Commit Graph

9116 Commits

Author SHA1 Message Date
Campbell Barton
f89cf19ba6 Cleanup: indentation for CMake files, strip trailing space 2025-04-02 03:01:59 +00:00
Sergey Sharybin
36559fd89f Fix #136811: HIP-RT performance regression in 4.5
Reduce the register pressure and branching in the switch() by using
subclass and cast from void* to the base class.

This ensures intersection functions are not inlined multiple times,
bringing performance back.

Alternative could be to avoid functions (they are quite large) but
that only partially resolves the performance regression.

Pull Request: https://projects.blender.org/blender/blender/pulls/136823
2025-04-01 17:59:44 +02:00
Xavier Hallade
17e0d88c05 Cycles: oneAPI: Avoid returning 0 from get_max_num_threads_per_multiprocessor
Instead of relying on the Intel extensions that may not be implemented,
we can use max_work_group_size until there is a better alternative.
Thanks to Codeplay for this proposal.

Co-authored-by: Georgi Mirazchiyski <georgi.mirazchiyski@codeplay.com>
2025-04-01 11:10:08 +02:00
Campbell Barton
e3d6051181 Cleanup: suppress cast-function-type warnings for CLANG
Extend the existing GCC pragma's and add the warning suppression
for Cycles & Freestyle.
2025-04-01 12:06:03 +11:00
Weizhen Huang
c2ec66a75b Fix #136726: Cycles: Area light visible when size is 0
Area light with a size of zero should not contribute to the scene, so
set the light as disabled.

This does not only fix the reported bug where such light is visible to
the camera, but also a regression in 4.2 where the light contributes to
the scene when light tree is off.

Pull Request: https://projects.blender.org/blender/blender/pulls/136763
2025-03-31 16:17:59 +02:00
Xavier Hallade
795a76029a Cycles: oneAPI: Restrict use of experimental copy optimization to L0
This API is not properly implemented in other SYCL backends at the
moment and we don't want it to fail at runtime, so we conservatively
enable it only for Level-Zero.
2025-03-31 16:14:36 +02:00
Xavier Hallade
e00cc8c100 Cycles: oneAPI: Use default linker on Windows
The initial issues that led to the choice of forcing the use of
linker.exe seem gone and there is currently no strong reason to use
linker.exe explicitly, so let's simplify and use the default setting.
2025-03-28 12:34:16 +01:00
Alex Fuller
a1b7ce1d22 Cycles: Move UV tangent computation into the core
This makes it available in Cycles standalone, and the implementation
can be shared with Blender. This also makes it possible to compute
tangents after tessellation for adaptive subdivision.

There is a difference in UV map tangents when there are no UVs. They
are now generated from object space coordinates instead of auto
texture space coordinates. This is more efficient, and a corner case
that we don't have to keep compatible.

Co-authored-by: Brecht Van Lommel <brecht@blender.org>

Pull Request: https://projects.blender.org/blender/cycles/pulls/25
2025-03-27 22:07:50 +01:00
Alex Fuller
438ac2a653 Cycles: Add OSL metadata for default geometry attributes
Add support for OSL parameter metadata named `defaultgeomprop`, whose
values are interpreted the same way as the property on MaterialX node
inputs. When set to `Tworld` the tangent is then automatically linked
to the shader and generated for the mesh.

Pull Request: https://projects.blender.org/blender/cycles/pulls/25
2025-03-27 22:07:50 +01:00
Brecht Van Lommel
47e1b24c29 Refactor: Cycles: Apply static transforms later in scene update
It makes more sense to do it after geometry processing, in particular
for the tangent computation that is coming.

Pull Request: https://projects.blender.org/blender/blender/pulls/136576
2025-03-27 22:07:50 +01:00
Brecht Van Lommel
e394fd191b Refactor: Cycles: Sync various build fixes from the standalone repository
Pull Request: https://projects.blender.org/blender/blender/pulls/136576
2025-03-27 22:07:50 +01:00
Pierre Pontier
178b0cbff9 Cleanup: Fix warnings about comparing int and size_t
Pull Request: https://projects.blender.org/blender/cycles/pulls/24
2025-03-27 22:07:50 +01:00
Brecht Van Lommel
26ccbaf8b5 Fix: Cycles build broken without OpenSubdiv 2025-03-27 22:07:50 +01:00
Xavier Hallade
c4cf399755 Cycles: oneAPI: Re-enable -ffast-math
The initial limitation preventing from using -ffast-math, worked around
in 09df1f4caf, got fixed upstream in LLVM
and the fix is part of current DPC++ compiler:
63ecd2a725

We're now able to go back to using -ffast-math, which helps simplifying
the set of compiler flags.

