Commit Graph

24528 Commits

Author SHA1 Message Date
Campbell Barton
66670b8f7f fix for building collada on linux 2011-03-23 15:07:30 +00:00
Nathan Letwory
3c45a2d298 COLLADA: supporting barebone class for <extra> support (incomplete). 2011-03-23 14:25:35 +00:00
Campbell Barton
392829c6ea fix [#26588] In render view, Blender crashes when collapsing an opened split render pane if you have the histogram tab open in the pane your collapsing. 2011-03-23 14:24:13 +00:00
Brecht Van Lommel
edc5cf1f96 Fix #26573, #26574 and #26551: objects on layers not visible on load or undo
restore, would not get their dependencies updated when they became visible.
It happend with a shrinkwrap modifier in these reports, but could happen with
other modifiers too.

Now we keep track of which layers have ever been updated since load, and tag
objects on them to be recalculated when they become visible.
2011-03-23 14:06:44 +00:00
Campbell Barton
72fe34efb2 tweaks not to load webbrowser or math modules on startup. 2011-03-23 13:04:35 +00:00
Campbell Barton
f87b37b3ef allow unregistered rna classes to have rna properties assigned before registration.
this is useful for the register() class method which is called before the class gets structRNA assigned.

eg:

class MyClass(bpy.types.PropertyGroup):
    @classmethod
    def register(cls):
        cls.name = StringProperty()  # assigned but registration is delayed.
2011-03-23 12:44:22 +00:00
Janne Karhu
f35c396676 Fix for 1. in [#26212] ParticleSystem.particles issues
* Exposed dynamic hair data in rna to allow exporting hair dynamics.
2011-03-23 10:57:45 +00:00
Brecht Van Lommel
f64f979a10 Fix wrong CINE_SCOPE_24FPS RNA enum identifier. 2011-03-23 10:33:06 +00:00
Nathan Letwory
82f99a0db0 Adding header for offsetof() 2011-03-23 09:18:09 +00:00
Janne Karhu
55b6315166 Fix for [#26580] Rekey deselects active verts
* Just a missing flag after rekeying.
2011-03-23 08:52:53 +00:00
Campbell Barton
6984924b96 fix implicit declaration 2011-03-23 01:50:14 +00:00
Nathan Letwory
4470783264 Fix [#26474] double_sided wrong in COLLADA Export
reported by Juan Linietsky

The export was not really wrong, but Maya expects their profile to be present inside <geometry>. Added this for mesh with ME_TWOSIDED flag set.

Ideally this will change in the future to be controllable through options to the exporter (like current Google Earth and 3DS Max extensions for <double_sided>).
2011-03-23 00:19:38 +00:00
Nathan Letwory
ee99cf5aa5 Wrong extension tag: show_double_sided -> double_sided 2011-03-23 00:03:52 +00:00
Nathan Letwory
de89e78589 Fix [#26475] <instance_material> wrong in COLLADA export.
reported by Juan Linietsky
fix by Imran Syed (freakabcd)

Use material index suffixed to material name to create symbolic name.
2011-03-22 22:51:02 +00:00
Nathan Letwory
60b94886c8 Small tweak to material export: only export as <lambert> when spec intensity is 0.0 and diffuse shader is set to Lambert. Other cases will be handled in due time, until then phong. 2011-03-22 22:00:26 +00:00
Dalai Felinto
a4e2ece786 Logic rna: actuator --> renaming Motion Actuator to 'MOTION' and tooltip fix
internally it's still called Object Actuator, but for the user at least it's better motion.
2011-03-22 19:39:53 +00:00
Nathan Letwory
f78e11dc38 [#26476] <specular> and <shininess> missing from Colada
reported by Juan Linietsky

Export <specular> for <phong> and <blinn> shaders, <shininess> was already being written for these.
<lambert> shader doesn't have <shininess>.

