Commit Graph

625 Commits

Author SHA1 Message Date
Jens Ole Wund
12968cdd8a adding function
vcloud_estimate_transform(..) to math library
comments there (@math_geom.c) should explain what it does
-- removing attached clutter from softbody.c
2009-11-25 23:54:21 +00:00
Campbell Barton
d55ac4da2b - added rna api function scene.update(), needed for rig generation to update driver deps
- removed some warnings
2009-11-24 09:24:32 +00:00
Guillermo S. Romero
ae7286bbf0 Uncomment header. 2009-11-21 19:26:02 +00:00
Campbell Barton
bd1f548d8e fix for [#19655] Curve is a disaster
when changing curve twist I assumed 2D curves would not need dir or quat values set, however these are used when getting a path from a curve.
also added interp_v3_v3v3v3v3
2009-11-21 14:35:28 +00:00
Joshua Leung
6468f21ddf Red-Black Tree Code Cleanups:
Added some more methods for the Red-Black Tree implementation in Blender (used for runtime viewing and searching of keyframes) which abstract away some of the lower-level handling of the BST (i.e. adding nodes without balancing and searching for nodes). 

Also, improved the implementation of the jump next/prev keyframe operator so that it pops up an error message when the last keyframe in whatever direction is encountered.
2009-11-15 11:20:44 +00:00
Campbell Barton
4f47f21d44 small corrections, no functionality change 2009-11-12 12:48:39 +00:00
Campbell Barton
c53a8105da Project snapping is too slow for sintel's head at subsurf level 2, ifdef'd out per face snapping and added BVH raycasting.
adjust epsilon value for isect_ray_tri_v3()

from the comment...
/* note: these values were 0.000001 in 2.4x but for projection snapping on
 * a human head (1BU==1m), subsurf level 2, this gave many errors */
- 0.000001 -> 0.00000001
2009-11-12 11:45:29 +00:00
Joshua Leung
6dcb4ac7a4 * Fixing various compiler warnings under scons+mingw. Mostly unused variables and functions.
* Added missing lib-linking code for Grease Pencil in nodetrees
* Uncommented some code for curve shapekeys
2009-11-11 09:59:51 +00:00
Joshua Leung
0807bc176a Actionzones (i.e. corner widgets for splitting views) were broken after the math-lib commit. Was caused by functions that got renamed to the same name but the order of arguments were different. 2009-11-11 01:32:38 +00:00
Brecht Van Lommel
37e4a311b0 Math Lib
* Convert all code to use new functions.
* Branch maintainers may want to skip this commit, and run this
  conversion script instead, if they use a lot of math functions
  in new code:
  http://www.pasteall.org/9052/python
2009-11-10 20:43:45 +00:00
Brecht Van Lommel
4617bb68ba Math Lib
* Pre-conversion commit removing old arithb.c code, this will not compile,
  next commit fixes that.
2009-11-10 20:40:18 +00:00
Brecht Van Lommel
385875632d Math Lib
* Fix remaining issues before conversion.
* Inline various vector functions, currently enabled for all platforms.
  I expect this to work in GCC/MSVC at least, if other platforms don't
  support it, #ifdef's can be added.
2009-11-10 19:13:05 +00:00
Brecht Van Lommel
14f9e686fa Fix for math lib commit, had duplicate definitions of functions,
giving build issues on some platforms.
2009-11-10 10:24:58 +00:00
Brecht Van Lommel
60ea745613 Math Lib Reorganization
* New header and source files.
* Still need a few tweaks before switching code to use them.
2009-11-09 22:42:41 +00:00
Robin Allen
521af99f59 Fixed this startup crash on windows:
- cd to blender dir
- type 'blender'
- crash
2009-11-08 21:33:43 +00:00
Martin Poirier
94209d58aa Simplify gimbal axis code and make gimbal orientation work correctly with parents (objects or pose bones). Works for all euler orders too, obviously. 2009-11-01 21:10:54 +00:00
Campbell Barton
312c487201 - Simplified EulToGimbalAxis, its still only works on XYZ and ZXY but at least its more clear whats going on.
- Made RotOrderInfo use a vector rather then i/j/k
- Added gimbal_axis to transform.h (was extern)
2009-10-30 12:11:04 +00:00
Joshua Leung
ae3cf92491 New Track To Constraint: "Damped"
This is effectively a C-port of Nathan Vegdahl's "No Twist" TrackTo PyConstraint, and has been added as a separate type of constraint to be consistent with the existing constraints (Locked Track, and Track To). 

In general, this works considerably better than the existing "Track To" constraint, since it works by determining the smallest rotation necessary to get the current orientation of the owner to an orientation which would be tracking the target. It is also a much more straightforward approach than the weird old method the old Track To uses.

I've made a few tweaks to the code to deal with the (hopefully rare) cases where the target and the constrained are coincident. These don't appear to cause too much trouble in general.

