Commit Graph

111036 Commits

Author SHA1 Message Date
Hans Goudey
61fb25cb94 Sculpt: Separate distance filtering from calculation
Remove the filtering of factors from the brush distance calculation
function to simplify its responsibilities and to allow passing a custom
radius from the outside. Factor filtering is now done in a separate
function. Also rename the distance calculation functions.
2024-07-03 09:18:39 -04:00
Bastien Montagne
a882d289fe Cleanup: Unused vars in non-assert release builds. 2024-07-03 15:14:18 +02:00
Aras Pranckevicius
28d00f16d9 Merge branch 'blender-v4.2-release' 2024-07-03 16:01:55 +03:00
Aras Pranckevicius
44510662e9 Fix #123541: VSE thumbnails in some cases are drawn outside of the strip
Code was using seq->start + seq->len to figure out where the "right
side of content" is, seemingly since forever (i.e. since 997b5fe4
added strip thumbnails). But that is incorrect starting with 3.3,
where seq->len is "number of frames / samples in source media",
but that does not necessarily match number of frames in the timeline.
For movies this happens when media framerate does not match
sequencer framerate.

Use SEQ_time_content_end_frame_get instead to calculate where the
content ends.

Pull Request: https://projects.blender.org/blender/blender/pulls/124081
2024-07-03 14:59:07 +02:00
Sergey Sharybin
bd75344b2b Merge branch 'blender-v4.2-release' 2024-07-03 14:47:23 +02:00
Clément Foucault
4d2fcc5716 Fix: EEVEE: Avoid assert from empty volume object material
Also avoid drawing them at all if the material has no
volume shader.
2024-07-03 14:40:54 +02:00
Pratik Borhade
439c318098 Fix #98440: Confirm On Release in Radial Control doesn't work with RMB
Cancelling operator with RMB is hardcoded but some wants RMB to invoke
the operation as well. In such case, don't use RMB to cancel operator
and reset the radius, i.e. when both `rc->init_event` and `event->type` is RMB

Pull Request: https://projects.blender.org/blender/blender/pulls/123053
2024-07-03 14:24:02 +02:00
Alaska
1e6161759e Fix #124073: Incorrect material shadow mode versioning
Only apply EEVEE-Next material shadow versioning to materials with
surfaces. Otherwise this will break the rendering of some materials
(E.g. Volumetrics) by making the surface opaque to the camera.

Pull Request: https://projects.blender.org/blender/blender/pulls/124076
2024-07-03 14:23:40 +02:00
Pratik Borhade
e2c038218a Fix #124045: Console error when using node gesture operation
Caused by 9d4d1aea98. Not every operator
that uses lasso gesture has `smooth_stroke/radius` properties defined,
they are sculpt tool specific. When using `node link cut` tool, console
is flooded with the "property not found error".

Pull Request: https://projects.blender.org/blender/blender/pulls/124040
2024-07-03 13:21:46 +02:00
Omar Emara
eba1a49fa7 Merge branch 'blender-v4.2-release' 2024-07-03 13:31:36 +03:00
Omar Emara
81e4fa29b8 Compositor: Allow Glare node size below 6
This patch allows the size of the Glare node to be below 6. This is not
really a fix, but it is targeting the release branch because of concerns
about this limitation which din't exist for old EEVEE bloom.

Pull Request: https://projects.blender.org/blender/blender/pulls/124092
2024-07-03 12:30:42 +02:00
Omar Emara
46270f03d8 Merge branch 'blender-v4.2-release' 2024-07-03 12:29:48 +03:00
Omar Emara
30643fcf9b Fix: Bloom glare crashes when image is too small
The Bloom mode of the Glare node crashes if the input image is too
small. This is because bloom is computed using a down-sampling followed
by an up-sampling chain, and if the user supplied size is not maximum,
the computed chain length might be zero or negative, which is not
handled gracefully. To fix this, we just sanitize the chain length.