No performance nor conformance change is expected from this change (most
of the gain is achieved already with the use of -cl-fast-relaxed-math
since 284b89a0a3) and this has been
verified on Arc B580 under Windows.
2025-03-27 17:18:30 +01:00
Brecht Van Lommel
15390b9257 License: Change NanoVDB header to Apache 2, following upstream OpenVDB
This license was changed upstream, and it's simpler if we can use the same as
most of the Cycles code.
2025-03-27 14:48:06 +01:00
Alaska
2e829ca4cf Fix #136303: Normalize the normals on the Ambient Occlusion node
This commit simply normalizes the normals of the Ambient occlusion
node before computing the output to avoid odd behaviour with
unnormalized normals.

Pull Request: https://projects.blender.org/blender/blender/pulls/136315
2025-03-27 02:58:19 +01:00
Campbell Barton
42ad772a1f Cleanup: spelling & repeated terms (make check_spelling_*)
Also use comment blocks for English text.
2025-03-27 01:13:34 +00:00
Xavier Hallade
7a257359f8 Cycles: oneAPI: Use max_compute_units in get_num_multiprocessors
Instead of returning 0 in case the Intel extension for getting the count
of Execution Units isn't available, we now use
sycl::info::device::max_compute_units.

We keep using the Intel extension in priority since it logically goes
with sycl::ext::intel::info::device::gpu_hw_threads_per_eu used in
get_max_num_threads_per_multiprocessor(), for which there is no
sycl::info::device::max_threads_per_compute_unit replacement yet.
2025-03-26 23:15:49 +01:00
Xavier Hallade
06b03b0fa6 Fix: Windows debug release builds fail at linking
The debug set of Embree prebuilt libraries currently lacks SYCL support
while the release ones have it.
This case was not gracefully handled for debug builds with Embree on GPU
enabled, leading to linking errors, trying to resolve rtcNewSYCLDevice
and rtcIsSYCLDeviceSupported.
We now test for this case to explicitly disable the use of Embree on GPU
for debug builds on Windows and print this status from CMake.
2025-03-26 23:01:39 +01:00
Sergey Sharybin
42cbc52b07 Fix: Warning in Cycles motion blur kernel features expression
This fixes the following warning with MSVC:
device_impl.cpp(287): warning C4805: '|=': unsafe mix of type 'bool' and type 'ccl::uint' in operation

The similar fix is applied to Metal code as well.

There is no short-circuiting boolean operator ||=, so expand the expression.

Pull Request: https://projects.blender.org/blender/blender/pulls/136561
2025-03-26 17:20:33 +01:00
Sergey Sharybin
2ab231d802 Refactor: Pass proper KernelGlobals
HIP-RT functions do have access to kg, and it was used inconsistently:
some functions were passed actual kg, other were passed nullptr.

This change makes it consistent and passes kg everywhere.

Pull Request: https://projects.blender.org/blender/blender/pulls/136503
2025-03-26 11:07:06 +01:00
Sergey Sharybin
709371b278 Refactor: Avoid creation of local copy of RaySelfPrimitives 2025-03-26 11:07:04 +01:00
Sergey Sharybin
888c7e1df9 Cleanup: Avoid redundant data fetch 2025-03-26 11:07:04 +01:00
Sergey Sharybin
3d882acee2 Cleanup: Else after return 2025-03-26 11:07:04 +01:00
Sergey Sharybin
b2dd523d0d Cleanup: Avoid default hit initialization
The entire object is assigned later on, no need to initialize it.
2025-03-26 11:07:04 +01:00
Sergey Sharybin
323e27d825 Cleanup: Remove redundant assignment
The payload stores pointers, no need to restore pointer
of the function argument to the same value.
2025-03-26 11:07:04 +01:00
Sergey Sharybin
e92a8042c3 Refactor: Payload for shadow intersection and filter in HIP-RT
The code before this change was relying on the ShadowPayload have
the same "header" as RayPayload for some of the primitive types
(curve, motion triangle, point): intersection functions were shared
between "regular" and shadow rays (shadow in this case is shadow_all),
but extra filter function was used for shadow rays.

This is fragile if someone changes one of these structures. What is
worse is that compiler might actually decide to shuffle things in
some structs, or remove unused fields.

This change also solves confusion about ShadowPayload::prim_type
seemingly only being assigned to PRIMITIVE_NONE. With time it is
not impossible that compiler will also see this, and constant-fold
some checks, or even remove the field. If that happens then the
render result will be wrong. Maybe it is already happening as there
are some GPU and driver and optimization flag specific bugs in the
area.

