We can't have more than one NOTE_SUBTYPE in the same notifier.
This is a partial revert of: cd4d5dcb46. In particular to the part concerning
"Also fixed a missing notifier of the object instancing operator".
Not only this was mixed with the original reason for the commit for no reason,
but it actually introduced a bug. Bad, bad developers ;)
Note: Although this commit is not needed for master, blender2.8 requires it for
the forementioned bug report.
Only do special handling of ob->data pointer in case we are remapping to
a valid (non-NULL) other obdata. Otherwise, handle it as any other
'remapping to NULL' case.
Hopefully not breaking anything else...
Move timer and tip out of button code,
now the only requests a tooltip,
passing a creation callback to run.
Needed for manipulators in 2.8,
also helps de-duplicate logic - since we never want
multiple tool-tips showing at once.
Compared to usual cddm one, ccgdm one was not applying the
ob->derivedDeform deformation to the pbvh generated from the
original mesh geometry, when possible.
We can only support painting from subsurf DM in a limited subset of
cases, others (like multiple subsurf, or topology-modyfying ones,
break mapping to original geometry).
This is not the most ideal fix (ideally, we should always be able to get
a mapping to original geometry from any point in modifiers stack...).
We do not always have that one available, and even without the
isDisabled callback this func is helpful.
Note that this is a bot stupid, only modifier actually needing a valid
Scene pointer here is subsurf... :|
Previously only scalar displacement along the normal was supported,
now displacement can go in any direction. For backwards compatibility,
a Displacement node will be automatically inserted in existing files.
This will make it possible to support vector displacement maps in the
future. It's already possible to use them to some extent, but requires
a manual shader node setup. For tangent space maps the right tangent
may also not be available yet, depends on the map.
Differential Revision: https://developer.blender.org/D3015
This converts object space height to world space displacement, to be
linked to the new vector displacement material output.
Differential Revision: https://developer.blender.org/D3015
This would lead to sock.default_value pointing to the wrong data type,
possibly causing crashes. Unfortunately, this bug will still exist for
older Blender versions that try to load newer files, which makes
changing the type of a node socket problematic.
Drawing hair weights read before the hair array start.
This code could be improved since it currently copy-pastes,
from do_particle_interpolation, but this would need larger changes.
For now just correct existing logic.