Commit Graph

1688 Commits

Author SHA1 Message Date
Philipp Oeser
8a0d34393d Fix #135969: Crash exporting Grease Pencil with no materials as SVG/PDF
Having no material is not uncommon, e.g. this can happen in blender when
a Curve is coverted to Grease Pencil.

If there is no material, we can still regard that stroke as visible, and use the
default Grease Pencil material in that case.

Pull Request: https://projects.blender.org/blender/blender/pulls/135975
2025-03-14 15:42:54 +01:00
Jesse Yurkovich
0a16ba9911 Fix #135502: Handle Alembic attribute size mismatch when reading points
The Alembic file in the issue had 0 points, and 4 widths, defined for
frame 33 which is certainly incorrect from whichever software produced
said file. However, our import code should have proper guards in place
to more gracefully handle the situation.

Pull Request: https://projects.blender.org/blender/blender/pulls/135548
2025-03-06 20:54:53 +01:00
Jesse Yurkovich
1833d79231 Fix: USD: Don't attempt to export the special custom_normal attribute
Suppress exporting this attribute as there's no conversion to USD that
supports its data type (2d, 16-bit int) and because mesh normals (from
the `corner_normals` API) are already exported. This causes a rather
annoying UI Warning notification that the attribute isn't convertible
during export.

Pull Request: https://projects.blender.org/blender/blender/pulls/135271
2025-02-28 01:47:37 +01:00
Nikita Lisitsa
e1bcd08f61 Fix #135073: OBJ import of emissive colors
The emissions strength was only set when using an emissive texture.
Additionally, for colors brighter than 1.0, normalize the color
into 0..1 range and set the strength accordingly.

Pull-Request: https://projects.blender.org/blender/blender/pulls/135094
2025-02-25 14:15:18 +02:00
Sybren A. Stüvel
857743db9d USD: import skeletal animation as slotted Actions
The USD importer was still creating legacy Actions, which are no longer
supported in Blender 4.4. This commit updates the code to produce
slotted Actions instead.

This also avoids the need to create F-Curves "from scratch", but rather
uses the available functionality. This makes the code somewhat easier to
maintain.

Pull Request: https://projects.blender.org/blender/blender/pulls/134866
2025-02-24 12:39:52 +01:00
Jesse Yurkovich
1ef3808030 Fix: Incorrect radius values used for Alembic points and USD nurbs
These were reading in "widths" and not adjusting the values when setting
Blender's "radius" properties.

Found while cleaning up the radius API usage as part of another change.

Pull Request: https://projects.blender.org/blender/blender/pulls/134709
2025-02-19 23:09:03 +01:00
Bastien Montagne
69f7530f7a Fix (unreported) invalid C-style allocation of non-trivial C++ data. 2025-02-14 18:39:24 +01:00
Falk David
2cc6f7bbb5 Fix #133339: Grease Pencil: Ensure span attribute writers are valid
When calling the `lookup_or_add` functions on `MutableAttributeAccessor`
we need to make sure that the writer is actually created and the call
did not fail.

This fixes many of the instances where we would use an unchecked
attribute writer and potentially crash.

Pull Request: https://projects.blender.org/blender/blender/pulls/134413
2025-02-14 15:54:20 +01:00
Brecht Van Lommel
77a7c68c9d Fix: Hydra exoports incorrect dome light color
It would both set the dome light color and export a texture with that
same color, which would double up. It was also using the World.exposure
member which is not used anywhere else in Blender.

Pull Request: https://projects.blender.org/blender/blender/pulls/134411
2025-02-11 20:40:33 +01:00
Brecht Van Lommel
1d743e2082 Fix: USD exports icnorrect dome light color when not using nodes
Implement support for this.

Pull Request: https://projects.blender.org/blender/blender/pulls/134411
2025-02-11 20:40:33 +01:00
Lukas Tönne
9842ecb6b8 Fix #134309: Grease Pencil: SVG export crashes on constructive modifiers
The use of `GeometryDeformation` is incorrect for computing the bounds:
It contains _evaluated_ positions for the _original_ points, but does not
match the size of evaluated geometry after constructive modifiers like
Line-Art. For the bounds the evaluated positions should be used as-is.

Pull Request: https://projects.blender.org/blender/blender/pulls/134325
2025-02-10 17:49:51 +01:00
Jonas Holzman
567669d3ff Build: Remove unused PCRE dependency
OpenCollada used to rely on PCRE (a Perl Regexp library). Since
switching to Aras' OpenCollada fork (#122270), the library is no
longer needed, but is still required as a dependency.

