Previously, one had to search for the name of an input node (Geometry, Light
Path, etc.) instead of for the actual desired values.
This patch makes it possible to search for the output names of various input
nodes directly. All other outputs of the input node are hidden automatically.
This was partially support for the Scene Time before.
Supported nodes:
* Compositor: Scene Time
* Geometry Nodes: Camera Info, Mouse Position, Scene Time, Viewport Transform
* Shader Nodes: Camera Data, Curves Info, Geometry, Volume Info, Light Path,
Object Info, Particle Info
Right now, the output names are hardcoded in the menu. We don't have a great way
to access those without an actual node instance currently. For that we'll need
to make the node declarations available in Python, which is a good project but
out of scope for this this feature. It also does not seem too bad to have more
explicit control over what's shown in the search.
Pull Request: https://projects.blender.org/blender/blender/pulls/139477
This patch adds a new Image Coordinates node for the compositor. The
Texture Coordinates and Pixel Coordinates outputs were removed from the
Image Info node and were added to the new node instead. Additionally, a
new Normalized Coordinates output was added.
The Pixel Coordinates output now no longer includes half pixel offsets.
Pull Request: https://projects.blender.org/blender/blender/pulls/138935
This patch adds a new Relative To Pixel node in the compositor. The node
converts values that are relative to the image size to values that are
in terms of pixels.
This is useful to use relative values in nodes that take pixel values.
For instance, the Kuwahara node has an input that defines the filter
size in pixels. If one wants to define it relative to the image size
instead, one can use this node.
The node can operate on float and 2D vector values. Further, the node
can do the conversion relative to a number of image properties:
- Per Dimension: Each dimension gets converted independently. The X
value is relative to the X dimension and the Y value is relative to
the Y dimension. This mode is special because in float mode, the
output will be a factor as opposed to a float.
- X: Relative to the x dimension.
- Y: Relative to the y dimension.
- Greater: Relative to the greater dimension.
- Smaller: Relative to the smaller dimension.
- Diagonal: Relative to the diagonal of the image.
Pull Request: https://projects.blender.org/blender/blender/pulls/138773
Previously, one had to search for "Time" to get the Scene Time node which
provides access to the current frame and second. Intuitively I often start
searching for "frame" or "seconds" instead and only later remember what I
actually have to search for.
This patch improves the UX by allowing to create a Scene Time node by searching
for "frame" or "seconds" directly. This works in Geometry Nodes and the
compositor.
Pull Request: https://projects.blender.org/blender/blender/pulls/138927
Previously, it was possible to search for specific math operations in
link-drag-search but not in the normal add menu. This patch adds support for
searching for specific operations in various math nodes.
A good trick for adding e.g. a vector add node is to search for `vadd`
(similarly with `iadd`).
The menu itself looks unchanged. This patch only adds additional elements to the
search.
Pull Request: https://projects.blender.org/blender/blender/pulls/138534
Texture nodes are already supported through the GPUMaterial and
multi-function compositor abstractions. So we just need to expose them
through the add menu.
This patch adds a new Image Info node which returns information about
compositor images. The node has three sources:
The node returns the following information:
- Pixel Coordinates: The coordinates of the centers of the pixels in the
image. Those are essentially the integer coordinates with half pixels
offsets added.
- Texture Coordinates: Zero centered pixel coordinates normalized along
the greater dimension. Somewhat analogous to Object coordinates in
shader nodes.
- Resolution: The resolution of the image.
- Location: The location of the image in the virtual compositing space.
- Rotation: The rotation of the image in the virtual compositing space.
- Scale: The scale of the image in the virtual compositing space.
This node is very useful to allow greater flexibility and procedural
creations. For instance, coordinates can be used to create procedural
effects like vignette using very simple math nodes. And size can be used
to compute size-relative parameters for pixel-parameter nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/135104
This patch adds common nodes that are used in Geometry Nodes and Shader
Nodes to the compositor. The following new nodes were added:
- Vector Math.
- Vector Rotate.
- Vector Mix.
- Value Mix.
- Clamp.
- Float Curve.
- Blackbody.
The follow nodes were replaced by common counterparts:
- Value.
- Color Ramp.
- Mix Color.
- Map Range.
- Math.
- Combine XYZ.
- Separate XYZ.
- Vector Curves.
Some new features were gained in the process:
- Mix Color can now clamp both factor and result.
- Map Range can map different types and interpolations.
- Vector Curves gained a new Factor input.
Some behaviors were changed:
- Map Range previously forcibly clamped values whose magnitude is larger
than the arbitrary value of 10000. This is no longer the case.
Some nodes were removed:
- Map Value. This was Map Range without the maximum 10000 limitation
followed by a Clamp node. Both are now available as nodes.
Some common nodes remain separate:
- Separate/Combine Color. Shader counterpart does not yet support all
color modes, and does not support alpha.
- RGB Curves. Shader variant does not support Film-Like curves or
Black/White balancing.
Texture nodes will also be added soon in a separate patch. Nodes that
were replaced are now deprecated but still exist and will later be
removed in v5.0. Backward compatibility code was introduced to convert
from the deprecated nodes to the new nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/135300
Extract:
- Operators' poll messages, including Python-defined ones.
- Use default translation context for the region toggle pie menu.
- Newly created F-Curve modifiers.
- Newly created video tracker track.
- Grease Pencil UV area status message
- Status messages in the graph slider operators.
- Status message "Text <text.py>" when opening .blend with
auto-executing Python file.
Disambiguate:
- Track: can mean NLA track, video tracking, a tracking marker, or
a track constraint.
- Tracking: can mean video tracking, or a track constraint.
Issue reported by Gabriel Gazzán.
Pull Request: https://projects.blender.org/blender/blender/pulls/117855
Changes:
- Renamed Split Viewer Node to Split Node
- Split Node is now under `Utilities` (similar to Switch node)
- Versioning: split viewer from 4.0 and before is replaced with the new split node connected to a new viewer node.
Pull Request: https://projects.blender.org/blender/blender/pulls/114245
The menu structure currently needs to be duplicated in the code to avoid
adding assets to more than one menu. This was done for geometry nodes
in b49c84276c but was missed for the compositor and shader
nodes. Also remove an unnecessary separator.
Refactor the Add menu in Shading nodes, with manually created menus,
inspired by Geometry Nodes and more recently the Compositor.
Minor sorting adjustments by splitting categories in groups, with
separators in between groups, and sorted alphabetically. Shading
node group assets are also populated in the menus.
This is the first part of the re-organization of the Add menu,
part of #111746
Pull Request: https://projects.blender.org/blender/blender/pulls/111798
Improve discoverability of items and consistency with other editors.
Split menu into groups, divided by separators, sorting alphabetically
within each group of items. Following how it is done in Geometry Nodes.
Pull Request: https://projects.blender.org/blender/blender/pulls/111481
Refactor the Add menu in the Compositor, with manually created menus,
inspired by Geometry Nodes.
Minor sorting adjustments by splitting categories in groups, with
separators in between groups, and sorted alphabetically. Compositor
node group assets are also populated in the menus.
This is the first part of the re-organization of the Add menu project,
proposal coming in another patch after this.
Pull Request: https://projects.blender.org/blender/blender/pulls/111282