Commit Graph

1012 Commits

Author SHA1 Message Date
Campbell Barton
45e929dc12 Cleanup: redundant casts 2015-04-18 00:16:05 +10:00
Campbell Barton
02fba106fa Dyntopo: save 4 bytes per BMLogVert 2015-04-17 18:07:08 +10:00
Campbell Barton
e05f719b8b Dyntopo: avoid redundant lookup on original data 2015-04-17 17:34:14 +10:00
Campbell Barton
99299da4b5 Cleanup: warnings, ws 2015-04-16 01:12:22 +10:00
Campbell Barton
240c5704e4 BMesh: Missed normal from example /w skip-cd flag
We may still want to use the normal as a reference but skip customdata.
2015-04-15 20:56:11 +10:00
Campbell Barton
d36429b930 initialize members in-order 2015-04-14 18:41:01 +10:00
Campbell Barton
6fb0563aee BMesh: optimize BM_face_exists
Avoid flagging/clearing flags,
just walk over the face until a mismatch is found.
2015-04-14 15:27:08 +10:00
Campbell Barton
690b90f1e2 BMesh: minor optimization counting adjacent data
add BM_***_count_is_over(), _count_is_equal()

Useful if we only want to know if the count is a smaller value.
2015-04-12 17:38:14 +10:00
Campbell Barton
6d2c3a2456 BMesh: avoid ghash realloc's making log entry 2015-04-12 17:38:14 +10:00
Campbell Barton
17b4f57bf0 Missed this last commit (dyntopo hashing) 2015-04-12 11:12:57 +10:00
Campbell Barton
ccf44c400c BMesh: simplify hashing for dyntopo
Was using pointer hashing when the keys are in fact uint's.
Since they're well distributed from the rangetree,
no need to do bit-shifting tricks. just use int as hash.
Gives ~8% speedup in own tests.
2015-04-11 23:36:37 +10:00
Campbell Barton
5217d2bc0e Use BKE_edgehash_ensure_p where possible 2015-04-07 10:53:58 +10:00
Campbell Barton
26e50295ce Use BKE_ghash_ensure_p where possible 2015-04-06 20:41:37 +10:00
Campbell Barton
4c58cb8bd9 Correct assert 2015-03-16 13:39:27 +11:00
Campbell Barton
7df60becb9 BMesh: Add extended BM_vert_calc_edge_angle that takes a fallback value 2015-03-06 18:45:00 +11:00
Campbell Barton
8c6073db11 BMesh: BM_loop/edge_point_side_of_loop_test
change behavior to use a negative number when outside,
and return the signed, squared distance.
2015-03-03 00:26:13 +11:00
Campbell Barton
cdd14ea96d Cleanup: use bit-shift for bmesh_elem_check 2015-02-24 13:10:15 +11:00
Bastien Montagne
ced19783fd Fix mismatch (missing 'const' to mactch funcs declarations).
Was breaking windows compile, reported by bdancer over IRC, thanks.

Also, quite some annoying 'unused vars' warnings (debug-only vars).
2015-02-23 13:57:02 +01:00
Campbell Barton
7c03ef295b CustomData: const correctness 2015-02-23 16:17:16 +11:00
Campbell Barton
64b328f22b Edge/Vert Slide: avoid redundant loop angle calls
No need to calculate loop angle for each layer
2015-02-23 15:44:28 +11:00
Campbell Barton
bc876f9ea4 Error in last commit
Accidentally left in malloc/free
2015-02-23 15:40:43 +11:00
Campbell Barton
5a372dbd89 Fix error in recent vert/edge-slide commits
`CustomData_bmesh_interp_n` was expecting the 'dest' arg not to have its offset applied.

This was a bit confusing since the source args have it applied,
and in some cases we only have the destination with the offset.
2015-02-23 13:57:06 +11:00
Campbell Barton
d580c90469 CustomData: const correctness for interp() 2015-02-23 13:54:33 +11:00
Campbell Barton
58652301de Vert/Edge Slide: better UV interpolation
Ignore faces which the sliding vert is outside of.
2015-02-16 18:49:18 +11:00
Campbell Barton
29e19cecd8 BMesh: avoid ugly macro for loop interpolation
Compiler optimizes to practically the same output
2015-02-13 11:06:16 +11:00
Campbell Barton
2d1e072686 UV Island support for vertex & edge slide
This ensures slide with `Correct UVs` enabled, keeps UV's (any loop custom-data) contiguous.

Adds 2 key functions `BM_vert_loop_groups_data_layer_create` and `BM_vert_loop_groups_data_layer_merge`

They work by collecting matching loop custom-data around the vertices loop-fan,
and merging the custom-data after edits are made.

Thanks to @mont29 for review!
2015-02-11 21:30:13 +11:00
Bastien Montagne
a42553f986 Fix T43579: FBX Export shading issue (Broken normals?)
Error in custom split normals work, non-autosmooth normals != vertex normals!
Loops from flat faces shall take normal of their face, not their vertex.

Tsst...
2015-02-06 20:14:18 +01:00
Bastien Montagne
138c9dba9b Add Custom Loop Normals.
This is the core code for it, tools (datatransfer and modifier) will come in next commits).
RNA api is already there, though.

