Commit Graph

28035 Commits

Author SHA1 Message Date
Philipp Oeser
98ab9c26c1 Fix #135857: "Affect only origins" fail for non-poly grease pencil curve
If we tag positions to be changed we get a proper update (was probably
working for poly curves because the evaluated positions just reference
the original positions array when all curves are poly curves).

Pull Request: https://projects.blender.org/blender/blender/pulls/135874
2025-03-14 09:18:01 +01:00
Sybren A. Stüvel
30ba81f805 Fix #135894: Assigned Action can mute NLA strip when reusing the same Action
Fix an issue when the NLA is used in conjunction with a directly-
assigned Action.

When the directly-assigned Action is also used in an NLA strip, that
strip would not be evaluated any more. This was even the case when
different slots were used, which entirely muted the strip when there
was no slot directly assigned. Now the "this has been handled already"
logic considers the action and the slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/135911
2025-03-13 12:50:47 +01:00
Thomas Dinges
9f66476430 Release: Blender 4.4 goes to RC 2025-03-12 12:30:03 +01:00
Andrej730
b2fe81a17f Fix: small typo in Alembic Mesh Sequence Cache glob check
Mistake in ea54cbe

Pull Request: https://projects.blender.org/blender/blender/pulls/135287
2025-03-12 07:28:23 +01:00
John Kiril Swenson
58c29625b2 Fix: UI: Action/info/console scrollbar padding/hiding state
Properly pad the action scrollbar by calling
`ED_time_scrub_clamp_scroller_mask` which was overlooked. Also hide it
when the entire view is visible. Adds versioning code to hide console
and info scrollbars as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/135142
2025-03-11 02:10:49 +01:00
David Murmann
05ec635e6b Fix #135277: mark scene parameters as dirty on camera switch
Geometry nodes using the active camera did not get updated
when the camera is switched by a timeline marker.

Pull Request: https://projects.blender.org/blender/blender/pulls/135546
2025-03-10 16:21:12 +01:00
Sybren A. Stüvel
955e02c90d Fix: Duplicating a Scene does not remove animation from slotted actions
When duplicating a scene in any way other than Full Copy, the VSE data
is (apparently) not copied along. To prevent dangling F-Curves, any
animation of sequencer strips is removed. This is now done correctly for
slotted Actions, instead of looping over the legacy `action->curves`
field.

Also the F-Curve RNA path that's being tested for is updated. Instead of
deleting all F-Curves with `sequences` in the name, the code now
correctly looks for `sequence_editor.strips_all`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135576
2025-03-10 14:49:12 +01:00
YimingWu
e781bd7e11 Fix #135439: Grease Pencil: Prevent deleting groups with animated visibility
Previously in 6f80d722c6 there was a fix for
not removing layers from evaluated data when their visibility is animated,
however it overlooked that the same thing could happen to layer groups.
This fix basically duplicated the same check for layer groups.

Pull Request: https://projects.blender.org/blender/blender/pulls/135450
2025-03-10 04:29:15 +01:00
Campbell Barton
b85fc32cae Cleanup: spelling & repeated words in comments
Address warnings from check_spelling.py
2025-03-06 10:33:21 +11:00
Sybren A. Stüvel
aada31c041 Anim: Fix issue where F-Curves were half-initialized when importing USD
Fix an issue where imported F-Curves were allocated but not zeroed out,
when importing skeletal animation from USD.

When growing the F-Curve array, `BKE_fcurve_bezt_resize()` will now zero
out new array elements, instead of leaving the initialisation to the
caller. There are many fields in `BezTriple`, and the caller is likely
to only set those that can be imported (like the keyframe coordinates &
handles).

This fixes an issue introduced in 857743db9d.

Pull Request: https://projects.blender.org/blender/blender/pulls/135448
2025-03-05 12:20:40 +01:00
Christoph Lendenfeld
39fdbded9a Fix #135122: Crash when using pose assets created without slots.
The issue was that the versioning code didn't run when loading the action.
Thus it had no slots and so was crashing trying to get the first slot.

