Commit Graph

5233 Commits

Author SHA1 Message Date
Campbell Barton
63fcbfc3a7 RNA: naming, user-preferences -> preferences 2018-12-21 12:55:02 +11:00
Campbell Barton
5921656655 Merge branch 'master' into blender2.8 2018-12-20 12:24:37 +11:00
Campbell Barton
306bc5fd1a PyAPI: don't truncate enums in exception messages
Not necessary and confusing when only some of the items are displayed.

See: T59044
2018-12-20 12:20:34 +11:00
Campbell Barton
65bc931306 Cleanup: argument wrapping indentation 2018-12-20 08:03:48 +11:00
Campbell Barton
d46d8e831c Merge branch 'master' into blender2.8 2018-12-19 10:28:26 +11:00
Campbell Barton
5c3953010d Cleanup: spelling 2018-12-19 10:18:15 +11:00
Jacques Lucke
2dee1772e1 Py Docs: documentation for draw_handler_add/remove 2018-12-18 12:31:37 +01:00
Campbell Barton
372fd07a8e Fix paste/append w/ local-view
Paste in local-view wasn't setting local-view bits.
2018-12-18 16:23:38 +11:00
Campbell Barton
4b545d1bbf Fix T58975: "@=" operator silently fails
D4083 by @artfunkel
2018-12-16 09:49:00 +11:00
Alexander Gavrilov
de662e7cd3 NLA: insert keyframes correctly for strips with non-Replace mode.
NLA strips support using the keyframe values in a variety of ways:
adding, subtracting, multiplying, linearly mixing with the result
of strips located below in the stack. This is intended for layering
tweaks on top of a base animation.

However, when inserting keyframes into such strips, it simply inserts
the final value of the property, irrespective of these settings. This
in fact makes the feature nearly useless.

To fix this it is necessary to evaluate the NLA stack below the
edited strip and correctly compute the raw key that would produce
the intended final value, according to the mode and influence.

Differential Revision: https://developer.blender.org/D3927
2018-12-14 22:19:18 +03:00
Campbell Barton
dd4c87cd04 Merge branch 'master' into blender2.8 2018-12-14 11:09:42 +11:00
Campbell Barton
6e2d9ef2db Cleanup: naming (mean -> median) see T47811 2018-12-14 10:54:11 +11:00
Campbell Barton
49490e5cfb Merge branch 'master' into blender2.8 2018-12-12 13:02:09 +11:00
Campbell Barton
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
Philipp Oeser
eb83efb6d1 Implement BMesh.from_object
Fixes T59069

Reviewers: sergey, brecht

Maniphest Tasks: T59069

Differential Revision: https://developer.blender.org/D4065
2018-12-11 15:20:48 +01:00
Dalai Felinto
e7c3f7ba6f Update BVHTree.FromObject API, remove render argument
This information should come from the depsgraph.
2018-12-07 11:55:00 -02:00
Sergey Sharybin
79312c1912 Depsgraph: Remove duplicated sets of recalc/update flags
There were at least three copies of those:

- OB_RECALC* family of flags, which are rudiment of an old
  dependency graph system.
- PSYS_RECALC* which were used by old dependency graph system
  as a separate set since the graph itself did not handle
  particle systems.
- DEG_TAG_* which was used to tag IDs.

Now there is a single set, which defines what can be tagged
and queried for an update. It also has some aggregate flags
to make queries simpler.

Lets once and for all solve the madness of those flags, stick
to a single set, which will not overlap with anything or require
any extra conversion.

Technically, shouldn't be measurable user difference, but some
of the agregate flags for few dependency graph components did
change.

Fixes T58632: Particle don't update rotation settings
2018-12-07 11:37:38 +01:00
Dalai Felinto
80ffd7b459 Implement bvhtree.fromObject
Passing depsgraph instead of scene, since a scene does not fully define the
state of object you want to use for the BVH.

Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty
much the same, so mesh_create_eval_no_deform and
mesh_create_eval_no_deform_render are as well.

Issue reported on: T58734

Reviewers: sergey
https://developer.blender.org/D4032
2018-12-05 07:58:58 -02:00
Campbell Barton
7e21c99d05 PyAPI: add load_factory_startup_post handler
Needed so we can apply changes to the startup file,
only in the case when it's load loaded from a user-saved startup.
2018-11-30 13:33:13 +11:00
Campbell Barton
7ec5a68091 Fix T58240: mathutils.noise.voronoi crash 2018-11-30 11:22:17 +11:00
Jacques Lucke
c1adf938e6 Timer: Generic BLI_timer with Python wrapper
There is a new `bpy.app.timers` api.
For more details, look in the Python API documentation.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D3994
2018-11-26 20:25:15 +01:00
Brecht Van Lommel
29f75dd7b8 Python API: restore bpy.app.autoexec_fail variables, some scripts use it. 2018-11-23 12:11:41 +01:00
Jacques Lucke
4b06d0bf51 Python API: bpy.app.handlers.depsgraph_update_pre/post
Reviewers: brecht

