Commit Graph

28253 Commits

Author SHA1 Message Date
Christoph Lendenfeld
05aac73b45 Fix: FCurve noise modifier offset affected by scale
The issue was that the offset would offset by a different
amount depending on the scale property.
This is a regression from the legacy behavior,
and also harder to control in general.

The versioning code only touches FCurves that are not marked
as "legacy" because the legacy noise didn't have that issue.

Pull Request: https://projects.blender.org/blender/blender/pulls/136502
2025-04-03 11:31:23 +02:00
Pratik Borhade
4c9c9af2d6 Fix: Grease Pencil: Channel color versioning
When file with legacy GP is opened in newer version, dopesheet
channel color is not transferred, they appear dark instead. To
fix this, copy color value from legacy GP layers in versioning code.

Pull Request: https://projects.blender.org/blender/blender/pulls/136876
2025-04-03 10:17:20 +02:00
Sean Kim
cd301e8ed1 Cleanup: Minor formatting changes for BKE_paint_bvh.hh
* Move inline function definition to bottom of file
* Remove `this->` for variables suffixed with "_"

Pull Request: https://projects.blender.org/blender/blender/pulls/136917
2025-04-03 05:06:36 +02:00
Sean Kim
b1ef28c170 Cleanup: Convert some Paint BVH functions to Node member functions
Turns both `bounds_` and `bounds_orig_` accessor functions to be
const `inline` functions that return `const` references.

Pull Request: https://projects.blender.org/blender/blender/pulls/136861
2025-04-03 05:06:07 +02:00
Sean Kim
795e63a4c7 Weight Paint: Remove partial redraw calculations
Partial redrawing of the 3d viewport has not worked since the transition
to 2.8. Despite this, we still calculate the paint BVH bounds of the
affected area.

To avoid this wasted work and simplify the code, we remove the related
functions. Further work to enable partial redraws would not necessarily
be integrated in the same way. Additionally, a minor speedup of 1.05x
(1.00ms to 0.95ms) can be observed with this commit when performing
weight painting on a mesh with 2 million elements.

Similar to #136471

Pull Request: https://projects.blender.org/blender/blender/pulls/136912
2025-04-03 03:13:41 +02:00
Sean Kim
5546fe9848 Cleanup: Various non-functional pbvh_bmesh.cc changes
* Change #define constant value to static constexpr
* Adds const where possible
* Uses reference instead of pointer where possible
* Uses `float3` instead of raw float array where possible
* Uses std::optional to indicate value that may be null
* Reduces scope of variables where possible
* Uses `std::array` instead of raw arrays where possible
* Combines assignment and declaration where possible
* Lengthens some names from single letters

Pull Request: https://projects.blender.org/blender/blender/pulls/135486
2025-04-02 21:28:19 +02:00
Hans Goudey
84b6c30317 Fix #136835: Sculpting with certain modifiers uses original positions
Mistake in 4d7274b7f4.
The Previous code:
```
    float(*deformedVerts)[3] = *deformcos;
    float(*origVerts)[3] = static_cast<float(*)[3]>(MEM_dupallocN(deformedVerts));
```
Didn't create a copy of the positions for the `deformedVerts` variable.
It's meant to modify the input position array. It was probably done that way
since dealing with pointers to pointers in C was annoying. With `Array`,
it's not annoying anymore, we can just use that directly.
2025-04-02 14:32:27 -04:00
Brecht Van Lommel
1ea89c82d4 Build: Remove OpenMP
It's better for performance to use a single thread pool for all areas of
Blender, and this gets us closer to that.

Bullet, Quadriflow, Mantaflow and Ceres still contain OpenMP code, but it
was already disabled.

On macOS, our OpenMP libraries are no longer compatible with the latest
Xcode 16.3. By removing OpenMP we no longer have to solve that problem.

OpenMP was disabled for bpy module builds on Windows ARM64, which also no
longer needs to be solved.

Pull Request: https://projects.blender.org/blender/blender/pulls/136865
2025-04-02 16:50:50 +02:00
Habib Gahbiche
a4c8a1235b Fix 136825: Can't deactivate Geometry Nodes viewer
Unlike the compositor, geometry nodes is allowed to have no active viewers in the node tree.