It is unclear whether it was causing any actual problem: W7800
seems to render all hair correctly on Linux.
2025-03-26 11:07:04 +01:00
Sergey Sharybin
cdb3f34944 Cleanup: Use full name for the primitive_type
Makes it extra clear locally type of what the variable contains:
primitive, ray, or something else.
2025-03-26 11:07:04 +01:00
Sergey Sharybin
72542f3bb4 Cleanup: Follow Blender style and use more const
Also make some style decisions more consistent: for example,
the way how stop/continue search return value is commented.
Prefer lower vertical space for those.
2025-03-26 11:07:04 +01:00
Sergey Sharybin
bf9c95f164 Cleanup: Move payload type cast to caller in HIP-RT
Mainly readability purposes:
- Having variables called local_payload is ambiguous: does it refer to
  LocalPayload type or to a variable be local in a function?
- Some of the functions are used for different ray types, so having the
  type case in intersectFunc and filterFunc makes it easier to scan.

For the latter: now it is more obvious that Curve_Intersect_Shadow
expects RayPayload, but Curve_Filter_Shadow expects ShadowPayload.
It might not be a problem currently as ShadowPayload has the same
"header" RayPayload, but it might change in the future. Also, compiler
might optimize fields out from one but not from the other.
2025-03-26 11:07:04 +01:00
Sergey Sharybin
3daaf21bab Cleanup: Remove unused function argument in HIP-RT 2025-03-26 11:07:04 +01:00
salipour
ae710101f5 Fix #136138, #136449: Cycles HIP RDNA2 white and blue render artifacts
There is a known precision bug in the current HIP compiler version                                                                                                                                                    (RDNA2 family/Windows) that has already been fixed and will be available in
a future HIP SDK release. Enabling more precise math prevents the artifacts.

This may cause a 5-10% performance drop in some scenes.

Fix #136138: Microfacet BSDF
Fix #136449: Hair BSDF

Pull Request: https://projects.blender.org/blender/blender/pulls/136341
2025-03-25 18:21:16 +01:00
nubnubbud
5e2afb3f6f Cycles: Replace bump correction algorithm to better respect normal maps
The new correction avoids washed out areas near the shadow terminator,
preserving more detail from normal and bump maps.

It implements the method from the paper "A Microfacet-Based Shadowing
Function to Solve the Bump Terminator Problem" by Alejandro Conty Estevez,
Pascal Lecocq, and Clifford Stein.

Pull Request: https://projects.blender.org/blender/blender/pulls/135380
2025-03-25 18:01:01 +01:00
Brecht Van Lommel
f987ef7b6e Shaders: Add Filter Width input to Bump node
This makes it possible to restore previous Blender 4.3 behavior of bump
mapping, where the large filter width was sometimes (ab)used to get a bevel
like effect on stepwise textures.

For bump from the displacement socket, filter width remains fixed at 0.1.

Ref #133991, #135841

Pull Request: https://projects.blender.org/blender/blender/pulls/136465
2025-03-25 16:29:13 +01:00
Sergey Sharybin
b524d0fe39 Cycles: Disable spatial splits for hair BVH
On the user level spatial splits on hair BVH leads to very long build times,
without giving too much advantage in the render times.

There is also some issues and possibly bugs in the builder which lead to all
sort of numerical issues (like divisions by zero). There are also performance
issues that comes from the fact that the alignment space is applied every time
primitive's aligned bounds are requested. It also seems that the splitting
might not be considering aligned space consistently when calculating SAH and
performing splits.

It does sound like issues we'd get fixed ideally, but the importance of the
BVH2 is fading out with the HW-RT becoming more and more popular.

This change contains fix needed for the split algorithm to avoid numerical
issue reported by UBSAN when rendering the `BVH2 particle simple.blend` from
the #126508.

Ref #126508
Ref #136245

Pull Request: https://projects.blender.org/blender/blender/pulls/136430
2025-03-24 15:46:39 +01:00
Brecht Van Lommel
c448bf16e5 Cycles: Multithread adaptive subdivision dicing
* Perform attribute interpolation as part of dicing.
* Remove temporary subd uv and face index attributes.

On a MacBook M3 with 12 P-cores and 4 E-cores, these changes overall give
a 10x-14x speedup on various scenes. Note that splitting is still single
threaded and can be expensive, and UV subdivision can be optimized more.

