This adds a new `select_linked` function that selects all the points
on a curve if there is at least one point already selected.
This also adds a keymap for the operator.
Co-authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104569
Add `contains_group` method in python api for `NodeTree` type, cleanup
`ntreeHasTree` function, reuse `ntreeHasTree` in more place in code.
The algorithm has been changed to not recheck trees by using set.
Performance gains from avoiding already checked node trees:
Based on tests, can say that for large files with a huge number
of trees, the response speed of opening the search menu in the
node editor increased by ~200 times (for really large projects
with 16 individual groups in 6 levels of nesting). Group insert
operations are also accelerated, but this is different in some cases.
Pull Request #104465
Using callback functions didn't scale well as more arguments are added.
It got very confusing when to pass tehmarguments weren't always used.
Instead use a `FunctionRef` with indices for arguments. Also remove
unused edge arguments to topology mapping functions.
Because of T95965, some attributes are stored as generic attributes
in Mesh but have special handling for the conversion to BMesh.
Expose a function to tell whether certain attribute names are handled
specially in the conversion, and refactor the error checking process
to use it. Also check for generic attributes on the face domain which
wasn't done before.
Author: Hans Goudey
Reviewed By: Joseph Eagar
Co-authored-by: Joseph Eagar <joeedh@gmail.com>
Pull Request #104567
When merging two gpencil layers, if the destination layer had a keyframe
where the source layer did not, strokes of the previous keyframe
in source layer were lost in that frame.
This happened because the merge operator was looping through
frames of the source layer and appending strokes in the
corresponding destination layer, but never completing
other frames than the ones existing in the source layer.
This patch fixes it by first adding in source layer
all frames that are in destination layer.
Co-authored-by: Amelie Fondevilla <amelie.fondevilla@les-fees-speciales.coop>
Pull Request #104558
When the sequencer is empty (i.e., there are no sequences),
we would have the deselect_all variable set to true called
ED_sequencer_deselect_all to select any existing sequences.
Ref !104453
Box-Selecting channels in the dope sheet with click-drag was no longer possible as of Blender 3.2
Due to the removal of tweak events the box select operator was always shadowed by the click operator.
Original Phabricator discussion here: https://archive.blender.org/developer/D17065
Use `WM_operator_flag_only_pass_through_on_press` on click operator to fix it
Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104505
Documented all functions, adding use case and side effects.
Also replace the use of shortened argument name by more meaningful ones.
Renamed `GPU_batch_instbuf_add_ex` and `GPU_batch_vertbuf_add_ex` to remove
the `ex` suffix as they are the main version used (removed the few usage
of the other version).
Renamed `GPU_batch_draw_instanced` to `GPU_batch_draw_instance_range` and
make it consistent with `GPU_batch_draw_range`.
Currently there's no way to assign a geometry node group from the asset
browser to an object as a modifier without first appending/linking it
manually. This patch adds a drag and drop operator that adds a new
modifier and assigns the dragged tree.
Pull Request #104430
As described in #95966, replace the `ME_EDGEDRAW` flag with a bit
vector in mesh runtime data. Currently the the flag is only ever set
to false for the "optimal display" feature of the subdivision surface
modifier. When creating an "original" mesh in the main data-base,
the flag is always supposed to be true.
The bit vector is now created by the modifier only as necessary, and
is cleared for topology-changing operations. This fixes incorrect
interpolation of the flag as noted in #104376. Generally it isn't
possible to interpolate it through topology-changing operations.
After this, only the seam status needs to be removed from edges before
we can replace them with the generic `int2` type (or something similar)
and reduce memory usage by 1/3.
Related:
- 10131a6f62
- 145839aa42
In the future `BM_ELEM_DRAW` could be removed as well. Currently it is
used and aliased by other defines in some non-obvious ways though.
Pull Request #104417
This adds a `select_box` function for the `Curves` object. It is used in the `view3d_box_select` operator.
It also adds the basic selection tools in the toolbar of Edit Mode.
Authored-by: Falk David <falkdavid@gmx.de>
Pull Request #104411
`bAnimContext` had a float property called `yscale_fac` that was used to define the height of the keyframe channels.
However the property was never set, only read so there really is no need to have it in the struct.
Moreover it complicated getting the channel height because `bAnimContext` had to be passed in.
Speaking of getting the channel height. This was done with macros. I ripped them all out and replaced them with function calls.
Originally it was introduced in this patch: https://developer.blender.org/rB095c8dbe6919857ea322b213a1e240161cd7c843
Co-authored-by: Christoph Lendenfeld <chris.lenden@gmail.com>
Pull Request #104500
Sockets after the geometry socket were ignored when cycling through
the node's output sockets. If there are multiple geometry sockets, the
behavior could still be refined probably, but this should at least make
basic non-geometry socket cycling work.
Minor change to [0], prefer calling em_setup_viewcontext,
even though there is no functional difference at the moment,
if this function ever performs additional operations than assigning
`ViewContext.em`, it would have to be manually in-lined in
`view3d_circle_select_recalc`.
[0]: 430cc9d7bf
Straightforward port. I took the oportunity to remove some C vector
functions (ex: copy_v2_v2).
This makes some changes to DRWView to accomodate the alignement
requirements of the float4x4 type.
When activating a rotation with the Transform gizmo for example, some
gizmos are hidden but they don't reappear when changing the mode.
Make sure the gizmos corresponding to the mode always reappear.
`em_setup_vivewcontext` cannot be used in this function now as it
expects `obedit` to be a mesh. It also duplicated the viewcontext init.
Instead `BKE_editmesh_from_object` is called only when type is a mesh.
The `SNAP_FORCED` setting is set to the operation and not the snap
status.
Therefore, this option should not be cleared along with the other
statuses when resetting snapping.
Move then the location of this setting to `TransInfo::modifiers`.
This makes the code more readable.
In this commit also the `int curr_side_unclamp` member was moved to
`EdgeSlideParams` as it is a common value for all "Containers".
In some cases panels without headers were drawn too wide in sidebars
with region overlap.
Instead of always using the maximum width the view allows, headerless
panels now also use the width calculated in
`panel_draw_width_from_max_width_get`. The function already returns the
correct width in all cases and also takes care of insetting the panels,
when their backdrop needs to be drawn, which is necessary for headerless
panels, too, when there is region overlap.
Reviewed By: Hans Goudey
Differential Revision: http://developer.blender.org/D17194
Own mistake in d204830107.
For some buttons the type is changed after construction, which means the button
has to be reconstructed. For example number buttons can be turned into number
slider buttons this way. New code was unintentionally overriding the button
type after reconstruction with the old type again.
This will add a proper modal keymap for the node link drag operator.
It allows the user to customize the keys used to start drag and so on.
Also it gets rid of the custom status bar message.
Differential Revision: https://developer.blender.org/D17190