This patch cleans this up by completely removing it from our build
system and linux system package installation script. This also lets
us remove it from our pre-compiled library platform repos, making the
process of recompiling our libraries from scratch easier as it wasn't
compiled by our dependency builder anymore.

Pull Request: https://projects.blender.org/blender/blender/pulls/134310
2025-02-10 01:22:56 +01:00
Campbell Barton
8f80e373a0 Cleanup: pass std::string arguments by reference instead of value 2025-02-05 14:38:56 +11:00
Campbell Barton
4ed5776990 Cleanup: avoid double precision loss when converting to/from floats 2025-02-05 14:38:56 +11:00
Campbell Barton
378e49059e Fix invalid null checks (caught by cppcheck)
Resolve two instances where values were null checked
after use.
2025-02-05 14:38:56 +11:00
Jesse Yurkovich
ad242d3397 Cleanup: Fix warning for copying SdfPath variables
Pull Request: https://projects.blender.org/blender/blender/pulls/134006
2025-02-03 23:29:14 +01:00
Jesse Yurkovich
6c11811710 Cleanup: USD: Use the SdfPath type rather than a std::string
Instead of converting to a string immediately, only convert to a string
when necessary, like for trace logging. This reduces the size of the
`USDPrimReader` base class by 24 bytes, makes several Vectors and Maps
smaller at runtime, and reduces some unnecessary string allocations and
conversions in various other places.

The recently added python Hook `get_prim_path` dictionary will now
contain `SdfPath` objects rather than strings; removing the string
conversion cost when calling other USD APIs like `GetPrimAtPath` which
take in `SdfPath` objects to begin with.

This also makes the code a bit more self explanatory since the type
makes it clear what kind of path you are dealing with.

Pull Request: https://projects.blender.org/blender/blender/pulls/133954
2025-02-03 18:44:07 +01:00
Jesse Yurkovich
3c9a71b46f Fix #132465: Align Alembic/USD crease values with that of OpenSubdiv
In order to better interop with the broader Alembic/USD ecosystem, align
the crease values we export with what we believe is expected by native
OpenSubdiv, a 0-10 range.

On import we will translate the native OpenSubdiv range back into
Blender's 0-1 range.

To account for SubD assets produced by Blender before this change, a
compat check is put in place for both Alembic and USD to use the old
methodology when encountering such files. The compat check makes use
of the Blender version we place inside the format's metadata fields. Old
assets loaded into a new Blender will look ok. New assets loaded into an
old Blender would need to be reworked.

Pull Request: https://projects.blender.org/blender/blender/pulls/132582
2025-02-03 04:38:58 +01:00
Campbell Barton
4cd827870d Cleanup: quiet check_spelling_* targets
Also correct outdated references to `ghash`.
2025-02-02 13:58:34 +11:00
Brecht Van Lommel
941f186e88 Cleanup: Various clang-tidy warnings in io
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:18 +01:00
Brecht Van Lommel
478426c937 Cleanup: Various clang-tidy warnings in blenkernel
Pull Request: https://projects.blender.org/blender/blender/pulls/133734
2025-01-31 17:03:17 +01:00
Philipp Oeser
7397fda92b Fix #133764: Collada crash (editmode + triangulate + apply modifiers)
Exposed by bc0b86797c
(but even before we had Asserts in a debug build -- also crashed
WITH_ASSERT_ABORT OFF)

The call to ensure Mesh data from a mesh in edit mode needs
to happen before the triangulation which uses Mesh. This gets rid of
the crash and also previous asserts.

Pull Request: https://projects.blender.org/blender/blender/pulls/133859
2025-01-31 15:46:12 +01:00
Jesse Yurkovich
7754a776e5 Cleanup: USD: Remove unused token values
Remove dead TfToken values that are not used.

Pull Request: https://projects.blender.org/blender/blender/pulls/133777
2025-01-29 21:25:15 +01:00
Jesse Yurkovich
a6ad8f4fd9 Cleanup: USD: Pass struct by ref and add more tests for scaling options
- There's only a few unit conversion options, just test all of them
- Use reference instead of pointer when passing export settings struct
- Organize scaling struct fields to keep similar options together

Pull Request: https://projects.blender.org/blender/blender/pulls/133774
2025-01-29 20:03:36 +01:00
Michael Kowalski
e021cf0491 Fix: USD export: missing prototype proxies
The scene graph instancing export code contains logic for
determining which instances need to be converted to prototypes
because the original prototypes are not included in the export
(e.g., because they are not visible).