This PR fixes that in 2 ways:
* Check the slot count of the loaded action, and return/notify the user
* Actually make sure the actions are versioned

Point 1 is important anyway because actions can have no slots (though unlikely).
Point 2 ensures that old pose assets can actually be used

Pull Request: https://projects.blender.org/blender/blender/pulls/135232
2025-03-04 10:56:23 +01:00
Omar Emara
a50144e55c Fix #134914: Backdrop remain after loading new file
The compositor backdrop is still visible even after a new completely
different file is loaded. This is because compositor contexts cache
things like the backdrop, and contexts are stored on interactive
compositor renders, which are not freed until Blender is closed. To fix
this, we cleanup the interactive compositor renders that were created
upon file load.

Pull Request: https://projects.blender.org/blender/blender/pulls/135390
2025-03-04 08:33:17 +01:00
Sybren A. Stüvel
6f80d722c6 Fix #135163: Grease Pencil layer visibility animation doesn't work in NLA
Add a new function `bke::animdata::prop_is_animated()` that returns
whether an RNA path + array index is animated by anything. This covers
the assigned Action, NLA Action strips, and drivers.

This function is now used in the determination whether the visibility
of a GreasePencil layer is animated.

The easiest way to implement this with the existing F-Curve-visiting
logic was to call `adt_apply_all_fcurves_cb()`. However, that function
did not allow the callback function to signal "stop looping, I found
what was I was looking for", so I extended it to do just that. I don't
expect the extra conditions to significantly slow down the other uses,
as the branch predictor will very likely optimise for the "returning
true" case for those calls that simply visit everything.

Pull Request: https://projects.blender.org/blender/blender/pulls/135317
2025-03-03 14:24:07 +01:00
Falk David
c24b540400 Fix #135313: Grease Pencil: Layer adjustments get applied repeatedly during playback
The issue was that during playback, the evaluated Grease Pencil ID
is not being copied again for re-evaluation. This meant that the
adjustments get re-applied over and over again.

Ideally, we would restore the drawing pointers before modifiying them
again, but this is a bit trickier to implement.

To fix this issue for now, we do the layer adjustments during object
data evaluation. Using the geometry set for modifier evaluation
means that we copy the data and apply the adjustments for every
object.

In the future this can be optimized to only happen once per
Grease Pencil ID (in `BKE_grease_pencil_eval_geometry`).

Pull Request: https://projects.blender.org/blender/blender/pulls/135387
2025-03-03 14:09:06 +01:00
Philipp Oeser
412cefe9bb Fix: Broken "File -> External Data -> Pack Linked Libraries"
The operator refused to pack libraries with absolute paths (wasnt the
case in its original implementation 16411da41e, but was added in
129fb516f4 -- for the reason of preventing "bad things happen on
unpacking" without an explanation of what these exactly are). It did so
by cancelling as soon as **one** library with ab absolute path was
found.

Now with the introduction of essential assets, we have those absolute
path linkages more or less "by default"  as soon as e.g. a brush is
used, so the operator is more or less unusable now. NOTE: these absolute
essential asset library paths seem to be converted to relative on save?
Upon reload, these are then gone... (might be another hint for an
alternative fix, see below)

By "bad things happen on unpacking" I would assume the scenario of
folders being created in unwanted locations (e.g. when moving from one
OS to another), but the same thing is also true for packing **files**
instead of libraries (there, absolute paths are allowed, and unpacking
in original locations can equally fail or create folder structures that
are "unexpected"). NOTE: for files though we have the choice of
unpacking to a relative folder (which wouldnt really be possible since
libraries can be nested and we would have to correct paths all over the
place). NOTE: the chance of creating "unwanted" folder structures with
relative paths might be slimmer, but if you have a lot of "upwards"
parent folders, relative can easily "break" as well.

Possible ways to resolve this:

### [1] skip libraries identified as essentials assets (still cancel on all other absolute paths)
Can check a library path to be contained in `EssentialsAssetLibrary`
`essentials_directory_path`. This would be the safest imo since it is a no-behavior change.