TODO:
- Probably the naming of the constraints will change, to better convey their purposes. Naming suggestions welcome.
2009-10-30 06:33:40 +00:00
Martin Poirier
0400f3cd5c Functions to test for and correct orientation matrix orthogonality (since MatXOrtho only normalizes and should probably be renamed) 2009-10-29 21:31:55 +00:00
Martin Poirier
3187e365d9 Gimbal Transform orientations
Will use rotation gimbal axis when an object or bone set to Euler rotation mode is selected (global axis otherwise)

Use case: being able to do rotations that only affect one animation curve in the 3d view instead of just in the curve editor.

I'm committing this right now despite what follows because it's already useful as is.

Known bug: manipulator arrows can look slightly skewed (not really a big problem), but more importantly, rotation circles for the rotation manipulator are skewed and will not perfectly reflect the rotation axis (it will still use the correct one though). That will be fixed shortly.

To do: This orientation should act like Local, where each object/bone uses its own orientation and not just the one of the active object/bone.

Note: Saved files with custom orientations might end up with other orientations selected when being opened up. I don't think it's that useful to make a do_version for that, but I can if warranted.
2009-10-28 20:30:33 +00:00
Guillermo S. Romero
ad260a0370 basename() function, at least know it should compile.
Feel free to replace with the proper WIN32 code.
2009-10-20 19:09:12 +00:00
Guillermo S. Romero
9e6d1c6cfa Rearrange includes, and more fill_paths code. 2009-10-20 02:20:00 +00:00
Andrea Weikert
059d4f181c file browser
* the code for BLI_is_dir can be shared on Windows, no need of extra implementation - error was usage of BLI_exists instead of BLI_exist! 
* left BLI_is_dir in since it's nicer to read and understand
* also removed deprecated outliner_header from MSVC projectfiles.
2009-10-19 19:26:28 +00:00
Guillermo S. Romero
680e724e37 Continue development of bfile system.
Still not usable, but some parts could be made more portable already.
Help welcome for MacOSX and MSWindows calls and paths.
2009-10-19 18:44:09 +00:00
Campbell Barton
5938b4c93e new utility function for BLI_storage.h - BLI_is_dir
currently unsupported on windows.

should fix this too [#19656] N-Panel in filebrowser not working
though typing in invalid names then becomes possible
2009-10-16 10:22:11 +00:00
Nicholas Bishop
3b805af8af Various warning fixes 2009-10-13 19:02:30 +00:00
Damien Plisson
600fcd98f3 Fix some mem leaks 2009-10-12 11:41:20 +00:00
Joshua Leung
237cd688aa Animation Editors: 'Only Selected' filtering option now works on Pose Channels too
* Only F-Curves and Drivers that affect selected bones will be visible when this happens. 
* Moved the function to grab text within a pair of "" following some prefix to blenlib.
2009-10-12 11:27:34 +00:00
Joshua Leung
2cf7d4867d (Untested) String Replacement Function in blenlib
Currently this hasn't been tested yet, but committing this first before I potentially use it for fixing RNA-paths...
2009-10-09 12:18:32 +00:00
Andre Susano Pinto
63a88075b5 svn merge -r 23528:23646 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-10-06 01:58:22 +00:00
Brecht Van Lommel
b466286c3e Render & Compositing Thread Fixes
* Rendering twice or more could crash layer/pass buttons.
* Compositing would crash while drawing the image.
* Rendering animations could also crash drawing the image.
* Compositing could crash 
* Starting to rendering while preview render / compo was
  still running could crash.
* Exiting while rendering an animation would not abort the
  renderer properly, making Blender seemingly freeze.
* Fixes theoretically possible issue with setting malloc
  lock with nested threads.
* Drawing previews inside nodes could crash when those nodes
  were being rendered at the same time.

There's more crashes, manipulating the scene data or undo can
still crash, this commit only focuses on making sure the image
buffer and render result access is thread safe.