This commit fixes an error in this logic, which incorrectly
assumed that if the root of the original prototype is included
in the export, then the entire original hierarchy beneath the
root is included as well.

To fix this, the logic in AbstractHierarchyIterator::
determine_duplication_references was updated so that if any
descendants of an instance are converted to prototypes, the
parent instance is converted to a prototype as well.

This addresses the bug noted by Brecht in
https://projects.blender.org/blender/blender/pulls/131707#issuecomment-1403309

Pull Request: https://projects.blender.org/blender/blender/pulls/133750
2025-01-29 14:05:52 +01:00
Campbell Barton
bd1ded952b Cleanup: spelling in comments 2025-01-29 12:31:19 +11:00
Jesse Yurkovich
e44fa6040a Cleanup: USD: Remove dead field from USDMeshReader
Remove the dead `uv_token_map_` field from `USDMeshReader`, reducing its
size by 448 bytes in the process.

Pull Request: https://projects.blender.org/blender/blender/pulls/133346
2025-01-29 02:13:17 +01:00
Michael Kowalski
319c64205d USD: Scene graph instancing export
Refactored USD instancing export to support instanceable references.

With this change, it's now possible to instance object hierarchies and
geometry types other than meshes (e.g., curves, point clouds, etc.).

No longer marking mesh prims as instances in
USDGenericMeshWriter::write_mesh().

USDTransformWriter::do_write() now marks the Xform as instanceable
with a reference to the prototype's Xform when the Blender object is
an instance.

In USDAbstractWriter::mark_as_instance() the target prim is now marked
as instanceable.

Added AbstractHierarchyIterator virtual functions include_data_writers()
and include_child_writers() to allow pruning children of instanceable Xforms
in AbstractHierarchyIterator::make_writers(). These functions return true
in the base class implementation, so that the iterator behavior for Alembic
exports is unaffected.  In the USDHierarchyIterator subclass, these functions
are overridden to return false if instancing is enabled and the objects are
instances.

Added virtual function AbstractHierarchyIterator::should_determine_duplication_references()
which returns true if duplication references should be resolved for children
of a given context.  This function is overridden in USDHierarchyIterator to
skip processing children of instances, which is more efficient for USD export,
since children of instances are pruned during traversal for writing.  For nested
instances where the original prototype is not included in the export, this also
avoids designating a duplicated object parented to an instance as "the original",
which would cause USD errors since defining a prim under an instance
proxy is not allowed.

Extended logic in `AbstractHierarchyIterator::determine_duplication_references()`
to identify prototypes.

Added new function `HierarchyContext::is_prototype()`.

Disallowing merging with parent for instances and prototypes, since
the Xforms cannot be discarded in those cases.

Extended `USDWriterAbstract::ensure_usd_material()` with special logic
to ensure materials for prototype prims are defined in the subtree of the
prototype.  This helps ensure the hierarchical encapsulation requirement
for prototypes and is required by certain renderers (e.g., Houdini's Karma)
for instance materials to render.

Added a new `process_scene_graph_instances()` function to ensure
prototypes are exported as abstract prims.

Added python tests test_export_native_instancing_true and
test_export_native_instancing_false.

Pull Request: https://projects.blender.org/blender/blender/pulls/131707
2025-01-28 15:51:56 +01:00
Hans Goudey
7d6e098ca1 Cleanup: Remove unused includes in blenkernel
Pull Request: https://projects.blender.org/blender/blender/pulls/133688
2025-01-28 15:27:34 +01:00
Aras Pranckevicius
f5c2aecd8b Tests: emit more information in import tests templates
- Bone matrices,
- Material viewport settings (colors, backfaces etc.)
- Improved handling of relative paths of material images

Pull Request: https://projects.blender.org/blender/blender/pulls/133658
2025-01-27 18:19:04 +01:00
Bastien Montagne
9c237af041 Refactor: RNA: add discrete suffix to RNA_pointer_create.
This is a noisy preliminary step to the 'RNA ancestors' change. The
rename helps clearly tell what each `pointer_create` function does.