### [2] lift the limitation of absolute paths alltogether
Like mentioned above, things could break with "relative" almost as
easily as with "absolute", there might even be scenarios where
"absolute" is wanted. It is a more behavior-changing fix that we might
explore more after 4.4 is out.

### [3] skip absolute libraries (but continue with non-absolute libraries)
This does change behavior as well (it does not cancel as soon as **one**
library with ab absolute path was found anymore, but the worst case
scenario is that you end up with an "incomplete" file if you really
mixed absolute and realtive lib linking).

This PR implements [1] for now, [2] or [3] can follow for 4.5.

Fixes #134665

Pull Request: https://projects.blender.org/blender/blender/pulls/134839
2025-02-28 17:14:14 +01:00
Sybren A. Stüvel
559d7575a6 Cleanup: remove mention of once-planned 'Animation' data-block
Remove the mention of the 'Animation' data-block in a comment, as that
never was actually implemented.

No functional changes.
2025-02-28 17:12:39 +01:00
Lukas Tönne
4437782e00 Fix #135126: Mantaflow crashes when resizing a liquid domain
The `with_smoke` case is handled correctly and checks for reallocation,
but the liquid case was ignored for unknown reasons.

The `with_smoke` distinction was added years ago (c7596cd820)
but for some reason the `with_liquid` case was ignored for reallocation.

Pull Request: https://projects.blender.org/blender/blender/pulls/135247
2025-02-28 09:03:29 +01:00
Lukas Tönne
b34c116398 Fix: Geometry Nodes menu socket can leak memory
The enum items propagation mechanism for Menu sockets makes a local copy of item
pointers to propagate between node group inputs and interface definitions.
In case these items are not used (e.g. because they are already shared with the
socket) the local copy must still be released to avoid leaking the memory.

This only happens with more than 4 enum items, because of the internal default
buffer for `Vector`.

Pull Request: https://projects.blender.org/blender/blender/pulls/135226
2025-02-27 12:31:31 +01:00
Philipp Oeser
a636b101d7 Fix #121609: Shrinkwrap invert vertex group (no group specified) wrong
Same was true for SimpleDeform.

Invert vertex group influence should only have an effect if there is a
group specified.
Shrinkwrap always uses a weight (gets weights via
`BKE_defvert_array_find_weight_safe` -- which gets full weight for no
group specified, rightfully so), if this gets inverted, we get no
influence at all.

Now move the inverting of the weights to `BKE_defvert_array_find_weight_safe`,
adjust the other callers accordingly (Bevel also does not need to check for a valid
vertexgroup beforehand).

Pull Request: https://projects.blender.org/blender/blender/pulls/121625
2025-02-26 15:56:08 +01:00
Pratik Borhade
66a3500324 Fix #134737: Node: Panel deleted when Parented with children
Skip `move_to_parent()` operation when new_parent is already
children of "item" to avoid running into this situation.

Pull Request: https://projects.blender.org/blender/blender/pulls/135148
2025-02-26 11:10:40 +01:00
Bastien Montagne
6b6e6a2cd1 Fix (unreported) invalid crash in debug, disabled-by-default code.
Code printing memory usage of Main ID namemaps could try to run on
nullptr.
2025-02-25 20:53:42 +01:00
Christoph Lendenfeld
5100a80f7f Fix #110650: Drivers not removed if removing their container
This applies to modifiers, constraints and shape keys.
Any driver on such data was not removed with it,
leaving invalid drivers on objects.

With this patch, the drivers are removed, but animation is left untouched.
This is because animation might be reused somewhere else and we don't
want to introduce potential side effects there.

This also adds unit tests for the fixed cases

Pull Request: https://projects.blender.org/blender/blender/pulls/134511
2025-02-25 12:11:15 +01:00
Sybren A. Stüvel
ba149680a2 Fix #134810: animating Grease Pencil layer "hide" option doesn't un-hide
Only remove a grease pencil layer from the evaluated copy when its
visibility is not animated.

