When plotting equally distant points around a circle support an extra
axis of symmetry so twice as many exact values are repeated than
originally added in [0], see code-comments for a detailed explanation.
Tests to ensure accuracy and exact symmetry have been added too.
Follow up on fix for T87779.
[0]: 087f27a52f
This commit ports the fillet curves node to the new curves data-block,
and moves the fillet node implementation to the geometry module to help
separate the implementation from the node.
The changes are similar to the subdivide node or resample node. I've
resused common utilities where it makes sense, though some things like
the iteration over attributes can be generalized further. The node
is now multi-threaded per-curve and inside each curve, and some buffers
are reused per curve to avoid many allocations.
The code is more explicit now, and though there is more boilerplate to
pass around many spans, the more complex logic should be more readable.
Differential Revision: https://developer.blender.org/D15346
In preparation for a larger change (D14162), some BLI_bitmap
functionality that could be submitted separately:
- Ability to declare a fixed size bitmap by-value, without extra
memory allocation: BLI_BITMAP_DECLARE
- Function to find the index of lowest unset bit:
BLI_bitmap_find_first_unset
- Test coverage of the above.
Reviewed By: Campbell Barton, Bastien Montagne
Differential Revision: https://developer.blender.org/D15454
`GSpan` and spans based on virtual arrays were not default constructible
before, which made them hard to use sometimes. It's generally fine for
spans to be empty.
The main thing the keep in mind is that the type pointer in `GSpan` may
be null now. Generally, code receiving spans as input can assume that
the type is not-null, but sometimes that may be valid. The old #type() method
that returned a reference to the type still exists. It asserts when the
type is null.
This refactor had two main goals:
* Simplify the sampling code by using an algorithm with fewer special cases.
* Generalize the sampling to support non-sorted samples.
The `SampleSegmentHint` optimization was inspired by `ValueAccessor` from
OpenVDB and improves performance 2x in my test cases.
Differential Revision: https://developer.blender.org/D15348
srgb_to_linearrgb_v3_v3 is using an approximation of powf that is
SIMD. However, while the accuracy of it is ok, a larger issue is that
it produces different results on Intel compared to ARM architectures.
On ARM (e.g. AppleSilicon), the result of the SIMD code path is much
closer to the reference implementation. This seems to be because of
_mm_rsqrt_ps usage in _bli_math_fastpow512. The ARM/NEON code path
emulates inverse square root with a combination of vrsqrteq_f32
followed by two Newton-Raphson iterations, because blender uses the
SSE2NEON_PRECISE_SQRT define.
This commit adds similar NR iterations to the "actual SSE" code path
as well.
Max error of srgb->linear->srgb conversion roundtrip goes from
0.000211 down to about 0.000062.
Reviewed By: Sergey Sharybin
Differential Revision: https://developer.blender.org/D15193
The generic bounds utility used an incorrect initial value. The value
cannot be zero-initialized, because that breaks the case where all
values are greater than zero.
This is useful without any functionality specific to attribute domains,
rename to `BLI_str_format_decimal_unit` to follow naming of a similar
function `BLI_str_format_byte_unit`.
This patch adds a float3x3 class that represents a 3x3 matrix. The class
can be used to represent a 2D affine transformation stored in a 3x3
matrix in column major order. The class provides various constructors
and processing methods, which utilizes the existing mat3 utilities in
BLI. Corresponding tests were also added.
This is needed by the upcoming viewport compositor to represent domain
transformations.
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D14687
The ported normal calculation from ceed37fc5c neglected to
use the tilt attribute to rotate the normals around the tangents.
This commit adds that behavior back, adding a new math header file
to avoid duplicating the rotation function for normalized axes.
Differential Revision: https://developer.blender.org/D14655
lengths along a set of points. This can be used for the sample curves
node, or finding new points along a curve when extending
or shrinking it.
This commit uses it in the snake hook brush as an example.
The logic is similar to the uniform length sampling, but the next
sample length is retrieved from the input instead of multiplication.
For the sample node in the future, though this sort of sampling can be
potentially done more efficiently for specific curve types besides
poly curves, it's simpler, at least as a start, to work on a set of
evaluated points that can be treated like a poly curve.