Pull Request: https://projects.blender.org/blender/blender/pulls/136411
2025-03-24 09:42:47 +01:00
Brecht Van Lommel
4e16c4bd7d Refactor: Cycles: Tweaks to adaptive subdivision dicing
* Move dicing out of DiagSplit, caller now uses EdgeDice
* Merge, rename and reorder various EdgeDice functions
* Compute triangle indices for subpatches in advance

Pull Request: https://projects.blender.org/blender/blender/pulls/136411
2025-03-24 09:42:45 +01:00
Brecht Van Lommel
17fbfbc2d5 Refactor: Cycles: Subdivision avoids writing vertices multiple times
For performance and determinism with upcoming multithreading.

Pull Request: https://projects.blender.org/blender/blender/pulls/136411
2025-03-24 09:42:43 +01:00
Brecht Van Lommel
e054dc3eeb Refactor: Cycles: Add concurrent vector, concurrent set from TBB
Pull Request: https://projects.blender.org/blender/blender/pulls/136411
2025-03-24 09:42:25 +01:00
Brecht Van Lommel
f506564a47 Cleanup: Unused argument compiler warning 2025-03-23 21:01:25 +01:00
Sergey Sharybin
5ce4e91a80 Fix #136319: Incorrect transparent bounce count with spatial splits
The transparent bounce test was too optimistic in regards to the intersection
being considered. The check needs to happen after it has been validated that
it is not duplicate.

It was already the case for Metal and HIP-RT, but not for Embree and BVH2.

Tests updated by: Alaska <Alaskayou01@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/136325
2025-03-22 04:51:42 +01:00
Sergey Sharybin
50180283e9 Fix #117527: Spatial split leads to artifacts on transparent shadows
The reason for this to happen is because when spatial split is used
the same intersection could be recorded twice (via different BVH nodes).

This change introduces check for the intersection being already recoded,
similar to the check in the local BVH. The check is done during BVH
intersection which allows to properly ignore intersections even for the
maximum bounce number check. A faster approach would be to do such
filtering after sorting, but then we can not keep bounce check in the
BVH code consistent with and without spatial splits.

Intuitively it seems that it should be possible to merge the new loop
with the one that checks for which intersection to keep. But it is not
so trivial in practice: it doesn't run for all intersections, and also
it is formulated in a way that updates isect_index for the next record.

Pull Request: https://projects.blender.org/blender/blender/pulls/136251
2025-03-21 13:56:50 +01:00
Michael Jones
c23c4ae6ba Cycles: Fix issue affecting Metal kernel profiling (normally disabled)
This issue only affects profiling mode (`CYCLES_METAL_PROFILING=1`). There's a modest limit to the number of concurrent counter sampling buffers per device, so instead of creating one per device queue, we create one per device that can be reused by successive device queues.

Authored by Emma Liu.

Pull Request: https://projects.blender.org/blender/blender/pulls/136248
2025-03-21 12:47:15 +01:00
Campbell Barton
d616c87d03 Cleanup: spelling in comments (make check_spelling_*) 2025-03-21 11:51:50 +11:00
Sergey Sharybin
bf65b64708 Refactor: De-duplicate local intersection reservoir sampling logic
The code which was checking whether local intersection is to be
recorded, and under which index was duplicated for triangles,
motion triangles, and HIP-RT triangle filter function.

This change moves the common logic to an utility function which
is reused from all the places mentioned above.

Pull Request: https://projects.blender.org/blender/blender/pulls/136244
2025-03-20 17:19:31 +01:00
Michael Jones
9dca0ba856 Cycles: Maximise MTLCompiler concurrency when GUI isn't active
This PR will result in much faster Metal kernel (re)compilation for command line rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/136247
2025-03-20 14:07:14 +01:00
Sergey Sharybin
7165146fb2 Cleanup: More spelling fixes in comments 2025-03-20 10:37:09 +01:00
Sergey Sharybin
ae4f6026dc Cleanup: Spelling in comments 2025-03-20 10:36:12 +01:00
Brecht Van Lommel
9e1d8e349d Cycles: Adaptive subdivision no longer doubles up with Blender levels
Use the mesh wrapper mechanism from GPU subdivision to get the base mesh.
This can significantly reduce memory usage and render setup time if the
level was not manually set to zero.

Pull Request: https://projects.blender.org/blender/blender/pulls/135895
2025-03-19 14:10:20 +01:00
Brecht Van Lommel
e4503a991d Refactor: Some tweaks to Cycles geometry sync for upcoming changes
* Use BKE functions directly instead of RNA in some places
* Remove various unused arguments

Pull Request: https://projects.blender.org/blender/blender/pulls/135895
2025-03-19 14:08:37 +01:00