Implementation:
* Rather than assuming the render result does not get freed
  during render, which seems to be quite difficult to do given
  that e.g. the compositor is allowed to change the size of
  the buffer or output different passes, the render result is
  now protected with a read/write mutex.
* The read/write mutex allows multiple readers (and pixel
  writers) at the same time, but only allows one writer to
  manipulate the data structure.
* Added BKE_image_acquire_ibuf/BKE_image_release_ibuf to access
  images being rendered, cases where this is not needed (most
  code) can still use BKE_image_get_ibuf.
* The job manager now allows only one rendering job at the same
  time, rather than the G.rendering check which was not reliable.
2009-09-30 18:18:32 +00:00
Brecht Van Lommel
fde83cb75b Fix compile problem on OS X Snow Leopard. The Mac code for dynamic
library loading was using some non-public OS X functions, which give
linking issues for me. Since OS X 10.3 standard unix dlopen() is
supported, so I just removed this code, we don't support earlier
versions anyway.
2009-09-28 16:05:34 +00:00
Brecht Van Lommel
801d8b600f File paths: use release/ for scripts if possible again, this got
changed with the file path changes, the reason to check this first
is that it allows to edit py scripts without having to run the
build system for each change.
2009-09-28 15:47:05 +00:00
Andre Susano Pinto
04fdec2017 svn merge -r 23207:23528 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2009-09-28 13:05:03 +00:00
Guillermo S. Romero
b4f235adc0 Shell script exit values should be non-negative.
Exact error with dash as sh "exit: 12: Illegal number: -1".
The rest are just changes to whitespace and polishing.
2009-09-25 01:59:43 +00:00
Benoit Bolsee
3e59a88450 Fix compilation problem in Windows and update project files 2009-09-24 09:29:59 +00:00
Guillermo S. Romero
6c79d757ac Initial sketch of file access wrappers.
It compiles but does nothing useful yet. The "//" comments are notes to 
remember what to do in each block.
2009-09-23 21:26:24 +00:00
Campbell Barton
7ead925ce4 - removed View3D->localview since it wasnt set on entering localview (making many tools fail, add objects for eg.), check localvd instead.
- Accent (`) key now sets all layers (like in 2.4x)
- added Alt+C keybinding for converting object types.
2009-09-22 04:40:16 +00:00
Campbell Barton
e7abdd7d56 Better unix filesystem integration as documented here
http://wiki.blender.org/index.php/BlenderDev/Blender2.5/Unix_FHS

for scons WITH_BF_FHS enabled an alternative layout eg.
scons WITH_BF_FHS=1 BF_INSTALLDIR="/usr/local"

for CMake just run "make install" after make (CMAKE_INSTALL_PREFIX is used for the base path)

Currently only scripts use both the system and user path correctly, other areas of blender have their own path code inline with lots of ifdefs, needs to be carefully updated.
2009-09-21 03:16:26 +00:00
Campbell Barton
c388244be4 Move some static math functions out of paint_image.c into arithb.c
* VecLerp3f and Vec2Lerp3f - interpolate 3 2d/3d vectors from 3 weights
* AngleToLength(angle) - useful for making even width shell/walls based on the angles of the surrounding geometry from each point. (same method used in 2.4x python solidify script).

also quiet some warnings.
2009-09-18 16:39:45 +00:00
Campbell Barton
474378a0e8 VecAngle3_2D, VecAngle2 and VecAngle3 returned degrees, in arithb.c degrees are most common.
- These now return radians
- added macro RAD2DEG(rad)
- renamed VecAngle3_2D to Vec2Angle3 since Vec2* is used in arithb.c for 2D vector functions.
2009-09-18 15:47:00 +00:00
Joshua Leung
68f4465cdc 2.5 - Animation Utility Function
Added a utility function to check which transforms for an object or bone are animated, returning these as bitflags and/or optionally retrieving the relevant F-Curves too. Beware that this method may not be working correctly yet, but it shouldn't hurt anyone in the meantime :)

Also, split RNA-path building function up into a version which only creates the path up to the given struct, with the other parts being added later.
2009-09-17 10:14:56 +00:00
Remigiusz Fiedler
591a30dab0 bugfix for LineIntersectLine()
- was imperfect calculation for points marking shortest distance for non-crossing lines in 3d
2009-09-16 22:12:23 +00:00
Andre Susano Pinto
f7c686d0ae svn merge -r 22571:22800 https://svn.blender.org/svnroot/bf-blender/trunk/blender
svn merge -r 22800:23207 https://svn.blender.org/svnroot/bf-blender/trunk/blender

Merged volumetric with new raytrace code (it compiles and rendered volume-cube.blend withouth problems)

Part1:
	source/blender
2009-09-15 15:15:43 +00:00
Campbell Barton
ba5df38d66 use static functions where possible for some local functions. 2009-09-14 16:52:06 +00:00
Campbell Barton
f130f16fef Use curve radius for paths
- use_radius option, off by default for 2.4x files, on by default on new curves.
- curve deform modifiers (think tentacles)
- follow path (parent mode and constraint)
- curve guides
- added back Alt+S to scale point radius
- Mat3Scale and Mat4Scale arithb.c functions to make a new uniform scale matrix.

- TODO, effectors, looks like they have no way to scale from the radius yet.
2009-09-12 16:25:49 +00:00
Campbell Barton
d16bde417f new struct PathPoint for each path element (replaces float[4]), Paths now store radius and quaternion
Added optional quat and radius args to anim.c's where_on_path(...), currently unused.

also cleanup some warnings.
2009-09-12 14:12:37 +00:00
Joseph Eagar
3f9d3b2a0b commit of mempool 64-bit fix for 2.5-er, trunk as well 2009-09-12 13:27:26 +00:00
Campbell Barton
e271b03340 simple error in recent arithb.c commit, have Mathutils.RotationMatrix use AxisAngleToMat3 2009-09-12 13:25:38 +00:00
Joshua Leung
3a9d99e3e8 Rotation Math:
Replaced a few function calls with inlined code for nicer performance.
2009-09-12 10:21:55 +00:00