Differential Revision: https://developer.blender.org/D14571
This does two things:
* Introduce new `materialize_compressed` methods. Those are used
when the dst array should not have any gaps.
* Add materialize methods in various classes where they were missing
(and therefore caused overhead, because slower fallbacks had to be used).
This commit adds calculation of lengths along the curve for each
evaluated point. This is used for sampling, resampling, the "curve
parameter" node, and potentially more places in the future.
This commit also includes a utility for calculation of uniform samples
in blenlib. It can find evenlyspaced samples along a sequence of points
and use linear interpolation to move data from those points to the
samples. Making the utility more general aligns better with the more
functional approach of the new curves code and makes the behavior
available elsewhere.
A "color math" header is added to allow very basic interpolation
between two colors in the `blender::math` namespace.
Differential Revision: https://developer.blender.org/D14382
In order to allow interpolation of integers with a float, add a separate
template parameter for the factor and multiplication types.
Also move some helper constexpr variables to the "base" header
(reversing the dependency to "base" -> "vector").
This also adds a distance function for scalar types, which is
helpful to allow sharing code between vectors and basic types.
Differential Revision: https://developer.blender.org/D14446
Previously, the conversion was done manually for a fixed set of types.
Now, there is a more general utility that can be used in other contexts
(outside of geometry nodes attribute processing) as well.
This utility is useful when using C types that own some resource in
a C++ file. It mainly helps in functions that have multiple return
statements, but also simplifies code by moving construction and
destruction closer together.
Differential Revision: https://developer.blender.org/D14215
Sometimes it is useful to get the index ranges that are in an index mask.
That is because some algorithms can process index ranges more efficiently
than generic index masks.
Extracting ranges from an index mask is relatively efficient, because it is
cheap to check if a span of indices contains a contiguous range.
The idea is to keep `is_any_zero` in the `blender::math` namespace,
so instead of trying to be clever, just move it there and expand the
function where it was used in the class.
Finding the greatest and/or smallest element in an array is a common
need. This commit refactors the point cloud bounds code added in
6d7dbdbb44 to a more general header in blenlib.
This will allow reusing the algorithm for curves without duplicating it.
Differential Revision: https://developer.blender.org/D14053
This is meant to complement the `blender::math` functions recently
added by D13791. It's sometimes desired to template an operation to work
on vector types, but also basic types like `float` and `int`. This patch
adds that ability with a new `BLI_math_base.hh` header.
The existing vector math header is changed to use the `vec_base` type
more explicitly, to allow the compiler's generic function overload resolution
to determine which implementation of each math function to use.
This is a relatively large change, but it also makes the file significantly
easier to understand by reducing the use of macros.
Differential Revision: https://developer.blender.org/D14113
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This implements the update cache described in T95401.
The cache is currently only used for drawing strokes and
sculpting (using the push brush).
**Note: Making use of the cache throughout grease pencil will
have to be done incrementally in other patches. **
The update cache stores what elements have changed in the
original data-block since the last time the eval object
was updated. Additionally, the update cache can store multiple
updates to the data and minimizes the number of elements
that need to be copied.
Elements can be tagged using `BKE_gpencil_tag_full_update` and
`BKE_gpencil_tag_light_update`. A full update means that the element
itself will be copied but also all of the content inside. E.g. when a
layer is tagged for a full update, the layer, all the frames inside the
layer and all the strokes inside the frames will be copied.
A light update means that only the properties of the element are copied
without any of the content. E.g. if a layer is tagged with a light
update, it will copy the layer name, opacity, transform, etc.
When the update cache is in use (e.g. elements have been tagged) then
the depsgraph will not trigger a copy-on-write, but an update-on-write.
This means that the update cache will be used to determine what elements
have changed and then only those elements will be copied over to the
eval object.
If the update cache is empty or the data block was tagged with a full
update, we always fall back to a copy-on-write.
Currently, the update cache is only used by the active depsgraph. This
is because we need to free the update cache after an update-on-write so
it's reset and we need to make sure it is not freed or read by other
depsgraphs.
Co-authored-by: @yann-lty
This patch was contributed by The SPA Studios.
Reviewed By: sergey, antoniov, #dependency_graph, pepeland, mendio
Maniphest Tasks: T95401
Differential Revision: https://developer.blender.org/D13984