.0.12
Harfbuzz 5.1.0
MaterialX 1.38.6 (shared lib with python bindings)
Minizipng 3.0.7
Pybind11 2.10.1
Shaderc 2022.3
Vulkan 1.2.198
Updated:
Boost 1.8.0 (shared lib)
Cython 0.29.30
Numpy 1.23.2
OpenColorIO 2.2.0 (shared lib with python bindings)
OpenImageIO 2.4.6.0 (shared lib with python bindings)
OpenSubdiv 3.5.0
OpenVDB 10.0.0 (shared lib with python bindings)
OSL 1.12.7.1 (enable nvptx backend)
TBB (shared lib)
USD 22.11 (shared lib with python bindings, enable hydra)
yaml-cpp 0.8.0
Includes contributions by Ray Molenkamp, Brecht Van Lommel, Georgiy Markelov
and Campbell Barton.
Ref T99618
Instead of the the same folder as the Blender executable, generate a manifest
that lets us move the libraries out of the way of users and into a separate
folder.
Ref T99618
Shared libraries and USD plugins will be placed in the same folder, where USD
already looks for plugins.
This means that specifying the path to the plugins will no longer be needed
once the new libraries are available for all platforms. For now the code was
refactored to support both cases.
Ref T99618
Ensure the environment is set up for blender_test, idiff and oslc so that they
can find the required shared libraries.
Also deduplicate add_bundled_libraries() between Linux and macOS.
Includes contributions by Ray Molenkamp and Brecht Van Lommel.
Ref T99618
The new atomic disjoint set uses additional atomics which are not supported
as intrinsics on all architectures and require linking to libatomic.
Now always link to libatomic on Linux when it is available, instead of only
checking if atomic add for int64_t requires linking to this library.
Thanks to Sergey for the help fixing this.
MoltenVK is part of the vulkan SDK. Blender requires the vulkan SDK
to compile. This patch adds the MoltenVK includes and libraries to
the Vulkan includes and libraries.
This adds a vulkan backend to GHOST. The code was extracted from the
tmp-vulkan branch. The main difference with the original code is that
GHOST isn't responsible for fallback. For Metal backend there is already
an idea that the GPU module is responsible for the fallback, not the system.
For Blender we target Vulkan 1.2 at the time of this patch.
MoltenVK (needed to convert Vulkan calls to Metal) has been added as
a separate package.
This patch isn't useful for end-users, currently when starting blender with
`--gpu-backend vulkan` it would crash as the `VBBackend` doesn't initialize
the expected global structs in the GPU module.
Validated to be working on Windows and Apple. Linux still needs to be tested.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D13155
You can install several versions of blender side by side and all
of them will try to create a "Blender" shortcut, which if already
exists the msi installer throws a warning about.
This change adds the blender version number to the desktop and start
menu shortcuts, side steps the problem and it's easier to tell the
various blender versions apart.
This is really old decision which should have been revisited as soon
as an overlapped release cycle was introduced.
The initial reasoning for such branch name override was to make it so
corrective releases have the same branch as the initial release when
we followed fully linear release cycle.
Nowadays such branch override is confusing and could even be misleading.
There are no add-ons using this property so it is very unlikely that
this is a breaking change.
This patch generalizes the OSL support in Cycles to include GPU
device types and adds an implementation for that in the OptiX
device. There are some caveats still, including simplified texturing
due to lack of OIIO on the GPU and a few missing OSL intrinsics.
Note that this is incomplete and missing an update to the OSL
library before being enabled! The implementation is already
committed now to simplify further development.
Maniphest Tasks: T101222
Differential Revision: https://developer.blender.org/D15902
Add a macro that implements something similar to cmake_path's IS_PREFIX
which isn't supported in older versions of CMake.
This caused the build-bot to fail.
ASAN is more often broken than working depending on the MSVC version
you have. As it is causing too many support incidents of people that
unknowingly turned ASAN on by running `make developer` and running
into issues starting blender due to the broken ASAN support in MSVC.
This commit changes the default not enable it for MSVC in the
developer profile. Devs that still want to enable it can do so though
turning WITH_COMPILER_ASAN on in their CMakeCache.txt or by running
`make developer asan`
This is to help ensure buildbot builds are correct, while still gracefully
disabling features in user/developer builds.
* Add WITH_STRICT_BUILD_OPTIONS to give an error when features can't be
enabled due to missing libraries or other reasons. Add new macro
set_and_warn_library_found used everywhere features were being
automatically disabled.
* Remove code from Windows and macOS for various libraries that would
automatically disable features. set_and_warn_library_found could be
used here also, but we are generally assuming the precompiled libraries
are complete and only test for availability when libraries are just
added.
Differential Revision: https://developer.blender.org/D16104
It has not actually been enabled there for a long time in official releases,
so this just fixes the warning. Making it work again would be good, but for
now JACK is only supported on Linux.
sycl::info::device::ext_intel_* descriptors are deprecated,
replaced with sycl::ext::intel::info::device:: that are available from
6.0+, for which we now check version in CMake.
The opencollada dependency will be using an external xml2 library
for 3.4. This change allows to build against both old and new
style lib folders.
As it is a C library it did not need a special debug version.
THis is bumping dependencies to fix known CVEs, with the exception of
OpenImageIO which also includes bugfixes for performance and correctness
with some image types.
zlib 1.2.12 -> 1.2.13
freetype 2.11.1 -> 2.12.1
openimageio 2.3.13.0 -> 2.3.20.0
python 3.10.2 -> 3.10.8
openjpeg 2.4.0 -> 2.5.0
ffmpeg 5.0 -> 5.1.2
sndfile 1.0.28 -> 1.1.0
xml2 2.9.10 -> 2.10.3
expat 2.4.4 -> 2.4.9
openssl 1.1.1g/i -> 1.1.1q
sqlite 3.31.1 -> 3.37.2
Notable changes:
* AOM: the hack we had in place to make it not detect pthreads on windows no
longer worked with a more recent cmake version. Disabled pthreads with a
diff on Windows.
* Python: embedded copy of zlib 2.1.12 swapped out for our 2.1.13 copy with
some folder manipulation on Windows.
* Freetype: was harbouring a copy of zlib 2.1.12 as well, so that had to end.
* FFmpeg: patch used to fix D11796 is no longer needed. Add new patch to deal
with simple_idct.asm generating an object file with no sections in it,
backport from upstream commit.
* TinyXML: still being downloaded but no longer used by OpenColorIO, removed.
* GMP applied upstream patch to fix CVE-2021-43618, as there is no release yet.
* SQLite and Libsndfile patches no longer needed.
Includes contributes by Ray Molenkamp, Campbell Barton and Brecht Van Lommel.
Ref T101403
Differential Revision: https://developer.blender.org/D16269