Pull Request: https://projects.blender.org/blender/blender/pulls/133475
2025-01-24 16:45:32 +01:00
Jesse Yurkovich
86ab7b7cb7 Fix: USD: Out of bounds access while building armature deform groups
If a USD file has joint indices outside the range of the joints list,
it's possible for our code to assert or crash depending on build
configuration.

One particular file had 289000 indices, nearly all of which were outside
the list which contained just 1 joint value. Instead of continuing when
this is detected, trace an error and immediately return as it's probably
unsafe to continue. This also resulted in many thousands of warning
traces before.

Pull Request: https://projects.blender.org/blender/blender/pulls/133419
2025-01-23 00:33:45 +01:00
Brecht Van Lommel
c749f6c376 Cleanup: Remove unnecessary usage of Boost in the build system
* Some libraries like Alembic and OpenColorIO for a long time removed
  header dependencies on Boost.
* No need to have BOOST_LIBRARIES anymore, only BOOST_PYTHON_LIBRARIES
  is a direct dependency through USD headers.
* OpenVDB is no longer a static library, no need to link its dependencies.

Pull Request: https://projects.blender.org/blender/blender/pulls/133424
2025-01-22 10:02:22 +01:00
Campbell Barton
9b5a65d1ec Cleanup: suppress unused function warning 2025-01-22 12:43:08 +11:00
Brecht Van Lommel
1fb83c551a Fix #132781: MaterialX node name conflict causes crash
Use BLI_uniquename_cb to check and fix naming conflicts, and keep track
of the potentially modified node names in a map.

Reserve the material name, so that later the output node can be renamed to it
without conflicts. Also make sure there are no conflicts with names auto
generated by MaterialX, by always naming nodes ourselves.

Pull Request: https://projects.blender.org/blender/blender/pulls/133234
2025-01-20 11:37:08 +01:00
Jesse Yurkovich
1ceaaeeff7 USD: Write extents out for Curves and more consistently for other types
Cleanup and enhance our export of the USD `extent` attribute.

This does the following:
- The existing `author_extents` function now uses recently added common
  code to write out the extents attribute
- A new `author_extents` overload allows the use of Blender's native
  bounds for the types that support it. We now use this rather than
  asking USD to recompute it for us.
- Meshes will now have their extents correctly written during animations
- Curves will now have their extents written as they were not doing so
  prior to this PR
- Hair, Lights, Points, and Volumes make use of the `author_extents`
  functions now

Since Curves need their extents tested, this PR also moves the test from
C++ to Python. Python tests allow for faster iteration, are more
straightforward to write, and allow usage of the USD validator.

Pull Request: https://projects.blender.org/blender/blender/pulls/132531
2025-01-17 03:28:13 +01:00
Jesse Yurkovich
cdc7526aed Fix: Use correct set_attribute overload for USD writing
Own mistake in 49ae7ffc9c found through inspection shortly after commit.

Add a static_assert to prevent the hard to notice problem in the future.

Pull Request: https://projects.blender.org/blender/blender/pulls/133169
2025-01-17 03:27:49 +01:00
Campbell Barton
a586b537af Cleanup: various non-functional changes in C++ 2025-01-17 11:54:43 +11:00
Jesse Yurkovich
49ae7ffc9c USD: Support additional animated Basis Curves data during import/export
Export
Like we do for Mesh and PointCloud, export any "velocity" attribute on
the Point domain as native USD "velocities". While testing, a few
additional blender-internal attributes were discovered being exported
which are now excluded during export.

Import
Add the cache modifier as appropriate when we detect that UsdBasisCurve
data is animated. This includes time-varying positions, widths,
velocities, and general attribute values. Before this PR, only the
positions were considered. And like Export, the native USD "velocities"
attribute is now processed.

Adds test coverage as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/133027
2025-01-15 23:29:42 +01:00
Aras Pranckevicius
1ad083dabf Tests: Add FBX import tests, switch OBJ/PLY/STL import tests to the same machinery
"Expected textual data output" comparison based tests for FBX,
OBJ, PLY, STL import.

- There's a tests/python/modules/io_report.py that can produce
  a "fairly short text description of the scene" (meshes, objects,
  curves, cameras, lights, materials, armatures, actions, images).
  About each object, it lists some basic information (e.g. number
  of vertices in the mesh), plus a small slice of "data" (e.g.
  first few values of each mesh attribute).
    - Custom import parameters, if needed, can be provided by
      having a sidecar .json file next to imported file (same
      basename, json extension), that would have a single json
      object with custom arguments.
- Add FBX test coverage, with 46 fairly small files (total size 3.8MB)
  covering various possible cases (meshes, animations, materials,
  hierarchies, cameras, etc. etc.).
- Switch OBJ/PLY/STL import tests to the above machinery, remove C++
  testing code.