See the code for details, but basically, we define, for each 'smooth fan'
(which is a set of adjacent loops around a same vertex that are smooth, i.e. have a single same normal),
a 'loop normal space' (or lnor space), using auto-computed normal and relevant edges, and store
custom normal as two angular factors inside that space. This allows to have custom normals
'following' deformations of the geometry, and to only save two shorts per loop in new clnor CDLayer.

Normal manipulation (editing, mixing, interpolating, etc.) shall always happen with plain 3D vectors normals,
and be converted back into storage format at the end.

Clnor computation has also been threaded (at least for Mesh case, not for BMesh), since the process can
be rather heavy with high poly meshes.

Also, bumping subversion, and fix mess in 2.70 versioning code.
2015-02-05 14:32:57 +01:00
Campbell Barton
488b342741 BMesh: optimize selection flushing
De-selecting a face would do flushing checks on each vertex 3 times, now only do once.
2015-02-03 19:59:39 +11:00
Campbell Barton
af2d75b9a7 cleanup: inconsistent BMesh select checks 2015-02-03 19:08:25 +11:00
Campbell Barton
75249259f4 BMesh: optimize edge select
It's called a lot, so avoid using a generic iterator for edges of vert.
2015-02-03 09:33:04 +11:00
Campbell Barton
8cd106f12a minor edits to last commit 2015-02-02 19:21:26 +11:00
Campbell Barton
64124ba904 BMesh: tool to ensure all faces are convex
Access from Mesh -> Cleanup
2015-02-02 09:23:44 +11:00
Campbell Barton
d655a8f168 BMesh: BM_face_triangulate take edge array
To access edges created between the tris.
2015-02-02 09:22:54 +11:00
Campbell Barton
fd75796afe cleanup: use const 2015-02-02 01:23:08 +11:00
Bastien Montagne
0af11a1742 Make use/computation of lnors consistant.
Issue was, when requesting (building) lnors for a mesh that has
autosmooth disabled, one would expect to simply get vnors as lnors.

Until now, it wasn't the case, which was bad e.g. for normal projections
of loops in recent remap code (projecting along split loop normals
when you would expect projection along vertex normals...).

Also, removed the 'angle' parameter from RNA's `mesh.calc_normals_split`.
This should *always* use mesh settings (both autosmooth and smoothresh),
otherwise once again we'd get inconsistencies in some cases.
Will update fbx and obj addons too.
2015-01-19 15:51:20 +01:00
Campbell Barton
a97c5d1f9f Fix T42459: Knife fails at small scale
Occluding geometry failed when near overlapping (or cutting small objects).
2015-01-14 01:36:03 +11:00
Campbell Barton
bd00770715 Cleanup: consistent arg order in bmesh 2015-01-14 01:36:03 +11:00
Campbell Barton
3debcc8b51 Math Lib: improve area calculation
- area_quad_v3 now works correctly with concave quads.
- add area_squared_*** functions, to use when comparing to avoid a sqrt().
2015-01-13 19:10:15 +11:00
Campbell Barton
aab4f2b762 cleanup: redundant casts & const cast correctness 2015-01-01 23:42:28 +11:00
Bastien Montagne
c79c48cc93 Fix T40930: Add a new option to select faces by smooth/flat shading.
Org code by robschia (Roberto Schiavone), first review by campbellbarton (Campbell Barton),
final review and minor changes by mont29 (Bastien Montagne).

Reviewers: cambellbarton, mont29

Subscribers: mont29, campbellbarton

Maniphest Tasks: T40930

Differential Revision: https://developer.blender.org/D638
2014-12-28 19:08:43 +01:00
Campbell Barton
a56e31c89c Fix triangulating concave quads
Resulting triangles could be pointing in opposing directions.
2014-12-17 11:34:16 +01:00
Campbell Barton
b04d2f99f2 Fix T42927: Triangulate-beauty fails on quads
Regressions since 2.69.
2014-12-17 10:09:47 +01:00
Campbell Barton
a5c3de2e49 Fix T42630: Triangulate returns invalid face-map
Triangulate with beautify caused a bug when there were existing edges
could make the bmesh-operator return an invalid face-map.

Now the beauty is calculated on the 2d-tri's resulting from polyfill,
its simpler and faster.
2014-12-09 13:08:28 +01:00
Campbell Barton
6076bedec0 Cleanup: remove scanfill define for polyfill code
also rename vars which were previously used for scanfill.
2014-12-09 12:19:26 +01:00
Campbell Barton
3e7e97f127 BMesh: ensure iterator macros assign to valid types
note, this is for C++ code which expects a cast, (will be added later)
also add a macro for nop-expressions (EXPR_NOP),
when we never want an expression to be evaluated, but it should still be valid.
2014-12-08 10:54:56 +01:00
Campbell Barton
a5cd6a029f Cleanup: style & de-duplicate 2014-12-02 10:30:29 +01:00
Campbell Barton
0154096fd5 Cleanup: unused headers 2014-11-28 23:12:12 +01:00
Campbell Barton
591eb27efa BMesh: check for loop side-of-loop & side-of-edge 2014-11-21 14:16:35 +01:00
Campbell Barton
46e2d5ee41 Cleanup: typo 2014-11-21 14:16:35 +01:00