Animation evaluation does not recreate the evaluated copy from scratch,
and thus once a layer is removed due to it being invisible, it never got
back.

The animatedness of the `.hide` property is determined once, when the
evaluated copy is created. This is subsequently used during evaluation
to determine whether the layer can be removed or not.

Pull Request: https://projects.blender.org/blender/blender/pulls/135057
2025-02-25 10:43:33 +01:00
Jacques Lucke
c6d2a6f856 Fix #134189: geometry name lost when processing instances 2025-02-24 17:49:46 +01:00
Falk David
5f220a2dec Fix: Grease Pencil ID data evaluation happening in the wrong function
Grease Pencil ID data was being evaluated in the
`BKE_grease_pencil_data_update` function, but this function
is called from the evaluated objects.

The fix adds a new `BKE_grease_pencil_eval_geometry` function
thats called as a callback from `build_object_data_geometry_datablock`.

Resolves #134980, #135004.

Pull Request: https://projects.blender.org/blender/blender/pulls/135051
2025-02-24 16:50:21 +01:00
Sybren A. Stüvel
3fd430d1c6 Anim: make BKE_fcurves_id_cb() only report F-Curves for that ID
Update `BKE_fcurves_id_cb(id, callback)` so that it only reports
F-Curves for `id`. With legacy Actions this used to be "all F-Curves in
the Action", but with slotted Actions it should only report the F-Curves
for the assigned slot.

`BKE_fcurves_id_cb()` is used in two places:

1. Updating F-Curve paths in versioning, for example when node sockets
   were added/removed. For this it is vital that the updates only happen
   for those nodes that were actually affected by this versioning code,
   and not blindly for all F-Curves in the Action.
2. Marking properties as 'animated' in the depsgraph, and the 'value
   backup' for those properties. This should also be only done for the
   properties of that ID, and thus be limited to the F-Curves for the
   assigned slot.

Pull Request: https://projects.blender.org/blender/blender/pulls/134851
2025-02-24 15:57:41 +01:00
Brecht Van Lommel
01a151c89d Fix: Build error in lite build 2025-02-21 23:42:30 +01:00
Brecht Van Lommel
c988a04802 Fix #134120: Crash evaluating rigid body in animation render
This shared state between original data and depsgraphs was added in
98a0bcd425. Other physics systems also share
the pointcache, but not the simulation state to this extent, which leads
to this kind of crash.

The mutex lock is not a great solution, you don't really want both                                                                                                                                                                                                                                                                                   render and viewport to be filling the same cache in parallel. However
this kind of problem also exists in other physics systems, and solving
that is certainly beyond the scope of 4.4, and probably needs to wait
for a bigger physics rewrite. In general the recommendation is to bake
everything before rendering.

Pull Request: https://projects.blender.org/blender/blender/pulls/134779
2025-02-21 18:48:54 +01:00
Christoph Lendenfeld
981e06f3bd Fix #134758: renaming a node breaks animation
The issue was that in the macro used, the wrong ID was passed into
the rename function. Since nodetrees are a separate embedded ID,
the rename function couldn't resolve the RNA path and thus failed.

This broke keys and drivers when renaming nodes.
Not only for the compositor, but all node trees.

This was caused by 1c7c1829b6

Pull Request: https://projects.blender.org/blender/blender/pulls/134936
2025-02-21 16:46:14 +01:00
Sybren A. Stüvel
94563dedca Refactor: rename BKE_fcurve_bezt_shrink to ..._resize and allow growing
The `BKE_fcurve_bezt_shrink()` function had an artificial limitation to
only allow shrinking the `bezt` array. That limitation is now removed,
and therefore the function renamed to `BKE_fcurve_bezt_resize()`.

A note was added to the documentation that newly added array elements
should be initialized by the caller.

Pull Request: https://projects.blender.org/blender/blender/pulls/134864
2025-02-20 17:04:27 +01:00
Sean Kim
f1fca48a4f Fix #134292: Clone brush cannot access local blendfile images
With the brush assets project, brushes were moved from being local to
the working blendfile to being linked from asset libraries. This breaks
the Image Paint 'Clone' brush, as it has a brush property that links to
other Image datablocks.