Pull Request: https://projects.blender.org/blender/blender/pulls/132624
2025-01-15 05:52:15 +01:00
Brecht Van Lommel
5710e62273 Fix: Hydra MaterialX conversion crash with some image file types
The extension argument to BKE_image_path_ext_from_imformat should be
an array of pointers.
2025-01-13 10:07:37 +01:00
Jesse Yurkovich
c3589a4c0a Cleanup: USD: Make USDCurvesReader abstract to prepare for Nurbs changes
In preparation for allowing the Nurbs reader to import as curves rather
than mesh, change `USDCurvesReader` to be abstract so we can share most
of the boilerplate in the base class. The existing basis-curves code is
shifted into a new `USDBasisCurvesReader` class.

Pull Request: https://projects.blender.org/blender/blender/pulls/132954
2025-01-12 01:00:19 +01:00
Hans Goudey
be887bd37d Cleanup: Move NOD_common.h to C++ 2025-01-10 22:27:44 +01:00
Hans Goudey
f2c9fccee0 Cleanup: Move legacy node integer types defines to separate header
Moving these defines to a separate header makes their "legacy" status
more obvious. This commit just adds the include wherever necessary.

Followup to 971c96a92c.

Pull Request: https://projects.blender.org/blender/blender/pulls/132875
2025-01-09 20:03:08 +01:00
Falk David
d413b0064f Cleanup: Move BKE_material.h to C++
The `BKE_material.h` is only renamed to `.hh` to preserve
the history of the file. Changes to the file are done in
the following commit.
2025-01-09 18:11:46 +01:00
Jacques Lucke
038159e96b Refactor: Nodes: improve node tree update API
Main goals of this refactor:
* Make it more obvious which update function should be used.
* Make it more obvious which parameters are required by using references instead
  of pointers.
* Support passing in multiple modified trees instead of just a single one.

No functional changes are expected.

Pull Request: https://projects.blender.org/blender/blender/pulls/132862
2025-01-09 17:00:05 +01:00
Jacques Lucke
971c96a92c Nodes: rename integer type of nodes to type_legacy
The new description for `bNode.type_legacy`:
```
  /**
   * Legacy integer type for nodes. It does not uniquely identify a node type, only the `idname`
   * does that. For example, all custom nodes use #NODE_CUSTOM but do have different idnames.
   * This is mainly kept for compatibility reasons.
   *
   * Currently, this type is also used in many parts of Blender, but that should slowly be phased
   * out by either relying on idnames, accessor methods like `node.is_reroute()`.
   *
   * A main benefit of this integer type over using idnames currently is that integer comparison is
   * much cheaper than string comparison, especially if many idnames have the same prefix (e.g.
   * "GeometryNode"). Eventually, we could introduce cheap-to-compare runtime identifier for node
   * types. That could mean e.g. using `ustring` for idnames (where string comparison is just
   * pointer comparison), or using a run-time generated integer that is automatically assigned when
   * node types are registered.
   */
```

Pull Request: https://projects.blender.org/blender/blender/pulls/132858
2025-01-09 15:28:57 +01:00
Jesse Yurkovich
08e63c4f3e USD: Make consistent Primvar checks during attribute import
- Remove redundant .HasValue() calls
  We are calling `GetPrimvarsWithValues` which will do the HasValue
  checks for us already.
- Consistently skip non-array primvars
  We only want to import in the array attributes. Consistently check for
  this in each of our loops.

Pull Request: https://projects.blender.org/blender/blender/pulls/132816
2025-01-09 00:16:18 +01:00
Brecht Van Lommel
837648a79d Cleanup: Harmless ASAN warning with Hydra render 2025-01-08 12:14:59 +01:00
Jesse Yurkovich
4d5be451a7 Cleanup: USD: Simplify our usd-path to material map processing
Since the `usd_path_to_mat_name` map seems to always be used in tandem
with `mat_name_to_mat` to get the material, change it from a map of
[string, string] to [string, Material] and store the Material directly.
This removes the need to do a secondary lookup through `mat_name_to_mat`
and less memory will be used at runtime due to the smaller Value size.

Pull Request: https://projects.blender.org/blender/blender/pulls/132647
2025-01-07 19:59:42 +01:00