In fact, any button controlling a whole array of values were broken
because they always only keyed the index of the single fcurve returned
by `ui_but_get_fcurve()`, now pass button's rna_index value instead.
Recent flag re-order broke it since bits overlap, but logic here was far too complicated & fragile,
Checked the type of each button when testing which direction to handle events as well as block direction.
Now store the block-flipped state as a flag.
too crowded.
UVs in the same layer can be used for many images. It used to be
possible to filter UV faces based on the image, but this is impossible
now due to the way the system works, so I added an option to allow
filtering UVs based on active material index.
Rationale on using option and not being smart here (options are bad tm)
is that for some workflows, such as preserving image space by using the
same image for many materials, people might want to turn this off.
layer index was being obtained for loop data types but we referenced
Tessface data types
NULLing those out since only the data offsets are used in edit mode and
address sanitizer complains about freed memory access.
Also minor comment in texpainting
Make the UI API more consistent and reduce confusion with some naming.
mainly:
- API function calls
- enum values
some internal static functions have been left for now
Decouple color picker hsv data from the whole block. Basically, each
color picker now takes care of creating its own color picker role. For
this bug report it can be seen that probably HSV is not the best space
for gamma/lift/gain workflow because it is bounded at 1.0 but this is a
separate issue.
To ensure there's space for more than a few characters in the rename text fields of the File Browser, we now use a width relative to the column width (for all display modes).
Includes some edits from @campbellbarton - thanks for this!
* The `NODE_OT_parent_clear` operator has been removed. This was a very
simplistic operator that detached every selected node, which is not very
useful in case of hierarchical frames. The `NODE_OT_detach` operator
only detaches the top parent nodes in the selection, keeping the
hierarchy of selected nodes intact.
* The `ALT+P` shortcut has been reassigned to the `NODE_OT_detach`
operator which replaces the previous `NODE_OT_clear` mapping with
similar behavior (also gives a menu entry shortcut now).
* Shortcuts for `NODE_OT_detach_translate_attach` have been removed, due
to crowded and messy keymap and unintuitive shortcut `ALT+F`. This macro
operator is still registered, in case hardcore users want to make their
own keymaps, but not mapped by default. Node keymaps may need some
redesign in the future for these things.