To support this functionality, this commit adds the corresponding
properties into the `ImagePaintSettings` struct so that it is stored
locally with the images that will be used by the tool, inside the main
blendfile.

The source image property is shared with the 3D version of the 'Clone'
brush instead of adding a separate field to preserve old behavior.

Notably, this has the following limitations:
* If clone brush assets have been made and shared with external packs,
  they would not work out of the box with linked image assets.
* Despite these settings being stored on the scene, they are populated
  inside the tool window under "Brush Settings" which is potentially
  misleading. However, this is already the case for the 3D version of
  the brush, so further UI refinement will happen outside of this PR.
* Users will be unable to use separate images simultaneously for the
  Image editor and the 3D viewport, unlike in pre-4.3 versions. This
  can be adjusted in the future if it is a critical workflow.

Because the intended design and functionality of this tool is currently
questionable, this commit opts to make these changes instead of doing
further design to support both accessing data on the brush and on the
scene.

Pull Request: https://projects.blender.org/blender/blender/pulls/134474
2025-02-19 22:00:39 +01:00
Sean Kim
af8da338a0 Fix #134770: Multires persistent base doesn't work randomly
The previous attempt to restore this behavior was in
0a2d5d5801

That commit introduced clearing the related `SculptSession` variables
when the paint BVH was freed to avoid bad behaviors seen in 4.2 and
prior. However, this solution is somewhat incorrect, as the prior state
of this data is not necessarily restored when the BVH is recreated,
unlike other temporary mapping data.

This results in the persistent base data being cleared occasionally with
no indication to the user that this is happening, causing the setting to
appear to be inactive.

To fix this, this commit makes a few changes:
* Removes clearing this data in the `BKE_sculptsession_free_pbvh`
  function.
* Initializes the displacement arrays to the same size as the position
  and normal array.
* Introduce new variables to track the saved multires grid size so
  that it is not deleted, only considered invalid when the topology
  changes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134780
2025-02-19 21:58:49 +01:00
Brecht Van Lommel
3004848372 Fix #134756: Internal text datablock filepath considered missing
When the text datablock was marked as external at one point and the
filepath was allocated, it would be considered missing.
2025-02-19 11:26:57 +01:00
Brecht Van Lommel
c650977534 Grease Pencil: Make brush asset pinned materials local
Keeping these as linked datablocks to the brush does not match the idea
that assets should generally be appended, and leads to some confusing
situations with linked materials on objects. Now use either a local
material with matching weak library reference or make a local copy if
it does not exist yet.

This also add weak library references to the materials in the 2D Animation
template, so they will be reused.

A problem is that weak library references include a full path to assets
blend files, including the Blender version for the essentials assets files.
This means weak library references do not work across platforms and
Blender versions.

Another known limitation is that if the (linked) Brush Asset material is
edited, and there is already a local copy of it, this local copy will
remain unchanged and will be used by future strokes as well.

Ref #131186

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
1602658461 Refactor: Simplify grease pencil brush material API surface
To make changes in the following commit more clear.

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Brecht Van Lommel
3af82d2ea0 Fix: Preserving linked editable asset datablock fails with embedded ID
This is needed to make materials work with this system.

Pull Request: https://projects.blender.org/blender/blender/pulls/134226
2025-02-18 19:46:07 +01:00
Hans Goudey
4b6a212986 Cleanup: Formatting 2025-02-18 11:30:17 -05:00
Hans Goudey
d0a89a0950 Fix #134707: Dynamic paint brush object movement ignored
Caused by bcfe4c34da.

The code was missing a dirty tag for the positions.
2025-02-18 10:54:41 -05:00
Julian Eisel
fa4026f2bf Revert "Fix #130372: Implements memory of the previous state of eSpace_Types."
This reverts commit afec64739a.