Pull Request: https://projects.blender.org/blender/blender/pulls/136874
2025-04-02 10:38:36 +02:00
Sergey Sharybin
ccb493b805 Libmv: Abstract parallel range in camera intrinsics
The goal is to be able to switch away from OpenMP by default.

In order to achieve this a new parallel_for() function is added,
which follows the same declaration as the one from TBB. For now
the simplest formulation is used where range is provided by start
and last indices (the last one is excluded from the range).

The side effect is that Libmv now expects the threading limits
to be imposed by the default thread area (or have an explicit
thread area with the limit in the caller). In a way this is
similar to other external libraries.

Pull Request: https://projects.blender.org/blender/blender/pulls/136834
2025-04-02 10:25:49 +02:00
Hans Goudey
541002ad32 Cleanup: Resolve missing declaration in curves NURBS knots code
Also rename the functions to avoid an unnecessary prefix.
2025-04-01 15:10:00 -04:00
Hans Goudey
e818a52926 Refactor: Various cleanups to ED_mesh_shapes_join_objects_exec
- Remove useless wrapper function that checked redundant invariants
- Use Vector instead of looping over context variable twice
- Use references instead of pointers
- Make variable names non-cryptic
- Remove useless comment
- Use continue instead of indenting the rest of loops
- Fix grammar and improve text in comment
2025-04-01 15:05:41 -04:00
Laurynas Duburas
8f6af72a3f Curves: Custom NURBS knots
Adds new NURBS knot mode NURBS_KNOT_MODE_FREE. Knots are stored in
`CurvesGeometry::custom_knots`. Knot offsets binding them to their
curves are calculated at runtime and held in a cache. This commit adds
custom knots support to OBJ import. It is the only way create such
curves for now. Legacy curve's tools don't support this knot mode,
thus on any modification knots get regenerated and whole shape changes.
If to convert imported legacy curve to new curves, point deletion,
duplicate and extrude preserve custom knots.

Rel #99891

Pull Request: https://projects.blender.org/blender/blender/pulls/130132
2025-04-01 20:22:47 +02:00
Brecht Van Lommel
15e88be3a5 Fix #136798: Crash with subdivision and shrinkwrap depsgraph evaluation
Missing double checked lock in subdivision wrapper access.

Pull Request: https://projects.blender.org/blender/blender/pulls/136841
2025-04-01 18:48:58 +02:00
Hans Goudey
7a4ce4184d Shape Keys: Add "Duplicate Shape Key" operator
Part of #135095.

This operator just adds a copy the active shape key, including its
data and settings.

Pull Request: https://projects.blender.org/blender/blender/pulls/136785
2025-04-01 18:24:00 +02:00
Sybren A. Stüvel
853640c063 Cleanup: clarify comment & variable in BKE_blender_cli_command_exec()
Just a little clarification. No functional changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/136776
2025-04-01 16:30:01 +02:00
Jörg Müller
57117497fe Audaspace: Synchronizer API change
Removes the playback handle from the synchronizer API and integrates it
into the device, removing the ISynchronizer interface completely.

This has been discussed in more detail in #126047 and its main purpose is to unify the handling of synchronizer events, especially seek which needed different logic for jack vs other backends.

OpenAL now needs a silence playback handle for synchronization but all
other backends are pretty straightforward just counting the mixed
samples in the SoftwareDevice with some specializations for specific
backends that had their own synchronizers before.

Note: CoreAudio changes are untested as I don't have a Mac.

Pull Request: https://projects.blender.org/blender/blender/pulls/133191
2025-04-01 11:28:08 +02:00
Hans Goudey
571d1c5f23 Fix #136668: Curve to mesh potential crash with fill caps
Different areas of this code were using different checks for whether a
specific curve combination has caps or not. Extract the check to a separate
function to avoid that problem.
2025-03-31 09:28:30 -04:00
Hans Goudey
c7def2bb5e Revert "Fix #136668: Curve to mesh crash with fill caps and no faces in output"
This reverts commit a1c3771492.

This fix didn't address the core issue.
2025-03-31 09:28:30 -04:00
Jeroen Bakker
ee8e993181 Fix #136237: Limit max material index to MAXMAT
Due to !133498 layers containing incorrect material indices could lead to generating
to many GPU resources crashing Blender. As there is a maximum number of material slots
we can limit it.