Pull Request: https://projects.blender.org/blender/blender/pulls/124089
2024-07-03 11:27:26 +02:00
Bastien Montagne
ff4fcb5169 Cleanup: Unused variables in release, non-assert builds. 2024-07-03 10:55:06 +02:00
Campbell Barton
b615091256 Merge branch 'blender-v4.2-release' 2024-07-03 16:57:15 +10:00
Campbell Barton
463c05b341 Extensions: fix missing redraw after setting tags, report adding a repo
- Report when a repository is added since it's not so clear from the
  popup that a new repository has been added.
- Fix for missing redraw after selecting all/none tags.
- Also access the tags property once instead of getting it for each
  button.
2024-07-03 16:56:01 +10:00
Hans Goudey
e26e62597d Cleanup: Sculpt: Use C++ math types/functions in displacement smear 2024-07-02 14:34:19 -04:00
Hans Goudey
4763aeff9e Cleanup: Sculpt: Specialize displacement smear vertex neighbor iteration
Part of #118145.
2024-07-02 14:34:19 -04:00
Hans Goudey
d289a1b2e6 Refactor: Sculpt: Displacement smear factors calculation
Part of #118145.
2024-07-02 14:34:19 -04:00
Hans Goudey
db73ef0f2f Sculpt: Refactor displacement smear previous displacement storage
Part of #118145.
Multithread the loop over all grid vertices, replace the PBVH vertex
iterator macro, and avoid subtractingt the limit positions in the first
loop, since we do that later anyway.
2024-07-02 14:33:42 -04:00
Hans Goudey
527e18043c Refactor: Subdiv: Add utility to evaluate all limit points in a grid 2024-07-02 14:33:42 -04:00
Hans Goudey
90049e15d6 Refactor: Sculpt: Replace iterator macro in displacement smear brush
Part of #118145.
2024-07-02 14:33:42 -04:00
Hans Goudey
68444b8906 Cleanup: Sculpt: Move displacement smear brush to separate file 2024-07-02 14:33:42 -04:00
Hans Goudey
f3d91645b0 Cleanup: Sculpt: Use utility to make node vertex array offsets 2024-07-02 14:33:42 -04:00
Hans Goudey
146d6dcf9a Sculpt: Data oriented refactor for pinch brush
Part of #118145.
Reuse the projection utility from the crease brush.
2024-07-02 14:33:42 -04:00
Jacques Lucke
fcfc42ee83 Merge branch 'blender-v4.2-release' 2024-07-02 20:33:01 +02:00
Jacques Lucke
edd1749e22 Fix #124049: object losing user count in geometry nodes modifier 2024-07-02 20:32:24 +02:00
Clément Foucault
8718aa5513 Fix: EEVEE: Film: Sub-optimal sampling at lower filter size
The `sample_disk` returns samples inside a disk of radius 1
which was spanning 2 pixels. The blackmann-haris filter has
not much energy at the edge of the filter and since we
don't importance sample the filter, we have very low weight
samples at some time steps. Improve this by biasing the
distribution towards the center.

This is a temporary solution until we have proper importance
sample of the filtering function for this case.

Fix #123630
2024-07-02 20:31:20 +02:00
Clément Foucault
04b460317a Fix: EEVEE: Missing diffuse indirect lighting
Cause by lightprobe volume cache size change.

This was missing a simple update tagging for
the world to be reuploaded.
2024-07-02 18:07:09 +02:00
Omar Emara
39b47318e5 Compositor: Add warning about unsupported texture nodes
Add a warning to the compositor Texture node about the fact that texture
nodes are not supported.
2024-07-02 18:51:38 +03:00
Omar Emara
7dfc16141c Merge branch 'blender-v4.2-release' 2024-07-02 18:13:28 +03:00
Omar Emara
5a56a56435 Fix: Missing compositor texture node updates
The output of the Texture node in the compositor does not update when
the texture settings or the texture type is adjusted. That's because
texture evaluations are cached, and the cache is not invalidated when
needed.

This happens because we rely on the depsgraph to tag changes to textures
so that the cache is invalidated. The tagging doesn't happen because the
texture ID is actually not part of the depsgraph in some cases. This is
so because the Texture ID property in the node does not update depsgraph
relations when it changed, so the depsgraph is out of sync with the node
tree.

This patch fixes that by invoking a depsgraph relations updates when
ever an ID property used by the compositor is changed.

Pull Request: https://projects.blender.org/blender/blender/pulls/124050
2024-07-02 17:11:29 +02:00
Omar Emara
29451489ae Cleanup: Render: Restructure compositor render code
This patch cleanup and refactors the render pipeline compositor render
code to deduplicate code and clarify usage.

The unused this_scene arguemenet was removed, per-node functions were
introduced to simplify loops, C++ Set was used instead of GSet, and
scene change is now detected by any rendered scene in the set.

Pull Request: https://projects.blender.org/blender/blender/pulls/124028
2024-07-02 17:10:27 +02:00
Miguel Pozo
9f91ca66bc Merge branch 'blender-v4.2-release' 2024-07-02 17:09:04 +02:00
Miguel Pozo
9691ff004a Fix #122456: EEVEE: Reset history on volume updates
Pull Request: https://projects.blender.org/blender/blender/pulls/123916
2024-07-02 17:07:43 +02:00
Miguel Pozo
961dcf29ee Merge branch 'blender-v4.2-release' 2024-07-02 17:01:01 +02:00
Miguel Pozo
b0fbd550e0 Fix #124011: GPU: Broken specialization constants
Don't store pointers to `blender::Map` items since, unlike `std::map`,
they're not guaranteed to stay valid.
This resulted in shader binaries being loaded into the wrong
specialization.