The commit introduces a regression where opening the Asset Browser opens
the File Browser instead, same for other editor sub-types, see
blender/blender#134630.
blender/blender!134642 proposes a different solution and reverts this,
which I prefer too. Better to the revert separately from trying a
different fix for the initial bug, makes reviewing easier too.
2025-02-18 14:09:42 +01:00
Pratik Borhade
73a9a024f9 Fix #134380: Error adding a torus after hiding a collection
This reverts 06a2617107.
Commit has introduced few errors from user perspective (#134277) and
python side (#134380). Best to revert it now then handle the bug fixes later.

The error in #134380 was due to `context.layer_collection` and
`active_layer_collection` returning excluded collection.

Pull Request: https://projects.blender.org/blender/blender/pulls/134546
2025-02-18 10:05:59 +01:00
Jacques Lucke
78b5c47c46 Fix #134669: crash because of dangling socket declaration pointer 2025-02-17 12:37:23 +01:00
Campbell Barton
665b4dfbad Fix IDProperty comparison warning in debug mode
The warning to check if two numbers are nearly equal when comparing
floats didn't take negative numbers into account, causing -1.0 & 0.0
for e.g. to be considered not equal but close.
This also resolves a divide by zero.
2025-02-16 20:56:07 +11:00
Jacques Lucke
bb715caf94 Fix #134100: hair curves disappear when adding new curves without radius interpolation
The issue is that the existing curves did not have an explicitly set radius.
When adding new curves with an explicit radius, the radius of the old curves was
initialized to 0 and thus becoming invisible. This patch changes it so that all
the existing curves do get a default radius. The `radius_for_write` methods is
currently only used in places that overwrite the entire array, so adding the
default there shouldn't affect anything unintentionally.

Pull Request: https://projects.blender.org/blender/blender/pulls/134445
2025-02-14 17:41:59 +01:00
Bastien Montagne
bbebf72a33 Cleanup: Add explicit defaults to MEM_new-allocated structs with no constructors.
While not strictly needed (currently!), relying on C++ 'default
initialization' is fragile and unreliable.
2025-02-14 17:07:23 +01:00
Falk David
2cc6f7bbb5 Fix #133339: Grease Pencil: Ensure span attribute writers are valid
When calling the `lookup_or_add` functions on `MutableAttributeAccessor`
we need to make sure that the writer is actually created and the call
did not fail.

This fixes many of the instances where we would use an unchecked
attribute writer and potentially crash.

Pull Request: https://projects.blender.org/blender/blender/pulls/134413
2025-02-14 15:54:20 +01:00
Sybren A. Stüvel
62c21a0800 Fix: NLA Track Solo flag handling, in depsgraph and F-Curve iteration
This fixes the (unreported) issue where solo'ing an NLA track would only
play back animation when _any_ of the tracks were unmuted.

Some code considered a track to be muted when its `NLATRACK_MUTED` flag
was set regardless of the `NLATRACK_SOLO` flag, whereas other code did
consider the `NLATRACK_SOLO` flag.

Now all the code is consistent with what actual animation evaluation is
doing.

Pull Request: https://projects.blender.org/blender/blender/pulls/134500
2025-02-14 13:55:44 +01:00
Bastien Montagne
455d419f1e Fix (unreported) invalid C-style allocation of non-trivial C++ data. 2025-02-13 19:24:17 +01:00
Fabricio Luis
afec64739a Fix #130372: Implements memory of the previous state of eSpace_Types.
This implements the memorization of the previous state of a space's
subtype for those that have multiple modes. Introduces an optional
space_subtype_prev_get callback, implemented for SPACE_ACTION,
SPACE_FILE, SPACE_GRAPH, SPACE_IMAGE and SPACE_NODE. This means we
can always return to the previous mode.

Pull Request: https://projects.blender.org/blender/blender/pulls/133846
2025-02-13 18:45:00 +01:00
Bastien Montagne
e30b78fec4 Fix (unreported) invalid usage of C-style allocation for non-trivial C++ data. 2025-02-13 18:41:41 +01:00
Campbell Barton
07340e1093 Docs: add code-comments to clarify bad-level include & developer only UI 2025-02-12 10:59:16 +11:00