This is just a safeguard for incorrect values in material_index attribute layer. Working with
this material index attributes should automatically limit, but I leave that to the modeling
module.

Pull Request: https://projects.blender.org/blender/blender/pulls/136302
2025-03-31 13:24:39 +02:00
Anthony Roberts
5dfb005cd0 Windows ARM64: GPU Subdivision: Re-enable on Qualcomm GPUs
In light of recent changes by Jeroen, #124515 seems to have been resolved properly, rather then using this workaround.

This also sidesteps the issue seen in #136633 which only happens when GPU sibdiv is disabled.

Pull Request: https://projects.blender.org/blender/blender/pulls/136678
2025-03-31 11:44:50 +02:00
Campbell Barton
aa4f717b41 Docs: add missing \file blocks to blenlib & blenkernel 2025-03-29 15:18:50 +11:00
Sean Kim
61c04ba83a Cleanup: Add type aliases for Multires and Dyntopo neighbor vectors
Pull Request: https://projects.blender.org/blender/blender/pulls/136701
2025-03-29 02:56:45 +01:00
Sean Kim
c5cda9474e Fix #136637: Voxel remesh crashes with small input
Caused by 6c05859b12

OpenVDB does not handle transformations with determinants smaller than
3e-15 and throws an `ArithmeticError` when a `Transform` is created
with invalid values.

To avoid abrupt crashes on the user side, this commit catches the error
and displays a warning message.

Pull Request: https://projects.blender.org/blender/blender/pulls/136690
2025-03-29 02:52:00 +01:00
Jacques Lucke
29fddf4710 Python: Geometry: create GeometrySet wrapper for Python
In Geometry Nodes a geometry is represented by a `GeometrySet`. This is a
container that can contain one geometry of each of the supported types (mesh,
curves, volume, grease pencil, pointcloud, instances). It's possible for a
`GeometrySet` to contain e.g. a mesh and a point cloud.

This patch creates a Python  wrapper for the built-in `GeometrySet`. For now,
it's main purpose is to consume the complete evaluated geometry of an object
without having to go through complex hoops via `depsgraph.object_instances`. It
also also allows retrieving instances that have been created with legacy
instancing systems such as dupli-verts or particles.

In the future, the `GeometrySet` API could also be used for more kinds of
geometry processing from Python, similar to how we use `GeometrySet` internally
as generic geometry storage.

Since we can't really have constness guarantees in Python currently, it's
enforced that the `GeometrySet` wrapper always has its own copy of each geometry
type (so e.g. it does not share a `Mesh` data-block pointer with any other place
in Blender). Without the copy, changes to the mesh in the geometry set would
also affect the evaluated geometry that Blender sees. The copy has a small cost,
but typically the overhead should be low, because attributes and other run-time
data can still be shared. This should be entirely thread-safe, assuming that no
code modifies implicitly shared data, which is forbidden. For historic reasons
there are still cases like #132423 where this assumption does not hold in all
cases. Those cases should be fixed. To my knowledge, this patch does not
introduce any new such issues or makes existing issues worse.

Pull Request: https://projects.blender.org/blender/blender/pulls/135318
2025-03-28 22:40:01 +01:00
Hans Goudey
a1c3771492 Fix #136668: Curve to mesh crash with fill caps and no faces in output 2025-03-28 15:03:45 -04:00
Brecht Van Lommel
149df31242 Fix #136633: Missing edit mode select update when GPU subdivision disabled
Apply batch cache updates to subdivided mesh.

Pull Request: https://projects.blender.org/blender/blender/pulls/136684
2025-03-28 20:02:10 +01:00
Hans Goudey
448d3d04d9 Cleanup: Unify and clean up mesh transform & translation functions
Use C++ types, move to C++ header, use them consistently in the
geometry transform function.
2025-03-28 11:36:39 -04:00
Jacques Lucke
c42249705b Cleanup: move subdiv levels to end of mesh info when printing GeometrySet 2025-03-28 12:54:18 +01:00
Campbell Barton
b252a6c7fb Cleanup: various non-functional changes for C++ 2025-03-28 00:59:15 +00:00
Campbell Barton
12e17e2477 Cleanup: use const arguments, variables 2025-03-28 00:59:11 +00:00
Campbell Barton
460a05cbbc Cleanup: match declaration names 2025-03-28 00:59:09 +00:00
Brecht Van Lommel
a02e0fa147 Refactor: Improve image buffer save/load function names and arguments 2025-03-27 22:07:51 +01:00
Brecht Van Lommel
c225772735 Refactor: Initialize IMB module for image test
Needed for future changes, surprising that it worked without.