Pull Request: https://projects.blender.org/blender/blender/pulls/124051
2024-07-02 16:59:22 +02:00
Bastien Montagne
6d68f82398 Merge branch 'blender-v4.2-release' 2024-07-02 16:52:15 +02:00
Bastien Montagne
570eee1717 Debug: Add new userpref option to enforce recompute of ID usercount on filesave.
This is a workaround to allow user to keep working without loss of data
when an issue like #124049 happens.

This commit also expose again the `use_all_linked_data_direct` debug
option, no idea why that one was removed.
2024-07-02 16:46:19 +02:00
Clément Foucault
d8fef30b36 Fix: EEVEE: Broken object attributes on volume, pointcloud and curves
This was a simple oversight.

Also adding a version of `extract_object_attributes` for
single material object.

Fixes #123997
2024-07-02 16:41:12 +02:00
Sergey Sharybin
de6037c43d Merge branch 'blender-v4.2-release' 2024-07-02 15:59:33 +02:00
Jeroen Bakker
4394b87012 Vulkan: Add support for barycentric coordinates
Barycentric coordinates are used for the wireframe shader. It was
already implemented, but was made broken or when we change the depth
range or when we added support for fallback of shader viewport/layer
rendering. The previous implementation didn't use the correct
EmitVertex leading to incorrect depths. Also the shader layouts where
not Vulkan compliant.

![image](/attachments/39fbfd9e-16fd-42d8-9520-3d8fa839e7de)

Pull Request: https://projects.blender.org/blender/blender/pulls/124048
2024-07-02 15:59:16 +02:00
Iliya Katueshenock
3f6d9fa00d Fix #123971: Geometry Nodes: Offset Point in Curve incorrect result
There is was UB due to using of mapped vertex index as index of
offset instead of do read offsets and indices in the same way.

Pull Request: https://projects.blender.org/blender/blender/pulls/124035
2024-07-02 15:50:31 +02:00
Hans Goudey
c6bdeebf9a Sculpt: Data oriented refactor for rotate brush
Part of #118145.
A straightforward brush implementation, with just a fairly simple
custom loop to calculate the translations.
2024-07-02 09:35:27 -04:00
Hans Goudey
5b228efb9b Cleanup: Sculpt: Remove unused logic in clay thumb brush
Since the initial commit (015d5eda88) the interpolation
from the "back" plane has been unused. Since it's been this way for
three years, I will assume this is the way it's mean to work and clean
up the code while keeping the behavior unchanged.
2024-07-02 09:35:27 -04:00
Hans Goudey
93f38eaa9d Sculpt: Data oriented refactor for clay thumb brush
Part of #118145.
Since the initial commit (015d5eda88) there has been a logic
mistake in the code for this brush where a variable was unused. The code
has worked for years in that state, so I left it in. The next commit
will clean up the unused code.
2024-07-02 09:35:26 -04:00
Hans Goudey
ee73b4f978 Sculpt: Data oriented refactor for thumb brush
Part of #118145.
This implementation is quite simple, it's similar to the draw
brush and the draw sharp brush, but it also restores from the
original positions on each update step.
2024-07-02 09:35:26 -04:00
Jeroen Bakker
88f04e95c3 Vulkan: Fix HiZ synchronization
HiZ update performs a read/write on different buffers, this lead
to write-after-write hazards as the resources where added multiple
times in the same pipeline barrier with different access masks.
This is fixed by merging pipeline barriers based on their resource.

Pull Request: https://projects.blender.org/blender/blender/pulls/124036
2024-07-02 14:06:49 +02:00
Jeroen Bakker
bf3c6a3480 Vulkan: Improve debugging render graph
Adds debug print function to output a node with its inputs and outputs.
Also keep track of the name of the resource (only images) what will
be presented. Tracking of the resource name is only done in debug builds.

Pull Request: https://projects.blender.org/blender/blender/pulls/124033
2024-07-02 13:29:34 +02:00
Nathan Vegdahl
953b319ea8 Fix #123961: "Only Insert Needed" flag keys objects incorrectly
The root cause was some code that tries to omit keying loc, rot, or
scale based on the current transform mode and pivot type. The idea is
sound, but for it to work properly it also needs to know if more than
one object is being transformed or not. Notably, this bug affected the
scale transform mode as well, not just the rotation transform mode as
reported in #123961.

This fixes the issue by passing a flag down that informs that code
whether more than one object is being transformed, and using that flag
to correctly omit loc/rot/scale when possible.

PR #123998

Pull Request: https://projects.blender.org/blender/blender/pulls/123998
2024-07-02 10:52:24 +02:00