Differential Revision: https://developer.blender.org/D3978
2018-11-23 11:52:09 +01:00
Campbell Barton
f0b5a9da01 Cleanup: style, unused 2018-11-20 08:53:00 +11:00
mano-wii
3f59bdc1bd PyAPI: GPUOffscreen: Add context manager for the bind method to work with the with statement.
Differential Revision: https://developer.blender.org/D3918
2018-11-19 10:16:27 -02:00
Jacques Lucke
6fe1b7158b Py API Docs: Fix wrong type 2018-11-19 10:29:10 +01:00
Jacques Lucke
4fbde56f51 Py API: Fix documentation/actual behavior missmatch in gpu.matrix 2018-11-15 17:10:32 +01:00
Jacques Lucke
4d04235d5f Py API Docs: Fix formatting 2018-11-15 16:54:29 +01:00
Jacques Lucke
69a9bcc206 minor cleanup 2018-11-14 13:06:11 +01:00
Jacques Lucke
61ecd3d24e minor cleanup 2018-11-14 13:06:10 +01:00
Jacques Lucke
8778656692 minor api docs fix 2018-11-14 12:33:10 +01:00
Jacques Lucke
92166ecd91 Py API: Remove GPUShader.transform_feedback_enable/disable
It couldn't really be used in the current implementation, so it is better to remove it instead of confusing everyone.
2018-11-14 12:27:09 +01:00
Campbell Barton
a5a86f3921 Cleanup: python doc-strings
Indentation & trailing space.
2018-11-14 09:26:53 +11:00
Campbell Barton
72369c638d Cleanup: python doc-strings
Indentation & trailing space.
2018-11-14 09:05:07 +11:00
Jacques Lucke
dc6ba4f2ec Py API: fix parameter order in offscreen.draw_view3d 2018-11-13 16:23:31 +01:00
Jacques Lucke
c8975b0fc7 Py API Docs: GPUVertFormat documentation 2018-11-13 15:25:51 +01:00
Jacques Lucke
444f1fd423 Py API Docs: Cleanup 2018-11-13 15:25:51 +01:00
Jacques Lucke
3f478f4260 Py API Docs: GPUIndexBuf documentation 2018-11-13 15:25:51 +01:00
Jacques Lucke
6ae84ddc6e Py API Docs: GPUBatch documentation 2018-11-13 13:00:18 +01:00
Campbell Barton
d81d77d17c Merge branch 'master' into blender2.8 2018-11-11 16:35:44 +11:00
Campbell Barton
89c2ff31d9 PyAPI: update keyword list 2018-11-11 09:37:26 +11:00
Campbell Barton
0121258770 Merge branch 'master' into blender2.8 2018-11-10 10:57:35 +11:00
Campbell Barton
7efac2b0b0 PyAPI: add imports arg to BPY_execute_string
Allows for avoiding `__import__` in expressions,
was already supported for BPY_execute_string_as_* API calls.
2018-11-10 10:55:04 +11:00
Dalai Felinto
49a7bcafd9 gpu.offscreen, fix pydoc, example and rename modelviewmatrix > viewmatrix
Technically this is only the view matrix, not model view matrix.
And view layer was missing from the pydoc.
2018-11-09 13:54:38 -02:00
Dalai Felinto
88d621a68f BKE_id_is_in_gobal_main > BKE_id_is_in_global_main 2018-11-09 10:59:31 -02:00
Bastien Montagne
64ec05b64d Cleanup: remove some useless BKE_library and BKE_main includes.
Makes it simpler to make some changes...

Also fix order of some includes (use alphabetical please).
2018-11-07 20:58:54 +01:00
Bastien Montagne
4b2110fc86 Cleanup: Remove 'BKE_library.h' include from 'BKE_main.h'
That kind of implicit includes should really only be done when totally,
absolutely necessary, and ideally only with rather simple 'second-level'
headers.

Otherwise not being explicit with includes always end up biting in
unexpected ways...
2018-11-07 20:58:53 +01:00
Stefan Werner
9d0eac6ba5 Merge branch 'master' into blender2.8 2018-11-07 14:30:09 +01:00
Stefan Werner
2c5531c0a5 Cycles: Added Embree as BVH option for CPU renders.
Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag.
Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly.
There, Embree is off by default too and must be enabled with the WITH_EMBREE flag.

Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint.

TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache).

Differential Revision: https://developer.blender.org/D3682
2018-11-07 12:58:12 +01:00
Jacques Lucke
a145c7dc62 Cleanup: No need to save/restor frame buffer twice 2018-11-06 15:46:07 +01:00