Pull Request: https://projects.blender.org/blender/blender/pulls/136516
2025-03-27 22:07:50 +01:00
Jacques Lucke
8b1add3346 Refactor: Geometry Nodes: support retrieving geometry set without applying subdiv
This should ideally be used more in Geometry Nodes to avoid realizing subdiv
on the cpu if it's not really necessary. However, fully supporting it require more changes
in places that actually need the final subdivided mesh.

This also extends the "to string" conversion for `GeometrySet` to include information
about the subdivision level.
2025-03-27 20:40:58 +01:00
Jacques Lucke
94edc7e77a Geometry Nodes: add utility to ensure that no geometry components are shared 2025-03-27 20:40:58 +01:00
Sybren A. Stüvel
06a69cfadf Anim: Allow Stash and Push Down on empty Action
Add support for using the Stash (to NLA) and Push Down operators on
empty Actions. In the past years, the NLA has seen stability updates
that ensure strips are at least a single frame long, and with that even
pushing down an empty Action will create a visible (albeit tiny) NLA
strip. There doesn't seem to be a practical reason to disallow this any
more.

Pull Request: https://projects.blender.org/blender/blender/pulls/136604
2025-03-27 12:53:24 +01:00
Sybren A. Stüvel
6d3c621958 Fix #136596: Keying slotless NLA strip does not update the strip's slot
It is possible to un-assign the action slot from an NLA strip. If then
you enter tweak mode on it and insert keys, a new slot is created on the
Action (so far so good). However, exiting tweak mode did not assign that
slot to the NLA strip, deactivating the animation. This is now solved.

The slot assignment is done when exiting tweak mode because that's
when the whole "sync from assigned Action back to the NLA strip"
happens. Also things like syncing the strip length is done at
tweak-exit, so that seemed like the right place to me to do this too.

Pull Request: https://projects.blender.org/blender/blender/pulls/136601
2025-03-27 12:30:09 +01:00
Sybren A. Stüvel
307147c99c Anim: versioning after #136347 fixed keyframe interpolation flags
Update all F-Curves so they have the correct flags (`FCURVE_INT_VALUES`,
`FCURVE_DISCRETE_VALUES`) for the RNA property type that they animate.
The bug that caused these flags to be incorrect (#136347) is already
fixed. This commit ensures that F-Curves that were created while the bug
was in a Blender release are updated to ensure they have the correct
flags.

This is quite important to fix, as otherwise enum properties will
actually be interpolated. Imagine the "fun" when a rig is going
through all the intermediate rotation modes when it was intended to
switch from "Quaternion" to "ZYX".

Even before this commit, these flags were already recomputed on key
insertion (at least the ones through the UI). The versioning code simply
runs this update on all existing F-Curves.

Since this may have some performance impact (doing an RNA path resolve
on all F-Curves on all Actions), the versioning code is only run when
the blend file is from 4.4 or newer, as the bug was introduced in that
release.

Pull Request: https://projects.blender.org/blender/blender/pulls/136512
2025-03-27 12:26:22 +01:00
Jacques Lucke
1885c4c967 Fix #136564: Geometry Nodes: bake is not loaded with custom normals
The bake was written correctly, but loading did not handle the 2d int16 attribute.
2025-03-27 11:06:28 +01:00
Omar Emara
cf25a34fe9 Compositor: Add Glare Suppress Highlights boolean input
The Glare node currently has a Maximum Highlights input, which has a
special value of 0.0, where the maximum is implicitly set to infinity,
that is, no suppression of highlights happen at that special value. Such
special values are hard to discover and make sliders non-continuous.

To fix this, we introduce a new panel toggle input called Suppress
Highlights, which the user can enable then control the maximum value.
This also have the advantage that the Maximum value is more clear, since
it is now under a panel more clearly named.

This is now possible since the introduction of boolean sockets and node
panel toggle inputs.