Right now we write <phong> when blender spec is phong, <blinn> when blender spec is blinn. When spec is
any other shader, and diffuse shader set to lambert, we export as <lambert>. Any other combination defaults
right now to <phong>. This will change when Blender specific profiles have been created for the shader
combinations in Blender.
2011-03-22 15:28:56 +00:00
Ton Roosendaal
636ceed094 Bugfix #26562
Keymap fix for UV/Image editor: the modal zoom/pan functions were checking
for hardcoded events to end. Now it uses the key from keymap.
2011-03-22 15:20:25 +00:00
Campbell Barton
287a185e90 found text editor X/Y selections coords were booleans and corrections to operator calling script from last commit. 2011-03-22 14:37:45 +00:00
Campbell Barton
f40d33f24b Added CTest to run most operators in background mode under various conditions to see if any crash.
used this to find quite a many errors already.
2011-03-22 14:09:07 +00:00
Campbell Barton
fc7c3c663e - weight paint poll would crash if no area was found.
- don't print a line for each operator run when in background mode.
- extrude was using an invalid type for RNA access.
2011-03-22 14:04:47 +00:00
Janne Karhu
a69524358b Bug fix: Fluidsim crashed after clicking "bake" multiple times
* Fluid baking didn't check if there was already an ongoing job before starting a new job.
2011-03-22 13:30:50 +00:00
Campbell Barton
ddb9893ca9 some more corrections to incorrect rna get/set types. 2011-03-22 13:30:20 +00:00
Campbell Barton
5528781f79 add BLI_assert() type checks for RNA property get/set functions, since there ended up being quite a lot of these in blenders source.
These wont be compiled into release builds, and will only print errors by default (unless WITH_ASSERT_ABORT is enabled at compile time).
2011-03-22 12:56:57 +00:00
Campbell Barton
a79820d284 properties were being used with wrong type functions, this resulted in bad memory access when getting int from an enum. 2011-03-22 12:53:36 +00:00
Janne Karhu
4c3899ca09 Fixing the particle emitter interpolation (#25385 & #26493) further
* The interpolation should only be done if the dynamics were calculated, since otherwise animation keys can't be set after parenting.
2011-03-22 12:53:18 +00:00
Campbell Barton
82d13ad999 add missing mem-free on vertex group sorting & dont crash when calling fullscreen in bg mode. 2011-03-22 11:19:02 +00:00
Campbell Barton
d485a54b59 crash fix for Normalize All VGroups on a lattice without vgroups (probably other tools too - bug was in ED_vgroup_give_parray).
Also fix for crashes running operators in bg mode by using setting poll functions: WM_OT_search_menu, MESH_OT_extrude_repeat, SCREEN_OT_new
2011-03-22 10:13:42 +00:00
Campbell Barton
cfc904f3f1 - support transform operators running in backgruond mode (was crashing)
- fix for crash getting the extrude mode enum value when a non-mesh edit object was active.
2011-03-22 09:14:27 +00:00
Mitchell Stokes
481b4842cf Blenderplayer: Fixing import issues. Using PyImport_ExtendInittab() for the Blender modules allows them to be imported in the Blenderplayer. 2011-03-22 08:35:56 +00:00
Campbell Barton
91e4a1bdf8 fix for crashes moving armature layers and applying loc/scale/rot in armature editmode. 2011-03-22 08:30:07 +00:00
Campbell Barton
1b80538fea fix [#25688] undocumted functions in pyapi
expose collection function docs.
2011-03-22 04:28:51 +00:00
Mitchell Stokes
3384679aec BGE Dynamic Loading:
* Adding keyword arguments to LibLoad
   - load_actions (Default: False) Ensures that all actions are loaded. Otherwise, just actions used by objects in the scene are loaded.
   - verbose (Default: False) Turns on extra prints (eg SceneName: MyScene).
 * Also making error reporting better for when an invalid group/idcode is given.
2011-03-22 02:39:08 +00:00
Campbell Barton
2299d674f4 operators called from python were not getting their reports back into python errors.
eg:
- console calls operator
- operator calls report
- report went into header rather them back into the console as an error.
2011-03-22 02:38:39 +00:00
Campbell Barton
f3686b5885 py/api registration:
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.

also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
2011-03-22 01:38:26 +00:00
Campbell Barton
d781ecff75 fix for grease pencil conversion to bezier curve reading past the end of the array. 2011-03-21 23:30:56 +00:00
Campbell Barton
2304256a6c quiet warning 2011-03-21 22:10:24 +00:00
Ton Roosendaal
67cbf22211 Bugfix #26549
Using environment map type "load" increased user counter on each
preview render.

Also noticed that this type of envmap use wasn't threadsafe, causing
imbufs being allocated for all threads. Also fixed that.
2011-03-21 17:10:55 +00:00
Campbell Barton
2513b194a2 pedantic edit, no need to initialize var. 2011-03-21 12:40:06 +00:00
Janne Karhu
28d39473fc Changed the particle physics "timetweak" value to a more descriptive "timestep" value, which is in seconds.
* Done purely in rna, internally particles still use the timetweak value.
2011-03-21 10:53:29 +00:00
Nathan Letwory
e1a44e9ae6 COLLADA: small tweaks to directional light import. 2011-03-21 09:50:30 +00:00
Mitchell Stokes
ae530c23c1 Fixing a typo: "Unknown erro reading file" -> "Unknown error reading file" 2011-03-21 09:37:20 +00:00
Mitchell Stokes
500f393bda BGE Dynamic Loading: Fixing a particularly nasty leak that occurred if LibLoad() errored. 2011-03-21 09:32:54 +00:00
Mitchell Stokes
1f52d83a99 BGE Dynamic Loading: When given a relative path (starts with "//") for LibLoad(), make the path absolute. This helps resolve relative paths inside the library. 2011-03-21 09:29:28 +00:00
Janne Karhu
4a305e7edb Half way fix for [#25385] Particles Emitter only interpolates IPOs & [#26493] Particle system animates incorrectly when emitting mesh is parented
* Particle emission now updates all parent objects too to the exact emission time.
* This only does object level animation as updating the object data for every particle would be too slow.
* A better fix could be to interpolate the emission location directly from the current particle emission location and the location from the previous frame, but for this some point cache changes have to be made, so it will have to wait.
2011-03-21 08:47:04 +00:00
Campbell Barton
6031744c35 fix for use of un-initialized pointers in file_sfile_to_operator(...) & remove unused vars. 2011-03-21 03:22:33 +00:00
Andrea Weikert
8908d55907 == file browser == Code cleanup
* Remove direct access to file->selflag in file_ops.c
2011-03-20 15:15:05 +00:00
Brecht Van Lommel
b71efb4152 Fix #26557: dots near alpha borders on textures. Tweak threshold in alpha
de-premul for image textures to avoid float precision issues.
2011-03-20 15:03:13 +00:00
Brecht Van Lommel
549b5e1222 Fix/change in normal computation, now the viewport uses the same angle
weighted normals as the render engine, and the render engine will copy
normals from the mesh rather than always recalculating them.

Subsurf/multires still use regular vertex normals, but they are expected
to be sufficiently high resolution to not need this.

This means that normal maps displayed in the viewport actually match the
render engine exactly and don't have artifacts due to this discrepancy.
It of course also avoids unexpected surprises where your render normals
look different than your viewport normals.

Subversion bumped to 4 for version patch to recalculate normals.

Patch by Morten Mikkelsen, with some small changes.
2011-03-20 13:35:35 +00:00
Andrea Weikert
85970c39bf == file browser == Code cleanup
* Remove deprecated variables from FileSelectParams
2011-03-20 11:40:29 +00:00