Pull Request: https://projects.blender.org/blender/blender/pulls/136309
2025-03-27 09:22:04 +01:00
Campbell Barton
42ad772a1f Cleanup: spelling & repeated terms (make check_spelling_*)
Also use comment blocks for English text.
2025-03-27 01:13:34 +00:00
David Murmann
afee81753e OpenEXR: Preserve compression and depth settings when re-saving file
Set the flags on the image buffer when loading an EXR file, so they can be
used when saving.

This also removes IB_halffloat and replaces it by the file options flag.

Pull Request: https://projects.blender.org/blender/blender/pulls/135656
2025-03-26 21:35:20 +01:00
Jacques Lucke
202db40afb Refactor: move uvproject code from blenlib to blenkernel
I'm moving this for two (related) reasons:
* It depends a lot on the specifics of `Camera` and `Object` data-blocks.
* It links `Object::object_to_world()` which is not an inline function and thus
  easily leads to linker errors. It mostly seems like luck that this is not
  breaking our build due to early dead code elimination when linking binaries
  which use the blenlib static library such as `msgfmt`.

I found this while working on a compilation tool which would not be as lucky and
has a linker error because of the dependence on `Object::object_to_world`.

Pull Request: https://projects.blender.org/blender/blender/pulls/136547
2025-03-26 20:51:57 +01:00
Campbell Barton
5e2b421996 WM: support the "Hyper" modifier key on Linux
Add support for a 5th modifier key called "hyper",
this is a modifier supported on Wayland & X11 although
other platforms could support an additional modifier too.

Both GNOME and KDE can map CapsLock to Hyper.
Other compositors can use the XKB_DEFAULT_OPTIONS environment variable.

This allows users to have an additional modifier for their own use
that doesn't conflict with other keys.

Ref !136340
2025-03-26 10:39:55 +11:00
John Kiril Swenson
b729928897 Cleanup: VSE: Rename Keymaps
Rename to be more consistent with other Blender keymaps, as well as the
naming convention used in "View Type."

- "SequencerCommon" -> "Video Sequence Editor"
- "SequencerPreview" -> "Preview"
- "Sequencer Timeline Tool" -> "Sequencer Tool"
- "Sequencer Preview Tool" -> "Preview Tool"

There is versioning in place to make sure custom keyconfigs keep working.

Once #131102 goes through, if we would like to rename the "Sequencer"
view type to "Timeline" or "Sequencer Timeline," then we can make the
necessary changes here too.

Pull Request: https://projects.blender.org/blender/blender/pulls/136217
2025-03-25 23:46:15 +01:00
Hans Goudey
fe52284be9 Fix #136378: Curve custom normals incorrectly propagated
Usually we prefer to propogate attributes based on name, even for
conversion between geometry types. Builtin attributes are a common
exception though. The Curve to Points node and the Curve to Mesh node
didn't correctly handle the "custom_normal" attribute, which shouldn't
be propagated. This has only been a problem since custom normals were
converted to a generic attribute on meshes in f9b627d29c.

Pull Request: https://projects.blender.org/blender/blender/pulls/136452
2025-03-25 15:09:35 +01:00
Jacques Lucke
fb932e7a52 Fix #136175: material set from Geometry Nodes not showing in edit mode
The special case for `edit_mesh` is still necessary to avoid introducing
the issue from #133698.
2025-03-25 12:14:44 +01:00
Philipp Oeser
caf8951a0c Fix #136317: Mantaflow moving Collision not detected
Caused by 024d7d12e2

To resolve ( similar to d0a89a0950 ), add missing dirty tagging for
the positions.

Pull Request: https://projects.blender.org/blender/blender/pulls/136443
2025-03-25 10:08:55 +01:00
Omar Emara
79743b68a8 UI: Use a red alert theme color for unsupported nodes
Undefined nodes are currently drawn using a red alert theme color to
make it easier to spot them and replace them. On the other hand, nodes
that are unsupported, that is, nodes whose poll method fail, are not
reported to the user in any way. So this patch also uses the same red
alert color for unsupported nodes.

The node_type_is_undefined function is moved to the draw file since it
seems to be specific to it and not used anywhere else.

Pull Request: https://projects.blender.org/blender/blender/pulls/136451
2025-03-25 09:25:17 +01:00